Home

Five Things to Improve NCAA Football 13

This is a discussion on Five Things to Improve NCAA Football 13 within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
Operation Sports Survey - Newsletter, Forums, Content and More
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
Reply
 
Thread Tools
Old 02-18-2012, 02:13 PM   #185
MVP
 
CuseGirl's Arena
 
OVR: 7
Join Date: Mar 2010
Re: Five Things to Improve NCAA Football 13

Quote:
Originally Posted by blkrptnt819
The passing game needs some work. Have you ever noticed that any vertical pass is ALWAYS behind the receiver? They ALWAYS have to turn around to catch it.
well that's because the timing on those throws is all wrong. The man coverage in this game is all whacked. Either a player is completely BLANKETED with no chance to throw to him or he's wide open. When the DBs go into press coverage, you only have 2 results, either the receiver is completely removed from the play (defensive win) or the receiver gets this magical BOOST to shoot him upfield (offensive win) but by the time the QB can see the receiver upfield, the safety has already reacted, you throw the pass and it's not like the reciever EVER gets behind a safety, so the pass is behind the play. At least that's what I've seen in my games :shrugs:

Only one time I've had my receiver get past the defense and when I threw the pass, I held up on the left stick and that doesn't actually put the pass AHEAD of the receiver, it just puts it HIGHER in the air. And it made the receiver jump forward, catch the ball but fall on the ground. He was wide open, the pass was perfect, he should have caught it in stride and walked into the end zone.
CuseGirl is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-18-2012, 03:24 PM   #186
MVP
 
blkrptnt819's Arena
 
OVR: 10
Join Date: Feb 2011
Quote:
Originally Posted by CuseGirl
well that's because the timing on those throws is all wrong. The man coverage in this game is all whacked. Either a player is completely BLANKETED with no chance to throw to him or he's wide open. When the DBs go into press coverage, you only have 2 results, either the receiver is completely removed from the play (defensive win) or the receiver gets this magical BOOST to shoot him upfield (offensive win) but by the time the QB can see the receiver upfield, the safety has already reacted, you throw the pass and it's not like the reciever EVER gets behind a safety, so the pass is behind the play. At least that's what I've seen in my games :shrugs:

Only one time I've had my receiver get past the defense and when I threw the pass, I held up on the left stick and that doesn't actually put the pass AHEAD of the receiver, it just puts it HIGHER in the air. And it made the receiver jump forward, catch the ball but fall on the ground. He was wide open, the pass was perfect, he should have caught it in stride and walked into the end zone.
And on 0 blitzes your WR NEVER get off press coverage. It's insane the way this game is programmed.
__________________
CFB: Ohio State, FSU
CBB: DUKIE BLUE DEVILS!!!!!!!
NBA: Cleveland Cavaliers

If you can't tell I LOVE DUKE!!!!!!!!
blkrptnt819 is offline  
Reply With Quote
Old 02-20-2012, 04:17 PM   #187
MVP
 
OVR: 19
Join Date: Jan 2005
Blog Entries: 1
Re: Five Things to Improve NCAA Football 13

A Global Ratings Editor.
97% of Offline gamers utilize adjusted player ratings.

Thanks to guys like GotMadskillzson, Playmaker and countless others, we've learned that by adjusting some ratings to certain levels, we can get the game to perform much better and in-line with what the community has been asking for since being on Next-Gen.

It's simply a CONTROL thing why we don't have the ability still today.
They need the game to be less customizable as it allows them to add tidbits every year to resale a product that has had NO Major advancement as the only college game.

Think we will be given customizable camera's or playable Broadcast camera (esp since their pushing Broadcast TV Presentation), don't hold your breath!

Remember, less custimization allows injections to be sold in the next years release as "New addition, we're listening to the community" sales pitch.

Second thing it needs after Gameplay Fixes is More Gamer Customization beyond visuals (uniforms, logo's etc...).

Get your popcorn ready and enjoy the show when they hit the pinnicle of their marketing push, it's going to be entertaining!!!
khaliib is offline  
Reply With Quote
Old 02-20-2012, 04:27 PM   #188
MVP
 
mestevo's Arena
 
OVR: 33
Join Date: Apr 2010
Location: Las Vegas, NV
Posts: 19,639
Blog Entries: 1
Quote:
Originally Posted by khaliib
97% of Offline gamers utilize adjusted player ratings.
Um... what?

Sent from my Galaxy Nexus using Tapatalk
mestevo is offline  
Reply With Quote
Old 02-20-2012, 05:08 PM   #189
MVP
 
OVR: 19
Join Date: Jan 2005
Blog Entries: 1
Re: Five Things to Improve NCAA Football 13

Quote:
Originally Posted by mestevo
Um... what?

Sent from my Galaxy Nexus using Tapatalk
Most Offline gamers use rosters that have had some type of ratings tweeking if they've downloaded.

Outside of Fairdale and one or two others that only do named rosters, most others have had some type of tweeking done, whether the downloader knows it or not.

Ther's always the infamous SPEED debate every year about players on the default roster that opens the editing gate.

Neather here nor there, the crux of my post was that after 5 releases, this game is built giving the gamer the LEAST customization of all sports games in the genre, this includes Madden.

And that it's done that way on purpose.
Still waiting on a Playable Broadcast Cam or different cam's at that (doubt in will be in '13)

That's all I'm saying.
Greater gamer customization beyond visuals!!!
khaliib is offline  
Reply With Quote
Old 02-20-2012, 10:52 PM   #190
MVP
 
CuseGirl's Arena
 
OVR: 7
Join Date: Mar 2010
Re: Five Things to Improve NCAA Football 13

97%? where did that number come from?
CuseGirl is offline  
Reply With Quote
Old 02-21-2012, 12:11 AM   #191
MVP
 
OVR: 19
Join Date: Jan 2005
Blog Entries: 1
Re: Five Things to Improve NCAA Football 13

Quote:
Originally Posted by CuseGirl
97%? where did that number come from?
Well because there is no actual database keeping tabs of any of how many gamers download rosters on OS and other sites, it's just an assumption based on what I've seen from offline roster download request over the years on various sites, not just OS.

Not meant to be exact (which doesn't really matter as we all post assumptions on these forums), but close enough to the fact that every year the "this player should be rated this and/or this player should be this fast" etc... causes most gamers to do themselves or download some type of an edited roster.

But most important is that it doesn"t take away from my main premise.

That this game has the Least Customization (exclude visuals) of all sports games in the genre today.

I might not have worded it correctly for some folk to tie it into my statement, but believe it's on point as something that's needed.
khaliib is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-21-2012, 12:42 AM   #192
MVP
 
mestevo's Arena
 
OVR: 33
Join Date: Apr 2010
Location: Las Vegas, NV
Posts: 19,639
Blog Entries: 1
The number of people you describe would likely number in the thousands at best, for a title that sells millions.

When you just blatantly make stuff up, sorry but yeah, it completely detracts from your point.

Sent from my Galaxy Nexus using Tapatalk
mestevo is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 08:17 PM.
Top -