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NBA Elite 11 News Post

OS'ers jtdribbles25, 23 and Jano have posted their impressions of NBA Elite 11, from their hands-on time with the game at the Boost Mobile Elite 24 Event.

23 has posted a ton of video from the game on his Youtube channel. I just wanted to gather all of the videos together on one page, to make it easier to find and view.

We appreciate all the work 23, as well as the impressions, all 3 of you have given us.










To view the rest of them (17 in total), head over to 23's Youtube Channel, right here.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 321 Mike Smoove @ 08/31/10 06:36 PM
Quote:
Originally Posted by real baller
IF U DONT LIKE NBA ELITE DONT BUY IT !..SIMPLE .. ME I THINK IM GONNA LIKE NBA ELITE JUST BECAUSE I WANT CONTROL....THEN FOR THE LAMES WHO WANT DA ANIMATIONS TO PLAY FOR U JUST BY 2K11 PROBLEM SOLVED!
2K has already said the user is in complete control on the court. You can break out of anything, there is no animations taking over the game.
 
# 322 da ThRONe @ 08/31/10 06:36 PM
Quote:
Originally Posted by HoosierDaddy
if you want a sim-based game, you represent their real-life counterparts and tendencies. Bottom line.
As the user you can control these player. If you never want to attempt this with Nash that fine(not sure I would either LOL) but having an option to do something different isn't anti-sim in my opinion.
 
# 323 mlp111 @ 08/31/10 06:39 PM
Quote:
Originally Posted by real baller
YALL JUST GONNA HAVE TO LEARN HOW TO PLAY BASKETBALL .. U GONNA HAVE MAKE DECISIONS FOR YASELF ON DA COURT NOW !.. U GONNA HAVE TO KNOW WHEN TO TAKE HOOK SHOT OR A JUMP SHOT OR A LEANER OR OR A FADE-AWAY ..DATS HOW IT IS LOL ITS NOT ROCKET SCIENCE....LOL!...NO MORE OF DA PRE-CANNED ANIMATIONS PLAYING DA GAME FOR U ...U GOTTA LEARN HOW TO PLAY NOW AND CHOSE YA SHOTS WISELY WITH HIGH PERCENTAGE SHOTS ... I DONT KNOW WHAT ELSE TO TELL YALL .. LOL
i know how to play basketball, but i want elite to at least look and feel like real basketball, its a 50/50 thing, 50% is my basketball knowledge and the other 50% is applying that to the 100% available sims game, but i dont see the available sims game as far as elite is concerned, at least from what i have seen and the responses from the devs
 
# 324 23 @ 08/31/10 06:39 PM
Hoosier, the argument will go on forever

I told you its a difference in philosophy and implementation

I for one don't agree with what im reading what EA is doing

It will definitely make both games different for sure

Good or bad, I dont know but we'll find out
 
# 325 23 @ 08/31/10 06:42 PM
For the guy calling other posters lames and typing in all caps, enough
 
# 326 HoosierDaddy @ 08/31/10 06:43 PM
there's no grey area. Either you represent or imitate what you see in real-life or you don't. I don't see how you can say, we're a sim game but allow players to do moves they don't do in real-life or give users the ability to pull off moves that their real-life counterparts don't attempt. Notice I said don't attempt, 90% of these players CAN probably dunk if they wanted to, but you don't see it. Pick-up games or warmups, FINE, but when the whistle blows you won't see them trying it.
 
# 327 coolcras7 @ 08/31/10 06:45 PM
Quote:
Originally Posted by RayDog253
I don't understand. So you think in Elite everyones going to be able to dunk from the free throw line? You don't think they have some kind of realistic Ratings and tendencies?

They have been saying from day one, you have control of their skills. Not you have the control to do what the hell you want, so go ahead and attempt dunks from the three point line.....
I don't believe I mentioned anyone dunking in my comment, there is a different in simulation a Basketball game and simulation a NBA basketball game and that is because you also have to simulate the specific players themselves, all I am saying if a player depicted in the game is able to do something that the person he was model after can't how is that a simulation.
 
# 328 fatleg3 @ 08/31/10 06:46 PM
Quote:
Originally Posted by HoosierDaddy
Same could be said with dribbling. We had the debate while we were at community day about what should happen when big men dribble the ball. Yes, they obviously CAN dribble between their legs, but how often do you see it? It's either slow down the animation and decrease the success of such a move and eventually depending on pressure lose the ball or you allow them to pull off the same types of moves that PGs can do at will. Just because they CAN do it, doesn't mean it's realistic. My whole point is, how often do you see it while you're watching NBA basketball, very rarely. So the game should reflect as much.
You are right, big man rarely dribble between there leg but just because the rarely do in real life dont mean it should rarely happen in the game. In real life if shaq wanted to try and dribble through his legs he can but he knows what most likely will happens if he does. So in the game the user should also be aware of this. You should be able to do it as many time as you like but you should lose the ball just as many times.
While playing the game its like who ever you are controlling then you should have to think like that player. Should i take this shot?, can i pull off this move?, etc.

