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NBA Elite 11 News Post

OS'ers jtdribbles25, 23 and Jano have posted their impressions of NBA Elite 11, from their hands-on time with the game at the Boost Mobile Elite 24 Event.

23 has posted a ton of video from the game on his Youtube channel. I just wanted to gather all of the videos together on one page, to make it easier to find and view.

We appreciate all the work 23, as well as the impressions, all 3 of you have given us.










To view the rest of them (17 in total), head over to 23's Youtube Channel, right here.

Game: NBA Elite 11Reader Score: 2/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 5 - View All
NBA Elite 11 Videos
Member Comments
# 281 HoosierDaddy @ 08/31/10 05:37 PM
How often do you see Fisher miss a dunk attempt? Never, because he never tries. Just makes it more unrealistic.
 
# 282 erickonasis @ 08/31/10 05:38 PM
Guys once i saw Da Throne Post this

Quote:
Originally Posted by da ThRONe
Completely disagree. This should be rating based. If I go and turn all Artest dunking attributes to 99 than he should be able to pull off all kinds of crazy dunks.
i was officially done the conversation
 
# 283 da ThRONe @ 08/31/10 05:38 PM
Quote:
Originally Posted by 23
Fisher couldnt even guard Troy Hudson let alone dunk a basketball

Both guys you just named had multiple knee surgeries anyway. The more you explain it the more unrealistic it all sounds
Difference of opinions on whats realistic and whats unrealistic. My opinion is as long as its user control and not the A.I. then I'm fine with people attempting thing the real person cant complete(or even dont attempt to). As long as they cant complete it in the game.
 
# 284 HoosierDaddy @ 08/31/10 05:38 PM
Quote:
Originally Posted by RayDog253
I think the problem is not a having a turbo button. Because in any other basketball game if you wanted to dunk you usually had to be holding the turbo button.

But he still shouldn't have dunked from the dotted line (it wasn't the freethow line people).

So if it's just up on the sticks like a regular jump shot, then I can see where weird things might happen. Say your running a fastbreak, you got a defender in front of you and you just want to pull up at the free throw line. but because of the controls and lack of dunk modifier you end attempting a dunk from the free throw line instead.
That all comes down to being used to the controls. After you grasp the controls, this likely never happens. Which is part of the reason I mentioned the other day, that it looks like 2 completely different games from what I saw. People who just pick up the controls and record their games, you will get this awkwardness and funky shot attempts.
 
# 285 da ThRONe @ 08/31/10 05:42 PM
Quote:
Originally Posted by erickonasis
Guys once i saw Da Throne Post this



i was officially done the conversation
Thats common sense if I edit a Guy and make all his ratings dealing with dunking a 99. Then he should be able to take off from the free throw line. I have no problem with that and I dont see why anybody would. The problem here is Artest and Boozer dunking ratings shouldnt be anything close to that.
 
# 286 Tha_Kid @ 08/31/10 05:44 PM
Quote:
Originally Posted by RayDog253
So if it's just up on the sticks like a regular jump shot, then I can see where weird things might happen. Say your running a fastbreak, you got a defender in front of you and you just want to pull up at the free throw line. but because of the controls and lack of dunk modifier you end attempting a dunk from the free throw line instead.
All you'd have to do is neutral the stick and you'd get a pullup if not a momentum jumper. You have to be pressing towards the basket and up on the stick to attempt the dunk. The self alleyoop is more of an issue. That the game lacks all it does yet has that as an option baffles me.
 
# 287 coolcras7 @ 08/31/10 05:45 PM
Quote:
Originally Posted by da ThRONe
Difference of opinions on whats realistic and whats unrealistic. My opinion is as long as its user control and not the A.I. then I'm fine with people attempting thing the real person cant complete. As long as they cant complete it in the game.
you clearly want a arcade style game nothing wrong with that, but Elite is advertising as a sim based game.
 
# 288 erickonasis @ 08/31/10 05:45 PM
Quote:
Originally Posted by da ThRONe
Thats common sense if I edit a Guy and make all his ratings dealing with dunking a 99. Then he should be able to take off from the free throw line. I have no problem with that and I dont see why anybody would. The problem here is Artest and Boozer dunking ratings should be anything close to that.
Right so every player should be ratings based like you said which means every player would have the ability to do EVERY shot anyone can do if the ratings are turned up to 99?
 
# 289 HoosierDaddy @ 08/31/10 05:49 PM
Quote:
Originally Posted by Tha_Kid
All you'd have to do is neutral the stick and you'd get a pullup if not a momentum jumper. You have to be pressing towards the basket and up on the stick to attempt the dunk. The self alleyoop is more of an issue. That the game lacks all it does yet has that as an option baffles me.
agree completely.
 
# 290 da ThRONe @ 08/31/10 05:50 PM
Quote:
Originally Posted by coolcras7
you clearly want a arcade style game nothing wrong with that, but Elite is advertising as a sim based game.
LOL how is that arcade? I can see if I agreed with Boozer and Artest completing these dunks. That would be completely diferent. I'm saying that there is nothing wrong with user control players attempting to do whatever they want. Thats not an arcade versus sim topic. It's an control versus lack of control topic.
 
