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NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Old 08-31-2010, 05:37 PM   #385
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

How often do you see Fisher miss a dunk attempt? Never, because he never tries. Just makes it more unrealistic.
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Old 08-31-2010, 05:38 PM   #386
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

Guys once i saw Da Throne Post this

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Originally Posted by da ThRONe
Completely disagree. This should be rating based. If I go and turn all Artest dunking attributes to 99 than he should be able to pull off all kinds of crazy dunks.
i was officially done the conversation
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Old 08-31-2010, 05:38 PM   #387
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Fisher couldnt even guard Troy Hudson let alone dunk a basketball

Both guys you just named had multiple knee surgeries anyway. The more you explain it the more unrealistic it all sounds
Difference of opinions on whats realistic and whats unrealistic. My opinion is as long as its user control and not the A.I. then I'm fine with people attempting thing the real person cant complete(or even dont attempt to). As long as they cant complete it in the game.
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Old 08-31-2010, 05:38 PM   #388
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by RayDog253
I think the problem is not a having a turbo button. Because in any other basketball game if you wanted to dunk you usually had to be holding the turbo button.

But he still shouldn't have dunked from the dotted line (it wasn't the freethow line people).

So if it's just up on the sticks like a regular jump shot, then I can see where weird things might happen. Say your running a fastbreak, you got a defender in front of you and you just want to pull up at the free throw line. but because of the controls and lack of dunk modifier you end attempting a dunk from the free throw line instead.
That all comes down to being used to the controls. After you grasp the controls, this likely never happens. Which is part of the reason I mentioned the other day, that it looks like 2 completely different games from what I saw. People who just pick up the controls and record their games, you will get this awkwardness and funky shot attempts.
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Old 08-31-2010, 05:42 PM   #389
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by erickonasis
Guys once i saw Da Throne Post this



i was officially done the conversation
Thats common sense if I edit a Guy and make all his ratings dealing with dunking a 99. Then he should be able to take off from the free throw line. I have no problem with that and I dont see why anybody would. The problem here is Artest and Boozer dunking ratings shouldnt be anything close to that.
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Old 08-31-2010, 05:43 PM   #390
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

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Originally Posted by erickonasis
Guys once i saw Da Throne Post this



i was officially done the conversation
But he is right, cause how can you separate players from each other? Should his rating be that high? No. Its more to it than signature animations.
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Old 08-31-2010, 05:44 PM   #391
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

Quote:
Originally Posted by RayDog253
So if it's just up on the sticks like a regular jump shot, then I can see where weird things might happen. Say your running a fastbreak, you got a defender in front of you and you just want to pull up at the free throw line. but because of the controls and lack of dunk modifier you end attempting a dunk from the free throw line instead.
All you'd have to do is neutral the stick and you'd get a pullup if not a momentum jumper. You have to be pressing towards the basket and up on the stick to attempt the dunk. The self alleyoop is more of an issue. That the game lacks all it does yet has that as an option baffles me.
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Old 08-31-2010, 05:45 PM   #392
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Re: NBA Elite 11 Videos and Impressions From the Boost Mobile Elite 24 Event

Quote:
Originally Posted by da ThRONe
Difference of opinions on whats realistic and whats unrealistic. My opinion is as long as its user control and not the A.I. then I'm fine with people attempting thing the real person cant complete. As long as they cant complete it in the game.
you clearly want a arcade style game nothing wrong with that, but Elite is advertising as a sim based game.
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