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Five Things NCAA Football 13 Must Do For Success

For years, the NCAA Football series has sold well and enjoyed great reviews.

But this year, it feels like the tides of public opinion have shifted, and a series that once seemed immune to criticism is now subject to a growing wave of discontent. It doesn’t take more than 5 minutes in the OS forums to see that dedicated sports gamers have a whole laundry list of complaints and suggestions.

In this article, I discuss five things that the NCAA Football 13 team could do to restore gamers’ faith in the series.


Let's just put it this way, NCAA Football 12 -- you won't be looked as a high point of the franchise.

Fix CPU defense

Yes, I’m beating a dead horse here, but there’s a reason that the CPU’s defense is so frequently maligned. Super linebackers and psychic defensive backs absolutely ruin the passing game. When CPU corners and safeties have eyes in the back of their heads, the deep passing game is devoid of any realism. Separation doesn’t really matter, and neither does reading the movements of the CPU DB’s. Instead, you’re stuck running screens, slants, and seam routes, while many of the routes in the game almost never work. Plus, doesn’t it seem like your No. 1 and No. 2 receivers are always blanketed, while your slot receivers are almost always open?

Only compounding the defensive problems is the fact that when you try to fool the CPU, it often won’t work because they know your play

Add variety to recruiting

When Madden added sleepers and busts to draft classes, it might have seemed like a subtle change. But to seasoned franchise mode players, sleepers and busts added a level of complexity and realism to the mode that had never before existed. In the world of college football, where three-star recruits can win the Heisman and many five-star recruits never start, it’s a shame that the NCAA series doesn’t include more variety in player ratings. 

There’s no real thought required in recruiting; instead, you can just target the players with the highest star ratings and be relatively certain that you’re getting the best players. In real life, though, we all know that low-rated recruits often blossom into superstar players. That’s not really possible in the NCAA series, as all players improve at roughly the same rate, and their stats appear to have little impact on how quickly they progress.

Adding sleepers and busts would encourage players to stop blindly adding the top-rated players to their boards and instead look closely at their individual ratings, combing through lower-rated players to find overlooked gems.

Recruiting is stale, predictable and bland.

In addition, recruits are even handled poorly post-signing. It’s strange that there is no option to enter practice mode before you have to decide whether or not to redshirt a player, and that using a redshirted player in practice mode during the season burns their redshirt. That’s not how college football works. 

There is a host of other problems with recruiting, including “athletes” that can only really play one position and the incredible difficulty of signing a fullback with a 6-star program. But adding sleepers and busts, as well as an under-the-hood potential ratings would be a massive improvement. 

Finally, why are we still stuck using 70-man rosters? Yes, 70 players is a lot, but a real NCAA team has 85 scholarships to play with and room for walk-ons as well. I don’t like it when a video game has you cutting virtual athletes after a year or two on campus because their ratings aren’t high enough and your roster is too small. Oversigning is a serious problem in college football, and it would be nice if the NCAA series didn’t have an artificially small roster size that basically encourages you to oversign and cut later. 


The atmosphere at college football games doesn't end after the coin toss.

Focus on recreating the college atmosphere

The team-specific entrances that EA introduced for NCAA Football 11 were a nice touch. But that kind of immersion needs to continue past the coin flip. The atmosphere at a big-time college football game is incomparable, so why does the NCAA series feel so flat? A few years ago, these games featured variable crowd noise that had tangible effects on gameplay, including botched audibles, and that little meter on-screen that indicated how crazy the crowd was.

Yes, it was a little gimmicky, but gamers could really feel the energy in notoriously loud stadiums. 

In addition, why not include team-specific chants and in-game traditions? More activity on the sidelines? A less boring crowd? More stat overlays? The return of pre-game predictions? It’s great that gamers can upload their own sounds to play in-game, but that’s a lot of work that most people won’t be willing to do.

