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How hard is it to get man align to actually work. All it does is freeze your defenders. They don't even align to their man. Flats are still broken, sim stats broke as well. Typical EA, one step forward two steps back.
Gameplay impressions:
-Noticeably smoother feel to it...almost a little glide-y..if that's a word
-Defensive pressure is more effective..to the point that I tuned my sliders back down to a median level. I had them set so that my D could shed blockers quicker.
- Sacking the QB without diving at his feet is possible now. You can also catch the QB mid throw, and instead of it being thrown away, you get the sack.
- Running seemed easier to me..not sure if it was due to the glide feel, or if the tuning has somehow made it simpler. I noticed more broken tackles and big runs on. I'm tweaking the run sliders to an even more difficult setting. I was already up at 14.
Overall I'm happy with the feel and I think I can tune my sliders to get this thing right.
-Noticeably smoother feel to it...almost a little glide-y..if that's a word
-Defensive pressure is more effective..to the point that I tuned my sliders back down to a median level. I had them set so that my D could shed blockers quicker.
- Sacking the QB without diving at his feet is possible now. You can also catch the QB mid throw, and instead of it being thrown away, you get the sack.
- Running seemed easier to me..not sure if it was due to the glide feel, or if the tuning has somehow made it simpler. I noticed more broken tackles and big runs on. I'm tweaking the run sliders to an even more difficult setting. I was already up at 14.
Overall I'm happy with the feel and I think I can tune my sliders to get this thing right.
# 223
LionsFanNJ @ 12/04/09 07:58 PM
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Safeties already played way too far back before the patch.
Like 10-15 yards back from where they should be.
It's a shame that EA can't figure out how to get the defense set up right, but at least the flats are better now.
I can make up for the bad safety play be taking control of a safety manually, but playing the flats manually is impossible since I can't even see what's happening over there on my 4:3 screen.
Like 10-15 yards back from where they should be.
It's a shame that EA can't figure out how to get the defense set up right, but at least the flats are better now.
I can make up for the bad safety play be taking control of a safety manually, but playing the flats manually is impossible since I can't even see what's happening over there on my 4:3 screen.
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With that said, last I checked there are no other football games....which just goes to show what a joke exclusive rights really are. So as a football fan, I have no choice but to play this game....and EA knows that. (It's why they bought the rights)
Ultimately, I am glad they tried to improve the game but am frustrated it did not turn out as well as it could have. Overall, this game and NCAA is not UNPLAYABLE. They are still good games that just have a few flaws in them.
The one thing I have taken away from all of this is that communities like this one, especially this one actually, need to stand up once these exclusive deals in major league baseball and nfl football run out and essentially make our stand. No more exclusive rights....it kills the market and stunts productivity. Competition is everything.
# 226
PhillyJim76 @ 12/04/09 08:28 PM
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# 229
CreatineKasey @ 12/04/09 08:36 PM
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wEEman... I may need to start manually playing safety especially if underneath guys can do their job a little better. You are right about safeties being too deep. I don't even respect safeties anymore... I hit posts and seams right in front of them all day.
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some seasons players don't reach 20 sacks let alone 30
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Jared Allen's career high is 15.5 sacks...30 is almost double his career high!
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if ur playing D u gotta hope the lb or safety defender warps to make a play on the ball. its a joke.
now the corners sit in flats reguardless if there is a player running a route in the flat.
a cover 2 corner is suppose to read the flat if no one is going to the flat they are suppose to drop back to limit the void area between the corner and the safety...then drive on any routes in front of them but in Madden they dont do that.
Yeah you are right. Half the time I have to run a defensive formation with more DB's just to cover 3 receiver sets because LB's still have a lot of trouble.
You are right...they are not listening and we have no choice but to swallow it. All we can hope for and lobby for at this point is that this exclusive rights deal never happens again.
And by the way, why is it so hard to adjust the stats so that they will be accurate? I am not trying to be a jerk. I am serious. Does anyone know the actual reason why they are having such a hard time doing this?
