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Five Things NCAA Football 13 Must Do For Success

For years, the NCAA Football series has sold well and enjoyed great reviews.

But this year, it feels like the tides of public opinion have shifted, and a series that once seemed immune to criticism is now subject to a growing wave of discontent. It doesn’t take more than 5 minutes in the OS forums to see that dedicated sports gamers have a whole laundry list of complaints and suggestions.

In this article, I discuss five things that the NCAA Football 13 team could do to restore gamers’ faith in the series.


Let's just put it this way, NCAA Football 12 -- you won't be looked as a high point of the franchise.

Fix CPU defense

Yes, I’m beating a dead horse here, but there’s a reason that the CPU’s defense is so frequently maligned. Super linebackers and psychic defensive backs absolutely ruin the passing game. When CPU corners and safeties have eyes in the back of their heads, the deep passing game is devoid of any realism. Separation doesn’t really matter, and neither does reading the movements of the CPU DB’s. Instead, you’re stuck running screens, slants, and seam routes, while many of the routes in the game almost never work. Plus, doesn’t it seem like your No. 1 and No. 2 receivers are always blanketed, while your slot receivers are almost always open?

Only compounding the defensive problems is the fact that when you try to fool the CPU, it often won’t work because they know your play

Add variety to recruiting

When Madden added sleepers and busts to draft classes, it might have seemed like a subtle change. But to seasoned franchise mode players, sleepers and busts added a level of complexity and realism to the mode that had never before existed. In the world of college football, where three-star recruits can win the Heisman and many five-star recruits never start, it’s a shame that the NCAA series doesn’t include more variety in player ratings. 

There’s no real thought required in recruiting; instead, you can just target the players with the highest star ratings and be relatively certain that you’re getting the best players. In real life, though, we all know that low-rated recruits often blossom into superstar players. That’s not really possible in the NCAA series, as all players improve at roughly the same rate, and their stats appear to have little impact on how quickly they progress.

Adding sleepers and busts would encourage players to stop blindly adding the top-rated players to their boards and instead look closely at their individual ratings, combing through lower-rated players to find overlooked gems.

Recruiting is stale, predictable and bland.

In addition, recruits are even handled poorly post-signing. It’s strange that there is no option to enter practice mode before you have to decide whether or not to redshirt a player, and that using a redshirted player in practice mode during the season burns their redshirt. That’s not how college football works. 

There is a host of other problems with recruiting, including “athletes” that can only really play one position and the incredible difficulty of signing a fullback with a 6-star program. But adding sleepers and busts, as well as an under-the-hood potential ratings would be a massive improvement. 

Finally, why are we still stuck using 70-man rosters? Yes, 70 players is a lot, but a real NCAA team has 85 scholarships to play with and room for walk-ons as well. I don’t like it when a video game has you cutting virtual athletes after a year or two on campus because their ratings aren’t high enough and your roster is too small. Oversigning is a serious problem in college football, and it would be nice if the NCAA series didn’t have an artificially small roster size that basically encourages you to oversign and cut later. 


The atmosphere at college football games doesn't end after the coin toss.

Focus on recreating the college atmosphere

The team-specific entrances that EA introduced for NCAA Football 11 were a nice touch. But that kind of immersion needs to continue past the coin flip. The atmosphere at a big-time college football game is incomparable, so why does the NCAA series feel so flat? A few years ago, these games featured variable crowd noise that had tangible effects on gameplay, including botched audibles, and that little meter on-screen that indicated how crazy the crowd was.

Yes, it was a little gimmicky, but gamers could really feel the energy in notoriously loud stadiums. 

In addition, why not include team-specific chants and in-game traditions? More activity on the sidelines? A less boring crowd? More stat overlays? The return of pre-game predictions? It’s great that gamers can upload their own sounds to play in-game, but that’s a lot of work that most people won’t be willing to do.

EA also needs to do a better job of integrating ESPN-style presentation; they have the license, so why does the game look so different from what we see on television every Saturday? The sights and sounds of college football are amazing, even on television. It’s a shame that so many gamers just put on some music and hit the mute button on NCAA 12.

Improve physics

One of my favorite ways to test a game’s physics is to create a player with extreme ratings and attributes and see how they perform. When you do this in NCAA Football 12, it becomes clear just how poor of a physics engine this game has. If I create a 350-pound halfback with 99 speed, 99 acceleration and 99 strength, I expect him to have enough momentum running with the ball that a 180-pound cornerback can’t just stop him in his tracks.