EA also needs to do a better job of integrating ESPN-style presentation; they have the license, so why does the game look so different from what we see on television every Saturday? The sights and sounds of college football are amazing, even on television. It’s a shame that so many gamers just put on some music and hit the mute button on NCAA 12.

Improve physics

One of my favorite ways to test a game’s physics is to create a player with extreme ratings and attributes and see how they perform. When you do this in NCAA Football 12, it becomes clear just how poor of a physics engine this game has. If I create a 350-pound halfback with 99 speed, 99 acceleration and 99 strength, I expect him to have enough momentum running with the ball that a 180-pound cornerback can’t just stop him in his tracks.

Watch a college football game – or ANY football game, for that matter, and it’s obvious that weight and strength matter.

But in the NCAA series, they don’t appear to matter much. Using power halfbacks just feels like a waste of time, and 220-pound defensive ends can hold up just fine at the point of attack. Under this physics engine, aside from their speed, most players just feel the same. 


There are still features which we still haven't regained in the NCAA Football franchise.

Be creative and bring back old features

Custom playbooks and the coaching carousel were welcome additions, but not exactly genre-defining features. EA should look to 2K’s example and get creative. Why not bring back classic teams wearing vintage uniforms? One thing the roundly criticized mascot games demonstrate is that EA has the capacity to include a lot of different player models in the game. Why not drop some mascots in favor of old-time players in leather helmets? Also, why are we still unable to make custom plays? The underrated NFL Head Coach 09 had a terrific play editor that allowed for real creativity.

Another great feature in Head Coach 09 was the ability to export a team to use in Madden’s exhibition mode. It’s always frustrating to watch some of your favorite recruits close out their virtual careers, knowing that you’ll never be able to use them again. Imagine, though, being able to export your dynasty mode teams to use in exhibition games, or even take online to play against your friends. This feature would do wonders for the game’s replay value.


Clean up the bugs

Perhaps the most notorious bug in NCAA Football 12 is the “Transfer Failed” issue for online dynasties, which first appeared in the 2011 edition of the game. EA supposedly fixed this – after the college football season ended. Add in the no huddle glitches, problems with custom playbooks, and the extremely annoying player tendency bug, and you’ve got a robust set of glitches that affect core gameplay.

A lot of bugs and issues take some time to detect (like the lack of progression for young scouted players inFIFA 12), but some of the biggest issues with NCAA 12 became apparent after only a few hours with the game. When gamers can identify bugs within a day or two, it creates the impression that the game wasn’t tested enough. Already, many gamers have decided that for them, NCAA 13 won’t be a day one purchase. After last year’s issues, it’s hard to blame them for wanting to wait for a patch.

OS readers, what do you think of these suggestions? What do you want to see in NCAA Football 13?


NCAA Football 13 Videos
Member Comments
# 181 mestevo @ 02/21/12 12:42 AM
The number of people you describe would likely number in the thousands at best, for a title that sells millions.

When you just blatantly make stuff up, sorry but yeah, it completely detracts from your point.

Sent from my Galaxy Nexus using Tapatalk
 
# 182 maddenbeast17 @ 02/21/12 01:43 AM
keep the senior year intact, but then allow us to up our points further with skill drills pertaining to our position

get rid of the one game boosts on the 360, and get more career boosts, unlock master of everything, the rarity level 5 one in our junior year
 
# 183 buckeye02 @ 02/21/12 03:52 AM
6. Release the exclusive rights and let 2K have a crack at it.
 
# 184 CuseGirl @ 02/21/12 11:13 AM
Quote:
Originally Posted by mestevo
The number of people you describe would likely number in the thousands at best, for a title that sells millions.

When you just blatantly make stuff up, sorry but yeah, it completely detracts from your point.

