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Madden 2010 News Post

Check out the new Madden NFL 10 blog. This one features the importance of an early community day.

Quote:
"On April 10, we flew in 8 of the most hardcore Madden fans for a marathon testing day to get an extremely early look at our Alpha build and provide feedback based on where the game is thus far. You may ask, “What is new about this? Haven’t you had community events in the past?” Yes, we have done these before, but there are some key differences."

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# 421 roadman @ 04/14/09 01:12 PM
Quote:
Originally Posted by rgiles36
And that was just a small portion of that document. We got some highly detailed feedback out there in that meeting. Hell, even the above is pretty detailed stuff that many gamers would look over.
I know you have been busy, but check your pm's.

I didn't ask anything that would break NDA.

Anyway, back on the pleasant topic at hand.
 
# 422 Golden28 @ 04/14/09 01:17 PM
If things are getting like this over a community day write up, just imagine what's going to happen when the first gameplay video drops in two weeks.

Carnage.

I'm going to sit back and let events unfold in front of my eyes
 
# 423 SageInfinite @ 04/14/09 01:20 PM
Quote:
Originally Posted by Golden28
If things are getting like this over a community day write up, just imagine what's going to happen when the first gameplay video drops in two weeks.

Carnage.

I'm going to sit back and let events unfold in front of my eyes
I'm terrified of that day, lol.
 
# 424 LBzrule @ 04/14/09 01:30 PM
Quote:
Originally Posted by adembroski
It really bugs me because it's my baby that's most predominantly displayed on there. Each of us had our own focuses, and the thing that I zeroed in on very early was the offensive line play. The tackle drop was straight back, it needs to open up. They were waiting for the DE to make a move rather than getting themselves to a good depth and positioning themselves between the drop spot and the DE. "Sim" is exactly what I was looking for.

I was animated on that ****. I was getting sucked into "Coach Dembroski" mode... I kept standing up like I was going to demonstrate technique, then I'd catch myself and sit down again, people started laughing at my dumb ***:P

Seriously, though, we're still sending stuff to Ian that we thought of later, and I promise you it's all sim.
Haha, I remember it well. But it bugs me too. When I suggest that the pocket needs to form faster, that the DE's and OLB's need to almost be on the same level as the QB as he is making his drop, run the arc wider, all of which would prevent the things he's talking about, I have to question what is it that he's really after here.
 
# 425 green94 @ 04/14/09 01:42 PM
Quote:
Originally Posted by adembroski
It really bugs me because it's my baby that's most predominantly displayed on there. Each of us had our own focuses, and the thing that I zeroed in on very early was the offensive line play. The tackle drop was straight back, it needs to open up. They were waiting for the DE to make a move rather than getting themselves to a good depth and positioning themselves between the drop spot and the DE. "Sim" is exactly what I was looking for.

I was animated on that ****. I was getting sucked into "Coach Dembroski" mode... I kept standing up like I was going to demonstrate technique, then I'd catch myself and sit down again, people started laughing at my dumb ***:P

Seriously, though, we're still sending stuff to Ian that we thought of later, and I promise you it's all sim.
Just realize that the majority of people on this site are thankful for your efforts last week, like a few others have said, we know we are in good hands with you guys representing the community.
 
# 426 TheWatcher @ 04/14/09 02:43 PM
Quote:
Originally Posted by ProjectSRT
Has Watcher said, or can he say rather or not he was pleased with the presentation? As another person who has no problems firing up 2K5 for another yr, its saying something if Watcher deems the presentation to be good.
I think that if they get the timing down (and timing was a big reason why 2K5's presentation became the gold standard) which I know they're working on, and they get the total package to gel together, then 2K5's presentation will finally face defeat. Albeit 5 years later, lol... but still.

There are enough components I saw to make this happen, it's just all about how they piece it together.

I also think that if they stick with the design concept I seen, then it's REALLY gonna get people's attention. I say they should run with that (Seriously guys... KEEP IT THAT WAY!!!).

I'm very excited about where this can go.
 
# 427 Megatron2k7 @ 04/14/09 02:49 PM
First of all.... I'd like to say that I think the group of guys they picked to go to the community event all represented well, and I like how they mixed it up with guys who specialize in being critical of certain aspects of the game.

I don't know if any of you who went to the community event can answer this, but I have one question no one has asked about yet.

When you guys played, did you have to mess around with the speed differential slider...??? In the customization blog a while ago, I became a little concerned with how this would work since they said it would be a fully customizable 0-100 scale. I was wondering if you have to turn it all the way up to achieve sim speed. I can't imagine anyone wanting to go beyond sim speed differential, so that't why I'm wondering if 100 is where it needs to be for realism.

In earlier Blogs, I thought it looked like the speed differential would be sim at All Pro and All Madden levels, and would be more spread out at the Rookie and Pro levels, giving fast players a bigger advantage at the low levels. I was hoping for this instead of a 0-100 scale. If the default slider is a 50, then are we gonig to be playing at realistic speed differentials when playing online....???
 