# 291 erickonasis @ 08/31/10 05:52 PM
Quote:
Originally Posted by coolcras7
you clearly want a arcade style game nothing wrong with that, but Elite is advertising as a sim based game.
 
# 292 rEAnimator @ 08/31/10 05:52 PM
Quote:
Originally Posted by coolcras7
you clearly want a arcade style game nothing wrong with that, but Elite is advertising as a sim based game.
The whole sim vs. arcade argument feels wrong to me.

Having the ability to attempt something with a player who can't do it in real life and having them fail is absolutely sim.

It's as sim as you can get.

The question is if you want a game that gives you that level of control or not. It has nothing to do with sim or arcade. It's a question of what you want to be able to control within that sim.

Elite is advertising itself a sim game with complete user control, and that's what it delivers.
 
# 293 Jano @ 08/31/10 05:54 PM
Quote:
Originally Posted by HoosierDaddy
I think shots outside of the dotted lines should result in tear-drops, floaters or double-clutch shots if there's not an open lane and/or it's not a fast break situation. That's if you decide to choose a "dunk scenario" by the combination of buttons. Should be tied to jumping and dunking rating. If you choose a layup, you obviously get the specified layups that are already implemented.
Great post Hoosier and i actually saw some of the things you posted while watching the game. I remember watching Kobe and Fisher shooting runners when the player tried to attempt a dunk to far out.

Thats what leads me to believe its a ratings issue that has a lot to do with vertical, dunk, and strength. It seemed like the strength of the player allowed them to do things like dunk the ball with little or no momentum.

Check out the Bynum dunk at 1:17



Then compare that to the Boozer dunk and it seems like the strength rating allows these guys to disregard the players in front of them. If he happens to be stronger then them and has the momentum advantage. It made more sense on the Bynum dunk then on the Boozer one though.

And if we look at D rose (at 1:14) as he goes to the basket he attempts a leaner instead of trying to dunk. Where as with Boozer it MAY have been a dunk instead. Another strength example with Shaq too (at 0:30).

 
# 294 da ThRONe @ 08/31/10 05:55 PM
Quote:
Originally Posted by erickonasis
Right so every player should be ratings based like you said which means every player would have the ability to do EVERY shot anyone can do if the ratings are turned up to 99?
Yes but I dont want everybody to attempt it the same way. You should not have any post moves limits just because your a PG. Some PG's are excellent at posting other guards.

And this is why they have ratings. If the player your attempting a move/shot with ratings suck at said move/shot he can attempt to but it should have a very low sucession rate and look awkward.
 
# 295 erickonasis @ 08/31/10 05:55 PM
Quote:
Originally Posted by rEAnimator
Having the ability to attempt something with a player who can't do it in real life and having them fail is absolutely sim.
its also unrealistic
 
# 296 erickonasis @ 08/31/10 05:57 PM
Quote:
Originally Posted by da ThRONe
Yes but I dont want everybody to attempt it the same way. You shouldnt have any post moves just because your a PG. Some PG's are excellent at posting other guards.

And this is why they have ratings. If the player your attempting a move/shot with ratings suck at said move/shot he can attempt to but it should have a very low sucession rate and look awkward.
So in other words they should totally add a bunch of unrealistic animations for the users....I'm done
 
# 297 Tha_Kid @ 08/31/10 05:59 PM
Quote:
Originally Posted by erickonasis
its also unrealistic
How exactly?
 
# 298 rEAnimator @ 08/31/10 06:00 PM
Quote:
Originally Posted by erickonasis
its also unrealistic
The moment you take over what a player is doing you have the ability to make it unrealistic.

If I stand still with the player through an entire half court possession that's unrealistic, but you wouldn't want the player to just start moving around with no input would you?

The fact that you have the control to make the game look unrealistic doesn't change the fact that it is still a sim game.

You can definitely argue that aspects of the sim aren't well implemented or as realistic as they could be, but it is definitely a sim game.
 
# 299 HoosierDaddy @ 08/31/10 06:03 PM
I'm all for the control, if it's within the boundaries of being realistic. You never see players do dunks from that distance unless it's a superstar who has jaw-dropping athleticism and is on the break or has a clear lane to the rack. Seeing players like Boozer pulling off dunks from that distance or seeing Fisher attempt a dunk (when you never see it in real-life) is unrealistic, IMO. Another selection of shots needs to be implemented from the dotted line out (tear drops, floaters, double clutch shots, hook shots, 1 handed push shots), and completely scrap the idea of giving you the control to choose whether to attempt a dunk or not with players like Fisher, Nash, etc..

Now, that will cover most of your PG's and PF's. Tie those in with ratings such as jumping and dunking and you have a pretty sim experience and don't really sacrifice control either, because it makes the whole experience realistic.
 
# 300 Jano @ 08/31/10 06:03 PM
Quote:
Originally Posted by erickonasis
its also unrealistic
The attempt isn't really the unrealistic part, its the way it looks that makes it unrealistic imo.

Guys shouldn't be able to do things that are physically impossible like Boozer did but attempting to do them is a whole different issue.

I shouldn't be able to dunk like Boozer did in that clip because its not something he or anybody else could do irl imo.

If the player wants to attempt a dunk thats fine but visually they shouldn't be doing what he did. They should take a few more steps to the basket not rocket jump to complete the dunk.
 


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