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Five Things to Improve NCAA Football 13

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Old 02-22-2012, 01:35 AM   #201
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Re: Five Things to Improve NCAA Football 13

Quote:
Originally Posted by TheNumber35
The bolded things are really secondary right now, they would be awesome and cool to add...the problem is that they need to fine-tune and correct the gameplay before they start fluffing up the presentation. I can deal with subpar presentation if they can put excellent gameplay in.
I think the problem is EA sees presentation differently than the rest of us. They seem to think presentation comes in the form of pre-animated cut scenes, for example; the tunnel walk, the pre-game stretch/huddle, the handful of canned fan cut scenes, the in-game highlight package that interrupts the game around the 3rd quarter, the end of game animations, etc.

The problem with that being, it is the same handful of cut scenes every time and we end up advancing straight through them because it is pointless. It is the same with commentary for me, I've turned it off the last few years because it hasn't improved.

For the rest of us, presentation is supposed to be the passive stuff that is happening as the game goes on. Crowd noise, sideline interaction, stadium and band music. I suppose most of us would call that 'atmosphere'. The NCAA series has struggled since it began in bringing an authentic feeling atmosphere, but frankly, it took a huge step back this year. Crowd noise is non-existent, there are major glitches with stadium sounds (not stopping, stopping and not playing again all game, lag), the sidelines are still pathetic looking, Home Field Advantage is inconsistent and poorly designed, etc.

Those are the things this game needs to improve on, first and foremost. Frankly, I would say even before gameplay (minus fixing glitches). I want to take a team into a night game at Tiger Stadium and be scared out of my damn mind. Sound needs to rise and fall mid-game and even mid-play. For example, if I break a big run at home, I want the crowd jacked up as I run down the field and the sideline to erupt waving me on, jumping up and down, ball boys chasing the play, etc. I won't buy a disc/memory space argument here, it just doesn't fly, I've seen what a PS3 and 360 can do with much more dynamic environments than that.

If I take the ball on the road and march down the field and score, I want to hear the home crowd quiet down. If I am a big time school that travels well, I want more representation there. If it is a championship/rivalry game, I want that place deafening. I've been on the sidelines for really tight games and rivalry games, the sound is buzzing in your ear.

And all of these things should be tied to what is happening on the field. Certain things should be dynamic, down to the side of the field you pick for the 2nd/4th quarter and overtime (crowd noise) to taking the ball first if you're looking to take a home crowd out of it. Obvious key situations (late 3rd and 4th downs, field goals, etc) should be fired up. If necessary, tie crowd intensity to the fan base rating.

So the top five things to improve NCAA to me are:

1. Interactive crowd noise
2. Interactive sidelines (tie no huddle into this as well, that way we can sub, get guys in and out)
3. Dynamic game situations (make the coin toss matter, make mistakes snowball on people if they don't adjust)
4. Improve stadiums visually (compare crowds in The Show to crowds in NCAA, just sad... lighting and colors have been off as well)
5. Improve the sound mix (crowd noise/PA is so distant while stadium sounds/band music and field noise is shoved down your throat like it is right next to the microphone)

Some of these things are tied to gameplay, others are not. Either way, atmosphere has to come first once game glitches are fixed.
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Old 02-22-2012, 04:07 AM   #202
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Re: Five Things to Improve NCAA Football 13

Also, to add to atmosphere, make weather and game time in dynasty mode customizable. I am tired of playing as a southern state team and having it rain 9 games a year.

And while we are on the subject of rain, people don't slip and fall like they do in the game. And if they did, it should be equally spread across ball carriers and defensive players, not just WR's falling down like idiots. Come to think of it, defensive players are more likely to slip and fall than offensive because offensive guys know where they are going.
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Old 02-28-2012, 07:06 PM   #203
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Re: Five Things to Improve NCAA Football 13

I keep forgetting to bring this up, probably because it seems so obvious that I figure many people already have. But since it's been an issue for at least three years now, I'll just say it. Can EA please fix the man coverage alignments out of the 3-3-5?


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Old 02-29-2012, 07:25 AM   #204
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Originally Posted by NoLittleBabies
I keep forgetting to bring this up, probably because it seems so obvious that I figure many people already have. But since it's been an issue for at least three years now, I'll just say it. Can EA please fix the man coverage alignments out of the 3-3-5?


And that glitch where on certain plays one of the DB's runs 70 yards downfield to his own endzone pre-snap like a lost, frothing idiot.
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Old 03-02-2012, 05:10 PM   #205
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More playable camera angles.
Adapting plays from one formation to another.
Different commentators.
Fans rush the field after a major upset.
Adding to your staduim...
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Old 03-02-2012, 05:42 PM   #206
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Originally Posted by BIG MONE88
More playable camera angles.
***Adapting plays from one formation to another.
Different commentators.
Fans rush the field after a major upset.
**Adding to your staduim...
*** Main reason I want to have create a play.
** Definitely want to see this happen.
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Old 03-02-2012, 06:01 PM   #207
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I think they need to have tiburon have tandem developement with both teams being intergrated for madden and Ncaa football. it's like the left hand don't know what the right hand is doing. they need to make sure every feature, attribute, tendency, physics, ai, & presentation is matched in each title so we have no glitches like the freakish draft class player bodies you get from importing an Ncaa football draft class into madden. Also player names need to match the pronouced last names and fictional team names databases should match up for the two EA football titles.
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Old 03-03-2012, 04:46 PM   #208
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Re: Five Things to Improve NCAA Football 13

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Originally Posted by Frog-Face-Frown
I think they need to have tiburon have tandem developement with both teams being intergrated for madden and Ncaa football. it's like the left hand don't know what the right hand is doing. they need to make sure every feature, attribute, tendency, physics, ai, & presentation is matched in each title so we have no glitches like the freakish draft class player bodies you get from importing an Ncaa football draft class into madden. Also player names need to match the pronouced last names and fictional team names databases should match up for the two EA football titles.
Most people would agree with you but I think NCAA 11 was a great game. I think the reason 12 isn't so good this year is because they did exactly what your suggesting. They made almost the exact same changes that madden made. To me, that took away from what NCAA a better game than madden the previous year.
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