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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-14-2009, 03:39 PM   #505
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by NovaStar
Watcher, when you say presentation, do you include highlights (halftime/endgame) in that definition? Or is that to be answered later?
LOL
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Old 04-14-2009, 03:40 PM   #506
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by The Sim God
can anyone answer my question?
or did nobody take notice to these things?
They still needed some work. One thing that most of us harped on is for them to try to make it so that the lineman does not seem tied to the ball carrier.

As for run/pass commit, I'm not sure it was in the build. I tried it after the snap and nothing worked, so unless it has been changed to before the snap, I don't think it was in our build. There were some things that were not in the build but we talked about them with the team, for instance, defensive matchups. That feature was not in our build, but I talked about it extensively.
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Old 04-14-2009, 03:43 PM   #507
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by TheWatcher
I think that if they get the timing down (and timing was a big reason why 2K5's presentation became the gold standard) which I know they're working on, and they get the total package to gel together, then 2K5's presentation will finally face defeat. Albeit 5 years later, lol... but still.

There are enough components I saw to make this happen, it's just all about how they piece it together.

I also think that if they stick with the graphic design concept I seen, then it's REALLY gonna get people's attention. I say they should run with that (Seriously guys... KEEP IT THAT WAY!!!).

I'm very excited about where this can go.

Awesome man. Sounds promising. Cant wait to get some more info on this aspect. Im seriously thinking this will be my first purchased Madden since Madden 2005.
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Old 04-14-2009, 03:45 PM   #508
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by TheWatcher
LOL
Lol. you got me.
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Old 04-14-2009, 03:47 PM   #509
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by The Sim God
can anyone answer my question?
or did nobody take notice to these things?
Really? Was it necessary to post these questions within 30 mins of each other?
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Old 04-14-2009, 03:48 PM   #510
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

dpuble post
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Old 04-14-2009, 03:49 PM   #511
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by The Sim God
any info on traps / sweep runs that a guard/center/tackle is pulling?

they never seem to work in madden.

any info about the pass/run commit?
is it user based on the stick post snap or based on awareness?
Quote:
Originally Posted by LBzrule
They still needed some work. One thing that most of us harped on is for them to try to make it so that the lineman does not seem tied to the ball carrier.

As for run/pass commit, I'm not sure it was in the build. I tried it after the snap and nothing worked, so unless it has been changed to before the snap, I don't think it was in our build. There were some things that were not in the build but we talked about them with the team, for instance, defensive matchups. That feature was not in our build, but I talked about it extensively.
thanks man.
im sure you covered all the bases. but its good to get a response that SOMEBODY was looking out for it
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Old 04-14-2009, 03:56 PM   #512
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

I hope the tackle actually kick back on a pass and not slide in position. It would be nice if Payton Manning had a different throwing motion then Byron Leftwich. I hope zone blocking works better because a lot of teams are good with it, on madden my linemen never seem to know there assignment. I think for next year community day EA should invite half hardcore sim guys and half tourny style ballers. I can't wait to get my hands on this game so I can break it down. LBRulez on sweeps did the DE ever try to contain the run and push the rb back inside?
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