I'm a little disappointed that directional sliding has been removed for 'X'. I was hoping it was just for the demo but the screens confirm it in the final build too.
Something that I noticed though is that whenever I throw a fast ball, it ends up going to the left of where I aim it. So when the catcher calls for a pitch straight down the middle but low, and I aim it there, it ends up landing in the low and inside corner. Anybody else have this going on? I don't know if I'm not doing a good job on the gesture or something because it's never said "missed gesture" or anything like that so I have no clue what's going on.
Heh, I have the exact oppositie problem. Mine goes to the right always. I think it has to do with how I hold the controller, I don't hold it exactly strait for some reason, and I think that throws off the way I pull and push on the right stick. That's my only guess, I just move the ball a little more to the left so I can get it where I want it to go.
You should probably move the ball cursor a little to the right of where you want the ball to end up, and you'll get the fastball thrown where you want it thrown.
I'm a little disappointed that directional sliding has been removed for 'X'. I was hoping it was just for the demo but the screens confirm it in the final build too.
It shows the left stick to aim slide. What could be done last year?
After playing a ton of 3 inning games, I can say that, for me, pitching is entirely too easy.
But it's an easy fix.
1. Make it harder to hit the zone, and your spots.
2. Make the CPU do more when you miss location.
The biggest "problem," (not really a problem, I think, because this is pro settings) is that you can throw fastballs in the middle of the plate, with a good gesture, and get easy outs. I did this for one 3 inning game and allowed only 2 hits, both singles.
I have absolute confidence that the hitting will be great this year.
I did games where I tried to work the count and draw nothing but walks. Using the defensive swing semi-effectively, I made A.J. Burnett throw 56 pitches in his 3 innings.
I did a few games using only the contact swing and did fairly well as far as getting hits.
I did two games using only the power swing. Got 1 hit in the first, 3 in the second. No homers.
Do we have a definitive answer as to whether or not the LS has a function in hitting?
In the 2nd round of questions to the developers (post demo) a couple of issues with hitting were brought up and he never mentioned the LS. The type of hit is dependent on the type of swing and location of the pitch.
I always thought the LS was influential in determining the direction of the hit and the type of swing.
Do we have a definitive answer as to whether or not the LS has a function in hitting?
In the 2nd round of questions to the developers (post demo) a couple of issues with hitting were brought up and he never mentioned the LS. The type of hit is dependent on the type of swing and location of the pitch.
I always thought the LS was influential in determining the direction of the hit and the type of swing.
Definite answer? Not from me. But I have heard that the LS influence can be for Sac Flies if you push "UP" on the stick. Not sure, though.
Lol, I'd like to know why some of the harder to see upper deck levels have cardboard cutout fans... this is 2010 isn't it?
Why waste disk space rendering guys we can barely see? I just want to see guys up there when I'm hitting....looking from 500 feet away. I don't care if they're the "Sanchez Triplets from New Jersey" who all move in sync and sit together like they do in the lower decks. In fact, I didn't even notice this, so it isn't a big deal to me.
I think the more I play the demo, the more I enjoy this game. I saw Hamels literally throw at Granderson, point at him after he hit him square in the back. Beautiful.
I'm really enjoying it. Graphically, it's much better than years past. Not quite as sharp as the show, but definitely good enough for me.
I'm really not seeing this jaggy problem and when it comes to AA I have a really sharp eye. Not saying they're not there but I don't think it's anything like past years. Plus it is has been mentioned that the retail is smoother around the edges.
If thats what they had to do to cut out lag thats an extremely small price to pay.
I am just glad the game runs smooth...
Right, but it has nothing to do with disc space like the other guy said. It's like a " view / draw distance " setting in a driving game or first person shooter.
It seems to me the graphics engine doesn't push the 360's hardware as much as it could. That is really what is limiting this game's graphics. Things like low resolution shadows and low crowd draw distance seem to be a sign that the graphics engine can't push what the developers wanna push without sacraficing things.
For instance, you know the developers wanna put more cloth physics into the game, but they can't if they want the game to run at a solid 60 frames per second.
It seems to me the graphics engine doesn't push the 360's hardware as much as it could. That is really what is limiting this game's graphics. Things like low resolution shadows and low crowd draw distance seem to be a sign that the graphics engine can't push what the developers wanna push without sacraficing things.
For instance, you know the developers wanna put more cloth physics into the game, but they can't if they want the game to run at a solid 60 frames per second.
Exactly. Whoever looks at this demo and thinks it on par with other 360 releases visually are kidding themselves. Better than 2K9? By a mile, but thats it. Visually, this game is a step above the community modded MVPs. This long into the 360's console life, I expect recurring titles to be both visually maxed to the 360 limits and run smoothly. I just don't feel that 2K10 demo/game will fulfill that. That being said, gameplay and fun factor can always compensate for other areas.
The only game that is a sports game that really pushes anything that i have seen is single party game and thats what The Show? They only have to design for 1 platform.
Maybe, just maybe the companies arent trying to push graphics because it causes a whole hell of alot of issues.
True. Sort of like Comcast offering crappy HD quality though my set can handle much, much more. Bandwidth issues/limitations for them isn't worth it. Consumer gets the short end.
Still, even the games you mentioned look better or have looked better than MLB 2K series recently. Hell, if 2K10 looked like NHL 10 or NBA 2K10, I'd be pleased. If the gameplay and experience is on par with those, I'll be buying, graphic limitations or not.
The demo looks good. As I mentioned in another thread though, I am a little worried about the fact that mlb 2k demos usually look much better than the actual games. With that said, I have high hopes for this game and I was BLOWN away with the presentation!
Also, in the control interface on the demo, the LS is mapped to "aim hit".
Yeah, I noticed this, too. And doesn't sort of contradict what the producers were saying about how timing was going to be the main influence on directing hits? ('Contradict might be too strong of a word.)
I dont know WHY 2K had to mess with the batting stances for, they had Derek Jeter and Texiera's down pat in year's past and they tweaked them a bit now they look off. Amazing that they touch the things that they are actually great at.
And like others have mentioned, waytoo many hits to center field.