Watch a college football game – or ANY football game, for that matter, and it’s obvious that weight and strength matter.

But in the NCAA series, they don’t appear to matter much. Using power halfbacks just feels like a waste of time, and 220-pound defensive ends can hold up just fine at the point of attack. Under this physics engine, aside from their speed, most players just feel the same. 


There are still features which we still haven't regained in the NCAA Football franchise.

Be creative and bring back old features

Custom playbooks and the coaching carousel were welcome additions, but not exactly genre-defining features. EA should look to 2K’s example and get creative. Why not bring back classic teams wearing vintage uniforms? One thing the roundly criticized mascot games demonstrate is that EA has the capacity to include a lot of different player models in the game. Why not drop some mascots in favor of old-time players in leather helmets? Also, why are we still unable to make custom plays? The underrated NFL Head Coach 09 had a terrific play editor that allowed for real creativity.

Another great feature in Head Coach 09 was the ability to export a team to use in Madden’s exhibition mode. It’s always frustrating to watch some of your favorite recruits close out their virtual careers, knowing that you’ll never be able to use them again. Imagine, though, being able to export your dynasty mode teams to use in exhibition games, or even take online to play against your friends. This feature would do wonders for the game’s replay value.


Clean up the bugs

Perhaps the most notorious bug in NCAA Football 12 is the “Transfer Failed” issue for online dynasties, which first appeared in the 2011 edition of the game. EA supposedly fixed this – after the college football season ended. Add in the no huddle glitches, problems with custom playbooks, and the extremely annoying player tendency bug, and you’ve got a robust set of glitches that affect core gameplay.

A lot of bugs and issues take some time to detect (like the lack of progression for young scouted players inFIFA 12), but some of the biggest issues with NCAA 12 became apparent after only a few hours with the game. When gamers can identify bugs within a day or two, it creates the impression that the game wasn’t tested enough. Already, many gamers have decided that for them, NCAA 13 won’t be a day one purchase. After last year’s issues, it’s hard to blame them for wanting to wait for a patch.

OS readers, what do you think of these suggestions? What do you want to see in NCAA Football 13?


NCAA Football 13 Videos
Member Comments
# 141 NateDogPack12 @ 02/11/12 01:18 PM
Quote:
Originally Posted by knighthawksfan
Ea sports needs too just make ncaa football fun again like it use too be when we were smaller omg with the cpu so easy too beat the online dynasty mode needs a new tune up so does road too glory and please get rid of season showdown and team builder my goodness they are just taking up space on the disc. Put things in the game we want too see will offseason stuff and please put in the spring game holy cow. I would like too do that in the dynasty modes please thanks.
TeamBuilder isn't on the disc. Plus, it's very, very popular. It isn't going anywhere. In fact, I hope EA adds to TeamBuilder and it's functionability. Why not allow us to have 123 TeamBuilder squads in a dynasty? That would be amazing.
 
# 142 blkrptnt819 @ 02/11/12 02:13 PM
Quote:
Originally Posted by NateDogPack12
TeamBuilder isn't on the disc. Plus, it's very, very popular. It isn't going anywhere. In fact, I hope EA adds to TeamBuilder and it's functionability. Why not allow us to have 123 TeamBuilder squads in a dynasty? That would be amazing.
Agreed with you til you said 123 team builder squads. But everything else you said is spot on?
 
# 143 blkrptnt819 @ 02/11/12 02:17 PM
Quote:
Originally Posted by knighthawksfan
Ea sports needs too just make ncaa football fun again like it use too be when we were smaller omg with the cpu so easy too beat the online dynasty mode needs a new tune up so does road too glory and please get rid of season showdown and team builder my goodness they are just taking up space on the disc. Put things in the game we want too see will offseason stuff and please put in the spring game holy cow. I would like too do that in the dynasty modes please thanks.
What? Why get rid of teambuilder? It's not on the disk. They need to get rid of RTG. It takes up space that could be used for 75 man rosters, strategy, more expansive custom playbooks and gameplay improvements.
 
# 144 tpeserik @ 02/12/12 11:04 PM
Obviously there are a lot of problems with NCAA right now. After addressing the glaring issues, which I'm sure have been discussed ad nauseum, I would have a small request pertaining to Road to Glory. I know a lot of people dislike it, but sometimes it's fun to play a quick five minute game. Anyway, I noticed this year you could change coaches' playbooks for RTG. How about making the created playbooks available too? Who wouldn't have fun with a playbook they made & is geared towards their specific position?
 
