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Five Things NCAA Football 13 Must Do For Success

For years, the NCAA Football series has sold well and enjoyed great reviews.

But this year, it feels like the tides of public opinion have shifted, and a series that once seemed immune to criticism is now subject to a growing wave of discontent. It doesn’t take more than 5 minutes in the OS forums to see that dedicated sports gamers have a whole laundry list of complaints and suggestions.

In this article, I discuss five things that the NCAA Football 13 team could do to restore gamers’ faith in the series.


Let's just put it this way, NCAA Football 12 -- you won't be looked as a high point of the franchise.

Fix CPU defense

Yes, I’m beating a dead horse here, but there’s a reason that the CPU’s defense is so frequently maligned. Super linebackers and psychic defensive backs absolutely ruin the passing game. When CPU corners and safeties have eyes in the back of their heads, the deep passing game is devoid of any realism. Separation doesn’t really matter, and neither does reading the movements of the CPU DB’s. Instead, you’re stuck running screens, slants, and seam routes, while many of the routes in the game almost never work. Plus, doesn’t it seem like your No. 1 and No. 2 receivers are always blanketed, while your slot receivers are almost always open?

Only compounding the defensive problems is the fact that when you try to fool the CPU, it often won’t work because they know your play

Add variety to recruiting

When Madden added sleepers and busts to draft classes, it might have seemed like a subtle change. But to seasoned franchise mode players, sleepers and busts added a level of complexity and realism to the mode that had never before existed. In the world of college football, where three-star recruits can win the Heisman and many five-star recruits never start, it’s a shame that the NCAA series doesn’t include more variety in player ratings. 

There’s no real thought required in recruiting; instead, you can just target the players with the highest star ratings and be relatively certain that you’re getting the best players. In real life, though, we all know that low-rated recruits often blossom into superstar players. That’s not really possible in the NCAA series, as all players improve at roughly the same rate, and their stats appear to have little impact on how quickly they progress.

Adding sleepers and busts would encourage players to stop blindly adding the top-rated players to their boards and instead look closely at their individual ratings, combing through lower-rated players to find overlooked gems.

Recruiting is stale, predictable and bland.

In addition, recruits are even handled poorly post-signing. It’s strange that there is no option to enter practice mode before you have to decide whether or not to redshirt a player, and that using a redshirted player in practice mode during the season burns their redshirt. That’s not how college football works. 

There is a host of other problems with recruiting, including “athletes” that can only really play one position and the incredible difficulty of signing a fullback with a 6-star program. But adding sleepers and busts, as well as an under-the-hood potential ratings would be a massive improvement. 

Finally, why are we still stuck using 70-man rosters? Yes, 70 players is a lot, but a real NCAA team has 85 scholarships to play with and room for walk-ons as well. I don’t like it when a video game has you cutting virtual athletes after a year or two on campus because their ratings aren’t high enough and your roster is too small. Oversigning is a serious problem in college football, and it would be nice if the NCAA series didn’t have an artificially small roster size that basically encourages you to oversign and cut later. 


The atmosphere at college football games doesn't end after the coin toss.

Focus on recreating the college atmosphere

The team-specific entrances that EA introduced for NCAA Football 11 were a nice touch. But that kind of immersion needs to continue past the coin flip. The atmosphere at a big-time college football game is incomparable, so why does the NCAA series feel so flat? A few years ago, these games featured variable crowd noise that had tangible effects on gameplay, including botched audibles, and that little meter on-screen that indicated how crazy the crowd was.

Yes, it was a little gimmicky, but gamers could really feel the energy in notoriously loud stadiums. 

In addition, why not include team-specific chants and in-game traditions? More activity on the sidelines? A less boring crowd? More stat overlays? The return of pre-game predictions? It’s great that gamers can upload their own sounds to play in-game, but that’s a lot of work that most people won’t be willing to do.

EA also needs to do a better job of integrating ESPN-style presentation; they have the license, so why does the game look so different from what we see on television every Saturday? The sights and sounds of college football are amazing, even on television. It’s a shame that so many gamers just put on some music and hit the mute button on NCAA 12.

Improve physics

One of my favorite ways to test a game’s physics is to create a player with extreme ratings and attributes and see how they perform. When you do this in NCAA Football 12, it becomes clear just how poor of a physics engine this game has. If I create a 350-pound halfback with 99 speed, 99 acceleration and 99 strength, I expect him to have enough momentum running with the ball that a 180-pound cornerback can’t just stop him in his tracks.

Watch a college football game – or ANY football game, for that matter, and it’s obvious that weight and strength matter.

But in the NCAA series, they don’t appear to matter much. Using power halfbacks just feels like a waste of time, and 220-pound defensive ends can hold up just fine at the point of attack. Under this physics engine, aside from their speed, most players just feel the same. 


