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Madden 2010 News Post

Check out the new Madden NFL 10 blog. This one features the importance of an early community day.

Quote:
"On April 10, we flew in 8 of the most hardcore Madden fans for a marathon testing day to get an extremely early look at our Alpha build and provide feedback based on where the game is thus far. You may ask, “What is new about this? Haven’t you had community events in the past?” Yes, we have done these before, but there are some key differences."

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Member Comments
# 461 ScoobySnax @ 04/14/09 04:47 PM
Quote:
Originally Posted by Millennium
Our resident "Madden Nation" tourney player will be taking a two week break from our forums.

Anyone that wishes to follow him, please, continue to attack posters on these boards.
LOL!! No thanks.
 
# 462 green94 @ 04/14/09 04:49 PM
Quote:
Originally Posted by Keith121212
Man half of those Tourney dudes would discover something and not say anything in an attempt to save something for themselves to exploit in a tournament. 95% of those dudes would be worthless for a community day.
That was kind of my thought, which is why I asked him why he would want tourney guys there.
 
# 463 KyGamerLT @ 04/14/09 04:51 PM
Quote:
Originally Posted by Keith121212
Man half of those Tourney dudes would discover something and not say anything in an attempt to save something for themselves to exploit in a tournament. 95% of those dudes would be worthless for a community day.
Not so true I can name a couple of guys who would have no problem spilling out what they find to help this game improve.
 
# 464 NFLHITMAN @ 04/14/09 04:54 PM
Quote:
Originally Posted by KyGamerLT
Not so true I can name a couple of guys who would have no problem spilling out what they find to help this game improve.
Please as soon as a new game comes out no matter what it is the Cheesers will try and find the glitches to win.

Left 4 Dead - Joined a game after a update and everyone in the room except me wanted to locate glitches.

COD, APF, Madden and more are all the same way.

" Winners never cheat and cheaters never Win! "
 
# 465 Millennium @ 04/14/09 04:56 PM
Quote:
Originally Posted by KyGamerLT
What is you're thoughts about madden so far?
My thoughts are that Ian and Co. are pushing the bar extremely high, and I truly hope they llive up to the hype. This is also the first time that EA has put all of the cards (in terms of expectations) on the table to clearly, so it is really going to be an all or nothing time for Madden.

That being said, I was one of the people that enjoyed Madden 09 for what it was.

I have not played or seen any iteration of Madden 10. I am just trying to make it easier and more enjoyable to get information out on these boards, and discuss it without having people attack you for your opinions.
 
# 466 KyGamerLT @ 04/14/09 04:57 PM
Quote:
Originally Posted by NFLHITMAN
Please as soon as a new game comes out no matter what it is the Cheesers will try and find the glitches to win.

Left 4 Dead - Joined a game after a update and everyone in the room except me wanted to locate glitches.

COD, APF, Madden and more are all the same way.

" Winners never cheat and cheaters never Win! "
Correct people will look for exploits as soon as they get a new game but there is a difference between an exploit and a glitch. Most exploits can be stopped just not all the time a glitch can't be stopped. Like the floating man glitch in COD or the glitch to get under a map.
 
# 467 KyGamerLT @ 04/14/09 05:01 PM
Quote:
Originally Posted by Millennium
My thoughts are that Ian and Co. are pushing the bar extremely high, and I truly hope they llive up to the hype. This is also the first time that EA has put all of the cards (in terms of expectations) on the table to clearly, so it is really going to be an all or nothing time for Madden.

That being said, I was one of the people that enjoyed Madden 09 for what it was.

I have not played or seen any iteration of Madden 10. I am just trying to make it easier and more enjoyable to get information out on these boards, and discuss it without having people attack you for your opinions.
Yea I understand what you're saying what that guy did was not needed at all. I hope they deliver this year, I like 09 but if 10 is like people say it is I might actually play madden till madden 11 comes out.
 
