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Five Things NCAA Football 13 Must Do For Success

For years, the NCAA Football series has sold well and enjoyed great reviews.

But this year, it feels like the tides of public opinion have shifted, and a series that once seemed immune to criticism is now subject to a growing wave of discontent. It doesn’t take more than 5 minutes in the OS forums to see that dedicated sports gamers have a whole laundry list of complaints and suggestions.

In this article, I discuss five things that the NCAA Football 13 team could do to restore gamers’ faith in the series.


Let's just put it this way, NCAA Football 12 -- you won't be looked as a high point of the franchise.

Fix CPU defense

Yes, I’m beating a dead horse here, but there’s a reason that the CPU’s defense is so frequently maligned. Super linebackers and psychic defensive backs absolutely ruin the passing game. When CPU corners and safeties have eyes in the back of their heads, the deep passing game is devoid of any realism. Separation doesn’t really matter, and neither does reading the movements of the CPU DB’s. Instead, you’re stuck running screens, slants, and seam routes, while many of the routes in the game almost never work. Plus, doesn’t it seem like your No. 1 and No. 2 receivers are always blanketed, while your slot receivers are almost always open?

Only compounding the defensive problems is the fact that when you try to fool the CPU, it often won’t work because they know your play

Add variety to recruiting

When Madden added sleepers and busts to draft classes, it might have seemed like a subtle change. But to seasoned franchise mode players, sleepers and busts added a level of complexity and realism to the mode that had never before existed. In the world of college football, where three-star recruits can win the Heisman and many five-star recruits never start, it’s a shame that the NCAA series doesn’t include more variety in player ratings. 

There’s no real thought required in recruiting; instead, you can just target the players with the highest star ratings and be relatively certain that you’re getting the best players. In real life, though, we all know that low-rated recruits often blossom into superstar players. That’s not really possible in the NCAA series, as all players improve at roughly the same rate, and their stats appear to have little impact on how quickly they progress.

Adding sleepers and busts would encourage players to stop blindly adding the top-rated players to their boards and instead look closely at their individual ratings, combing through lower-rated players to find overlooked gems.

Recruiting is stale, predictable and bland.

In addition, recruits are even handled poorly post-signing. It’s strange that there is no option to enter practice mode before you have to decide whether or not to redshirt a player, and that using a redshirted player in practice mode during the season burns their redshirt. That’s not how college football works. 

There is a host of other problems with recruiting, including “athletes” that can only really play one position and the incredible difficulty of signing a fullback with a 6-star program. But adding sleepers and busts, as well as an under-the-hood potential ratings would be a massive improvement. 

Finally, why are we still stuck using 70-man rosters? Yes, 70 players is a lot, but a real NCAA team has 85 scholarships to play with and room for walk-ons as well. I don’t like it when a video game has you cutting virtual athletes after a year or two on campus because their ratings aren’t high enough and your roster is too small. Oversigning is a serious problem in college football, and it would be nice if the NCAA series didn’t have an artificially small roster size that basically encourages you to oversign and cut later. 


The atmosphere at college football games doesn't end after the coin toss.

Focus on recreating the college atmosphere

The team-specific entrances that EA introduced for NCAA Football 11 were a nice touch. But that kind of immersion needs to continue past the coin flip. The atmosphere at a big-time college football game is incomparable, so why does the NCAA series feel so flat? A few years ago, these games featured variable crowd noise that had tangible effects on gameplay, including botched audibles, and that little meter on-screen that indicated how crazy the crowd was.

Yes, it was a little gimmicky, but gamers could really feel the energy in notoriously loud stadiums. 

In addition, why not include team-specific chants and in-game traditions? More activity on the sidelines? A less boring crowd? More stat overlays? The return of pre-game predictions? It’s great that gamers can upload their own sounds to play in-game, but that’s a lot of work that most people won’t be willing to do.

EA also needs to do a better job of integrating ESPN-style presentation; they have the license, so why does the game look so different from what we see on television every Saturday? The sights and sounds of college football are amazing, even on television. It’s a shame that so many gamers just put on some music and hit the mute button on NCAA 12.

Improve physics

One of my favorite ways to test a game’s physics is to create a player with extreme ratings and attributes and see how they perform. When you do this in NCAA Football 12, it becomes clear just how poor of a physics engine this game has. If I create a 350-pound halfback with 99 speed, 99 acceleration and 99 strength, I expect him to have enough momentum running with the ball that a 180-pound cornerback can’t just stop him in his tracks.