To me that is sim. Playing like players play in real life. If kobe tries to back down shaq will he be able to no. But at the same time he is more then welcome to if he really wanted to. He does what he knows he can do. So in games it should also replicate that. If you want to win then you have to play like the real players play and do things you know you can do if not then you lose.

Maybe the difficulty should determine things like that. On the lower difficulty you should get away with things like dunking from further away, dribbling with big man, etc. As the difficulty goes higher then you will have to play more truer to how each player plays in real life.
 
# 329 RayDog253 @ 08/31/10 06:47 PM
Quote:
Originally Posted by HoosierDaddy
there's no grey area. Either you represent or imitate what you see in real-life or you don't. I don't see how you can say, we're a sim game but allow players to do moves they don't do in real-life or give users the ability to pull off moves that their real-life counterparts don't attempt. Notice I said don't attempt, 90% of these players CAN probably dunk if they wanted to, but you don't see it. Pick-up games or warmups, FINE, but when the whistle blows you won't see them trying it.
Who said were going to be sim but let players do what they don't do in real Life?

And for people that don't dunk in games, I'm pretty sure they're gonna have a real low dunk rating. So I don't get what the problem is.

They all ready said they'll work on fixing the boozer problem, but your acting like they're wanting players to do it.
 
# 330 da ThRONe @ 08/31/10 06:51 PM
Quote:
Originally Posted by fatleg3
You are right, big man rarely dribble between there leg but just because the rarely do in real life dont mean it should rarely happen in the game. In real life if shaq wanted to try and dribble through his legs he can but he knows what most likely will happens if he does. So in the game the user should also be aware of this. You should be able to do it as many time as you like but you should lose the ball just as many times.
While playing the game its like who ever you are controlling then you should have to think like that player. Should i take this shot?, can i pull off this move?, etc.

To me that is sim. Playing like players play in real life. If kobe tries to back down shaq will he be able to no. But at the same time he is more then welcome to if he really wanted to. He does what he knows he can do. So in games it should also replicate that. If you want to win then you have to play like the real players play and do things you know you can do if not then you lose.

Maybe the difficulty should determine things like that. On the lower difficulty you should get away with things like dunking from further away, dribbling with big man, etc. As the difficulty goes higher then you will have to play more truer to how each player plays in real life.
I will add to this. Sim is playing like your real life couterpart because its whats best not just because you have no choice.
 
# 331 RayDog253 @ 08/31/10 06:51 PM
Quote:
Originally Posted by coolcras7
I don't believe I mentioned anyone dunking in my comment, there is a different in simulation a Basketball game and simulation a NBA basketball game and that is because you also have to simulate the specific players themselves, all I am saying if a player depicted in the game is able to do something that the person he was model after can't how is that a simulation.
Again, who said players are going to be able to do things they can't do in real life. You guys act like they completely scrapped ratings and tendencies.

They all ready said that the boozer thing might be fixed all ready. If not they was gonna try and do what they can. I hope it's something simple that can be tuned, if not then it could get really annoying.
 
# 332 HoosierDaddy @ 08/31/10 06:52 PM
I'm speaking on behalf of the others debating the other side of this. I know EA will have ratings tied into all of this. I'm hoping this doesn't become an issue when the game is launched. However, if you don't see it happen in real-life, don't put it in the game. It's that simple to me, others will disagree, so we'll respect each other's opinions and move on. Keep in mind, it's been confirmed these videos were an earlier build and many things have changed since then.
 
# 333 rEAnimator @ 08/31/10 06:54 PM
Quote:
Originally Posted by HoosierDaddy
there's no grey area. Either you represent or imitate what you see in real-life or you don't. I don't see how you can say, we're a sim game but allow players to do moves they don't do in real-life or give users the ability to pull off moves that their real-life counterparts don't attempt. Notice I said don't attempt, 90% of these players CAN probably dunk if they wanted to, but you don't see it. Pick-up games or warmups, FINE, but when the whistle blows you won't see them trying it.
We're a sim game, but we allow users to attempt moves that the player they are controlling wouldn't normally attempt because part of the simulation we offer is giving you complete control over that one player while the AI controls the rest of them in an attempt to mimic their real life tendencies and behaviors.

In every sim basketball game ever made you could attempt a three pointer with shaq every time up the court if you wanted to (at least as far as I know). That doesn't make the game any less sim, it just means the player isn't playing in a realistic maner.

We've extended the control you are used to with three pointer's to all dribble moves, shots, steals, alley oops...pretty much everything you can do in basketball.

Same rules as the three pointer, just applied to all aspects of the game.

I agree with your previous points about not being able to succeed where the real life player couldn't (ie the boozer dunk).