# 468 NFLHITMAN @ 04/14/09 05:03 PM
Quote:
Originally Posted by dickdalewood
That Seahawks screen is AMAZING.
Yea I was pretty psyched on it also. You have to change your avatar now though to Cutler in a Bears uniform
 
# 469 KyGamerLT @ 04/14/09 05:05 PM
Quote:
Originally Posted by NFLHITMAN
Yea I was pretty psyched on it also. You have to change your avatar now though to Cutler in a Bears uniform
I hope they get the cleats like the cloves that would be great.
 
# 470 adembroski @ 04/14/09 05:06 PM
Quote:
Originally Posted by KyGamerLT
This is what i want to know all in a list.
Blocking is something I'm allowed to talk about, but only as it relates to the pocket formation, and I am limited there. I'll do the best I can.

Quote:
Originally Posted by KyGamerLT
1. Do the linemen kick back on passes.(footwork)
This is one of the things I was harping on. When I was there, yes, they did, but in the wrong direction. They actually kicked out, which, as you would expect, created a nice little lane for the DE to get the QB fairly easily. I fully expect this to be addressed.

Quote:
Originally Posted by KyGamerLT
2.Will the de play different depending on the qb scrambling ability
This is a better question for Dave, who played with the Eagles quite a bit. I'm a bit shocked looking back on it now and realizing I don't think I touched a mobile QB. Once again, we weren't as well organized as we should have been.

I really think this is something that Adaptive AI would help address, but we'll see.

Quote:
Originally Posted by KyGamerLT
3. Will the db's swat through a wr's hands instead of swatting the ball.
*double checks Ians talk guidlines* Resounding Yes!

Quote:
Originally Posted by KyGamerLT
4. Will the fb block better and turn his guy away from the running back giving him a lane.
FB did block better. The big thing I noticed was staying on route rather than breaking off in the backfield and blocking somebody coming off the end or something. Honestly I didn't pay as much attention to the actual blocking as I should have, but the pathfinding/target selection is definitely better.

Quote:
Originally Posted by KyGamerLT
5.Is there more of a push from a good run blocking team.
Unfortunately, not a subject I can touch on yet in specifics, but in general, yes, you really do feel the difference between the average and the great across all areas o fthe game.

Quote:
Originally Posted by KyGamerLT
6.Do db's and lb's turn there hips when changing directions.
In most instances. There are transitional animations still to be made, I don't know if this is on the agenda.

Quote:
Originally Posted by KyGamerLT
7. HB blast a pulling guard is supposed to hit the DT, if the DT is crashing the Guard washes him down if the DT is not crashing the guard pushes him out rb comes through of his back.
Specifics about OL/DL play are still off limits.

Quote:
Originally Posted by KyGamerLT
8. On a bootleg does Tackle get outside of the DE and wall him off.
See above.

Quote:
Originally Posted by KyGamerLT
9. How many seconds did it take for the Dline to get to the qb. (it should be around 4 seconds)
It seemed just about right against the 3-4, the 4-3 had problems getting pressure with their front four alone. This is something they're quite aware of.

Quote:
Originally Posted by KyGamerLT
10. On a goaline play did the Dline change there stance? and what about bear crawling to cause a pullup making it hard for the qb sneaks to work.
More stuff we can't discuss. I can say that none of us were able to run the QB Sneak at all. It actually crashed the build.

Quote:
Originally Posted by KyGamerLT
11. Is there Defensive holding.
Didn't catch it myself, I'm not sure.
 
# 471 TheWatcher @ 04/14/09 05:08 PM
Quote:
Originally Posted by rgiles36
^^ (@ TheSimGod) No beef man LOL. Some folks have been busting our balls the past few days and I thought this was another attempt. My mistake .
LOL. You're so uptight today.

Ya gotta let it floooooooow, nice and easy baby.... nice and easy.

Besides, I was wearing an HD spycam the whole time, and tomorrow I'm releasing like 25 videos of Madden. I AIN'T SCARED OF NO NDA!!!





























P.S. Those videos will be of Madden 98. I AIN'T SCARED OF NO NDA!!!
 
# 472 NFLHITMAN @ 04/14/09 05:12 PM
Quote:
Originally Posted by adembroski
Blocking is something I'm allowed to talk about, but only as it relates to the pocket formation, and I am limited there. I'll do the best I can.


