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Madden 2010 News Post
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Madden NFL 10 Videos
Member Comments
# 401
sportyguyfl31 @ 12/08/09 01:04 PM
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Sounds like my answer is "yes"
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I would say that the hook zones are better. I've seen the AI control players (meaning both on my and CPU team as I play on the DL and don't switch) jump routes like drags/ins from their hook zones.
I think zone defenders are more ball aware now, especially if they have high AWR. A high AWR MLB seems like a mid-zone weapon now, and not just for making leaping INTs.
Is anyone else seeing more jumping catches from the WR? I had a throw to Harvin last night that was high and instead of him just trying to run to it over the shoulder, he jumped for the ball and came down with it for a completion and the defender ended up missing the hit on him (when into his missed tackle animation).
Heyward-Bey tried one along the sideline, had it, got hit, but lost the ball as he hit the ground.
Also the game before that Brandon Marshall made at least 3 reaching up/jumping catches in the game against him and was generally annoying.
Other times recievers go up for the ball and get hit and can't hold on.
These are all the AI controlled WR. I didn't switch to the receiver.
I'm not sure what's triggering this more often, but it seems to be happening more than I ever remember it happening before patch 2.
Heyward-Bey tried one along the sideline, had it, got hit, but lost the ball as he hit the ground.
Also the game before that Brandon Marshall made at least 3 reaching up/jumping catches in the game against him and was generally annoying.
Other times recievers go up for the ball and get hit and can't hold on.
These are all the AI controlled WR. I didn't switch to the receiver.
I'm not sure what's triggering this more often, but it seems to be happening more than I ever remember it happening before patch 2.
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I remember Ian once saying that it was almost impossible to catch this happening in real time, more likely on replays.
It will be interesting to see if it's fixed. I don't have time to look at replays over and over as the game takes an hour to play w/o them.
# 406
countryboy @ 12/08/09 01:36 PM
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Well after several games, I can say that the 2nd patch in imo has improved the game I am now seeing sacks after a little slider adjustments, I have started my offline dynasty.
The game is not perfect but is at least now playable. I still see the sideline players with their jim otto jerseys, I hope they(ea) will start working on a solution for the 3-4 defense also cornerback blitz are really ineffective in the game because it takes the corners alot more time to get to the quarterback. I would like to see the corners move closer to the DE, and the safety move toward the spot vacated by the corner.
But that is for a different thread.
I have to say that patch 2 has done a good job on some of the issue we os subscribers were complaining about all I can say is enjoy the game.
360 owners it is coming just a little more patients
The game is not perfect but is at least now playable. I still see the sideline players with their jim otto jerseys, I hope they(ea) will start working on a solution for the 3-4 defense also cornerback blitz are really ineffective in the game because it takes the corners alot more time to get to the quarterback. I would like to see the corners move closer to the DE, and the safety move toward the spot vacated by the corner.
But that is for a different thread.
I have to say that patch 2 has done a good job on some of the issue we os subscribers were complaining about all I can say is enjoy the game.
360 owners it is coming just a little more patients
# 409
CreatineKasey @ 12/08/09 09:19 PM
This is killing me too... I really really want this patch ASAP. I've been generally patient but it's been months here and with the onset of season 2 in an important online franchise I really want this show on the road so I can get used to it.
Overall, I'm thinking that I'll be able to cover other areas of the field more often than the flats every play after the patch. That'd be great.
Overall, I'm thinking that I'll be able to cover other areas of the field more often than the flats every play after the patch. That'd be great.
patch makes marginal improvements if any so i wouldnt get to excited 360 owners
# 411
lbartlett_32 @ 12/08/09 10:00 PM
Hey I know this has been addressed and sorry for bringing it up again, but has anyone figured out a way to limit the amount of 2,000 yard rushers? Also what about the insane amount of sacks by CPU?
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# 413
countryboy @ 12/08/09 11:14 PM
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The gameplay, for me, has improved significantly after the 2nd patch.
But I've seen opinions of this patch from one end of the extreme to the other, and right down the middle. Opinions are definitely varying in regards to this patch.
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On a related note, has anyone commented on whether or not the inflated YPC/sack stats have made a noticeable impact (positive or negative) on player progression?
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I guess the best judge will be each individual.
# 418
countryboy @ 12/09/09 09:34 AM
played another great game last night in my franchise vs the Chiefs. One thing that I've noticed after 5 games post patch is how much more improved the defense is. I play on all madden and before I'd be lucky to hold teams under 30 pts with the Raiders in most cases. I've given up 20pts to the Chargers and held the Chiefs to 14 last night and all 14 came on defensive TD's.
Also, QB play seems better as I was able to generate pressure on Cassell and force him to hurry throws. Cassell finished 12 of 38 last night for a whopping 113yds. Pressure in his face from blitzes, 4 man rushes, stunts, zone blitzes, it was a thing of beauty. Just for comparison sake Rivers went I believe 18 of 26 against me for over 200 yards of offense and had less pressure than Cassell.
This game is golden imo after patch #2...simply golden. And I cannot wait to see how they build off of this next year.
Also, QB play seems better as I was able to generate pressure on Cassell and force him to hurry throws. Cassell finished 12 of 38 last night for a whopping 113yds. Pressure in his face from blitzes, 4 man rushes, stunts, zone blitzes, it was a thing of beauty. Just for comparison sake Rivers went I believe 18 of 26 against me for over 200 yards of offense and had less pressure than Cassell.
This game is golden imo after patch #2...simply golden. And I cannot wait to see how they build off of this next year.
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All I can do is shake my head and laugh. People have been saying Madden (insert number here) should be the one for how many years now?
# 420
countryboy @ 12/09/09 10:15 AM
A couple of things I recall being mentioned/asked in this thread and I thought I would share my experience.
Someone else brought up the fact that you will no longer see players who are injured listed as doubtful, questionable, or probable, and that is correct. Asomugha was injured in preseason and at the start of the season he was listed as out for one week. He sat out week one and returned week 2 without being listed on the injury list.
Also, I believe it was asked about running backs breaking out of gang tackles, well it still happens. I had McFadden breakaway from about 4 or 5 guys last night, on his way to an 88 yard scamper for a TD. This is the only time I've seen it in 5 games post patch, but it still appears to be there.
Someone else brought up the fact that you will no longer see players who are injured listed as doubtful, questionable, or probable, and that is correct. Asomugha was injured in preseason and at the start of the season he was listed as out for one week. He sat out week one and returned week 2 without being listed on the injury list.
Also, I believe it was asked about running backs breaking out of gang tackles, well it still happens. I had McFadden breakaway from about 4 or 5 guys last night, on his way to an 88 yard scamper for a TD. This is the only time I've seen it in 5 games post patch, but it still appears to be there.
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