Yeah, they threw Joba at me too. He struck me out a couple of times, but Howard went opposite field for a homer with a contact swing. Game looked great.
X after selecting your pitch. Unfortunately, the pitch out seems to be more a high pitch than true pitch out, leaving the catcher practically standing over home plate.
Every time there was a developer Q&A on the boards or someone was collecting questions to ask the developers, I would always ask what level of baseball experience the people making the game have...I never received an answer.
I just think it makes a difference. I'm sure a lot of the people on the dev team are baseball fans, but if you've never played it at a higher level, there is just so much that goes on that they likely just don't know about. To understand why a check swing is important, you kind of need to know how hitters approach their at bats.
Trev....I tried what you asked(I don't know if anyone else mentioned it or you've tried the demo yourself yet)..and yes after the 4 step you will always get the throw over.
Mostly I can get back...but a couple of times.....I did get nailed.
For the guys saying the CPU is swinging too much still.....I find that if it is a weak pitch and anywhere in or around the zone...the CPU swings. Almost never fail.
Now...yeah the CPU should try and take advantage of a bad pitch, but my locations were actually making them "good" pitches ...just weak and unless I throw it nearly down the middle(where it gets crushed...as it should)...I can get plenty of outs off just one pitch.
There were a decent amount of hit's off of them also...so jumping up a level should make this not too big of a deal, but I think they could have had the CPU be a little more selective on weak pitches.
Glad I'm not the only one feeling a cpu assist overload while fielding.
While I would like to believe that 2K put a load of effort into this outing, it seems to be a lot of smoke and mirrors going on to cover up last years glaring mistakes and flaws. The odd camera angles to overcompensate for IMO weak graphics for a 360 game, the omission of standard elements of baseball, the true lack of feeling control on defense. Hate to overreact from a demo, but it seems like another progress outing by 2K to pull "can't wait til next year" reactions and not a full fledge finished product.
For the guys saying the CPU is swinging too much still.....I find that if it is a weak pitch and anywhere in or around the zone...the CPU swings. Almost never fail.
Now...yeah the CPU should try and take advantage of a bad pitch, but my locations were actually making them "good" pitches ...just weak and unless I throw it nearly down the middle(where it gets crushed...as it should)...I can get plenty of outs off just one pitch.
There were a decent amount of hit's off of them also...so jumping up a level should make this not too big of a deal, but I think they could have had the CPU be a little more selective on weak pitches.
M.K.
Knight165
Yup, it seems like they are more aggressive vs weak pitches. Take Bastardo for instance, he has some terribly rated pitches and the cpu was pretty much swinging away at me when I pitched with him. Like you said I wish they would've worked on making the cpu more selective on weak pitches, because I had one game where the cpu did nothing but grounded out against him because they swung at bad pitches. He's the only pitcher I've experienced this with, the cpu against all the other pitchers was very selective and patient.
With all that being said, I'm still having fun with the demo, and plan to buy the game depending on if some of the franchise glitches were fixed. I'm just going to avoid carrying someone like Bastardo on my staff, because it can be too easy to pitch with him if the cpu swings at bad pitches.
Trev....I tried what you asked(I don't know if anyone else mentioned it or you've tried the demo yourself yet)..and yes after the 4 step you will always get the throw over.
Mostly I can get back...but a couple of times.....I did get nailed.
Thank you, Sir!
I with they wouldn't make these so automatic, but not an end of the world type problem.
I guess I should have asked this also, are you limited to a two step lead off second or can you extend to 3 or 4? I believe last year, you could only take a maximum of two steps.
I with they wouldn't make these so automatic, but not an end of the world type problem.
I guess I should have asked this also, are you limited to a two step lead off second or can you extend to 3 or 4? I believe last year, you could only take a maximum of two steps.
Just to throw my experience out there. I did NOT see this. In fact, I stole second twice off of Halladay, mainly because he didn't throw over once when I was taking a 4 step lead. Stole second with Gardner and Granderson. Maybe different pitchers throw over more? I don't know. Just going by my games against Halladay.
Maybe I'm not understanding what he originally wanted me to do.
Once my lead hit 4 steps....the CPU threw over....but now that you asked me about hitting 3 or 4 extra steps....I don't think I was doing what you were asking...because I was not limited to just two steps.
Sorry, I didn't play this last year...so I don't know what the problem was stemming from 2K9.
I tried to watch if the runner took a standard 1 or 2 step lead...then hit it either 3 or 4 times(which I was able to do)
It's already been announced that it won't be out until the 4th (meaning post-release). Apparently an issue on Sony's end.
That's insane, the same thing happened to the MLB 10 The Show demo too, we were strung on to believe it was going to be out week after week, and to no avail it never showed up. Now "it's an issue on sony's end" ridiculous. Thanks for the update though, I wasn't aware.
