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Five Things to Improve NCAA Football 13

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Old 02-01-2012, 03:55 PM   #97
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Re: Five Things to Improve NCAA Football 13

I would love for them to add underclassmen in recruiting adding sophomores, juniors,and freshmen. as the season goes on there is a big board or something ranking recruits. something along those lines
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Old 02-01-2012, 05:54 PM   #98
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Re: Five Things to Improve NCAA Football 13

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Originally Posted by blkrptnt819
I also would like to see injuries and fatigue fixed so I have a chance to show off my depth. But if they do that they need to expand rosters so I can have even more depth.
This is another element missing from the game. Starters NEVER get tired. Look at how having depth helped LSU this year.

This should especially effect the defense in the 4th quarter if the offense keeps them on the field the whole game.
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Old 02-01-2012, 05:57 PM   #99
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Quote:
Originally Posted by Reggie16
I would love for them to add underclassmen in recruiting adding sophomores, juniors,and freshmen. as the season goes on there is a big board or something ranking recruits. something along those lines
Recruiting already takes some time. I think it would be a good addition but I can see that hindering me.
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Old 02-01-2012, 07:00 PM   #100
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Re: Five Things to Improve NCAA Football 13

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Originally Posted by blkrptnt819
Only thing is recruiting services such as Scout and ESPN put out measurements on ppl. So I'm not sure how much a scouting feature is needed.
the other thing is and I might agree with this to an extent, I want the game to BLEND realism with fun and even the occasional absurd. One of my complaints about these "true sim" games, "total realism", is that they're not fun. Like at times, My Player with NBA 2k-wutever isn't fun. You're player sucks forever. And you have to drop 35 points a game just to get enuff points to improve.

I dont want every recruit to be a star when I'm recruiting with Ohio State or Florida but I don't want it to be like Madden a few years back where they claimed to have a scouting feature and it literally DID NOT work, I always drafted trash. I hated that. That's a feature I can see the NCAA devs never getting right and the majority of fans will say "look, I'm head coach at Alabama, I expect to get stars, period"


Quote:
Originally Posted by Reggie16
I would love for them to add underclassmen in recruiting adding sophomores, juniors,and freshmen. as the season goes on there is a big board or something ranking recruits. something along those lines
I hope this never happens. I spend enough time recruiting between games and tweaking stuff. Adding in players for 2 years down the road is overkill.....Not to say those guys aren't being looked at now, but truth is, there's a lot of change as these guys go into their senior year. Do you wanna get stuck with a couple of great sophmores and then suddenly a bunch of guys elevate over them?

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Old 02-01-2012, 09:18 PM   #101
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I really think EA Sports should go back to some of the more classic editions of NCAA Football, like the 2006 edition. In this particular edition, I enjoyed seeing Corso predict his winner for the game, watching both teams enter the field, having FCS teams on the game, and creating my own school without having to have XBOX Live or PlayStation Network. I also think that EA should add some diversity to how the throwing styles of the quarterbacks, and some running styles of the backs, receivers, and defensive players. Adding such diversity to the game would really make the game more realistic. I agree that the physics in this game is very poor. But really, the little things do matter for us hardcore gamers.
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Old 02-01-2012, 09:30 PM   #102
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I think the game would be better if it didn't have the same bands playing the same lame songs... EA needs to add some actual soundtracks to the games, like the 2006 NCAA Football did. I think that was one of the best versions of NCAA Football.
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Old 02-02-2012, 07:00 AM   #103
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Re: Five Things to Improve NCAA Football 13

I have a purely visual gripe in addition to all the gameplay fixes this game needs.

That gripe is the fact that body types and even certain faces are tied to positions, and furthermore are tied to certain height/weight combinations. In addition to that, the body slider for arms isn't even properly implemented.

I implore EA to look back at Madden 2005 (believe that was the year Ray Lewis was on the cover but too lazy to look) to see what they were once capable of in terms of body types.

If I remember correctly, the sliders for body parts were in increments that went from 0-100 and actually went up by 1 at a time. IMO, M'05 had the most diverse and frankly best looking player models. You could see a distinct difference between individual players. If I wanted to make a guy who was completely rail thin but had comically large biceps (David Boston ring a bell) I could do that, but now it's literally impossible and all the players at certain positions end up built exactly the same.

And bring back the ability to edit specific hairstyles please. And add about 50 more faces for each skin tone, and let me put whatever face I want on a player regardless of his height, weight, or position. Give me long hair for white guys, with the ability to actually change it's color.

EA, you used to give me so many options in regards to editing a players physical appearance! What happened? Damn, I almost want to play Madden '05 now.

/Rant.
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Old 02-02-2012, 09:34 AM   #104
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One very minor item I would like to see is just a simple end of season update on where my graduates or early leaves went in the NFL draft. Even if it was just simple OVR ranking draft. It was in some of the older versions and I think adds a nice touch.
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