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Five Things NCAA Football 13 Must Do For Success

For years, the NCAA Football series has sold well and enjoyed great reviews.

But this year, it feels like the tides of public opinion have shifted, and a series that once seemed immune to criticism is now subject to a growing wave of discontent. It doesn’t take more than 5 minutes in the OS forums to see that dedicated sports gamers have a whole laundry list of complaints and suggestions.

In this article, I discuss five things that the NCAA Football 13 team could do to restore gamers’ faith in the series.


Let's just put it this way, NCAA Football 12 -- you won't be looked as a high point of the franchise.

Fix CPU defense

Yes, I’m beating a dead horse here, but there’s a reason that the CPU’s defense is so frequently maligned. Super linebackers and psychic defensive backs absolutely ruin the passing game. When CPU corners and safeties have eyes in the back of their heads, the deep passing game is devoid of any realism. Separation doesn’t really matter, and neither does reading the movements of the CPU DB’s. Instead, you’re stuck running screens, slants, and seam routes, while many of the routes in the game almost never work. Plus, doesn’t it seem like your No. 1 and No. 2 receivers are always blanketed, while your slot receivers are almost always open?

Only compounding the defensive problems is the fact that when you try to fool the CPU, it often won’t work because they know your play

Add variety to recruiting

When Madden added sleepers and busts to draft classes, it might have seemed like a subtle change. But to seasoned franchise mode players, sleepers and busts added a level of complexity and realism to the mode that had never before existed. In the world of college football, where three-star recruits can win the Heisman and many five-star recruits never start, it’s a shame that the NCAA series doesn’t include more variety in player ratings. 

There’s no real thought required in recruiting; instead, you can just target the players with the highest star ratings and be relatively certain that you’re getting the best players. In real life, though, we all know that low-rated recruits often blossom into superstar players. That’s not really possible in the NCAA series, as all players improve at roughly the same rate, and their stats appear to have little impact on how quickly they progress.

Adding sleepers and busts would encourage players to stop blindly adding the top-rated players to their boards and instead look closely at their individual ratings, combing through lower-rated players to find overlooked gems.

Recruiting is stale, predictable and bland.

In addition, recruits are even handled poorly post-signing. It’s strange that there is no option to enter practice mode before you have to decide whether or not to redshirt a player, and that using a redshirted player in practice mode during the season burns their redshirt. That’s not how college football works. 

There is a host of other problems with recruiting, including “athletes” that can only really play one position and the incredible difficulty of signing a fullback with a 6-star program. But adding sleepers and busts, as well as an under-the-hood potential ratings would be a massive improvement. 

Finally, why are we still stuck using 70-man rosters? Yes, 70 players is a lot, but a real NCAA team has 85 scholarships to play with and room for walk-ons as well. I don’t like it when a video game has you cutting virtual athletes after a year or two on campus because their ratings aren’t high enough and your roster is too small. Oversigning is a serious problem in college football, and it would be nice if the NCAA series didn’t have an artificially small roster size that basically encourages you to oversign and cut later. 


The atmosphere at college football games doesn't end after the coin toss.

Focus on recreating the college atmosphere

The team-specific entrances that EA introduced for NCAA Football 11 were a nice touch. But that kind of immersion needs to continue past the coin flip. The atmosphere at a big-time college football game is incomparable, so why does the NCAA series feel so flat? A few years ago, these games featured variable crowd noise that had tangible effects on gameplay, including botched audibles, and that little meter on-screen that indicated how crazy the crowd was.

Yes, it was a little gimmicky, but gamers could really feel the energy in notoriously loud stadiums. 

In addition, why not include team-specific chants and in-game traditions? More activity on the sidelines? A less boring crowd? More stat overlays? The return of pre-game predictions? It’s great that gamers can upload their own sounds to play in-game, but that’s a lot of work that most people won’t be willing to do.

EA also needs to do a better job of integrating ESPN-style presentation; they have the license, so why does the game look so different from what we see on television every Saturday? The sights and sounds of college football are amazing, even on television. It’s a shame that so many gamers just put on some music and hit the mute button on NCAA 12.

Improve physics

One of my favorite ways to test a game’s physics is to create a player with extreme ratings and attributes and see how they perform. When you do this in NCAA Football 12, it becomes clear just how poor of a physics engine this game has. If I create a 350-pound halfback with 99 speed, 99 acceleration and 99 strength, I expect him to have enough momentum running with the ball that a 180-pound cornerback can’t just stop him in his tracks.

Watch a college football game – or ANY football game, for that matter, and it’s obvious that weight and strength matter.

