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Five Things NCAA Football 13 Must Do For Success

For years, the NCAA Football series has sold well and enjoyed great reviews.

But this year, it feels like the tides of public opinion have shifted, and a series that once seemed immune to criticism is now subject to a growing wave of discontent. It doesn’t take more than 5 minutes in the OS forums to see that dedicated sports gamers have a whole laundry list of complaints and suggestions.

In this article, I discuss five things that the NCAA Football 13 team could do to restore gamers’ faith in the series.


Let's just put it this way, NCAA Football 12 -- you won't be looked as a high point of the franchise.

Fix CPU defense

Yes, I’m beating a dead horse here, but there’s a reason that the CPU’s defense is so frequently maligned. Super linebackers and psychic defensive backs absolutely ruin the passing game. When CPU corners and safeties have eyes in the back of their heads, the deep passing game is devoid of any realism. Separation doesn’t really matter, and neither does reading the movements of the CPU DB’s. Instead, you’re stuck running screens, slants, and seam routes, while many of the routes in the game almost never work. Plus, doesn’t it seem like your No. 1 and No. 2 receivers are always blanketed, while your slot receivers are almost always open?

Only compounding the defensive problems is the fact that when you try to fool the CPU, it often won’t work because they know your play

Add variety to recruiting

When Madden added sleepers and busts to draft classes, it might have seemed like a subtle change. But to seasoned franchise mode players, sleepers and busts added a level of complexity and realism to the mode that had never before existed. In the world of college football, where three-star recruits can win the Heisman and many five-star recruits never start, it’s a shame that the NCAA series doesn’t include more variety in player ratings. 

There’s no real thought required in recruiting; instead, you can just target the players with the highest star ratings and be relatively certain that you’re getting the best players. In real life, though, we all know that low-rated recruits often blossom into superstar players. That’s not really possible in the NCAA series, as all players improve at roughly the same rate, and their stats appear to have little impact on how quickly they progress.

Adding sleepers and busts would encourage players to stop blindly adding the top-rated players to their boards and instead look closely at their individual ratings, combing through lower-rated players to find overlooked gems.

Recruiting is stale, predictable and bland.

In addition, recruits are even handled poorly post-signing. It’s strange that there is no option to enter practice mode before you have to decide whether or not to redshirt a player, and that using a redshirted player in practice mode during the season burns their redshirt. That’s not how college football works. 

There is a host of other problems with recruiting, including “athletes” that can only really play one position and the incredible difficulty of signing a fullback with a 6-star program. But adding sleepers and busts, as well as an under-the-hood potential ratings would be a massive improvement. 

Finally, why are we still stuck using 70-man rosters? Yes, 70 players is a lot, but a real NCAA team has 85 scholarships to play with and room for walk-ons as well. I don’t like it when a video game has you cutting virtual athletes after a year or two on campus because their ratings aren’t high enough and your roster is too small. Oversigning is a serious problem in college football, and it would be nice if the NCAA series didn’t have an artificially small roster size that basically encourages you to oversign and cut later. 


The atmosphere at college football games doesn't end after the coin toss.

Focus on recreating the college atmosphere

The team-specific entrances that EA introduced for NCAA Football 11 were a nice touch. But that kind of immersion needs to continue past the coin flip. The atmosphere at a big-time college football game is incomparable, so why does the NCAA series feel so flat? A few years ago, these games featured variable crowd noise that had tangible effects on gameplay, including botched audibles, and that little meter on-screen that indicated how crazy the crowd was.

Yes, it was a little gimmicky, but gamers could really feel the energy in notoriously loud stadiums. 

In addition, why not include team-specific chants and in-game traditions? More activity on the sidelines? A less boring crowd? More stat overlays? The return of pre-game predictions? It’s great that gamers can upload their own sounds to play in-game, but that’s a lot of work that most people won’t be willing to do.

EA also needs to do a better job of integrating ESPN-style presentation; they have the license, so why does the game look so different from what we see on television every Saturday? The sights and sounds of college football are amazing, even on television. It’s a shame that so many gamers just put on some music and hit the mute button on NCAA 12.

Improve physics

One of my favorite ways to test a game’s physics is to create a player with extreme ratings and attributes and see how they perform. When you do this in NCAA Football 12, it becomes clear just how poor of a physics engine this game has. If I create a 350-pound halfback with 99 speed, 99 acceleration and 99 strength, I expect him to have enough momentum running with the ball that a 180-pound cornerback can’t just stop him in his tracks.

Watch a college football game – or ANY football game, for that matter, and it’s obvious that weight and strength matter.