This is one of the things I was harping on. When I was there, yes, they did, but in the wrong direction. They actually kicked out, which, as you would expect, created a nice little lane for the DE to get the QB fairly easily. I fully expect this to be addressed.


This is a better question for Dave, who played with the Eagles quite a bit. I'm a bit shocked looking back on it now and realizing I don't think I touched a mobile QB. Once again, we weren't as well organized as we should have been.

I really think this is something that Adaptive AI would help address, but we'll see.



*double checks Ians talk guidlines* Resounding Yes!


FB did block better. The big thing I noticed was staying on route rather than breaking off in the backfield and blocking somebody coming off the end or something. Honestly I didn't pay as much attention to the actual blocking as I should have, but the pathfinding/target selection is definitely better.


Unfortunately, not a subject I can touch on yet in specifics, but in general, yes, you really do feel the difference between the average and the great across all areas o fthe game.


In most instances. There are transitional animations still to be made, I don't know if this is on the agenda.


Specifics about OL/DL play are still off limits.


See above.


It seemed just about right against the 3-4, the 4-3 had problems getting pressure with their front four alone. This is something they're quite aware of.


More stuff we can't discuss. I can say that none of us were able to run the QB Sneak at all. It actually crashed the build.



Didn't catch it myself, I'm not sure.
Can you answer this?

Does the defense attack the way they should or do they still run right to a blocker? In real life a defender like a DE is trying to get around the LT any way he can not run right in to him and be blocked. The defense should dictate how the blockers will react not the other way around don't you think?
 
# 473 ScoobySnax @ 04/14/09 05:12 PM
Quote:
Originally Posted by TheWatcher
LOL. You're so uptight today.

Ya gotta let it floooooooow, nice and easy baby.... nice and easy.

Besides, I was wearing an HD spycam the whole time, and tomorrow I'm releasing like 25 videos of Madden. I AIN'T SCARED OF NO NDA!!!





























P.S. Those videos will be of Madden 98. I AIN'T SCARED OF NO NDA!!!
Lol!!
 
# 474 Rocky @ 04/14/09 05:13 PM
I just really want to know how does it generally animate.

IMO, it seperates good next generation games (Madden, Live, MLB2K9, NHL2K9) from OUTSTANDING next generation games (APF2K8, The Show, Madden, FIFA).

Videos will answer alot of these questions.....I think it will be extremely unlikely that they would have caught up with APF on the sheer quantity and quality of animations. But I think the fluidness and variety of Madden's animations will play a big part in how the general public perceives Madden.
 
# 475 SageInfinite @ 04/14/09 05:16 PM
Quote:
Originally Posted by Rocky
I just really want to know how does it generally animate.

IMO, it seperates good next generation games (Madden, Live, MLB2K9, NHL2K9) from OUTSTANDING next generation games (APF2K8, The Show, Madden, FIFA).

Videos will answer alot of these questions.....I think it will be extremely unlikely that they would have caught up with APF on the sheer quantity and quality of animations. But I think the fluidness and variety of Madden's animations will play a big part in how the general public perceives Madden.
Good post
 
# 476 LBzrule @ 04/14/09 05:18 PM
Quote:
Originally Posted by KyGamerLT
Since you looked at pass rush stunts you should know about this. The Titans made this work great Haynsworth on the outside and Vanderbosh at DT. Vander would stunt to the outside taking the guard and tackle with him while haynsworth loops around and it gave a lot of people trouble. What I want to know is are double stunts more affective? they never seem to be in madden because the Oline would block it everytime.
Let me give you a quick story. Bezo already posted it, but since it involved me directly I'll tell it again. I already went in knowing the line stunts were a problem from 07, 08, 09. So on one play with the DT's performing a twist stunt, I let the play run then paused it. Then I asked Ian could I have his ear for a sec. I showed him the problems. Both DT's were 1) standing up; 2) bumping into each other. So I actually demonstrated a little bit of how it should work. Ian grabs his laptop and pulls up the tools. We are sitting there examining animations and which ones we can swap out to get this thing working right. Adembrowski comes over and we are all three looking at options.