But in the NCAA series, they don’t appear to matter much. Using power halfbacks just feels like a waste of time, and 220-pound defensive ends can hold up just fine at the point of attack. Under this physics engine, aside from their speed, most players just feel the same. 


There are still features which we still haven't regained in the NCAA Football franchise.

Be creative and bring back old features

Custom playbooks and the coaching carousel were welcome additions, but not exactly genre-defining features. EA should look to 2K’s example and get creative. Why not bring back classic teams wearing vintage uniforms? One thing the roundly criticized mascot games demonstrate is that EA has the capacity to include a lot of different player models in the game. Why not drop some mascots in favor of old-time players in leather helmets? Also, why are we still unable to make custom plays? The underrated NFL Head Coach 09 had a terrific play editor that allowed for real creativity.

Another great feature in Head Coach 09 was the ability to export a team to use in Madden’s exhibition mode. It’s always frustrating to watch some of your favorite recruits close out their virtual careers, knowing that you’ll never be able to use them again. Imagine, though, being able to export your dynasty mode teams to use in exhibition games, or even take online to play against your friends. This feature would do wonders for the game’s replay value.


Clean up the bugs

Perhaps the most notorious bug in NCAA Football 12 is the “Transfer Failed” issue for online dynasties, which first appeared in the 2011 edition of the game. EA supposedly fixed this – after the college football season ended. Add in the no huddle glitches, problems with custom playbooks, and the extremely annoying player tendency bug, and you’ve got a robust set of glitches that affect core gameplay.

A lot of bugs and issues take some time to detect (like the lack of progression for young scouted players inFIFA 12), but some of the biggest issues with NCAA 12 became apparent after only a few hours with the game. When gamers can identify bugs within a day or two, it creates the impression that the game wasn’t tested enough. Already, many gamers have decided that for them, NCAA 13 won’t be a day one purchase. After last year’s issues, it’s hard to blame them for wanting to wait for a patch.

OS readers, what do you think of these suggestions? What do you want to see in NCAA Football 13?


NCAA Football 13 Videos
Member Comments
# 121 OPDriver @ 02/04/12 08:09 PM
Most of my complaints about the new games have already been covered in earlier posts, but EA still has a long way to go before I will be happy. Until then, Ncaa on the PS2 will do just fine.
 
# 122 CuseGirl @ 02/04/12 10:37 PM
Quote:
Originally Posted by blsu227
6. REDUCE GLITCHES.
Make the quarterback look like he is throwing forward instead of throwing to the side for a long pass. Football players don't need to go right through each other. They should be like normal people. Make 3D grass without zooming into the field. For dynasty and others.
classic....clipping is any unfortunate aspect of all video games...i just wish they would eliminate it in the secondary
 
# 123 unation16 @ 02/05/12 12:24 AM
1.)Crowd noise in tough stadiums need to get better.
2.)An Army and Under Armour high school all star game where the top recruits will play against each other in dynasty mode and road to glory.
3.)college gameday comes to campus for top ranks teams, tough conference game, and have have their opinions on who is going to win it.
4.)half time shows with updates on games that have been played, or is going on during your game.
5.)have the players walk threw to the stadiums, and show the coaches giving the players the "pep talk" in the locker rooms before they come out.
 
# 124 unation16 @ 02/05/12 12:39 AM
im pretty sure that i can speak for everyone one here that even though we are playing cpu, they shouldnt know when a screen is coming there way, or the reciever route before he cutes. and can we see quarterback throw the back shoulder throws, or the precise throwing where we can lead or throw where we want the reciver to catch it(high,low,in front, behind). it needs formation shifts with out changing the play and the ablity to motion more than one person one a play(it is legal to do). they need better hot routes so we can have post, flag, and deeper patters, etc. it showed alot of improvements from ncaa 11, but it needs alot of more work.
 
# 125 CuseGirl @ 02/05/12 12:50 AM
Quote:
Originally Posted by unation16
im pretty sure that i can speak for everyone one here that even though we are playing cpu, they shouldnt know when a screen is coming there way, or the reciever route before he cutes. and can we see quarterback throw the back shoulder throws, or the precise throwing where we can lead or throw where we want the reciver to catch it(high,low,in front, behind). it needs formation shifts with out changing the play and the ablity to motion more than one person one a play(it is legal to do). they need better hot routes so we can have post, flag, and deeper patters, etc. it showed alot of improvements from ncaa 11, but it needs alot of more work.
I swear on my life that in ONE Madden version and one version of NCAA, the plane of the "lead receiver" function was an X-axis, Z-axis, not X and Y, as it is now. Let's say I'm throwing to a receiver on a post route from the left side. When I hit up and to the right with the left stick, the ball is then high in the air and out to the right. It should be out in the front of the receiver. I hope people understand what I mean, i kno it sounds convoluted. They had it one year and then they got rid of it and I haven't been the same since.
 
