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Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Old 12-04-2009, 09:56 PM   #313
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

You are right...they are not listening and we have no choice but to swallow it. All we can hope for and lobby for at this point is that this exclusive rights deal never happens again.

And by the way, why is it so hard to adjust the stats so that they will be accurate? I am not trying to be a jerk. I am serious. Does anyone know the actual reason why they are having such a hard time doing this?
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Old 12-04-2009, 09:57 PM   #314
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

dang,
this doesnt sound good at all.
i'd rather jus bare with what i already got.

unless there is a way to delete the patch???
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Old 12-04-2009, 09:58 PM   #315
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by HolyCrap
they get to their spots but they dont react to whats around them...the go to spot and sit

if ur playing D u gotta hope the lb or safety defender warps to make a play on the ball. its a joke.

now the corners sit in flats reguardless if there is a player running a route in the flat.

a cover 2 corner is suppose to read the flat if no one is going to the flat they are suppose to drop back to limit the void area between the corner and the safety...then drive on any routes in front of them but in Madden they dont do that.

sounds like an open invitation to audible to streaks, every time you get a cover 2 pre-snap read.

fun.

Granted that is an open spot in a "hard" cover 2, but in reality, that is one of the hardest throws for a QB to make. If its short or long at all...its a turnover.

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Old 12-04-2009, 09:58 PM   #316
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

I'm on the 360 so I don't have patch #2 yet, but the results I'm reading here are VERY disappointing to say the least!

I plan to try the new patch myself and decide if I find it to be an improvement, but if I do decide I like it better pre-patch #2, exactly how do I delete the patch from my 360?

I appreciate any help with this as I've never done it before.

Thanks!
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Old 12-04-2009, 10:01 PM   #317
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

GAME PLAY:


I'm still noticing stuttering steps when a RB breaks a huge run. That causes someone like CJ to be caught up by a slower DB. I found that if you release the sprint button just for a split second, it helps a little.

Sacks are still hard to come by unless you manual rush a DE, which is perfectly fine by me. Like the others said, I don't need to dive for sacks anymore. Esp against a weak QB who is rated in the 70s. If you play a 4-3 defense, you should have no issue getting pressure on the QB if you have a medium-rated DE. I haven't noticed flats being defended better significantly, but I don't tend to run that route a lot.



STATS:


As far as stats is concerned, I've learned to pay attention to my own RB... only the W column matters in the end anyway, as much as I prefer realism I really don't see why they need to boost back up RB's YPC though. If you have a good tandem, like Williams and Stewart, they will both get good YPC. There's just no need for Josh to tune the RB simmed performance to benefit the lower rated RB. Also, I believe simmed RB stats are also based on ball carrier vision. If you have someone like Reggie Bush who's physically gifted, as reflected in game, but with low BCV, he's going to have a low YPC, just like IRL. I didn't think it was something that needed to be addressed.

What I would love to see addressed is the number of tackles CB make. A typical CB should have anywhere from 60-80, even 90 tackles per season. Given that they're the first to tackle a WR in every game. If you do the math, a DB should at least have 5-6 tackles per game. They also need to take down RBs who are able to get past the front 7. 5x16 is at least 80 tackles. Right now, the sim engine is only giving a DB 1 or less tackle per game. Of course, I'm sure if Josh tweak the DB tackles, it's gonna affect other area as well.



I honestly don't see a 3rd patch coming... I think they're already focusing on M11, which I hope builds upon this year's "success". Please bring back weekly roster updates though
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Old 12-04-2009, 10:06 PM   #318
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by jinc1019
You are right...they are not listening and we have no choice but to swallow it. All we can hope for and lobby for at this point is that this exclusive rights deal never happens again.

And by the way, why is it so hard to adjust the stats so that they will be accurate? I am not trying to be a jerk. I am serious. Does anyone know the actual reason why they are having such a hard time doing this?
the Stats are one thing but game-play is the biggest thing and Madden 10 still having same problems that 09 and 08 had game-play wise.

The patch didnt fix any game-play issues. it may have fixed flats for cover 2 but then it opened up another glitch.

I dont see how EA sports or anyone for that matter can play Madden 10 and say afterward "that felt like the NFL" or "i see this on Sunday" we need competition.

If there is competition and Madden is best game then so be it but as it stands now 2k made a better football game..and it leaves everyone wondering how good the game could have been if they were able to develop one for the last 5 years
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Old 12-04-2009, 10:21 PM   #319
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by jinc1019
And by the way, why is it so hard to adjust the stats so that they will be accurate? I am not trying to be a jerk. I am serious. Does anyone know the actual reason why they are having such a hard time doing this?
My guess is that the engine is set to generate X number of whatever stat and the ratings are there just to distribute whatever in by ratings.

So if the number of whatevers is increased, it is increased for everyone - which is why increasing backups made for more YPC, for everyone.

The sacks, they probably ended up taking the MLB and DT sacks away, but the engine has to make X amount of sacks, so that leaves more sacks to divide up with the DE and OLBs.

That's probably why he mentioned that if rushing TDs go up, passing TDs can go down a lot - the number of whatevers, in this case, offensive TDs, is divided between QBs and RBs (I'm guessing that WR are assigned TDs after one is "created" for the QB). So if RBs get more TDs, that leaves less for QBs.
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Old 12-04-2009, 10:22 PM   #320
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by CreatineKasey
Good to hear.

wEEman... I may need to start manually playing safety especially if underneath guys can do their job a little better. You are right about safeties being too deep. I don't even respect safeties anymore... I hit posts and seams right in front of them all day.
Yeah you don't even need to worry about safeties in this game unless they are really fast and have great closing speed, because the AI positions them too far back to come up and make a play on the ball.

You just have to pick your poison on defense in this game.

Manually controlling a pass rusher gives you a better pass rush at the expense of leaving your secondary extremely vulnerable.

Controlling a secondary player helps your pass coverage but leaves you with an abysmal pass rush that won't get off blocks or sprint after the QB.
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