Watch a college football game – or ANY football game, for that matter, and it’s obvious that weight and strength matter.

But in the NCAA series, they don’t appear to matter much. Using power halfbacks just feels like a waste of time, and 220-pound defensive ends can hold up just fine at the point of attack. Under this physics engine, aside from their speed, most players just feel the same. 


There are still features which we still haven't regained in the NCAA Football franchise.

Be creative and bring back old features

Custom playbooks and the coaching carousel were welcome additions, but not exactly genre-defining features. EA should look to 2K’s example and get creative. Why not bring back classic teams wearing vintage uniforms? One thing the roundly criticized mascot games demonstrate is that EA has the capacity to include a lot of different player models in the game. Why not drop some mascots in favor of old-time players in leather helmets? Also, why are we still unable to make custom plays? The underrated NFL Head Coach 09 had a terrific play editor that allowed for real creativity.

Another great feature in Head Coach 09 was the ability to export a team to use in Madden’s exhibition mode. It’s always frustrating to watch some of your favorite recruits close out their virtual careers, knowing that you’ll never be able to use them again. Imagine, though, being able to export your dynasty mode teams to use in exhibition games, or even take online to play against your friends. This feature would do wonders for the game’s replay value.


Clean up the bugs

Perhaps the most notorious bug in NCAA Football 12 is the “Transfer Failed” issue for online dynasties, which first appeared in the 2011 edition of the game. EA supposedly fixed this – after the college football season ended. Add in the no huddle glitches, problems with custom playbooks, and the extremely annoying player tendency bug, and you’ve got a robust set of glitches that affect core gameplay.

A lot of bugs and issues take some time to detect (like the lack of progression for young scouted players inFIFA 12), but some of the biggest issues with NCAA 12 became apparent after only a few hours with the game. When gamers can identify bugs within a day or two, it creates the impression that the game wasn’t tested enough. Already, many gamers have decided that for them, NCAA 13 won’t be a day one purchase. After last year’s issues, it’s hard to blame them for wanting to wait for a patch.

OS readers, what do you think of these suggestions? What do you want to see in NCAA Football 13?


NCAA Football 13 Videos
Member Comments
# 81 blkrptnt819 @ 02/01/12 12:37 PM
Quote:
Originally Posted by CuseGirl
Well, I think most people are referring to when defensive players are clearly running in a certain direction or angle and suddenly that direction/angle is reduced/nullified/changed/taken-away by a blocker. There is not one natural interaction between players in this game and it's the #1 killer to the game.
I see this too. It's very irritating but I still think one of the few good things that changed from 11 to 12 was the reduction of suction.
 
# 82 blkrptnt819 @ 02/01/12 12:42 PM
Quote:
Originally Posted by goNAVYbeatarmy
How to make recruiting more challenging. My 2 cents. Recruits should start the year with no stars. After an inital scouting/recruiting phase. The players with the most interest from schools should get the highest stars (which i think how it works with the scouting systems). SO, stars should be based on demand.

Also, coaches should have scouting ratings (A - great eye for talent, F- throw in the dark). You might peg a player high based off scouted ratings, but he might be worse/better when he shows up on campus.

These are what I call recruiting curve-balls that would make recruiting more challenging, realistic, and different. The way it is now, its too clean cut.
Only thing is recruiting services such as Scout and ESPN put out measurements on ppl. So I'm not sure how much a scouting feature is needed.
 
# 83 jmik58 @ 02/01/12 02:27 PM
Since it's national signing day, one thing that I think NCAA would do well to implement would be the number of scholarships you can offer. If you look at the list of offers that each college has made it's WAY higher than the number of scholarships they are allowed to give.

Just like the salary cap in other dynasty/franchise modes, you can have more in offers, but once the cap is reached then all other offers fall off the table.

I think this is something EA should incorporate.
 
# 84 PantherBeast_OS @ 02/01/12 02:38 PM
Yea my main complaints with both NCAA and Madden is the Super Linebackers and DBs that run the WRs routes before they do. Also the DBs and Safties sticking the WRs like Glue and never breaking down on the routes is stupid. They need to fix this problem on both games big time. This is the most annoying part of both games for me.
 