Sent from my Galaxy Nexus using Tapatalk
lollll....basically saying without any surveying, sales data, or PSN/Xbox network data, I'm pretty sure that 750,000 people have downloaded a roster with adjusted ratings lollll....

real talk tho, you can't judge how the fanbase feels about a game by saying "i've seen alot of people ask for rosters online". The number of people who come online and complain about the game or even read patch details or even request changes to the game is VERY VERY small compared to the whole group of people that buy it. The average user really can't tell the difference between the 08 version and the 12 version.

I mean, at most, when you're on OS, you have conversations with the same 50 to 100 people (if u bounce around between the Madden and NCAA thread) and maybe that increases to 150 once you factor in the baseball and basketball threads. NCAA 11 sold 850 thousand copies last year. Are there even 20,000 people on here asking for the things we're asking for?
 
# 185 CuseGirl @ 02/21/12 11:16 AM
Quote:
Originally Posted by buckeye02
6. Release the exclusive rights and let 2K have a crack at it.
Release? lollll...they bid on it. That's a cash cow. I dont even know how it's legal, to pay for the sole right to make a "simulation" of something but it is, I guess. The only way that exclusivity ends is if A) The game stops sellign [highly unlikely] or B) the NCAA ever feels that their sport is being represented poorly or inaccurately. I don't kno why both NCAA and the NFL think its better to let one entity represent them in the video game world. I think it's better that multiple groups have an opportunity to replicate the leagues, more exposure.
 
# 186 blkrptnt819 @ 02/21/12 12:52 PM
Quote:
Originally Posted by CuseGirl
Release? lollll...they bid on it. That's a cash cow. I dont even know how it's legal, to pay for the sole right to make a "simulation" of something but it is, I guess. The only way that exclusivity ends is if A) The game stops sellign [highly unlikely] or B) the NCAA ever feels that their sport is being represented poorly or inaccurately. I don't kno why both NCAA and the NFL think its better to let one entity represent them in the video game world. I think it's better that multiple groups have an opportunity to replicate the leagues, more exposure.
They don't have the NCAA license to themselves, just the NFL which makes making a NCAA title financially feasible.
 
# 187 Arkavian @ 02/21/12 02:51 PM
I would like to see the lag fixed at the custom playbook and custom sub formation screens. I takes forever to load either and move around in them. Also for dynasty, I'd love to be able to control the weather for just my home team games. For the last 3 releases of this game it rains in Tiger Stadium basically EVERY game. It rarely rains in Tiger Stadium during the season. I can only remember maybe twice in the last 5 years that we had a rain game. EA just because Louisiana is in the Gulf South, does not mean it rains every day. I hate having to wait for the commentary just to quit and restart to get a non rain game. I wouldn't mind it if it was every now and again. But for almost every home game it rains. I'm tired of it. Let us at least control home game weather ourselves.
 
# 188 balljonesjr @ 02/21/12 06:52 PM
Real refs like FIFA (B1G conference refs ect.)
Real fight songs/td sounds/crowd chants and jeers (updated stadium atmosphere)
PI
Flags being thrown that you see on the screen
Pass trajectory
 
# 189 TheNumber35 @ 02/21/12 06:59 PM
Quote:
Originally Posted by balljonesjr
Real refs like FIFA (B1G conference refs ect.)
Real fight songs/td sounds/crowd chants and jeers (updated stadium atmosphere)

PI
Flags being thrown that you see on the screen
Pass trajectory
The bolded things are really secondary right now, they would be awesome and cool to add...the problem is that they need to fine-tune and correct the gameplay before they start fluffing up the presentation. I can deal with subpar presentation if they can put excellent gameplay in.
 
# 190 PowerofRed25 @ 02/22/12 01:35 AM
Quote:
Originally Posted by TheNumber35
The bolded things are really secondary right now, they would be awesome and cool to add...the problem is that they need to fine-tune and correct the gameplay before they start fluffing up the presentation. I can deal with subpar presentation if they can put excellent gameplay in.
I think the problem is EA sees presentation differently than the rest of us. They seem to think presentation comes in the form of pre-animated cut scenes, for example; the tunnel walk, the pre-game stretch/huddle, the handful of canned fan cut scenes, the in-game highlight package that interrupts the game around the 3rd quarter, the end of game animations, etc.