# 126 blkrptnt819 @ 02/05/12 08:21 AM
Quote:
Originally Posted by CuseGirl
I swear on my life that in ONE Madden version and one version of NCAA, the plane of the "lead receiver" function was an X-axis, Z-axis, not X and Y, as it is now. Let's say I'm throwing to a receiver on a post route from the left side. When I hit up and to the right with the left stick, the ball is then high in the air and out to the right. It should be out in the front of the receiver. I hope people understand what I mean, i kno it sounds convoluted. They had it one year and then they got rid of it and I haven't been the same since.
I completely understand and that's the way it should be.
 
# 127 blamalex @ 02/06/12 11:05 AM
I couldn't agree more with plays not working and game physics... I often sub my top wide reciever into the slot position (#3 WR on depth chart) just because more passing routes are open for that player. Fade routes and deep out routes/posts almost always get intercepted or batted down by that annoying super linebacker. And Strength and size play no part in this game. You can literally put a 215lb LB at DE and he will be just as dominate if his attributes are high enough. It's just not realistic.
 
# 128 MarvinOida @ 02/07/12 12:41 AM
Presentation, Gameplay, and Customization, ESPN is the presentation, use ESPN more for this, Gameplay, Football engine can be more better, and to add TeamBuilder, Gameface!! I think this would be awesome

(Other awesome thing, 40 Create a School Slots to make 32 NFL Teams =)
 
# 129 cheatom256 @ 02/08/12 07:40 PM
i agree with everything this article is talking about especially the recruiting. i feel that the recruiting process needs to b alot more exciting.(just like the artiicle stated. bring back espn sportcenter where they talk about the prodictions for the upcoming season, the key players of season. i think they should also have a sportscenter session where they talk about the top recruits and where they sign. i think they should have it where you can not online recruit the upcoming seniors, but also the upcoming juniors and sophmores...i mean they did it with ncaa basketball so they should do it with football. like the article said they should have the players doing more in the pre- game like getting crunk and excited more exercises and stretching and warming up. and while they are doing all that lee corso and whoever else could be talkin about the game and giving predictions. make rivalry games feel like a rivalry game. add some pushing and shoving to the game. add more variety of gear like gloves,socks,underarmor shirts, arm bands, spats, more hair style (and not just designated for certain skin colors),ankle braces. put the under armor all- american game and the other all american game or at least mention it.. make bigger hits look and feel like big hits, have sime helments flying off every once in a while.

its alot of stuff you can do so lets get it done

o yea and ill be back with more ideas
 
# 130 cheatom256 @ 02/08/12 07:42 PM
and i agree with what the article is saying about the recruiting.....if its gone be a game based on real life action then lets make it that way
 
# 131 NateDogPack12 @ 02/08/12 09:39 PM
What's the point of a UA/All-American All-Star game that will only involve roughly 5% of players in the database, when we already know their attributes and talents? This has always been sort of a meh to me. I don't understand why so many want it so badly.

Now, a Spring Game, that could allow coaches to play with their own teams to tinker with different packages and determine your teams identity in a sort of "Pre-Season", or some kind of Spring Camp, where drills could be used to make a player or certain skill positions better, sounds much more practical to me.

It brings it's own questions though. What would you user-play? The 1st and 2nd team offenses? Defenses? Could we divide the teams ourselves or would there be some sort of algorithm by which the CPU divided the teams for us?
 
# 132 fcboiler87 @ 02/09/12 08:00 AM
Quote:
Originally Posted by NateDogPack12
What's the point of a UA/All-American All-Star game that will only involve roughly 5% of players in the database, when we already know their attributes and talents? This has always been sort of a meh to me. I don't understand why so many want it so badly.

Now, a Spring Game, that could allow coaches to play with their own teams to tinker with different packages and determine your teams identity in a sort of "Pre-Season", or some kind of Spring Camp, where drills could be used to make a player or certain skill positions better, sounds much more practical to me.

It brings it's own questions though. What would you user-play? The 1st and 2nd team offenses? Defenses? Could we divide the teams ourselves or would there be some sort of algorithm by which the CPU divided the teams for us?
I agree with you on the first part. I mean, if you are an Alabama or Auburn or a team like that, I can see the benefit. But if you are one of the majority of teams in the NCAA, the AA game does you no good because you aren't recruiting anyone in it. I don't have a problem with it being a part of things, I would just never use it. I'm like you Nate I don't see why so many want it for those reasons.
 