# 428 adembroski @ 04/14/09 03:03 PM
Quote:
Originally Posted by Megatron2k7

When you guys played, did you have to mess around with the speed differential slider...??? In the customization blog a while ago, I became a little concerned with how this would work since they said it would be a fully customizable 0-100 scale. I was wondering if you have to turn it all the way up to achieve sim speed. I can't imagine anyone wanting to go beyond sim speed differential, so that't why I'm wondering if 100 is where it needs to be for realism.
The game was actually defaulted at Pro, so the speed was set to slow with the differential maxed out. I remember being disappointed in the pace at this level. When I figured out to bump it up to normal and put the speed differential at 50, it felt perfect. Absolutely loved it.

That was also part of what was causing the offensive linemen not getting to the second level. They played significantly better with the speed at the All-Pro default.
 
# 429 KANE699 @ 04/14/09 03:05 PM
We had the speed slider (some of us) at 50 and it appeared to be the best at mirroring true to life game speed.
 
# 430 adembroski @ 04/14/09 03:14 PM
Quote:
Originally Posted by NovaStar
Watcher, when you say presentation, do you include highlights (halftime/endgame) in that definition? Or is that to be answered later?
Not something we're allowed to get into too much.
 
# 431 NFLHITMAN @ 04/14/09 03:35 PM
Quote:
Originally Posted by KANE699
Here is just an idea on how I play.

http://www.operationsports.com/KANE6...8-madden-ncaa/

The minute you find some bullsh*t in there, let me know.
Not much to go by there. I believe you are a SIM player because many on these boards respect you.

The only BS I saw in the video was how many tackles Marion Barber is breaking LOL. You see that with all player in Madden and IMO that is one of the things that kills the game.
 
# 432 TheWatcher @ 04/14/09 03:39 PM
Quote:
Originally Posted by NovaStar
Watcher, when you say presentation, do you include highlights (halftime/endgame) in that definition? Or is that to be answered later?
LOL
 
# 433 LBzrule @ 04/14/09 03:40 PM
Quote:
Originally Posted by The Sim God
can anyone answer my question?
or did nobody take notice to these things?
They still needed some work. One thing that most of us harped on is for them to try to make it so that the lineman does not seem tied to the ball carrier.

As for run/pass commit, I'm not sure it was in the build. I tried it after the snap and nothing worked, so unless it has been changed to before the snap, I don't think it was in our build. There were some things that were not in the build but we talked about them with the team, for instance, defensive matchups. That feature was not in our build, but I talked about it extensively.
 
# 434 green94 @ 04/14/09 03:47 PM
Quote:
Originally Posted by The Sim God
can anyone answer my question?
or did nobody take notice to these things?
Really? Was it necessary to post these questions within 30 mins of each other?
 
# 435 KyGamerLT @ 04/14/09 03:56 PM
I hope the tackle actually kick back on a pass and not slide in position. It would be nice if Payton Manning had a different throwing motion then Byron Leftwich. I hope zone blocking works better because a lot of teams are good with it, on madden my linemen never seem to know there assignment. I think for next year community day EA should invite half hardcore sim guys and half tourny style ballers. I can't wait to get my hands on this game so I can break it down. LBRulez on sweeps did the DE ever try to contain the run and push the rb back inside?
 
# 436 green94 @ 04/14/09 03:59 PM
Quote:
Originally Posted by KyGamerLT
I think for next year community day EA should invite half hardcore sim guys and half tourny style ballers.
Why? I'm just curious.
 
# 437 RGiles36 @ 04/14/09 04:05 PM
Quote:
Originally Posted by The Sim God
thanks man.
im sure you covered all the bases. but its good to get a response that SOMEBODY was looking out for it
I know right! The rest of us down there were just some casual football fans oblivious to all the technicalities and intricacies of the game .
 
# 438 RGiles36 @ 04/14/09 04:14 PM
^^ (@ TheSimGod) No beef man LOL. Some folks have been busting our balls the past few days and I thought this was another attempt. My mistake .
 
# 439 LBzrule @ 04/14/09 04:14 PM
Quote:
Originally Posted by KyGamerLT
I hope the tackle actually kick back on a pass and not slide in position. It would be nice if Payton Manning had a different throwing motion then Byron Leftwich. I hope zone blocking works better because a lot of teams are good with it, on madden my linemen never seem to know there assignment. I think for next year community day EA should invite half hardcore sim guys and half tourny style ballers. I can't wait to get my hands on this game so I can break it down. LBRulez on sweeps did the DE ever try to contain the run and push the rb back inside?
In the 3-4 no. But the OLB also had some issues that I pointed out, especially when in zone coverage. He was sliding inside and not playing with containment. It was an extensive discussion and they are working on that. They said it's not something hard to tune. The same thing was noticeable in the 43 and 46 normal. The weak olb always slide to the inside and did not play with any containment. It's been flagged as a serious problem. On the community day feed back screen you will notice, "too easy to get to the outside on run plays." That's me !! But the discussion was on what the OLB's are allowing and also what the MLB's and ILB's are not doing.
 
# 440 green94 @ 04/14/09 04:15 PM
Quote:
Originally Posted by The Sim God
cmon man, i wasnt trying to insult anyone.
Yeah you were...that is all you've done today. Scale it back a bit.
 


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