The problem with that being, it is the same handful of cut scenes every time and we end up advancing straight through them because it is pointless. It is the same with commentary for me, I've turned it off the last few years because it hasn't improved.

For the rest of us, presentation is supposed to be the passive stuff that is happening as the game goes on. Crowd noise, sideline interaction, stadium and band music. I suppose most of us would call that 'atmosphere'. The NCAA series has struggled since it began in bringing an authentic feeling atmosphere, but frankly, it took a huge step back this year. Crowd noise is non-existent, there are major glitches with stadium sounds (not stopping, stopping and not playing again all game, lag), the sidelines are still pathetic looking, Home Field Advantage is inconsistent and poorly designed, etc.

Those are the things this game needs to improve on, first and foremost. Frankly, I would say even before gameplay (minus fixing glitches). I want to take a team into a night game at Tiger Stadium and be scared out of my damn mind. Sound needs to rise and fall mid-game and even mid-play. For example, if I break a big run at home, I want the crowd jacked up as I run down the field and the sideline to erupt waving me on, jumping up and down, ball boys chasing the play, etc. I won't buy a disc/memory space argument here, it just doesn't fly, I've seen what a PS3 and 360 can do with much more dynamic environments than that.

If I take the ball on the road and march down the field and score, I want to hear the home crowd quiet down. If I am a big time school that travels well, I want more representation there. If it is a championship/rivalry game, I want that place deafening. I've been on the sidelines for really tight games and rivalry games, the sound is buzzing in your ear.

And all of these things should be tied to what is happening on the field. Certain things should be dynamic, down to the side of the field you pick for the 2nd/4th quarter and overtime (crowd noise) to taking the ball first if you're looking to take a home crowd out of it. Obvious key situations (late 3rd and 4th downs, field goals, etc) should be fired up. If necessary, tie crowd intensity to the fan base rating.

So the top five things to improve NCAA to me are:

1. Interactive crowd noise
2. Interactive sidelines (tie no huddle into this as well, that way we can sub, get guys in and out)
3. Dynamic game situations (make the coin toss matter, make mistakes snowball on people if they don't adjust)
4. Improve stadiums visually (compare crowds in The Show to crowds in NCAA, just sad... lighting and colors have been off as well)
5. Improve the sound mix (crowd noise/PA is so distant while stadium sounds/band music and field noise is shoved down your throat like it is right next to the microphone)

Some of these things are tied to gameplay, others are not. Either way, atmosphere has to come first once game glitches are fixed.
 
# 191 PowerofRed25 @ 02/22/12 04:07 AM
Also, to add to atmosphere, make weather and game time in dynasty mode customizable. I am tired of playing as a southern state team and having it rain 9 games a year.

And while we are on the subject of rain, people don't slip and fall like they do in the game. And if they did, it should be equally spread across ball carriers and defensive players, not just WR's falling down like idiots. Come to think of it, defensive players are more likely to slip and fall than offensive because offensive guys know where they are going.
 
# 192 NoLittleBabies @ 02/28/12 07:06 PM
I keep forgetting to bring this up, probably because it seems so obvious that I figure many people already have. But since it's been an issue for at least three years now, I'll just say it. Can EA please fix the man coverage alignments out of the 3-3-5?


 
# 193 NateDogPack12 @ 02/29/12 07:25 AM
Quote:
Originally Posted by NoLittleBabies
I keep forgetting to bring this up, probably because it seems so obvious that I figure many people already have. But since it's been an issue for at least three years now, I'll just say it. Can EA please fix the man coverage alignments out of the 3-3-5?


And that glitch where on certain plays one of the DB's runs 70 yards downfield to his own endzone pre-snap like a lost, frothing idiot.
 
