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Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Old 12-05-2009, 12:29 AM   #337
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quick observation for the RB stat guys....in three simmed seasons i have between 14-18 guys with 90+ yard runs and between 56-62 guys with runs of longer than 60 yards,,,,dont believe it was so many pre-patch and that has obviously gotta explain the high avg per carry numbers........probably nothing we can do to fix it is there.........does speed threshold affect simmed games,,,,,,,maybe closing the gap will produce less big plays and lower the avg's and total yrds.....just throwin it out there as a thought.ill do some testing until this nyquil takes affect and knocks me out for the night

Last edited by TeamBiggie; 12-05-2009 at 12:35 AM. Reason: had a new idea
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Old 12-05-2009, 12:29 AM   #338
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

I have only played one game which was cowboys vs.packers, I won 20-14 against the packers. It seemed more fluid and the game feels tighter. With the Cowboys I got 7 sacks about 4 user controlled and 3 by the cpu.

For some reason man coverage seems to be better, cpu qb's miss targets when they are hit while throwing,(may have to raise QB acc.) and to me the blocking is better. Screen passes seem a little to effective though. Im gonna try to play around with sliders to see if I can correct this.

I simmed one season and passing stats were realistic, but there were a lot of players with 10+ sacks. Im gonna play around with coaching philosophies a bit and see if there is a difference.
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Old 12-05-2009, 12:31 AM   #339
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Originally Posted by NYGmen56
People need to understand EA doesn't have good Dev's.. plain and simple they suck. They could put out 10 more Patches and the game would still have problems! Sorry, but it's the plain truth.

They have been trying to put out a decent Football game for years now and it still doesn't come close to a game that is 5 years old in 2K5. What does that really tell you?? I mean come on Patches? That alone tells you they can't get the job done.. Did 2K or any football game before ever have patches after their releases? EA needs to step up and start putting more quality in their games especially Football..
Patches are for every game. Not just football. Not just sports games. Every game. Period. Get used to it, because it will be that way for a very, very, long time. Games for the old Xbox even got patches sometimes (Rainbow Six 3 and Black Arrow to name two I know of for sure), but not very often. Games still had just as many flaws, and we just had to deal with them. Overabundant offense in Madden 04 (people forget about that one), and awful cpu roster management in ESPN 2k5 (I know I couldn't stand seeing Julius Peppers get traded for Brett Favre in year one every time). I remember having a gamekilling glitch on KoTOR. And I mean actually game killing. My guy was still cloaked in a dialogue scene which caused the game to get stuck, and I had to start over. I literally could not continue the game. We had to deal with those flaws. Now we don't have to.

Have games become too dependent on patches? Yes. And not just Madden. Pretty much any game with an established IP is guilty of this. Call of Duty: WaW had three patches I believe. A first patch is already being worked on for MW2. But I'd rather take companies being overly dependent on patches over no patches at all any day of the week and twice on Sundays.
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Old 12-05-2009, 01:27 AM   #340
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

What if we popped into every game and suspersimmed it with 5 min qtrs. Maybe that would help the inflated rushing yards??
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Old 12-05-2009, 01:57 AM   #341
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Originally Posted by Jm0ney2001
What if we popped into every game and suspersimmed it with 5 min qtrs. Maybe that would help the inflated rushing yards??
Hmm, gonna try that.
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Old 12-05-2009, 02:01 AM   #342
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

That shouldn't be needed, I'm fine with controlling certain parts of all 32 teams, but I wish I didn't have to. But supersimming every game? Come on.
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Old 12-05-2009, 02:53 AM   #343
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

I have been saying for many pages, turn down the HB1/HB2 carries ratio. You may still see crazy YPC numbers but I personally can live with that if it means more realistic rushing totals.

Also, on defense turn the run/pass slider more towards pass and then turn down aggressiveness. Most teams in the league should be at "0", with the highest being 40 (Eagles).

This is what I do and I get good results (though admittedly I haven't been able to try it with patch #2 because I am on 360, but it has proven to get good results before so I don't see why that would change).

Can somebody take the time to try this out and let me know if it helps at all? It would obviously take some testing to get it perfect but you should get some results right away.
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Old 12-05-2009, 03:10 AM   #344
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Here's something I thought of for you stat heads out there. How about simming half a season pre-patch then simming the other half post patch? Delete the patch the do the same for season one, two, three, four, etc.

It seems like a lot of work but, if your that particular I think it may just be silly enough to work.
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