And by the way, why is it so hard to adjust the stats so that they will be accurate? I am not trying to be a jerk. I am serious. Does anyone know the actual reason why they are having such a hard time doing this?
dang,
this doesnt sound good at all.
i'd rather jus bare with what i already got.
unless there is a way to delete the patch???
this doesnt sound good at all.
i'd rather jus bare with what i already got.
unless there is a way to delete the patch???
# 238
sportyguyfl31 @ 12/04/09 08:58 PM
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sounds like an open invitation to audible to streaks, every time you get a cover 2 pre-snap read.
fun.
Granted that is an open spot in a "hard" cover 2, but in reality, that is one of the hardest throws for a QB to make. If its short or long at all...its a turnover.
GAME PLAY:
I'm still noticing stuttering steps when a RB breaks a huge run. That causes someone like CJ to be caught up by a slower DB. I found that if you release the sprint button just for a split second, it helps a little.
Sacks are still hard to come by unless you manual rush a DE, which is perfectly fine by me. Like the others said, I don't need to dive for sacks anymore. Esp against a weak QB who is rated in the 70s. If you play a 4-3 defense, you should have no issue getting pressure on the QB if you have a medium-rated DE. I haven't noticed flats being defended better significantly, but I don't tend to run that route a lot.
STATS:
As far as stats is concerned, I've learned to pay attention to my own RB... only the W column matters in the end anyway, as much as I prefer realism
I really don't see why they need to boost back up RB's YPC though. If you have a good tandem, like Williams and Stewart, they will both get good YPC. There's just no need for Josh to tune the RB simmed performance to benefit the lower rated RB. Also, I believe simmed RB stats are also based on ball carrier vision. If you have someone like Reggie Bush who's physically gifted, as reflected in game, but with low BCV, he's going to have a low YPC, just like IRL. I didn't think it was something that needed to be addressed.
What I would love to see addressed is the number of tackles CB make. A typical CB should have anywhere from 60-80, even 90 tackles per season. Given that they're the first to tackle a WR in every game. If you do the math, a DB should at least have 5-6 tackles per game. They also need to take down RBs who are able to get past the front 7. 5x16 is at least 80 tackles. Right now, the sim engine is only giving a DB 1 or less tackle per game. Of course, I'm sure if Josh tweak the DB tackles, it's gonna affect other area as well.
I honestly don't see a 3rd patch coming... I think they're already focusing on M11, which I hope builds upon this year's "success". Please bring back weekly roster updates though
I'm still noticing stuttering steps when a RB breaks a huge run. That causes someone like CJ to be caught up by a slower DB. I found that if you release the sprint button just for a split second, it helps a little.
Sacks are still hard to come by unless you manual rush a DE, which is perfectly fine by me. Like the others said, I don't need to dive for sacks anymore. Esp against a weak QB who is rated in the 70s. If you play a 4-3 defense, you should have no issue getting pressure on the QB if you have a medium-rated DE. I haven't noticed flats being defended better significantly, but I don't tend to run that route a lot.
STATS:
As far as stats is concerned, I've learned to pay attention to my own RB... only the W column matters in the end anyway, as much as I prefer realism

What I would love to see addressed is the number of tackles CB make. A typical CB should have anywhere from 60-80, even 90 tackles per season. Given that they're the first to tackle a WR in every game. If you do the math, a DB should at least have 5-6 tackles per game. They also need to take down RBs who are able to get past the front 7. 5x16 is at least 80 tackles. Right now, the sim engine is only giving a DB 1 or less tackle per game. Of course, I'm sure if Josh tweak the DB tackles, it's gonna affect other area as well.
I honestly don't see a 3rd patch coming... I think they're already focusing on M11, which I hope builds upon this year's "success". Please bring back weekly roster updates though

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The patch didnt fix any game-play issues. it may have fixed flats for cover 2 but then it opened up another glitch.
I dont see how EA sports or anyone for that matter can play Madden 10 and say afterward "that felt like the NFL" or "i see this on Sunday" we need competition.
If there is competition and Madden is best game then so be it but as it stands now 2k made a better football game..and it leaves everyone wondering how good the game could have been if they were able to develop one for the last 5 years
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