We finally come up with a very well animated twist stunt by the Defensive Tackles (for the most part). Ian says, hold on about 15 mins and I should have it loaded up in your build. He loaded it up and the twist stunt with the DT's worked a hell of a lot better. The looper is still going a tad bit further than I would like, but the penetrator is doing his stunt perfectly. Since then, I have sent Ian and Anthony White an entire list of defensive plays where the stunts need smoother animations, with more precise stunting, better looping by linebackers as they loop with Dlinemen ect (I have gone through all the 3-4 sets, Nickel, Nickel Strong, Dime, Dime Flat, Dollar, 46, Nickel 2-4-5, Nickel 1-5-5, I'm going to send the 4-3 plays either tomorrow or Thursday). So all they need to do with that is swap out the animation sets. If they get all of the plays I have for them swapped out with smoother animation sets then I anticipate some really nice schemes. My idea is for you to simply audible to a blitz without having do much setting up at all.
 
# 477 LBzrule @ 04/14/09 05:20 PM
Quote:
Originally Posted by SageInfinite
If this is the Madden we've been waiting for(for the most part), I'm interested in seeing how the gaming sites will feel about this version of Madden. Will they embrace it, or shun it for the change?
They will embrace it. Most of the tourney guys I know also want a sim game.
 
# 478 Vikes1 @ 04/14/09 05:20 PM
This is just my opinion.....

I understand how important this Community day was. A Community day that actually mattered. Were feedback and suggestions can be added to this years game. Which with past CD, just wasn't the case. This maybe a bit harsh but...imo, past CD were more like sales events, than anything of real value to us as a community.

I understand how important who attended this CD was. And personally I have faith the right people were chosen. In my opinion...only a fool would have attended this CD without proper knowledge of what "Sim" football really is. Because eventually you would be found out if you didn't. And have to rightfully face the wrath of the board. To be honest...I don't envy these guys whatsoever. They accepted one helluva responsibility I myself would never want. And when they are allowed to post their impressions...their going to be facing more questions than I can even imagine.

Again...this is just my opinion...but I don't think these guys should have to feel as though they have to defend, their selection, as those who were chosen to attend. I'm hoping the same thing doesn't happen this year, that seemed to happen last year. That a few Community leaders were kind of treated like...one of "Them". And there seemed imo, to be a few, that kinda did.
 
# 479 KyGamerLT @ 04/14/09 05:23 PM
Quote:
Originally Posted by adembroski
Blocking is something I'm allowed to talk about, but only as it relates to the pocket formation, and I am limited there. I'll do the best I can.


This is one of the things I was harping on. When I was there, yes, they did, but in the wrong direction. They actually kicked out, which, as you would expect, created a nice little lane for the DE to get the QB fairly easily. I fully expect this to be addressed.


This is a better question for Dave, who played with the Eagles quite a bit. I'm a bit shocked looking back on it now and realizing I don't think I touched a mobile QB. Once again, we weren't as well organized as we should have been.

I really think this is something that Adaptive AI would help address, but we'll see.



*double checks Ians talk guidlines* Resounding Yes!


FB did block better. The big thing I noticed was staying on route rather than breaking off in the backfield and blocking somebody coming off the end or something. Honestly I didn't pay as much attention to the actual blocking as I should have, but the pathfinding/target selection is definitely better.


Unfortunately, not a subject I can touch on yet in specifics, but in general, yes, you really do feel the difference between the average and the great across all areas o fthe game.


In most instances. There are transitional animations still to be made, I don't know if this is on the agenda.


Specifics about OL/DL play are still off limits.


See above.


It seemed just about right against the 3-4, the 4-3 had problems getting pressure with their front four alone. This is something they're quite aware of.


More stuff we can't discuss. I can say that none of us were able to run the QB Sneak at all. It actually crashed the build.



Didn't catch it myself, I'm not sure.
Thanks that really made me happy for this game.
 
# 480 SageInfinite @ 04/14/09 05:24 PM
Quote:
Originally Posted by LBzrule
They will embrace it. Most of the tourney guys I know also want a sim game.
That's good to know. I wouldn't want these sites or reviews to defer this madden team, even though I doubt that they would.
 


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