But in the NCAA series, they don’t appear to matter much. Using power halfbacks just feels like a waste of time, and 220-pound defensive ends can hold up just fine at the point of attack. Under this physics engine, aside from their speed, most players just feel the same. 


There are still features which we still haven't regained in the NCAA Football franchise.

Be creative and bring back old features

Custom playbooks and the coaching carousel were welcome additions, but not exactly genre-defining features. EA should look to 2K’s example and get creative. Why not bring back classic teams wearing vintage uniforms? One thing the roundly criticized mascot games demonstrate is that EA has the capacity to include a lot of different player models in the game. Why not drop some mascots in favor of old-time players in leather helmets? Also, why are we still unable to make custom plays? The underrated NFL Head Coach 09 had a terrific play editor that allowed for real creativity.

Another great feature in Head Coach 09 was the ability to export a team to use in Madden’s exhibition mode. It’s always frustrating to watch some of your favorite recruits close out their virtual careers, knowing that you’ll never be able to use them again. Imagine, though, being able to export your dynasty mode teams to use in exhibition games, or even take online to play against your friends. This feature would do wonders for the game’s replay value.


Clean up the bugs

Perhaps the most notorious bug in NCAA Football 12 is the “Transfer Failed” issue for online dynasties, which first appeared in the 2011 edition of the game. EA supposedly fixed this – after the college football season ended. Add in the no huddle glitches, problems with custom playbooks, and the extremely annoying player tendency bug, and you’ve got a robust set of glitches that affect core gameplay.

A lot of bugs and issues take some time to detect (like the lack of progression for young scouted players inFIFA 12), but some of the biggest issues with NCAA 12 became apparent after only a few hours with the game. When gamers can identify bugs within a day or two, it creates the impression that the game wasn’t tested enough. Already, many gamers have decided that for them, NCAA 13 won’t be a day one purchase. After last year’s issues, it’s hard to blame them for wanting to wait for a patch.

OS readers, what do you think of these suggestions? What do you want to see in NCAA Football 13?


NCAA Football 13 Videos
Member Comments
# 161 blkrptnt819 @ 02/16/12 02:09 PM
Quote:
Originally Posted by TheNumber35
You're correct with the CoD development cycle...I just don't know how productive this would be because, in a sense, you would have a development studio starting from scratch while EA Tiburon has all this basis to create a working product.

Personally, I think EA might be smart to release 13 and then...when the next season comes out (14) and we want new updated ratings for rosters, they could offer DLC at $5 a pop with rosters. Then release 15 and repeat. Still running on the 2 year cycle but not handicapping another studio's game (which would be much much worse than the game we're currently getting), plus we get roster and rating updates which is something we all want
Maybe EA Vancouver could be the other studio. I would think they would have little problem working with the system.
 
# 162 TheNumber35 @ 02/16/12 02:23 PM
Quote:
Originally Posted by blkrptnt819
Maybe EA Vancouver could be the other studio. I would think they would have little problem working with the system.
That's true, I didn't think of them honestly...either way, a 2 year cycle may be the future of this game. It makes sense for them to do it that way until they can build a good enough product to release yearly with some slight tweaks
 
# 163 gogators @ 02/16/12 02:27 PM
I was mainly talking in regards to the excuse for us not getting 85 man rosters. If Mass Effect and Skyrim can fit on one disk then there has to be a way to get 85 man rosters on a disk... plus FCS teams. I wouldn't care if I had to download something to keep on my HD. JUST COME OUT WITH A GREAT NCAA GAME EA SPORTS!
 
# 164 CuseGirl @ 02/16/12 03:08 PM
Quote:
Originally Posted by TheNumber35
You're correct with the CoD development cycle...I just don't know how productive this would be because, in a sense, you would have a development studio starting from scratch while EA Tiburon has all this basis to create a working product.

Personally, I think EA might be smart to release 13 and then...when the next season comes out (14) and we want new updated ratings for rosters, they could offer DLC at $5 a pop with rosters. Then release 15 and repeat. Still running on the 2 year cycle but not handicapping another studio's game (which would be much much worse than the game we're currently getting), plus we get roster and rating updates which is something we all want
That's good for us, it's not good for shareholders. Shareholders wanna hear that every year, a new Madden and NCAA is coming out.

In my opinion, I dont understand why the game comes out every single year when there aren't drastic changes made each year. They really only have what, 7 months to really work on the game? Asinine.
 
# 165 TheNumber35 @ 02/16/12 03:16 PM
Quote:
Originally Posted by CuseGirl
That's good for us, it's not good for shareholders. Shareholders wanna hear that every year, a new Madden and NCAA is coming out.

