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Madden 2010 News Post
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Madden NFL 10 Videos
Member Comments
# 261
03MstGT290 @ 12/05/09 01:57 AM
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# 262
sniperhare @ 12/05/09 02:01 AM
That shouldn't be needed, I'm fine with controlling certain parts of all 32 teams, but I wish I didn't have to. But supersimming every game? Come on.
I have been saying for many pages, turn down the HB1/HB2 carries ratio. You may still see crazy YPC numbers but I personally can live with that if it means more realistic rushing totals.
Also, on defense turn the run/pass slider more towards pass and then turn down aggressiveness. Most teams in the league should be at "0", with the highest being 40 (Eagles).
This is what I do and I get good results (though admittedly I haven't been able to try it with patch #2 because I am on 360, but it has proven to get good results before so I don't see why that would change).
Can somebody take the time to try this out and let me know if it helps at all? It would obviously take some testing to get it perfect but you should get some results right away.
Also, on defense turn the run/pass slider more towards pass and then turn down aggressiveness. Most teams in the league should be at "0", with the highest being 40 (Eagles).
This is what I do and I get good results (though admittedly I haven't been able to try it with patch #2 because I am on 360, but it has proven to get good results before so I don't see why that would change).
Can somebody take the time to try this out and let me know if it helps at all? It would obviously take some testing to get it perfect but you should get some results right away.
# 264
jeremym480 @ 12/05/09 03:10 AM
Here's something I thought of for you stat heads out there. How about simming half a season pre-patch then simming the other half post patch? Delete the patch the do the same for season one, two, three, four, etc.
It seems like a lot of work but, if your that particular I think it may just be silly enough to work.
It seems like a lot of work but, if your that particular I think it may just be silly enough to work.
# 265
Mr. Franchise @ 12/05/09 03:12 AM
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As somebody else already mentioned, can someone supersim a game and post all the stats? If the stats were corrected through this, I might be willing to do that.
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# 268
CreatineKasey @ 12/05/09 09:50 AM
Thank you Dfos81! You mentioned almost everything I was wondering about and I really really appreciate it. It sounds like the patch is going to be just awesome for us man v man competitors!
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That's what some of us were looking for. A detailed description regarding gameplay.
# 270
DonkeyJote @ 12/05/09 11:24 AM
About the stats guys, now rushing yards are up high yes, and sacks may be a bit high (though I think 30 a guy saw was a fluke). But that's it. Passing yards, passing td's, rushing yards, receiving yards and td's, tackles, are all greatly improved by the patch. So I'd say it seems the patch improved stat tracking overall.
# 271
huskerwr38 @ 12/05/09 12:22 PM
"2. The trajectory on passes are lower now, so less chance for ints. "
I don't get that one. I would think that it would be more ints because then the LB over the middle will easily be able to jump up and snag those passes.
I don't get that one. I would think that it would be more ints because then the LB over the middle will easily be able to jump up and snag those passes.
# 272
Tyrant8RDFL @ 12/05/09 12:40 PM
Dfos thanks a ton. Like you All I care about is gameplay, and nothing more.
Stats I could really give a damn about. This is where I really see this as a video game, so my full attention is towards gameplay, and from what you posted it looks good.
Hey man don't go to crazy with sliders, and go enjoy the game.
Gamers really need to learn how to adjust the sliders to their skill level. It's not that hard.
Anyway Take care and good looking out on the info.
Stats I could really give a damn about. This is where I really see this as a video game, so my full attention is towards gameplay, and from what you posted it looks good.
Hey man don't go to crazy with sliders, and go enjoy the game.
Gamers really need to learn how to adjust the sliders to their skill level. It's not that hard.
Anyway Take care and good looking out on the info.
Good patch so far. Game plays smooth. Flats are better. I've only played one game so far.
And you are entitled to your own opinion. I am not bashing people, I am telling them to grow up and quit being immature over a video game. Simple as that. No, its nothing like people making personal attacks to EA, especially in a period where they have been suffering lay offs and everything, that is just wrong. If you don't see the fault in that, then I don't know what to tell you.
Moving on, I can't wait to download the patch tomorrow and start back up my Cowboys Franchise. I lost to the Colts in my first Superbowl, so its time to exact some revenge, and this time I won't be hearing about the Bears or the Bengals during my games, thank god! I am really looking forward to the replay additions and the more fluid gameplay. Can someone confirm that the CPU/A.I. don't blitz as much as they did pre-patch? This was a major reason I hated playing on advanced to get replays, cause they would blitz more, so I was stuck to playing on hardcore and not getting any replays. I am pumped!
Moving on, I can't wait to download the patch tomorrow and start back up my Cowboys Franchise. I lost to the Colts in my first Superbowl, so its time to exact some revenge, and this time I won't be hearing about the Bears or the Bengals during my games, thank god! I am really looking forward to the replay additions and the more fluid gameplay. Can someone confirm that the CPU/A.I. don't blitz as much as they did pre-patch? This was a major reason I hated playing on advanced to get replays, cause they would blitz more, so I was stuck to playing on hardcore and not getting any replays. I am pumped!
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# 276
CreatineKasey @ 12/05/09 01:25 PM
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# 277
ForeverYoung @ 12/05/09 01:46 PM
From EA forums:
"So here is the pass I was talking about in another thread. It is clearly caught. Then the receiver runs with the ball for AT LEAST 5 steps before being hit and "fumbling" it.
However, in PATCH 2, this is now considered an INCOMPLETE PASS.
http://www.easports.com/media/play/video/14081213"
Has anyone seen something like this?
And some other guys report that sideline chatches are even worse since patch 2 (pass ruled incomplete although receiver had more than 2 steps before he ran out of bounds)?
