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Five Things to Improve NCAA Football 13

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Old 02-01-2012, 10:54 AM   #89
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NSD should be a little bit of a bigger deal. It should be more top notch players that don't commit til after week 5 of offseason. I'm not a fan of ppl being able to flip Hard Commits but if more ppl soft commit I don't have a problem with that.
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Old 02-01-2012, 12:27 PM   #90
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Originally Posted by cgalligan
Bring back the screen shaking!!!

When I go into Death Valley or the Horseshoe, I WANT TO FEEL LIKE I'M THERE... 100,000+ Fans is LOUD!!! Make it LOUD!!!

Give players WEIGHT and Momentum... There is no reason why a 180lb CB should be blowing up a 260lb Tailback... It simply defies logic... Also, there is no way that a DLine compiled of players under 250lbs should be able to hold their own vs a OLine with Guys over 300lbs. Those little DLine guys should be pushed around and shouldn't be very effective at stopping a Power Running Attack...

I don't care WHO (ea / 2k) makes the game... I JUST WANT A GOOD PRODUCT!!! Something that truly represents NCAA Football on Saturdays... This game does not do that good enough...
Not only does it defy logic it defies PHYSICS!!!!
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Old 02-01-2012, 12:37 PM   #91
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Well, I think most people are referring to when defensive players are clearly running in a certain direction or angle and suddenly that direction/angle is reduced/nullified/changed/taken-away by a blocker. There is not one natural interaction between players in this game and it's the #1 killer to the game.
I see this too. It's very irritating but I still think one of the few good things that changed from 11 to 12 was the reduction of suction.
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Old 02-01-2012, 12:42 PM   #92
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How to make recruiting more challenging. My 2 cents. Recruits should start the year with no stars. After an inital scouting/recruiting phase. The players with the most interest from schools should get the highest stars (which i think how it works with the scouting systems). SO, stars should be based on demand.

Also, coaches should have scouting ratings (A - great eye for talent, F- throw in the dark). You might peg a player high based off scouted ratings, but he might be worse/better when he shows up on campus.

These are what I call recruiting curve-balls that would make recruiting more challenging, realistic, and different. The way it is now, its too clean cut.
Only thing is recruiting services such as Scout and ESPN put out measurements on ppl. So I'm not sure how much a scouting feature is needed.
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Old 02-01-2012, 02:27 PM   #93
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Since it's national signing day, one thing that I think NCAA would do well to implement would be the number of scholarships you can offer. If you look at the list of offers that each college has made it's WAY higher than the number of scholarships they are allowed to give.

Just like the salary cap in other dynasty/franchise modes, you can have more in offers, but once the cap is reached then all other offers fall off the table.

I think this is something EA should incorporate.
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Old 02-01-2012, 02:38 PM   #94
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Yea my main complaints with both NCAA and Madden is the Super Linebackers and DBs that run the WRs routes before they do. Also the DBs and Safties sticking the WRs like Glue and never breaking down on the routes is stupid. They need to fix this problem on both games big time. This is the most annoying part of both games for me.
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Old 02-01-2012, 02:50 PM   #95
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As I am living in Europe, I would love EA to remove the region code so I can finally give NCAA a try on my XBox ...
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Old 02-01-2012, 03:28 PM   #96
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I also would like to see injuries and fatigue fixed so I have a chance to show off my depth. But if they do that they need to expand rosters so I can have even more depth.
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