In my opinion, I dont understand why the game comes out every single year when there aren't drastic changes made each year. They really only have what, 7 months to really work on the game? Asinine.
100% agree with you...there aren't enough changes to warrant a release every single year (or 7 months, as you said above) and I think that while my suggestion is logical, it will never happen because of your point about shareholders and the profit EA is making by selling a flawed product. Hell, if I could sell someone a turd in a fancy box (granted this is a little extreme) for $60...I wouldn't change much either lol
 
# 166 akacesfan @ 02/17/12 03:01 AM
This is something small, but it would be nice if we could create, merge, and rename conferences. I'm scared to change the Pac-12 due to the name, and it would be nice if I could actually do that MWC-CUSA merger.

The only reason I'd want to create conferences is so I could do an FCS dynasty.
 
# 167 gogators @ 02/17/12 09:43 AM
I really don't want to hear about the one year cycle either. MLB The Show, NBA 2K are and have been great. Fifa and NHL turned their series around with one year cylces. EA had no problem letting NBA Live go when it was going to get released with tons of bugs.

It can be done and EA and the NCAA team just refuse bc people still buy because there is nothing else.
 
# 168 bmike08 @ 02/17/12 06:07 PM
Great article!! Also It would be great if they updated dynasty mode, if they add a couple of the PS2 features like player infractions/ NCAA violations. Also it would be great if they made conference prestige static, allowing teams to make the conference.
 
# 169 WipeOut464 @ 02/18/12 01:13 AM
Quote:
Originally Posted by bmike08
Great article!! Also It would be great if they updated dynasty mode, if they add a couple of the PS2 features like player infractions/ NCAA violations. Also it would be great if they made conference prestige static, allowing teams to make the conference.
I'm all for adding PS2 features like spring practice, soundtracks, and camera shake, but EA's already said that player violations aren't coming back - apparently the NCAA put the kibosh on it because it reflects poorly on the actual athletes or some such nonsense.

And I think you mean dynamic instead of static for conference prestige.
 
# 170 Potatoes002 @ 02/18/12 01:56 AM
Quote:
Originally Posted by WipeOut464
I'm all for adding PS2 features like spring practice, soundtracks, and camera shake, but EA's already said that player violations aren't coming back - apparently the NCAA put the kibosh on it because it reflects poorly on the actual athletes or some such nonsense.

And I think you mean dynamic instead of static for conference prestige.
Link to where they said this?

I doubt this is really the case. PS2 versions of the game still had the feature in the game up until they stopped making it. If the NCAA was actually mad about such a feature, it would have been removed from that game, too.
 
# 171 TreyDobbs @ 02/18/12 03:07 AM
One HUGE thing I can tell the developers that needs an improvement is the animation for the receiviers. It's like the receivers expect the ball to just fall into their hands. They ALWAYS lower their hands to around their waist while the DBs covering them always have their hands up in the air ready to either A) Bat the ball down or B) Intercept the ball. Why can DBs have their hands up in the air ready to pick a pass off, but the WRs can't?
 
# 172 blkrptnt819 @ 02/18/12 06:04 AM
Quote:
Originally Posted by Potatoes002
Link to where they said this?

I doubt this is really the case. PS2 versions of the game still had the feature in the game up until they stopped making it. If the NCAA was actually mad about such a feature, it would have been removed from that game, too.
That was said a looooooong time ago. Search for it on the web and it should come up.
 
# 173 blkrptnt819 @ 02/18/12 06:07 AM
Quote:
Originally Posted by TreyDobbs
One HUGE thing I can tell the developers that needs an improvement is the animation for the receiviers. It's like the receivers expect the ball to just fall into their hands. They ALWAYS lower their hands to around their waist while the DBs covering them always have their hands up in the air ready to either A) Bat the ball down or B) Intercept the ball. Why can DBs have their hands up in the air ready to pick a pass off, but the WRs can't?
The passing game needs some work. Have you ever noticed that any vertical pass is ALWAYS behind the receiver? They ALWAYS have to turn around to catch it.
 