# 85 Woody19 @ 02/01/12 02:50 PM
As I am living in Europe, I would love EA to remove the region code so I can finally give NCAA a try on my XBox ...
 
# 86 blkrptnt819 @ 02/01/12 03:28 PM
I also would like to see injuries and fatigue fixed so I have a chance to show off my depth. But if they do that they need to expand rosters so I can have even more depth.
 
# 87 Reggie16 @ 02/01/12 03:55 PM
I would love for them to add underclassmen in recruiting adding sophomores, juniors,and freshmen. as the season goes on there is a big board or something ranking recruits. something along those lines
 
# 88 Bad_Intentions @ 02/01/12 05:54 PM
Quote:
Originally Posted by blkrptnt819
I also would like to see injuries and fatigue fixed so I have a chance to show off my depth. But if they do that they need to expand rosters so I can have even more depth.
This is another element missing from the game. Starters NEVER get tired. Look at how having depth helped LSU this year.

This should especially effect the defense in the 4th quarter if the offense keeps them on the field the whole game.
 
# 89 blkrptnt819 @ 02/01/12 05:57 PM
Quote:
Originally Posted by Reggie16
I would love for them to add underclassmen in recruiting adding sophomores, juniors,and freshmen. as the season goes on there is a big board or something ranking recruits. something along those lines
Recruiting already takes some time. I think it would be a good addition but I can see that hindering me.
 
# 90 CuseGirl @ 02/01/12 07:00 PM
Quote:
Originally Posted by blkrptnt819
Only thing is recruiting services such as Scout and ESPN put out measurements on ppl. So I'm not sure how much a scouting feature is needed.
the other thing is and I might agree with this to an extent, I want the game to BLEND realism with fun and even the occasional absurd. One of my complaints about these "true sim" games, "total realism", is that they're not fun. Like at times, My Player with NBA 2k-wutever isn't fun. You're player sucks forever. And you have to drop 35 points a game just to get enuff points to improve.

I dont want every recruit to be a star when I'm recruiting with Ohio State or Florida but I don't want it to be like Madden a few years back where they claimed to have a scouting feature and it literally DID NOT work, I always drafted trash. I hated that. That's a feature I can see the NCAA devs never getting right and the majority of fans will say "look, I'm head coach at Alabama, I expect to get stars, period"


Quote:
Originally Posted by Reggie16
I would love for them to add underclassmen in recruiting adding sophomores, juniors,and freshmen. as the season goes on there is a big board or something ranking recruits. something along those lines
I hope this never happens. I spend enough time recruiting between games and tweaking stuff. Adding in players for 2 years down the road is overkill.....Not to say those guys aren't being looked at now, but truth is, there's a lot of change as these guys go into their senior year. Do you wanna get stuck with a couple of great sophmores and then suddenly a bunch of guys elevate over them?
 
# 91 ColeWorld21 @ 02/01/12 09:18 PM
I really think EA Sports should go back to some of the more classic editions of NCAA Football, like the 2006 edition. In this particular edition, I enjoyed seeing Corso predict his winner for the game, watching both teams enter the field, having FCS teams on the game, and creating my own school without having to have XBOX Live or PlayStation Network. I also think that EA should add some diversity to how the throwing styles of the quarterbacks, and some running styles of the backs, receivers, and defensive players. Adding such diversity to the game would really make the game more realistic. I agree that the physics in this game is very poor. But really, the little things do matter for us hardcore gamers.
 
# 92 ColeWorld21 @ 02/01/12 09:30 PM
I think the game would be better if it didn't have the same bands playing the same lame songs... EA needs to add some actual soundtracks to the games, like the 2006 NCAA Football did. I think that was one of the best versions of NCAA Football.
 
# 93 HammerOfGod @ 02/02/12 07:00 AM
I have a purely visual gripe in addition to all the gameplay fixes this game needs.

That gripe is the fact that body types and even certain faces are tied to positions, and furthermore are tied to certain height/weight combinations. In addition to that, the body slider for arms isn't even properly implemented.

I implore EA to look back at Madden 2005 (believe that was the year Ray Lewis was on the cover but too lazy to look) to see what they were once capable of in terms of body types.

