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Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Old 12-05-2009, 03:12 AM   #345
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by jeremym480
Here's something I thought of for you stat heads out there. How about simming half a season pre-patch then simming the other half post patch? Delete the patch the do the same for season one, two, three, four, etc.

It seems like a lot of work but, if your that particular I think it may just be silly enough to work.
I'm currently halfway through season 1 of my franchise pre-patch. I'll let everyone know the final stats after I play the rest post-patch.
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Old 12-05-2009, 03:47 AM   #346
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by GatorBait06NC
I got some good news and some bad news.

Good news is that if you control all 32 teams and set all the teams to 60-40 favoring the pass, it corrects rushing numbers. Passing numbers are still slightly high, but its playable.

Bad news is that this does nothing for sacks.
Try bringing the defensive aggression down and see if that helps sacks. I know coaching sliders helped pre-patch for these types of things.

So to fix some offensive stats, like rushing yds per season, adjust offensive(coaching) sliders.
To fix defensive sacks, adjust defensive(coaching) sliders. Its sounds logical to me.
I will try it tomorrow and get back to everyone that cares on it.
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Old 12-05-2009, 04:44 AM   #347
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Im not teasing, but I see alot of ppl up here arent happy about the 2nd patch for the PS3. Mainly about the stats, which i careless about. Im more about the gameplay, but i did notice some complaining about that also. Now with that being said. Me being an xbox360 owner. I think i know why MS pushed back the patch agn for corrections. Im not exactly sure, but i think Sony should hav done the same if things dont seem any better. So im hoping things are better on the xbox360 version
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Old 12-05-2009, 04:44 AM   #348
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Missed this earlier, so my previous post didn't notice this.

Just a suggestion control 1 team, deal w/ a few inflated stats and enjoy what was improved in the game.

WHICH WAS GAMEPLAY!

We cry for improved gameplay and they delivered.

I played 2 full games w/ these setting and sliders. Looking at almost every play in replay. So it took about 3 hours to complete these games.
---------------------------------------------------
15min 15sec acc clk
Playcalling: Advanced, shows more replays.

Normal gamespeed, normal TH,
Penalties: all maxed, except holding 50, facemask 50, and clipping 80.

Custom sliders

Passing 10

Sub-Sliders
QB ACC : 50/50
PASS B : 50/50
WR CAT: 50/50

RUSHING 12

BrK TaK: 40/50
Run Blk : 40/50
Fumbles: 40/50

PASS D 14

Rea. Time : 40/55
Int: 5/5
Pass Ru: 40/50

RUSH D 14

Reac Ti : 30/50
Blk Shd : 30/50
Tackling: 30/50

Just to let you know, when I 1st started playing on MY SKILL(before going custom sliders). My Skill was about 710 max and then it tended to drop down to around the 630-650 range.

Anyway,

I've noticed more gameplay fixes than what I expected. Heres 10 things I've noticed so far.

1. Lbs and dbs do cover better in the flats.

2. The trajectory on passes are lower now, so less chance for ints.

3. The qb will hold onto the ball more, thus allowing more sacks by the cpu a.i. and user if skilled so. Also less ints b/c of this fix.

4. Gang tackling seemed better tuned(pro-tak), I can come in now w/ a db, Lb, or safety and finish off tackles better.
Suprised b/c I didn't expect this at all. This could also be b/c of the better pursuit angles is giving more impacts on hits now.

5. Pursuit, its very nice to see D-lineman, Lbs, and dbs really coming from different angles now to stop the Screen passes
( ie. I saw a D-lineman catch me from behind b/c I tried a quick juke on a safety, I've seen Lbs and D-lineman come from the side to keep me from breaking it down the edge).

You really must catch them in a db blitz or engage 8 play to get any good YAC on these plays now.

6. The cpu will stick w/ whats working until you stop it. (ie. running the ball) of course coaching sliders will dictate more of what the teams style will be and they tend to stick to that style more so now.

7. I've noticed less overall cutscenes w/ more replays. I perfer the replays anyway.

8. My qb pass pct is 58-63%, which is about 5% lower than pre-patch.

9. Now these fixes mentioned above has also given me less points scored in games, which is my style anyway.
I used to avg. 32pts per game w/ teams like the Cowboys.
Now its down to about 21-24pts per game. Still the higher scoring games are b/c of defensive td or spteams td.

10. Played the Falcons and they were showing Falcons stat info in the lower part of the screen early in the game. No more Bengals B/s every week.

So to conclude,

After 2 fully investigated games, I would rather have this better gameplay and few skewed stats categories. The stats were skewed before these gameplay fixes anyhoo.

It seems it was tuned more so for defense now.

I did have 1 kr Td(w/ felix jones), he got some good blocks and just outran everyone down the sideline.

Now for the ones that say something is too easy, well thats what sliders are for. They work if you adjust 1 thing at a time to your liking.

I will update some normal custom sliders(over in the sliders forums tomorrow).
These will be what I'm using at this point. http://www.operationsports.com/forum...pdate-2-a.html

This is just 2 full games played, I'm sure I will see more as I go.