# 174 CuseGirl @ 02/18/12 01:13 PM
Quote:
Originally Posted by blkrptnt819
The passing game needs some work. Have you ever noticed that any vertical pass is ALWAYS behind the receiver? They ALWAYS have to turn around to catch it.
well that's because the timing on those throws is all wrong. The man coverage in this game is all whacked. Either a player is completely BLANKETED with no chance to throw to him or he's wide open. When the DBs go into press coverage, you only have 2 results, either the receiver is completely removed from the play (defensive win) or the receiver gets this magical BOOST to shoot him upfield (offensive win) but by the time the QB can see the receiver upfield, the safety has already reacted, you throw the pass and it's not like the reciever EVER gets behind a safety, so the pass is behind the play. At least that's what I've seen in my games :shrugs:

Only one time I've had my receiver get past the defense and when I threw the pass, I held up on the left stick and that doesn't actually put the pass AHEAD of the receiver, it just puts it HIGHER in the air. And it made the receiver jump forward, catch the ball but fall on the ground. He was wide open, the pass was perfect, he should have caught it in stride and walked into the end zone.
 
# 175 blkrptnt819 @ 02/18/12 02:24 PM
Quote:
Originally Posted by CuseGirl
well that's because the timing on those throws is all wrong. The man coverage in this game is all whacked. Either a player is completely BLANKETED with no chance to throw to him or he's wide open. When the DBs go into press coverage, you only have 2 results, either the receiver is completely removed from the play (defensive win) or the receiver gets this magical BOOST to shoot him upfield (offensive win) but by the time the QB can see the receiver upfield, the safety has already reacted, you throw the pass and it's not like the reciever EVER gets behind a safety, so the pass is behind the play. At least that's what I've seen in my games :shrugs:

Only one time I've had my receiver get past the defense and when I threw the pass, I held up on the left stick and that doesn't actually put the pass AHEAD of the receiver, it just puts it HIGHER in the air. And it made the receiver jump forward, catch the ball but fall on the ground. He was wide open, the pass was perfect, he should have caught it in stride and walked into the end zone.
And on 0 blitzes your WR NEVER get off press coverage. It's insane the way this game is programmed.
 
# 176 khaliib @ 02/20/12 03:17 PM
A Global Ratings Editor.
97% of Offline gamers utilize adjusted player ratings.

Thanks to guys like GotMadskillzson, Playmaker and countless others, we've learned that by adjusting some ratings to certain levels, we can get the game to perform much better and in-line with what the community has been asking for since being on Next-Gen.

It's simply a CONTROL thing why we don't have the ability still today.
They need the game to be less customizable as it allows them to add tidbits every year to resale a product that has had NO Major advancement as the only college game.

Think we will be given customizable camera's or playable Broadcast camera (esp since their pushing Broadcast TV Presentation), don't hold your breath!

Remember, less custimization allows injections to be sold in the next years release as "New addition, we're listening to the community" sales pitch.

Second thing it needs after Gameplay Fixes is More Gamer Customization beyond visuals (uniforms, logo's etc...).

Get your popcorn ready and enjoy the show when they hit the pinnicle of their marketing push, it's going to be entertaining!!!
 
# 177 mestevo @ 02/20/12 03:27 PM
Quote:
Originally Posted by khaliib
97% of Offline gamers utilize adjusted player ratings.
Um... what?

Sent from my Galaxy Nexus using Tapatalk
 
# 178 khaliib @ 02/20/12 04:08 PM
Quote:
Originally Posted by mestevo
Um... what?

Sent from my Galaxy Nexus using Tapatalk
Most Offline gamers use rosters that have had some type of ratings tweeking if they've downloaded.

Outside of Fairdale and one or two others that only do named rosters, most others have had some type of tweeking done, whether the downloader knows it or not.

Ther's always the infamous SPEED debate every year about players on the default roster that opens the editing gate.

Neather here nor there, the crux of my post was that after 5 releases, this game is built giving the gamer the LEAST customization of all sports games in the genre, this includes Madden.

And that it's done that way on purpose.
Still waiting on a Playable Broadcast Cam or different cam's at that (doubt in will be in '13)

That's all I'm saying.
Greater gamer customization beyond visuals!!!
 
# 179 CuseGirl @ 02/20/12 09:52 PM
97%? where did that number come from?
 
# 180 khaliib @ 02/20/12 11:11 PM
Quote:
Originally Posted by CuseGirl
97%? where did that number come from?
Well because there is no actual database keeping tabs of any of how many gamers download rosters on OS and other sites, it's just an assumption based on what I've seen from offline roster download request over the years on various sites, not just OS.

Not meant to be exact (which doesn't really matter as we all post assumptions on these forums), but close enough to the fact that every year the "this player should be rated this and/or this player should be this fast" etc... causes most gamers to do themselves or download some type of an edited roster.

But most important is that it doesn"t take away from my main premise.

That this game has the Least Customization (exclude visuals) of all sports games in the genre today.

I might not have worded it correctly for some folk to tie it into my statement, but believe it's on point as something that's needed.
 


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