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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-14-2009, 03:03 PM   #497
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by Megatron2k7

When you guys played, did you have to mess around with the speed differential slider...??? In the customization blog a while ago, I became a little concerned with how this would work since they said it would be a fully customizable 0-100 scale. I was wondering if you have to turn it all the way up to achieve sim speed. I can't imagine anyone wanting to go beyond sim speed differential, so that't why I'm wondering if 100 is where it needs to be for realism.
The game was actually defaulted at Pro, so the speed was set to slow with the differential maxed out. I remember being disappointed in the pace at this level. When I figured out to bump it up to normal and put the speed differential at 50, it felt perfect. Absolutely loved it.

That was also part of what was causing the offensive linemen not getting to the second level. They played significantly better with the speed at the All-Pro default.
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Old 04-14-2009, 03:03 PM   #498
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by TheWatcher
I think that if they get the timing down (and timing was a big reason why 2K5's presentation became the gold standard) which I know they're working on, and they get the total package to gel together, then 2K5's presentation will finally face defeat. Albeit 5 years later, lol... but still.

There are enough components I saw to make this happen, it's just all about how they piece it together.

I also think that if they stick with the design concept I seen, then it's REALLY gonna get people's attention. I say they should run with that (Seriously guys... KEEP IT THAT WAY!!!).

I'm very excited about where this can go.

Watcher, when you say presentation, do you include highlights (halftime/endgame) in that definition? Or is that to be answered later?
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Old 04-14-2009, 03:05 PM   #499
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

any info on traps / sweep runs that a guard/center/tackle is pulling?

they never seem to work in madden.

any info about the pass/run commit?
is it user based on the stick post snap or based on awareness?
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Old 04-14-2009, 03:05 PM   #500
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

We had the speed slider (some of us) at 50 and it appeared to be the best at mirroring true to life game speed.
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Old 04-14-2009, 03:14 PM   #501
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by NovaStar
Watcher, when you say presentation, do you include highlights (halftime/endgame) in that definition? Or is that to be answered later?
Not something we're allowed to get into too much.
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Old 04-14-2009, 03:35 PM   #502
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by KANE699
Here is just an idea on how I play.

http://www.operationsports.com/KANE6...8-madden-ncaa/

The minute you find some bullsh*t in there, let me know.
Not much to go by there. I believe you are a SIM player because many on these boards respect you.

The only BS I saw in the video was how many tackles Marion Barber is breaking LOL. You see that with all player in Madden and IMO that is one of the things that kills the game.
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Old 04-14-2009, 03:35 PM   #503
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by The Sim God
any info on traps / sweep runs that a guard/center/tackle is pulling?

they never seem to work in madden.

any info about the pass/run commit?
is it user based on the stick post snap or based on awareness?
can anyone answer my question?
or did nobody take notice to these things?
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Old 04-14-2009, 03:36 PM   #504
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by adembroski
Not something we're allowed to get into too much.
I figured as much, but I figured a little fishing for info couldn't hurt. looks like you guys had a lot of fun at the event. Great job on the info. if the game does not live up to the hype, the 8 members of the fellowship will be hunted down and destroyed, Madden10 shall be thrown into the bottomless pit of mount doom (the same fate that has embraced all madden's since 2003), and Ian shall become the lord and shall be utterly cast down. So let it written, so let it be done!

Last edited by NovaStar; 04-14-2009 at 03:55 PM.
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