I've played a lot since last night with my internet being wonky. It's certainly a lot better than last year but, I just don't find the game very exciting. The fielding with the high assist is just so completely boring. I have to wonder how much they really fixed and how much they just hid away, I still see stuff occasionally like a guy facing one way and throwing another that makes me think the underlying issues would still be there if we had full control. The other thing is hit variety, lots of homers, lots of weak liners that go right to infielders, not enough of everything else. On the plus side the actual pitching and hitting mechanics are still good, CPU batter AI seems better to me.
Is anyone having good success with stealing in this game? I think I've only successfully stolen 2nd when the catcher hasn't bothered throwing down (when I had runners on 1st and 3rd) and on a wild pitch. Every other time, I've gotten thrown out (except once where I stole on Petitte since his pitching motion is so slow)
I had trouble stealing against anyone besides Joba (haven't faced Petitte). His motion home is so tediously slow that I actually stole 3rd standing up with Rollins. However, I had trouble timing the jump against everyone else so I was thrown out every single time. It seems like you're going to have to almost guess when to let go of the LT so you can actually make it without being hosed.
I totally agree. Any ground ball hit, the CPU fields it for you. All you have to do is make the throw.
I hope this is due to the DEMO being on Pro and that once you up the difficulty, fielding will be more user controlled. If anything, I pray that there's an option to turn off fielding assist if this isn't the case. I won't mind it for awhile, but after that 10th CPU fielding error without my imput, I'll get a little peeved.
If anything, I pray that there's an option to turn off fielding assist if this isn't the case. I won't mind it for awhile, but after that 10th CPU fielding error without my imput, I'll get a little peeved.
If 2K8 or 2K9 are any indication this won't be the case as there were no manual/assist fielding settings and changing difficulty did nothing.
The wow factor i got with this game early on is really starting to wear off fast, just like 2K9. I think i've went from a must buy to a wait and see.
Just remember, the difficulty for the DEMO is on pro. Many of the non-graphical mishaps you are seeing may be due to this, like perfect throws, etc. Also, when playing a 3 inning demo 30+ times, you're bound to see some mistakes because you're going to start looking for them. No game is perfect, especially a demo, which was dumbed down for an easier download and for the players to get a feel for some of the new features. So, of course it's going to look a little worse and have some problems. I have no basis on this, but this was probably the build they had back in late december. No reason to nitpick a demo, imo. But since 2k9 was so utterly horrible, I can see why some of you feel this way and totally understand where you're coming from. I stopped buying EA and 2k college basketball games for similar doubt.
Ok, I'm starting to really grow concerned here. I've now played about 21 innings, playing the offense for both sides, so essentially I've had 42 innings of at bats. I have 2 hits, both singles, mostly using the contact swing but occaisionally the power swing when ahead in the count with a good hitter. I've only put the ball in play 5 times. FIVE TIMES in 42 innings.
How is this even possible on pro? Its not my first time using the swing stick. In years past it was way too easy to make contact with the swing stick. I have no idea what's going wrong.
The worst part is, I can't pinpoint whats wrong. My swings are either "VERY LATE" or "VERY EARLY"... even when no message pops up, which I suppose means I timed it right, I just swing right through the ball.
I've tried classic, and it is easier to make contact, but it's insanely boring since they took out the zone aspect.
I have spent 2 months lurking message boards getting excited about this game and after playing this demo, I am seriously %#@$%! off about this. I don't know if it's the camera or not. For a few innings I spent just watching the pitches come in, and I swear, you can't differentiate and off speed pitch or a fast ball, and you can barely tell the difference between a breaking ball and a fast ball. It was never like this in 2k before, which makes me wonder if its all the camera angle. Maybe an off center angle will help with the timing, but I'm really fishing here for a positive spin on this.
I can't believe after all the time I've spent checking the 2k site and forum since January that I'm actually contemplating not getting this game. I may break down and get a PS3. I just can't believe it.
That's what I thought too. Just more practice. But after 42 innings of at bats I've hit 5 fair balls. On Pro. I'm not a bad timing hitter either. Most baseball games I play on either the hardest level or the next level down. Which is why I really think its all the camera angle. Not only is it incredibly hard to differentiate the pitch types and the speed, but I think 2k is lying when they claim it makes it easier to judge balls and strikes in this angle. 90% of the pitches are painted right on the edge of the strike zone and sometimes get called balls, but more often are called strikes. So even if the camera angle makes it easier to tell the location, because the location is right on the edge every pitch, it's still a guessing game whether its a ball or strike.
I have worked some walks though, although thats mainly when I decide before the pitch whether I'm going to swing or not.
Ok, I'm starting to really grow concerned here......I've only put the ball in play 5 times. FIVE TIMES in 42 innings.
It's all about timing. Perhaps your tv or something is making it so your response is a little off? I've had some games where I stink at hitting, but in others I dominate, hitting numerous HRs and XBase hits. It may just be the camera angle for you. The pitcher seems so far away, maybe you just expect the ball to come in slower/faster? I'm just throwing stuff against the wall here to see if it sticks. Also, try pitching some and get your mind of hitting, you're probably overthinking it. Baseball and overthinking don't belong in the same sentence.