There are still features which we still haven't regained in the NCAA Football franchise.

Be creative and bring back old features

Custom playbooks and the coaching carousel were welcome additions, but not exactly genre-defining features. EA should look to 2K’s example and get creative. Why not bring back classic teams wearing vintage uniforms? One thing the roundly criticized mascot games demonstrate is that EA has the capacity to include a lot of different player models in the game. Why not drop some mascots in favor of old-time players in leather helmets? Also, why are we still unable to make custom plays? The underrated NFL Head Coach 09 had a terrific play editor that allowed for real creativity.

Another great feature in Head Coach 09 was the ability to export a team to use in Madden’s exhibition mode. It’s always frustrating to watch some of your favorite recruits close out their virtual careers, knowing that you’ll never be able to use them again. Imagine, though, being able to export your dynasty mode teams to use in exhibition games, or even take online to play against your friends. This feature would do wonders for the game’s replay value.


Clean up the bugs

Perhaps the most notorious bug in NCAA Football 12 is the “Transfer Failed” issue for online dynasties, which first appeared in the 2011 edition of the game. EA supposedly fixed this – after the college football season ended. Add in the no huddle glitches, problems with custom playbooks, and the extremely annoying player tendency bug, and you’ve got a robust set of glitches that affect core gameplay.

A lot of bugs and issues take some time to detect (like the lack of progression for young scouted players inFIFA 12), but some of the biggest issues with NCAA 12 became apparent after only a few hours with the game. When gamers can identify bugs within a day or two, it creates the impression that the game wasn’t tested enough. Already, many gamers have decided that for them, NCAA 13 won’t be a day one purchase. After last year’s issues, it’s hard to blame them for wanting to wait for a patch.

OS readers, what do you think of these suggestions? What do you want to see in NCAA Football 13?


NCAA Football 13 Videos
Member Comments
# 201 kilo_soldier @ 03/08/12 04:49 PM
How about a NSD where some of the highly sought after recruits sit at a table with 3-5 hats and they choose 1... or where committed recruits can flip at the last minute? Maybe even have a high school all start game where recruits announce ... Just saying, add some spice to the whole recruiting trail.
 
# 202 allconsoles @ 03/11/12 07:37 PM
Can we fix the kick off and punt return stats? there is no excuse for the KR/PR to get 20-30 yards for a touchback
 
# 203 BDawg35 @ 03/17/12 07:57 PM
Excellent points. I like what you said about recruiting. It would be nice to find diamonds in the rough and have 5-star guys just tank. Maybe have player REGRESSION. Maybe have progression tied, in part, to game experience. It would make it worthwhile then to bring in your backups in the fourth quarter so they get some playing time and perhaps an extra bump in AWR or OVR as a result.

My biggest complaint playing vs. the CPU this year - well, one of them - is the HORRIBLE decision-making by CPU teams. I had a team last night call a timeout with just more than 2 minutes left in the half and the ball on my side of the field. That same team was later spiking the ball and wasting downs after getting first downs late in the game, needing to score twice. I looked and only one second ran off the clock by the time the chains moved and they got to the line, so why not run a play instead of waste a down? And I guess I should thank the stupid CPU coaches for gift-wrapping some comeback wins for me this year. I was playing Iowa, which basically needed to run on third down and let the clock run out - or down to just a few seconds. Instead, Iowa passes, I pick it off and it sets up a game-winning touchdown pass. The CPU quite often bases its play calling on down-and-distance and the defense you're running than on the game situation when it holds a lead late in the game.

There is also the predictability of CPU play calls this year. If I get a tackle for loss on first down, it's amazing how often the CPU runs the ball on second-and-long - and how often it gets big yardage, despite the fact I'm in a defense that should hold up against the run.

Back to the premise of this piece, I disagree that only recently have gamers been disappointed with NCAA Football. Complaints about the franchise have been pretty fierce in this entire generation, as EA has not put in some features that were common in the PS2/XBox days. To focus on one, I choose CPU mass subbing - or the lack thereof. The CPU mass-subbed in blowouts in the old gen, but doesn't in this gen. So, if I am getting my clock cleaned, as happens early in my dynasties, I'm probably giving up a 300-yard rushing game if I mass sub, because the CPU's stud back will still be in there running against my scrubs.
 
# 204 BDawg35 @ 03/17/12 07:59 PM
Oh, and a stat issue - the time in the game summary for scoring plays is always one second off from what it was on the clock when you were playing the game. It's been that way in this generation. It would also be nice if you could sort by total tackles, as that's the order I type in my defensive stats when doing dynasty reports. It sorts by solo tackles if you go by tackles.
 