# 145 BlackandGarnet @ 02/13/12 01:34 AM
I agree with what they say about presentation. If you skip the intro theres nothing after that. Crowd, broadcast, and traditions all need major additions. The announcers say the same things on cue. Every time one of my players gets concussed, kirk herbstreit goes on a 3 minute parental rant about how kids shouldnt play with concussions, no matter whats happening on the field. And every school has tradition not just the big ones. EA needs to look at how the nba 2k series presents and how fifa broadcasts
 
# 146 gogators @ 02/13/12 11:38 AM
Before any lists is made... THE BUGS NEED TO BE FIXED OUT OF BOX as much as possible.

1. Physics/Gameplay (Jumping LBs, CPU clock management, option attack, psychic CPU defenses, etc.)

2. Dynasty- Custom Scheduling for neutral site games and real neutral site games, depth chart screw ups, recruiting, add Gameday or highlight shows. In game updates of important games pertaining to the nation and your school.

3. Stadium Atmosphere needs a complete overhaul.
 
# 147 Hunsy34 @ 02/13/12 01:28 PM
Before they add things or "improve" things how about they FIX things in this game first!!!
 
# 148 darren1024 @ 02/14/12 02:54 PM
fix recruiting! way to many 5* and 4* recruits. there should only be about 10-12 5*s and 15-20 4* recruits per class. i want it to where if i sign a 5* recruit, im doing cartwheels in my living room. ( ok, maybe not cartwheels, but u get the point) most of the classes should be made up of 3* recruits. This will eliminate all of the 99ovr rated seniors
 
# 149 blkrptnt819 @ 02/14/12 03:06 PM
Quote:
Originally Posted by darren1024
fix recruiting! way to many 5* and 4* recruits. there should only be about 10-12 5*s and 15-20 4* recruits per class. i want it to where if i sign a 5* recruit, im doing cartwheels in my living room. ( ok, maybe not cartwheels, but u get the point) most of the classes should be made up of 3* recruits. This will eliminate all of the 99ovr rated seniors
It's more 4 and 5* than that in real life.
 
# 150 TheNumber35 @ 02/14/12 04:48 PM
Quote:
Originally Posted by darren1024
fix recruiting! way to many 5* and 4* recruits. there should only be about 10-12 5*s and 15-20 4* recruits per class. i want it to where if i sign a 5* recruit, im doing cartwheels in my living room. ( ok, maybe not cartwheels, but u get the point) most of the classes should be made up of 3* recruits. This will eliminate all of the 99ovr rated seniors
This is a link to the top 100 recruits for the class of 2013...there are 11 5*'s and 89 4*'s...and that's just in the top 100, idk how many more 4* guys there are total

http://rivals.yahoo.com/ncaa/footbal...ings/rank-3053

EDIT: I just looked at the top 250, from 12-250...those guys are all 4* recruits
 
# 151 blkrptnt819 @ 02/14/12 04:57 PM
Quote:
Originally Posted by TheNumber35
This is a link to the top 100 recruits for the class of 2013...there are 11 5*'s and 89 4*'s...and that's just in the top 100, idk how many more 4* guys there are total

http://rivals.yahoo.com/ncaa/footbal...ings/rank-3053

EDIT: I just looked at the top 250, from 12-250...those guys are all 4* recruits
I thought it was 250 but I didn't want to jump the gun and say something wrong.
 
# 152 TheNumber35 @ 02/14/12 05:21 PM
Quote:
Originally Posted by blkrptnt819
I thought it was 250 but I didn't want to jump the gun and say something wrong.
They have both, I just looked at the top 100 to prove the point, and once I saw what the distribution was there...I was curious about what it would be in the top 250

Either way...5* recruits could be toned down in NCAA a little, but tone up the 4* guys a lot because as it would seem there is a lot more of those guys than even I thought there would be.
 
# 153 smuurph84 @ 02/15/12 09:04 AM
i think the problem is without full 85 man rosters the # of each should be lowered. following whats on rivals would create to many
 
# 154 gogators @ 02/15/12 11:32 AM
As far as the room for 85 man rosters. I used to be just a sports gamer until the PS1. Heck now playing other genres of games just lets me know how much the NCAA series has fallen. I don't want to hear about disk space when games like Mass Effect and Skyrim are made. I used to play NCAA more than all my other games combined.