# 194 BIG MONE88 @ 03/02/12 05:10 PM
More playable camera angles.
Adapting plays from one formation to another.
Different commentators.
Fans rush the field after a major upset.
Adding to your staduim...
 
# 195 blkrptnt819 @ 03/02/12 05:42 PM
Quote:
Originally Posted by BIG MONE88
More playable camera angles.
***Adapting plays from one formation to another.
Different commentators.
Fans rush the field after a major upset.
**Adding to your staduim...
*** Main reason I want to have create a play.
** Definitely want to see this happen.
 
# 196 Frog-Face-Frown @ 03/02/12 06:01 PM
I think they need to have tiburon have tandem developement with both teams being intergrated for madden and Ncaa football. it's like the left hand don't know what the right hand is doing. they need to make sure every feature, attribute, tendency, physics, ai, & presentation is matched in each title so we have no glitches like the freakish draft class player bodies you get from importing an Ncaa football draft class into madden. Also player names need to match the pronouced last names and fictional team names databases should match up for the two EA football titles.
 
# 197 johnnyg713 @ 03/03/12 04:46 PM
Quote:
Originally Posted by Frog-Face-Frown
I think they need to have tiburon have tandem developement with both teams being intergrated for madden and Ncaa football. it's like the left hand don't know what the right hand is doing. they need to make sure every feature, attribute, tendency, physics, ai, & presentation is matched in each title so we have no glitches like the freakish draft class player bodies you get from importing an Ncaa football draft class into madden. Also player names need to match the pronouced last names and fictional team names databases should match up for the two EA football titles.
Most people would agree with you but I think NCAA 11 was a great game. I think the reason 12 isn't so good this year is because they did exactly what your suggesting. They made almost the exact same changes that madden made. To me, that took away from what NCAA a better game than madden the previous year.
 
# 198 Bamanutt @ 03/04/12 01:11 PM
Long time lurker, but recently joined,

I read most of this thread & so much of this is true, & I think we all want this game to truly evolve & it has not & yet we still support it, because we have no other option & we are so passionate about our schools , programs, or just the game of football.

I think NCAA/ ea should utilize Forza method & goto a two disc model,
Put all of the stadium assets & extra game modes on a disc that we can load on the hard drive, things like dynasty & play creator could be fully fleshed out & really bring this game into the next gen finally.

A sim/ arcade button or slider should be added, and done correctly, arcade would be more pick up & play for the young kids & casual gamers who don't know football & want the more "street" type of gameplay
Sim would be us older players, who want the RPG/AD/ what we see on Saturday type of gameplay & control over it.

The data disc(2nd) would be huge for this game.

I play skyrim & I love it, it is truly remarkable what they do in that game, but at no point are there 22 hi res characters on screen interacting together & a dynamic environment playing out around it & tracking each characters stats & logging them. I say that to say I know that doing a college football game the way we want is a tough task, but so much more is possible than the effort we have been getting.

I'd love to test for ea, I'd put in 40-60 hours a week, to help this game be as good as possible.


James b
 
# 199 Hunsy34 @ 03/06/12 02:14 AM
Quote:
Originally Posted by NoLittleBabies
I keep forgetting to bring this up, probably because it seems so obvious that I figure many people already have. But since it's been an issue for at least three years now, I'll just say it. Can EA please fix the man coverage alignments out of the 3-3-5?


Its not just the 3-3-5 your players never align up on man defense if you have a DB covering the HB he stays way outside on the opposite field instead of lining up with him. Its completely broken.
 
# 200 Big Mocephus @ 03/08/12 02:50 PM
1)- 4) Release a game that works and will not crash our systems. If the game lacks stability to the extent that 12 does it becomes almost unplayable.

5) Kindly do not "patch" the game and break it if you do manage to relaese a stable game.

"3D grass", stadium sounds, dynasty, team builder, mocapping cheerleaders, blah blah blah are all only as worthwhile as the basic game if the game doesn't function all the "features" are just farts in the wind.
 


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