I will only control 1 team, b/c from my past experience adjusting 1 coaching schemes sliders may fix 1 stat issue, but then you see stats skewed in another area.

I'm more focused on how the gameplays right now. So I can have fun playing the game. I've never bought Madden to sim games anyway.

Hope this helps you guys out. PM for any questions or any feedback.

Last edited by dfos81; 12-05-2009 at 05:44 AM.
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Old 12-05-2009, 08:31 AM   #349
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

As somebody else already mentioned, can someone supersim a game and post all the stats? If the stats were corrected through this, I might be willing to do that.
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Old 12-05-2009, 09:28 AM   #350
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Quote:
Originally Posted by baseballsim
lol, why are you still hanging around here?
Wanted to see how bad patch 2 turned out.
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Old 12-05-2009, 09:40 AM   #351
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by dfos81
Missed this earlier, so my previous post didn't notice this.

Just a suggestion control 1 team, deal w/ a few inflated stats and enjoy what was improved in the game.

WHICH WAS GAMEPLAY!

We cry for improved gameplay and they delivered.

I played 2 full games w/ these setting and sliders. Looking at almost every play in replay. So it took about 3 hours to complete these games.
---------------------------------------------------
15min 15sec acc clk
Playcalling: Advanced, shows more replays.

Normal gamespeed, normal TH,
Penalties: all maxed, except holding 50, facemask 50, and clipping 80.

Custom sliders

Passing 10

Sub-Sliders
QB ACC : 50/50
PASS B : 50/50
WR CAT: 50/50

RUSHING 12

BrK TaK: 40/50
Run Blk : 40/50
Fumbles: 40/50

PASS D 14

Rea. Time : 40/55
Int: 5/5
Pass Ru: 40/50

RUSH D 14

Reac Ti : 30/50
Blk Shd : 30/50
Tackling: 30/50

Just to let you know, when I 1st started playing on MY SKILL(before going custom sliders). My Skill was about 710 max and then it tended to drop down to around the 630-650 range.

Anyway,

I've noticed more gameplay fixes than what I expected. Heres 10 things I've noticed so far.

1. Lbs and dbs do cover better in the flats.

2. The trajectory on passes are lower now, so less chance for ints.

3. The qb will hold onto the ball more, thus allowing more sacks by the cpu a.i. and user if skilled so. Also less ints b/c of this fix.

4. Gang tackling seemed better tuned(pro-tak), I can come in now w/ a db, Lb, or safety and finish off tackles better.
Suprised b/c I didn't expect this at all. This could also be b/c of the better pursuit angles is giving more impacts on hits now.

5. Pursuit, its very nice to see D-lineman, Lbs, and dbs really coming from different angles now to stop the Screen passes
( ie. I saw a D-lineman catch me from behind b/c I tried a quick juke on a safety, I've seen Lbs and D-lineman come from the side to keep me from breaking it down the edge).

You really must catch them in a db blitz or engage 8 play to get any good YAC on these plays now.

6. The cpu will stick w/ whats working until you stop it. (ie. running the ball) of course coaching sliders will dictate more of what the teams style will be and they tend to stick to that style more so now.

7. I've noticed less overall cutscenes w/ more replays. I perfer the replays anyway.

8. My qb pass pct is 58-63%, which is about 5% lower than pre-patch.

9. Now these fixes mentioned above has also given me less points scored in games, which is my style anyway.
I used to avg. 32pts per game w/ teams like the Cowboys.
Now its down to about 21-24pts per game. Still the higher scoring games are b/c of defensive td or spteams td.

10. Played the Falcons and they were showing Falcons stat info in the lower part of the screen early in the game. No more Bengals B/s every week.

So to conclude,

After 2 fully investigated games, I would rather have this better gameplay and few skewed stats categories. The stats were skewed before these gameplay fixes anyhoo.

It seems it was tuned more so for defense now.

I did have 1 kr Td(w/ felix jones), he got some good blocks and just outran everyone down the sideline.

Now for the ones that say something is too easy, well thats what sliders are for. They work if you adjust 1 thing at a time to your liking.

I will update some normal custom sliders(over in the sliders forums tomorrow).
These will be what I'm using at this point. http://www.operationsports.com/forum...pdate-2-a.html

This is just 2 full games played, I'm sure I will see more as I go.

I will only control 1 team, b/c from my past experience adjusting 1 coaching schemes sliders may fix 1 stat issue, but then you see stats skewed in another area.

I'm more focused on how the gameplays right now. So I can have fun playing the game. I've never bought Madden to sim games anyway.

Hope this helps you guys out. PM for any questions or any feedback.
Thanks for the info. I have a feeling that I will be very happy with this patch.
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Old 12-05-2009, 09:50 AM   #352
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Thank you Dfos81! You mentioned almost everything I was wondering about and I really really appreciate it. It sounds like the patch is going to be just awesome for us man v man competitors!
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