If I remember correctly, the sliders for body parts were in increments that went from 0-100 and actually went up by 1 at a time. IMO, M'05 had the most diverse and frankly best looking player models. You could see a distinct difference between individual players. If I wanted to make a guy who was completely rail thin but had comically large biceps (David Boston ring a bell) I could do that, but now it's literally impossible and all the players at certain positions end up built exactly the same.

And bring back the ability to edit specific hairstyles please. And add about 50 more faces for each skin tone, and let me put whatever face I want on a player regardless of his height, weight, or position. Give me long hair for white guys, with the ability to actually change it's color.

EA, you used to give me so many options in regards to editing a players physical appearance! What happened? Damn, I almost want to play Madden '05 now.

/Rant.
 
# 94 Fluffhead @ 02/02/12 09:34 AM
One very minor item I would like to see is just a simple end of season update on where my graduates or early leaves went in the NFL draft. Even if it was just simple OVR ranking draft. It was in some of the older versions and I think adds a nice touch.
 
# 95 Broncos86 @ 02/02/12 07:08 PM
The expanded rosters is huge. I'm tired of cutting kids that are solid recruits.
 
# 96 illwill10 @ 02/02/12 09:08 PM
Quote:
Originally Posted by Broncos86
The expanded rosters is huge. I'm tired of cutting kids that are solid recruits.
Nothing worse than cutting someone who isnt starter worthy, but can come in and make a impact/fits your scheme. Especially if a injury comes up.
 
# 97 grismosw @ 02/02/12 11:26 PM
How about they tweak the CPU playcalling and AI to make it seem like they at least want to try to win.

On All-American:
- QB's are generally incompetent.
- The read option and spread running game is a joke - kind of important since it seems like 50% of the country run some variation of this offense.
- DBs for the most part already know the route you are running.

Recruit generation is still flawed. I just recruited a 6'4" 250 lbs athlete who imported as a running back, but a speed running back with 51 for STR ... that was his best position. Also had a 170 lbs power running back...
 
# 98 illwill10 @ 02/02/12 11:40 PM
Quote:
Originally Posted by grismosw
How about they tweak the CPU playcalling and AI to make it seem like they at least want to try to win.

On All-American:
- QB's are generally incompetent.
- The read option and spread running game is a joke - kind of important since it seems like 50% of the country run some variation of this offense.
- DBs for the most part already know the route you are running.

Recruit generation is still flawed. I just recruited a 6'4" 250 lbs athlete who imported as a running back, but a speed running back with 51 for STR ... that was his best position. Also had a 170 lbs power running back...
Fully agree.
It seems like the only time the CPU offense "wants" to move the ball is when Mid 2nd and 4th quarter hits.
The way how everything is scripted/players not having a mind of their own and CPU PlayCalling makes it hard for me to play NCAA 12. There isnt much difference between games.
 
# 99 weeeeeeez @ 02/03/12 01:02 AM
For me by far the most important thing for me is fixing the crowd noise/ college atmosphere. It's why I want to play the game after watching a full day of college football and am extremely disappointed at the lack of crowd noise and effort put into building the college atmosphere.
 
# 100 khaliib @ 02/03/12 12:54 PM
If we really want to be serious with ourselves, NCAA 13 will consist mostly of "Attempted" game fixes. That's the caboose hooked up to this game now. 12 had so many issues across the board, it was hard to even play the game as intended.

I feel it's an insult to the gaming community for them to use that same old "Embargo" garbage for this game.

They need to address that last year's problems "Will Not" be in NCAA 13. All of them!!!

This is a sign to consumers that you stand behind your product and it's producers.

Right now, there is NO confidence in this game or it's developers due to the fact they can't/won't stand behind a simple statement that last year's issues will not be in NCAA 13.

All the Marketing Hype is just "Cheap Talk" as they have yet to stand behind their own product with such a statement.

They might get more consumer confidence if they just came out and Man-Up by saying we simply can't guarantee all of last year's problems have been resolved.

Here's the first question any Gamechanger at these Community Events should ask the Dev's...

Can you stand behind your game and "Guarantee" that none of NCAA 12's issues will show up in NCAA 13?

This does not fall under any Embargo guidelines, so why not ask/answer?

Two side-bet(s) to anyone: $10 each
Broadcast Cam is not implemented for a 3rd year.

Madden's DPP is not implemented or some variation to prevent player's from being the same having no variation/on-field impact, across the board for the 7th year

Any takers?
 


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