After playing a few more games I am no longer concerned with the pitch count. Facing Pettite I was able to make him throw 31 pitches in the first inning alone. 19 strikes and 12 balls. I got two hits in the inning and walked twice. Ended up only scoring one run though. I'm liking the batters eye. I don't swing at everything now.
I've played 3 games with the demo and one thing that didn't seem improved in any of the games was AI batting...they were still not taking any pitches...in 9 innings (3 demo games) I had 3 innings in which I threw 3 pitches to get 3 outs...so pitch counts were still terrible...maybe this year a slider can improve it but that turned me off because it was the same thing that drove me crazy last year...
I've had this happen a few times, but it's been very rare. I've gotten down 2-0 and even 3-0 to a few hitters and the pitches were mostly very close. In real life, you'll get through an inning with 3 pitches, so having it happen once in awhile isn't that big of a deal. I honestly haven't noticed it much. If you're using a bad pitcher like Bastardo you'll see the hitters become more aggressive than you will if they're facing CC or Roy. At least this is what I've seen a few times myself and heard from others.
I've played 3 games with the demo and one thing that didn't seem improved in any of the games was AI batting...they were still not taking any pitches...in 9 innings (3 demo games) I had 3 innings in which I threw 3 pitches to get 3 outs...so pitch counts were still terrible...maybe this year a slider can improve it but that turned me off because it was the same thing that drove me crazy last year...
WOW. In the few games I have played, my pitch count through the 3 innings has averaged between 45-50. No issue there for me. Actually, I wish they would swing MORE now. LOL
The only negatives I have really noticed are that at times when fielding a ball with your infielder and throw to a bag, the throw looks like it just comes right out of nowhere. Kinda just rockets out, like its missing part of the animation or something. On a similar note, the infielders jumping when throwing the ball happens way too often.
This was the one thing that kind of bothered me as well. Especially about them missing an animation during the throw.
Overall I enjoy the demo. However, I don't enjoy when Curtis Granderson trucks my catcher to win in the last game I played. I hate losing to the Yankees!
Three pitch innings in the major leagues are actually pretty rare....1 a year on average in each league.
LOL I'd like to see those stats. Pitch counts are completely unofficial and no record books have ever been kept on the stat (they don't count pitches thrown after time is called, for example), it'd be nearly impossible to prove it happens "once a year on average". Yes it is rare but not quite once a year rare, anyway. It'll happen more in video games because the CPU isn't programmed to take pitch 1 if the previous two batters swung at the first pitch. Anyway, lets hope it doesn't happen very frequently in 2k10. I can deal with it if it happens once a "week" in franchise, but any more than that will make the stamina bar irrelevant.
LOL I'd like to see those stats. Pitch counts are completely unofficial and no record books have ever been kept on the stat (they don't count pitches thrown after time is called, for example), it'd be nearly impossible to prove it happens "once a year on average".
Google it then? You are right, they are "unofficial" but they are kept, and the list I saw showed 1-2 a year in each league. But it's rare and not something that should happen "once in a while". Considering how it was last year, I'd also be happy if it happened only once a week, but it shouldn't even happen nearly that often either.
One thing I am noticing and someone else mentioned this before as there seem to be no real weakly hit ground balls. No choppers off the plate either. I've seen plenty of bloops, line drives, and high pop-ups to the OF (none in the IF).
Also, classic hitting really does not seem to work as intended. I know the timing window has a lot to do with it too, but if I am facing a lefty pitcher and I am a right handed batter and he throws me a fastball inside and I am aiming my LS to the left to pull it and it goes into RF something is seriously wrong. If my timing is really that off the ball should be fouled off. Classic hitting just feels a bit scripted. This is after about 7 demo games, so it is a small sample size and only an observation for now.
Google it then? You are right, they are "unofficial" but they are kept, and the list I saw showed 1-2 a year in each league. But it's rare and not something that should happen "once in a while". Considering how it was last year, I'd also be happy if it happened only once a week, but it shouldn't even happen nearly that often either.
I did Google it, in fact, and probably saw the same list as you did. But, no reason to argue this any longer. We can both agree it happens "rarely" in real life. Once a year or 10 times a year on average is really nitpicking anyway, it's still rare. In games, I'd love to see the top stamina starters go longer in games than a spot starter and keep up their velocity and location. Since this game basically goes on pitch count to determine stamina loss, any 3 pitch innings that occur frequently will ruin the realism. Let's hope for the best.
I did Google it, in fact, and probably saw the same list as you did. But, no reason to argue this any longer. We can both agree it happens "rarely" in real life. Once a year or 10 times a year on average is really nitpicking anyway, it's still rare. In games, I'd love to see the top stamina starters go longer in games than a spot starter and keep up their velocity and location. Since this game basically goes on pitch count to determine stamina loss, any 3 pitch innings that occur frequently will ruin the realism. Let's hope for the best.
Right, last year it happened 2-3 times a game sometimes, and ruined any stamina considerations when your starting pitchers were throwing 65 pitch complete games. It does seem improved this year, but still not where it should be.
i dont know how many choppers or weak ground balls there are, but considering every other hit isnt a line drive like in the show i'm loving the hit variety. soft lines drives and bloopers, i rarely ever get a legitimate doinker in the show.
