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Five Things to Improve NCAA Football 13

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Old 02-04-2012, 09:59 AM   #129
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FCS SCHOOLS NEEDS TO BE IN THIS GAME
For what? They will just take up space for all the other stuff the game is missing on the field. This actually needs to be the LAST thing included.
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Old 02-04-2012, 10:01 AM   #130
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3. BAND SEATING IS ACCURATE THIS TIME
This is a joke right?
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Old 02-04-2012, 08:01 PM   #131
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Agreed...you'd have 10 hours "recruiting time" and lets say....10 hours "scouting time"
Gerg how do u feel about that all attributes are available for all players in you pipeline states? Too much or could that work?
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Old 02-04-2012, 08:09 PM   #132
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Re: Five Things to Improve NCAA Football 13

Most of my complaints about the new games have already been covered in earlier posts, but EA still has a long way to go before I will be happy. Until then, Ncaa on the PS2 will do just fine.
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Old 02-04-2012, 10:37 PM   #133
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Re: Five Things to Improve NCAA Football 13

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6. REDUCE GLITCHES.
Make the quarterback look like he is throwing forward instead of throwing to the side for a long pass. Football players don't need to go right through each other. They should be like normal people. Make 3D grass without zooming into the field. For dynasty and others.
classic....clipping is any unfortunate aspect of all video games...i just wish they would eliminate it in the secondary
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Old 02-05-2012, 12:24 AM   #134
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Re: Five Things to Improve NCAA Football 13

1.)Crowd noise in tough stadiums need to get better.
2.)An Army and Under Armour high school all star game where the top recruits will play against each other in dynasty mode and road to glory.
3.)college gameday comes to campus for top ranks teams, tough conference game, and have have their opinions on who is going to win it.
4.)half time shows with updates on games that have been played, or is going on during your game.
5.)have the players walk threw to the stadiums, and show the coaches giving the players the "pep talk" in the locker rooms before they come out.
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Old 02-05-2012, 12:39 AM   #135
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Re: Five Things to Improve NCAA Football 13

im pretty sure that i can speak for everyone one here that even though we are playing cpu, they shouldnt know when a screen is coming there way, or the reciever route before he cutes. and can we see quarterback throw the back shoulder throws, or the precise throwing where we can lead or throw where we want the reciver to catch it(high,low,in front, behind). it needs formation shifts with out changing the play and the ablity to motion more than one person one a play(it is legal to do). they need better hot routes so we can have post, flag, and deeper patters, etc. it showed alot of improvements from ncaa 11, but it needs alot of more work.
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Old 02-05-2012, 12:50 AM   #136
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Re: Five Things to Improve NCAA Football 13

Quote:
Originally Posted by unation16
im pretty sure that i can speak for everyone one here that even though we are playing cpu, they shouldnt know when a screen is coming there way, or the reciever route before he cutes. and can we see quarterback throw the back shoulder throws, or the precise throwing where we can lead or throw where we want the reciver to catch it(high,low,in front, behind). it needs formation shifts with out changing the play and the ablity to motion more than one person one a play(it is legal to do). they need better hot routes so we can have post, flag, and deeper patters, etc. it showed alot of improvements from ncaa 11, but it needs alot of more work.
I swear on my life that in ONE Madden version and one version of NCAA, the plane of the "lead receiver" function was an X-axis, Z-axis, not X and Y, as it is now. Let's say I'm throwing to a receiver on a post route from the left side. When I hit up and to the right with the left stick, the ball is then high in the air and out to the right. It should be out in the front of the receiver. I hope people understand what I mean, i kno it sounds convoluted. They had it one year and then they got rid of it and I haven't been the same since.
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