Now I play Gears of War, Call of Duty, Uncharted tons more than I play NCAA. It's quite sad actually. NCAA has potential and using that word alone let's you know how much the series has fallen when the word "potential" wasn't used in the past generations
 
# 155 smuurph84 @ 02/15/12 03:00 PM
if i did my list it of 5 things that need to be fixed it would look like this

1. gameplay. (see all posts by gotmadskillz) this guy has it all down, EA should hire him. if they fixed 1/10 of what he has researched and found out the game would be a huge upgrade

2. dynamic commentary (see 2k games) it makes the games feel different. especially if they would talk about previous game and season stats. etc. would make your year 2018 game against a rivalry different from the 2012 game.

3. dynamic recruiting. could be # 2 on my list. I would love to see a 2 or 3 star develop into a high rated player and team captain. especially on some of the mid major schools. great players develop out of those schools all the time. also it would be nice to have a few 5 and 4 stars come in rated high and never really improve. ( hopefully they wouldn't over kill each feature to where recruiting wouldn't matter.)

4.coaching carousal if they gave the coaches a few ratings that could change based on their performance it would be nice. would love to have recruiting, training (for progression) playcalling (ask coach feature would call plays based on the coaches ability and the tendency of the other team)

5. presentation, bring back the old features from last gen. (not sure where the thread was but someone listed all the old stuff that used to be in the game. (in game ticker, Heisman ceremony, weekly SI cover. no need for alot of new stuff just bring back what we once had.

just my 2 cents not that it will happen but hopefully some ea guys will read these boards as it seems everyone has great ideas on what needs improved. I really hope EA focuses on fixing whats in place for 13 vs trying to sell something new that won't work properly anyway. as almost no new features do!
 
# 156 gogators @ 02/15/12 11:40 PM
Plus fix WR interaction with the ball. DBs fight for the ball but WRs hardly ever do.

Penalties like pass interference need to occur more as well.

CPU clock management. Make them use more clock in regular game situations. Make it depend on what clock length we choose to play on.
 
# 157 CuseGirl @ 02/16/12 01:12 AM
Quote:
Originally Posted by gogators
As far as the room for 85 man rosters. I used to be just a sports gamer until the PS1. Heck now playing other genres of games just lets me know how much the NCAA series has fallen. I don't want to hear about disk space when games like Mass Effect and Skyrim are made. I used to play NCAA more than all my other games combined.

Now I play Gears of War, Call of Duty, Uncharted tons more than I play NCAA. It's quite sad actually. NCAA has potential and using that word alone let's you know how much the series has fallen when the word "potential" wasn't used in the past generations
THIS times 5 million. Skyrim has dragons flying in from 2 counties over with full dialogue, Mass Effect is a near movie during live gameplay. NCAA Football has rosters 15 players short of real life (carrying only 6 receivers, 3 QBs and 4 HBs completely unrealistic). And this is on top of certain modes and features being broken.
 
# 158 NateDogPack12 @ 02/16/12 02:03 PM
Quick Question: can anybody ballpark when exactly we'll hear some official word about what will / won't be in next year's game? Thanks.
 
# 159 blkrptnt819 @ 02/16/12 02:05 PM
Quote:
Originally Posted by CuseGirl
THIS times 5 million. Skyrim has dragons flying in from 2 counties over with full dialogue, Mass Effect is a near movie during live gameplay. NCAA Football has rosters 15 players short of real life (carrying only 6 receivers, 3 QBs and 4 HBs completely unrealistic). And this is on top of certain modes and features being broken.
Those games have longer development cycles. Think they may need to take the CoD approach. If I'm not mistaking they have 2 development studios working on the game for 2 years or an alternating schedule as far as their releases go.
 
# 160 TheNumber35 @ 02/16/12 02:20 PM
Quote:
Originally Posted by blkrptnt819
Those games have longer development cycles. Think they may need to take the CoD approach. If I'm not mistaking they have 2 development studios working on the game for 2 years or an alternating schedule as fare as their releases go.
You're correct with the CoD development cycle...I just don't know how productive this would be because, in a sense, you would have a development studio starting from scratch while EA Tiburon has all this basis to create a working product.

Personally, I think EA might be smart to release 13 and then...when the next season comes out (14) and we want new updated ratings for rosters, they could offer DLC at $5 a pop with rosters. Then release 15 and repeat. Still running on the 2 year cycle but not handicapping another studio's game (which would be much much worse than the game we're currently getting), plus we get roster and rating updates which is something we all want
 


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