Got the demo late, but I will post some impressions. As a forewarning, I am a player who cares little about graphics and focuses on realism and gameplay..... that said, graphics look very good.
1. It's definitely a pitcher's game. Maybe it's rust, but in the few games I played (a couple against the CPU, two against a friend), I found it easy, for the most part, to hit my spots. Hitting, for pro, seems like a challenge. I love it. My only concern is that pitching might be a little too easy, but that can be fixed.
2. The above might be because we don't get to see stamina really come into play. 3 innings isn't enough to wear out a starter, and since it gets easier to hit a pitcher when he is tired....
3. Minor gripe, but when the inning is over and it's the Phillies turn to bat, the Yankee order is displayed, and vice versa. Ryan Howard is due up, but the order at the bottom of the screen is headlined by Nick Johnson...
4. Either the OFers are too fast or the baserunners are too slow. I hit one slow chopper down the third base line, just fair, and was gunned down at 2nd base with Granderson. Either way, it's not a huge problem. They just need to be a hair faster.
5. Fielding is good. No dropped flyouts, which is a relief....
6. Stealing was weird for me. The mechanic was fine, and against the CPU I had no problem. But against a human player, I had issues with my leadoff. He picked his pitches too fast and I only got a 1 step lead. Not saying this is unrealistic, but maybe an exploit if you're facing a team like the Mariners who will need to rely on the swiped bag now and again.
7. Love the defensive swing. The batters eye doesn't give much of an advantage. It's nice to know what is coming, but the location could be in or out of the zone.
8. Getting rattled really shakes up the pitching, which is awesome. The strike zone disappearing is a nice touch. I wonder, for extra added dificulty, if there will be an option to turn the pitch cursor off. When playing my friend, I had to really concentrate to nail the corners.
I'm sold. The only thing that could really ruin it for me would be game-crippling bugs....
I'm not sure if I'm the only one, but I can't even make contact with the Yankees lineup in this game. I've NEVER had trouble like this before. MVP was an only timing hitting too, and I was good at that. For some reason, I just can't seem to gauge the speed of the incoming pitch. Also, is anyone else noticing that once again, balls/strikes are nearly impossible to differentiate? The CPU paints the corner on nearly every pitch. All the talk about the new camera angle making it easy to judge balls/strikes is absolutely untrue if the pitchers paint the corner 90% of the time.
I know it sounds like I'm bashing the game, but I'm still really excited about this game. I'm thinking there are two excuses here. Maybe the pitchers painting the corners is just a result of the pitchers I'm facing. The developers have said that good pitchers will be much harder to tell the difference between balls/strikes.
As for the timing and swing stick, maybe its all just the new camera view. Is anyone else struggling badly with the new view?
I'm desperately hoping this game doesn't play like this at the plate for the long run and it just takes time to get used to. If not, then I'm just going to break down and buy a PS3 this year. I can't go another year without a baseball game.
^ It might be the slow pitch speed that's giving you a hard time. I'm having trouble hitting in the 2k10 demo cause, I'm so use to the ball coming in faster from playing 2k8 with the pitch speed maxed out.
I played 3 games of the demo and overall it was a positive experience. I have a few comments/questions:
1) The fielders (especially the OF's) have rocket arms. Every throw from the OF is made to the base on the fly. Hopefully, there's a slider to correct that.
2) I love the stats displayed in the game, especially the stats with a certain count. When you're playing a Franchise, will those stats be a reflection of your franchise stats?
3) My wife, who could name about 5 active MLB players, walks in the room and says "Is that Derek Jeter?" as the Yankees walk off the field after the third out. I was impressed that the graphics were good enough that she could recognize him.
I'm not sure if I'm the only one, but I can't even make contact with the Yankees lineup in this game. I've NEVER had trouble like this before. MVP was an only timing hitting too, and I was good at that. For some reason, I just can't seem to gauge the speed of the incoming pitch. Also, is anyone else noticing that once again, balls/strikes are nearly impossible to differentiate? The CPU paints the corner on nearly every pitch. All the talk about the new camera angle making it easy to judge balls/strikes is absolutely untrue if the pitchers paint the corner 90% of the time.
Personally, I have not had any of the issues you're discussing (though I only play as the Phillies because playing as the Yankees would be a sin for me). I'm making decent contact, though I'm striking out too...which is how it should be.
I have not owned any of the previous 2K baseball games on the 360, but in anticipation of this game I went ahead and downloaded the 2k9 demo. I had a very difficult time differentiating balls and strikes in that demo. However, on this 2K10 demo it seems perfect. I wouldn't call it easy to differentiate as that would be unrealistic. I find it challenging to differentiate pitches, but not impossible.
3) My wife, who could name about 5 active MLB players, walks in the room and says "Is that Derek Jeter?" as the Yankees walk off the field after the third out. I was impressed that the graphics were good enough that she could recognize him.
Hah, every female ( my girlfriend included ) can recognize Derek Jeter in a video game. I'm just playin'. I get your point.