"So here is the pass I was talking about in another thread. It is clearly caught. Then the receiver runs with the ball for AT LEAST 5 steps before being hit and "fumbling" it.
However, in PATCH 2, this is now considered an INCOMPLETE PASS.
http://www.easports.com/media/play/video/14081213"
Has anyone seen something like this?
And some other guys report that sideline chatches are even worse since patch 2 (pass ruled incomplete although receiver had more than 2 steps before he ran out of bounds)?
Just thought I'd post some off-line franchise stats on all-madden, default sliders, 8min quarters with 15 second accelerated clock. I just recorded the stats that others have observed to be inflated post-patch.
1st Season
Passing:
Top 3 Passer Rating:
110.2
101.5
100.4
Top 3 Passing Yards:
4536
4088
3891
Top 3 Passing TD's:
44
36
32
Rushing:
Top 3 Rushing Yards:
1940
1930
1865
Top 3 Rushing TD's:
25
19
17
Top 3 Rushing YPC:
7.2
7.1
7.0
Receiving:
Top 3 Receptions:
104
102
100
Top 3 Receiving Yards:
1522
1488
1399
Top 3 Receiving TD's:
17
17
14
Defense:
Top 3 Sacks:
19.5
19.5
18.0
2nd Season
Passing:
Top 3 Passer Rating:
99.4
97.0
95.6
Top 3 Passing Yards:
4264
3813
3803
Top 3 Passing TD's:
38
34
31
Rushing:
Top 3 Rushing Yards:
2294
2029
2008
Top 3 Rushing TD's:
19
17
16
Top 3 Rushing YPC:
8.2
7.7
7.4
Receiving:
Top 3 Receptions:
93
91
90
Top 3 Receiving Yards:
1438
1416
1384
Top 3 Receiving TD's:
16
14
13
Defense:
Top 3 Sacks:
19.5
19.0
18.0
3rd Season
Passing:
Top 3 Passer Rating:
96.5
96.3
94.8
Top 3 Passing Yards:
4283
4038
3893
Top 3 Passing TD's:
34
31
30
Rushing:
Top 3 Rushing Yards:
2047
1876
1815
Top 3 Rushing TD's:
19
17
17
Top 3 Rushing YPC:
9.7
8.3
7.9
Receiving:
Top 3 Receptions:
107
96
94
Top 3 Receiving Yards:
1411
1367
1358
Top 3 Receiving TD's:
16
15
12
Defense:
Top 3 Sacks:
20.0
18.5
18.0
Obviously I can't say others will get similar numbers, but these are somewhat similar to the ones others have posted so far. The difference is that in simming 3 seasons, I didn't have a completely crazy stat total (30sacks, 2,600 rush yds). The one crazy one was the 8.3 and 9.7 YPC. The 9.7 was on a guy with just 133 carries. I can live with these stat trends overall, and the higher receiving and passing stats will be more fun to compete with since I have been having the top 3 in receptions and yards in my off-line franchise for my last couple seasons with patch 1. Also, I think these inflated stats are worth it with the improved gameplay (smoother running, slightly better CPU Defense).
1st Season
Passing:
Top 3 Passer Rating:
110.2
101.5
100.4
Top 3 Passing Yards:
4536
4088
3891
Top 3 Passing TD's:
44
36
32
Rushing:
Top 3 Rushing Yards:
1940
1930
1865
Top 3 Rushing TD's:
25
19
17
Top 3 Rushing YPC:
7.2
7.1
7.0
Receiving:
Top 3 Receptions:
104
102
100
Top 3 Receiving Yards:
1522
1488
1399
Top 3 Receiving TD's:
17
17
14
Defense:
Top 3 Sacks:
19.5
19.5
18.0
2nd Season
Passing:
Top 3 Passer Rating:
99.4
97.0
95.6
Top 3 Passing Yards:
4264
3813
3803
Top 3 Passing TD's:
38
34
31
Rushing:
Top 3 Rushing Yards:
2294
2029
2008
Top 3 Rushing TD's:
19
17
16
Top 3 Rushing YPC:
8.2
7.7
7.4
Receiving:
Top 3 Receptions:
93
91
90
Top 3 Receiving Yards:
1438
1416
1384
Top 3 Receiving TD's:
16
14
13
Defense:
Top 3 Sacks:
19.5
19.0
18.0
3rd Season
Passing:
Top 3 Passer Rating:
96.5
96.3
94.8
Top 3 Passing Yards:
4283
4038
3893
Top 3 Passing TD's:
34
31
30
Rushing:
Top 3 Rushing Yards:
2047
1876
1815
Top 3 Rushing TD's:
19
17
17
Top 3 Rushing YPC:
9.7
8.3
7.9
Receiving:
Top 3 Receptions:
107
96
94
Top 3 Receiving Yards:
1411
1367
1358
Top 3 Receiving TD's:
16
15
12
Defense:
Top 3 Sacks:
20.0
18.5
18.0
Obviously I can't say others will get similar numbers, but these are somewhat similar to the ones others have posted so far. The difference is that in simming 3 seasons, I didn't have a completely crazy stat total (30sacks, 2,600 rush yds). The one crazy one was the 8.3 and 9.7 YPC. The 9.7 was on a guy with just 133 carries. I can live with these stat trends overall, and the higher receiving and passing stats will be more fun to compete with since I have been having the top 3 in receptions and yards in my off-line franchise for my last couple seasons with patch 1. Also, I think these inflated stats are worth it with the improved gameplay (smoother running, slightly better CPU Defense).
lol at this thread good thing I play in an online franchise where all 32 teams are controlled. I loved the game b4 the p3ch and love it even more with the flats being better.
# 280
crumpled_heap @ 12/05/09 02:43 PM
Still no brown pants. How long does it take to make a pair of brown pants? A couple minutes? Did this even cross the mind of the developers?
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