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Five Things to Improve NCAA Football 13

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Old 02-02-2012, 07:08 PM   #105
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Re: Five Things to Improve NCAA Football 13

The expanded rosters is huge. I'm tired of cutting kids that are solid recruits.
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Old 02-02-2012, 09:08 PM   #106
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Re: Five Things to Improve NCAA Football 13

Quote:
Originally Posted by Broncos86
The expanded rosters is huge. I'm tired of cutting kids that are solid recruits.
Nothing worse than cutting someone who isnt starter worthy, but can come in and make a impact/fits your scheme. Especially if a injury comes up.
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Old 02-02-2012, 11:14 PM   #107
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Re: Five Things to Improve NCAA Football 13

One thing that i would love to see in recruiting is that lets say there is a #2 ranked OLB from Louisiana and my team is LSU i should at least like 70% of the time get him because i mean honestly thats how it happens in real life most of the time kids arent going to travel 4000 miles away from home. Look Dorial Green-Beckham signed with Missouri instead of signing with a power house. Number one running back in the nation Johnathan Gray signed with Texas. I would like to see this but not everytime a prospect from the same state will sign with you like Mario Edwards went to Florida State. Idk if this can be done or not but if the recruiting class is ranked high and the player wants bcs championships he should go with the class that is ranked high this should effect where he would go.
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Old 02-02-2012, 11:26 PM   #108
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Re: Five Things to Improve NCAA Football 13

How about they tweak the CPU playcalling and AI to make it seem like they at least want to try to win.

On All-American:
- QB's are generally incompetent.
- The read option and spread running game is a joke - kind of important since it seems like 50% of the country run some variation of this offense.
- DBs for the most part already know the route you are running.

Recruit generation is still flawed. I just recruited a 6'4" 250 lbs athlete who imported as a running back, but a speed running back with 51 for STR ... that was his best position. Also had a 170 lbs power running back...
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Old 02-02-2012, 11:40 PM   #109
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Re: Five Things to Improve NCAA Football 13

Quote:
Originally Posted by grismosw
How about they tweak the CPU playcalling and AI to make it seem like they at least want to try to win.

On All-American:
- QB's are generally incompetent.
- The read option and spread running game is a joke - kind of important since it seems like 50% of the country run some variation of this offense.
- DBs for the most part already know the route you are running.

Recruit generation is still flawed. I just recruited a 6'4" 250 lbs athlete who imported as a running back, but a speed running back with 51 for STR ... that was his best position. Also had a 170 lbs power running back...
Fully agree.
It seems like the only time the CPU offense "wants" to move the ball is when Mid 2nd and 4th quarter hits.
The way how everything is scripted/players not having a mind of their own and CPU PlayCalling makes it hard for me to play NCAA 12. There isnt much difference between games.
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Old 02-03-2012, 01:02 AM   #110
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Re: Five Things to Improve NCAA Football 13

For me by far the most important thing for me is fixing the crowd noise/ college atmosphere. It's why I want to play the game after watching a full day of college football and am extremely disappointed at the lack of crowd noise and effort put into building the college atmosphere.
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Old 02-03-2012, 12:54 PM   #111
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Re: Five Things to Improve NCAA Football 13

If we really want to be serious with ourselves, NCAA 13 will consist mostly of "Attempted" game fixes. That's the caboose hooked up to this game now. 12 had so many issues across the board, it was hard to even play the game as intended.

I feel it's an insult to the gaming community for them to use that same old "Embargo" garbage for this game.

They need to address that last year's problems "Will Not" be in NCAA 13. All of them!!!

This is a sign to consumers that you stand behind your product and it's producers.

Right now, there is NO confidence in this game or it's developers due to the fact they can't/won't stand behind a simple statement that last year's issues will not be in NCAA 13.

All the Marketing Hype is just "Cheap Talk" as they have yet to stand behind their own product with such a statement.

They might get more consumer confidence if they just came out and Man-Up by saying we simply can't guarantee all of last year's problems have been resolved.

Here's the first question any Gamechanger at these Community Events should ask the Dev's...

Can you stand behind your game and "Guarantee" that none of NCAA 12's issues will show up in NCAA 13?

This does not fall under any Embargo guidelines, so why not ask/answer?

Two side-bet(s) to anyone: $10 each
Broadcast Cam is not implemented for a 3rd year.

Madden's DPP is not implemented or some variation to prevent player's from being the same having no variation/on-field impact, across the board for the 7th year

Any takers?
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Old 02-03-2012, 01:00 PM   #112
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Quote:
Originally Posted by raulstar12
One thing that i would love to see in recruiting is that lets say there is a #2 ranked OLB from Louisiana and my team is LSU i should at least like 70% of the time get him because i mean honestly thats how it happens in real life most of the time kids arent going to travel 4000 miles away from home. Look Dorial Green-Beckham signed with Missouri instead of signing with a power house. Number one running back in the nation Johnathan Gray signed with Texas. I would like to see this but not everytime a prospect from the same state will sign with you like Mario Edwards went to Florida State. Idk if this can be done or not but if the recruiting class is ranked high and the player wants bcs championships he should go with the class that is ranked high this should effect where he would go.
Players go far away from home all the time. It should just depend. I think the way it is now is fine.
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