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Five Things to Improve NCAA Football 13

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Old 02-11-2012, 02:13 PM   #153
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Originally Posted by NateDogPack12
TeamBuilder isn't on the disc. Plus, it's very, very popular. It isn't going anywhere. In fact, I hope EA adds to TeamBuilder and it's functionability. Why not allow us to have 123 TeamBuilder squads in a dynasty? That would be amazing.
Agreed with you til you said 123 team builder squads. But everything else you said is spot on?
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Old 02-11-2012, 02:17 PM   #154
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Ea sports needs too just make ncaa football fun again like it use too be when we were smaller omg with the cpu so easy too beat the online dynasty mode needs a new tune up so does road too glory and please get rid of season showdown and team builder my goodness they are just taking up space on the disc. Put things in the game we want too see will offseason stuff and please put in the spring game holy cow. I would like too do that in the dynasty modes please thanks.
What? Why get rid of teambuilder? It's not on the disk. They need to get rid of RTG. It takes up space that could be used for 75 man rosters, strategy, more expansive custom playbooks and gameplay improvements.
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Old 02-12-2012, 11:04 PM   #155
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Obviously there are a lot of problems with NCAA right now. After addressing the glaring issues, which I'm sure have been discussed ad nauseum, I would have a small request pertaining to Road to Glory. I know a lot of people dislike it, but sometimes it's fun to play a quick five minute game. Anyway, I noticed this year you could change coaches' playbooks for RTG. How about making the created playbooks available too? Who wouldn't have fun with a playbook they made & is geared towards their specific position?
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Old 02-13-2012, 01:34 AM   #156
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Re: Five Things to Improve NCAA Football 13

I agree with what they say about presentation. If you skip the intro theres nothing after that. Crowd, broadcast, and traditions all need major additions. The announcers say the same things on cue. Every time one of my players gets concussed, kirk herbstreit goes on a 3 minute parental rant about how kids shouldnt play with concussions, no matter whats happening on the field. And every school has tradition not just the big ones. EA needs to look at how the nba 2k series presents and how fifa broadcasts
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Old 02-13-2012, 11:38 AM   #157
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Re: Five Things to Improve NCAA Football 13

Before any lists is made... THE BUGS NEED TO BE FIXED OUT OF BOX as much as possible.

1. Physics/Gameplay (Jumping LBs, CPU clock management, option attack, psychic CPU defenses, etc.)

2. Dynasty- Custom Scheduling for neutral site games and real neutral site games, depth chart screw ups, recruiting, add Gameday or highlight shows. In game updates of important games pertaining to the nation and your school.

3. Stadium Atmosphere needs a complete overhaul.
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Old 02-13-2012, 01:28 PM   #158
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Re: Five Things to Improve NCAA Football 13

Before they add things or "improve" things how about they FIX things in this game first!!!
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Old 02-14-2012, 02:54 PM   #159
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Re: Five Things to Improve NCAA Football 13

fix recruiting! way to many 5* and 4* recruits. there should only be about 10-12 5*s and 15-20 4* recruits per class. i want it to where if i sign a 5* recruit, im doing cartwheels in my living room. ( ok, maybe not cartwheels, but u get the point) most of the classes should be made up of 3* recruits. This will eliminate all of the 99ovr rated seniors
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Old 02-14-2012, 03:06 PM   #160
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fix recruiting! way to many 5* and 4* recruits. there should only be about 10-12 5*s and 15-20 4* recruits per class. i want it to where if i sign a 5* recruit, im doing cartwheels in my living room. ( ok, maybe not cartwheels, but u get the point) most of the classes should be made up of 3* recruits. This will eliminate all of the 99ovr rated seniors
It's more 4 and 5* than that in real life.
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