# 205 Sharks ftw @ 03/20/12 12:00 AM
Yeah, presentation is definetly still a big isSue in the series. Not only with the team specific entrances but also with the broadcasting, the energy and the player reactions. For example, you break out into a 50 yard TD run and what do you hear from the crowd? Silence. Or if you are the home team on D and it's a big 3rd down, all you hear is that stupid, "defense, defense" from you're crappy *** crowd. It's all gotta change. One more huge problem, look at the helmets the players wear, jesus. How often do you see a player in real life wearing a schutt 2 bar over a freakin revo speed?
 
# 206 lilquest012 @ 03/31/12 11:03 PM
they should allow us to walk around campus add more of a realistic gameing feel
 
# 207 austezie @ 04/01/12 09:19 AM
1). Calender Format (practices, camps, off-season training etc)
  • Incoming freshman arriving early enrolled
  • Off-season training (remember 2k5 had this during season as well?)
  • Spring Practices
  • A Spring Game so i can test my players early PLEASE
  • Fall Practices
2.) And for the practices DURING SEASON, can I choose for the players to have shorts or pants, and the freakin offense and defense to be second team and run the team i'm about to play's playbook?

3.) More realistic sidelines. Players and coaches reacting. More camera men and reporters. Sidelines look SUPER dead, bare and bland in these games.

4.) Bring momentum back. Rowdier crowd that reacts appropriately to big situations. I want to feel like my interception with 6 seconds left in the 4th MEANS something

5.) Please fix the player editor in regards to body types. If I want a running back with big arms let me do that. Using Ohio State, Boom Herron's arms are pretty big but on the game you can't make those things anything more then twigs SMH

6.) The recruits numbers are still kind of insane. How can someons bench be 463 again? or 266 again? And for almost all these players to be strong as ever (most benching well over 350) isnt entirelly realistic almost every linebacker on this game benches 370 or more. Fix this please

7.) everything every one else said lol
 
# 208 raughton55 @ 04/03/12 10:56 AM
I would just like to feel like the computer dosent automaticly know what im running on both sides of the ball. And the route mirroring issue resovled.
 
# 209 jhogan3132 @ 05/08/12 05:11 PM
Looks like you were right about some of the things you mentioned. Go ahead and pat that back sir!
 
# 210 AUChase @ 05/08/12 05:36 PM
Disclaimer: I'm at work and haven't got to read the article yet.


I just want some of the little things back.

I would rather have the old on campus cameos back. I miss the days where they showed fans, cheerleaders, etc. saying, "EA SPORTS! If it's in the game, It's in the game!" EA sports really needs to revisit some of those things, with their games.

I also miss the custom celebrations after the touchdown (dunking the goal post, etc.) They always came with a price to pay (15 yd. penalty), but some times you just can't help yourself.. especially after a great play.

My third suggestion small thing to bring back is the stadium volume meter. The squiggly playart is cool, but I miss the camera shaking and the volume getting cranked up in the stadium...

Those type of things are what I miss from the old games. I just wish someone would take the time to listen to the community, sometimes. We have some great ideas, especially those of us who have shelled out over $500 on just the NCAA Football franchise alone, since 2004.

That's why I have very little sympathy for EA, when everyone starts bashing them. I don't go for the personal insults, because I know developing games and listening to millions of fans isn't as easy as I make it sound, but it would be nice if they showed some signs of listening to our feedback.
 
# 211 Retropyro @ 05/09/12 01:22 AM
One small little thing I miss from the previous generation was playing through Campus Legend/RTG and then having the player graduate with the option to become a coach.

It would be great to have your player be thrown into the coaching carousel and start off as a off/def coordinator. Work your way up and eventually take over your Alma-mater.

Even better would to be able to import your player to Madden as you can now, play through a career and then after retiring give the option to import back to NCAA as a dynasty coach. "Connected careers" could really be something then.
 
# 212 AndrewAD3 @ 05/09/12 01:27 AM
Great read. I found the most important reason is the fifth one. Cleaning up bugs. That "transfer failed" bug is the main reason I sold my NCAA. It looks like this years game will be good but it needs to be bug free!
 
# 213 Retropyro @ 05/09/12 01:31 AM
Quote:
Originally Posted by AndrewAD3
Great read. I found the most important reason is the fifth one. Cleaning up bugs. That "transfer failed" bug is the main reason I sold my NCAA. It looks like this years game will be good but it needs to be bug free!
That killed NCAA 12 for me. Playing online dynasty with my friends in NCAA 11 was great, we had a blast and when 12 came out with the promised improvements to the web site and the new coaching carousel we were all pretty excited to get into it again. Lived with it for 2 months hoping for the patch to arrive and fix it.
 
# 214 airex13 @ 05/23/12 07:45 PM
EA Sports Is Really scared to let any other developers make football games
 
# 215 ebarws6 @ 07/13/12 07:22 PM
Aaaaaaaaaaaaaaaaaaaaaaaaaaaand none of this happened. Well done EA.
 


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