But having he ability to attempt the move and fail has been a staple in all sim games with shooting.

So why would it be any different for the other user controlled actions?

I think it's fair to disagree with our choice of controls, but I don't think it's fair to say we are not a sim game because of those choices.
 
# 334 HoosierDaddy @ 08/31/10 06:59 PM
I'm not saying I don't think it's a sim-game. I'm saying if it doesn't happen in real-life, it shouldn't be in the game. That's where we disagree. As far as shooting goes, I posted this a few pages back..

Quote:
Same could be said with dribbling. We had the debate while we were at community day about what should happen when big men dribble the ball. Yes, they obviously CAN dribble between their legs, but how often do you see it? It's either slow down the animation and decrease the success of such a move and eventually depending on pressure lose the ball or you allow them to pull off the same types of moves that PGs can do at will. Just because they CAN do it, doesn't mean it's realistic. My whole point is, how often do you see it while you're watching NBA basketball, very rarely. So the game should reflect as much.

Shot attempts are a different story, you CHOOSE to take that shot. That's something that is more in your control, per say. You never see those unless it's a last second shot attempt, but when you see players who never dribble or dunk like that, it seriously adds to the unauthentic nature of a game.
 
# 335 da ThRONe @ 08/31/10 07:00 PM
Quote:
Originally Posted by HoosierDaddy
there's no grey area. Either you represent or imitate what you see in real-life or you don't. I don't see how you can say, we're a sim game but allow players to do moves they don't do in real-life or give users the ability to pull off moves that their real-life counterparts don't attempt. Notice I said don't attempt, 90% of these players CAN probably dunk if they wanted to, but you don't see it. Pick-up games or warmups, FINE, but when the whistle blows you won't see them trying it.
Because they give you the option which make the game less scripted. Maybe not so much in the case of Nash attempting a dunk ,but attempting awkward shoots and players losing the ball and/or taking off from to far out to complete a dunk. Stuff like this does happen and it would add to an organic feel. The problem with canned aminations is that it all starts to feels the same. Having options will make it feel fresher IMO.
 
# 336 fatleg3 @ 08/31/10 07:00 PM
Quote:
Originally Posted by Jano
The attempt isn't really the unrealistic part, its the way it looks that makes it unrealistic imo.

Guys shouldn't be able to do things that are physically impossible like Boozer did but attempting to do them is a whole different issue.

I shouldn't be able to dunk like Boozer did in that clip because its not something he or anybody else could do irl imo.

If the player wants to attempt a dunk thats fine but visually they shouldn't be doing what he did. They should take a few more steps to the basket not rocket jump to complete the dunk.
You couldn have said it any better. What should not be in the game is what people are physically unable to do. But to say that you shouldnt be able to do what a player irl wouldnt do is unrealistic is crazy. You would not see a player irl take the ball and run out of bounds on purpose so then should their be some kind of force field stopping them from doing so in the game?
 
# 337 HoosierDaddy @ 08/31/10 07:03 PM
I guess my point is, I want my basketball game to reflect what I see each night during the NBA season. I spent days editing sliders for both Live and 2K, adjusting vertical ratings and dunking ability to reflect what happens in real-life.

I get that the control provides users the ability to do something different. I also think that sacrifices the realism of the sport.
 
# 338 da ThRONe @ 08/31/10 07:04 PM
Quote:
Originally Posted by fatleg3
You couldn have said it any better. What should not be in the game is what people are physically unable to do. But to say that you shouldnt be able to do what a player irl wouldnt do is unrealistic is crazy. You would not see a player irl take the ball and run out of bounds on purpose so then should their be some kind of force field stopping them from doing so in the game?

I tried to make this point earlier about heaving 80ft shots everytime you in bound the ball. Not very realistic but you could very well do it every possession in every basketball game. Should you not be able to shoot until you pass half-court?
 
# 339 fatleg3 @ 08/31/10 07:07 PM
Quote:
Originally Posted by erickonasis
Maybe i didnt play enough live 10 and that may be the case but in that game you could attempt a crossover and say complete it with Shaq?
If i remember right yes you could attempt a crossover with shaq. But i think the animation would either slow down or if someone was guarding you tight then you would lose the ball

But that was 10. With the direction elite is going in hopefully things like that will change. Hopefully he will lose the ball no matter what the situation is
 
# 340 da ThRONe @ 08/31/10 07:10 PM
Quote:
Originally Posted by HoosierDaddy
I guess my point is, I want my basketball game to reflect what I see each night during the NBA season. I spent days editing sliders for both Live and 2K, adjusting vertical ratings and dunking ability to reflect what happens in real-life.

I get that the control provides users the ability to do something different. I also think that sacrifices the realism of the sport.
Thats the thing were talking about user control. If you dont want to attempt a dunk with Nash dont because 99.9% you'll fail ,but the option is there and will wow you that 0.1% you see it LOL.
 


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