# 133 Sportsfan0290 @ 02/09/12 11:34 AM
5 Things To Me That NCAA Football 13 Needs!

1. Celebration's after game/in Come'on NCAA it was fun in 11 bring it back
2. Bring back all the FCS school's teambuilders getting a bit annoying
3. Videos of recruits on campus video interviews with them etc
4. Mid season coach changes and conference invitations they had it in 10
5. Suspensions which would be great

Remember back in the older versions they had suspensions. You'd be able to suspend a player for lack of academics for half a game or a season? College football 13 needs that and the other 4 things I recomended. Yes I know that they took it out because it's a new rule in college but it's a video game not real life. Also having FCS school's is a lot better plus if you do OC or DC or HC in FCS imagine how much tougher it could be to get into the FBS. Tell me what you guys think. A spring game would also be nice to see put instead of having just practice mode and have something that enables you to upgrade the freshman before the season.
 
# 134 blkrptnt819 @ 02/09/12 12:36 PM
Quote:
Originally Posted by Sportsfan0290
5 Things To Me That NCAA Football 13 Needs!

1. Celebration's after game/in Come'on NCAA it was fun in 11 bring it back
2. Bring back all the FCS school's teambuilders getting a bit annoying
3. Videos of recruits on campus video interviews with them etc
4. Mid season coach changes and conference invitations they had it in 10
5. Suspensions which would be great

Remember back in the older versions they had suspensions. You'd be able to suspend a player for lack of academics for half a game or a season? College football 13 needs that and the other 4 things I recomended. Yes I know that they took it out because it's a new rule in college but it's a video game not real life. Also having FCS school's is a lot better plus if you do OC or DC or HC in FCS imagine how much tougher it could be to get into the FBS. Tell me what you guys think. A spring game would also be nice to see put instead of having just practice mode and have something that enables you to upgrade the freshman before the season.
NCAA won't allow that anymore. It paints college football in a bad light.
 
# 135 Sportsfan0290 @ 02/09/12 12:47 PM
Come on. Suspensions are supposed to make it tougher for the head coach. It's not like it'll be an AD suspension or HC it'll be on the player.
 
# 136 blkrptnt819 @ 02/09/12 02:39 PM
Quote:
Originally Posted by Sportsfan0290
Come on. Suspensions are supposed to make it tougher for the head coach. It's not like it'll be an AD suspension or HC it'll be on the player.
It still cast the entity of the ncaa in a bad light. They wont allow it back in.
 
# 137 CuseGirl @ 02/09/12 05:18 PM
Quote:
Originally Posted by Sportsfan0290
5 Things To Me That NCAA Football 13 Needs!

1. Celebration's after game/in Come'on NCAA it was fun in 11 bring it back
It is ridiculous how Fifa has probably the most robust celebration system known to sports gaming, but the SAME company can't program 5 to 10 TD celebrations in a football game, even tho every weekend, we see players run into the endzone and do a little something. And I'm not talking about something obscene or disrespectful, but something like holding the triangle makes the player point to the crowd or put his hand to his ear like "I can't hear you". Simple stuff like that. I haven't seen the Gator chomp, they took out the "run to the mascot" celebration (even tho the loading screens SAY you can do it). Every year, the few good things in this game get removed and replaced by nonsense.

I mean, what, the NCAA has said "players telling the crowd to 'wave their hands in the air like they just don't care' isn't how we want college football in America to be portrayed"?
 
# 138 Sportsfan0290 @ 02/10/12 12:51 PM
It is a bit ridiculous. Oh and another good idea bring in classic stadiums. Or at least The U's. I can't be my hurricanes while playing in Pro Player oh I mean Land Shark stadium. Just not the same unlike the rest of the traditional team's that have their own stadiums.
 
# 139 Illustrator76 @ 02/10/12 01:43 PM
How about letting us have up to 36+ user-controlled teams in an Online Dynasty? I never understood why 12 user-controlled teams was the max. To be able to completely fill 3 or more Conferences with HUMAN coaches and create custom scheduling would be incredible. It would add so much more life to an Online Dynasty rather than having to play the same 9+ guys in your Conference every season.
 
# 140 knighthawksfan @ 02/11/12 06:18 AM
Ea sports needs too just make ncaa football fun again like it use too be when we were smaller omg with the cpu so easy too beat the online dynasty mode needs a new tune up so does road too glory and please get rid of season showdown and team builder my goodness they are just taking up space on the disc. Put things in the game we want too see will offseason stuff and please put in the spring game holy cow. I would like too do that in the dynasty modes please thanks.
 


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