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Five Things to Improve NCAA Football 13

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Old 02-16-2012, 02:03 PM   #169
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Quick Question: can anybody ballpark when exactly we'll hear some official word about what will / won't be in next year's game? Thanks.
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Old 02-16-2012, 02:05 PM   #170
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THIS times 5 million. Skyrim has dragons flying in from 2 counties over with full dialogue, Mass Effect is a near movie during live gameplay. NCAA Football has rosters 15 players short of real life (carrying only 6 receivers, 3 QBs and 4 HBs completely unrealistic). And this is on top of certain modes and features being broken.
Those games have longer development cycles. Think they may need to take the CoD approach. If I'm not mistaking they have 2 development studios working on the game for 2 years or an alternating schedule as far as their releases go.
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Old 02-16-2012, 02:20 PM   #171
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Re: Five Things to Improve NCAA Football 13

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Originally Posted by blkrptnt819
Those games have longer development cycles. Think they may need to take the CoD approach. If I'm not mistaking they have 2 development studios working on the game for 2 years or an alternating schedule as fare as their releases go.
You're correct with the CoD development cycle...I just don't know how productive this would be because, in a sense, you would have a development studio starting from scratch while EA Tiburon has all this basis to create a working product.

Personally, I think EA might be smart to release 13 and then...when the next season comes out (14) and we want new updated ratings for rosters, they could offer DLC at $5 a pop with rosters. Then release 15 and repeat. Still running on the 2 year cycle but not handicapping another studio's game (which would be much much worse than the game we're currently getting), plus we get roster and rating updates which is something we all want
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Old 02-16-2012, 03:09 PM   #172
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You're correct with the CoD development cycle...I just don't know how productive this would be because, in a sense, you would have a development studio starting from scratch while EA Tiburon has all this basis to create a working product.

Personally, I think EA might be smart to release 13 and then...when the next season comes out (14) and we want new updated ratings for rosters, they could offer DLC at $5 a pop with rosters. Then release 15 and repeat. Still running on the 2 year cycle but not handicapping another studio's game (which would be much much worse than the game we're currently getting), plus we get roster and rating updates which is something we all want
Maybe EA Vancouver could be the other studio. I would think they would have little problem working with the system.
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Old 02-16-2012, 03:23 PM   #173
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Re: Five Things to Improve NCAA Football 13

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Originally Posted by blkrptnt819
Maybe EA Vancouver could be the other studio. I would think they would have little problem working with the system.
That's true, I didn't think of them honestly...either way, a 2 year cycle may be the future of this game. It makes sense for them to do it that way until they can build a good enough product to release yearly with some slight tweaks
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Old 02-16-2012, 03:27 PM   #174
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Re: Five Things to Improve NCAA Football 13

I was mainly talking in regards to the excuse for us not getting 85 man rosters. If Mass Effect and Skyrim can fit on one disk then there has to be a way to get 85 man rosters on a disk... plus FCS teams. I wouldn't care if I had to download something to keep on my HD. JUST COME OUT WITH A GREAT NCAA GAME EA SPORTS!
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Old 02-16-2012, 04:08 PM   #175
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Re: Five Things to Improve NCAA Football 13

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Originally Posted by TheNumber35
You're correct with the CoD development cycle...I just don't know how productive this would be because, in a sense, you would have a development studio starting from scratch while EA Tiburon has all this basis to create a working product.

Personally, I think EA might be smart to release 13 and then...when the next season comes out (14) and we want new updated ratings for rosters, they could offer DLC at $5 a pop with rosters. Then release 15 and repeat. Still running on the 2 year cycle but not handicapping another studio's game (which would be much much worse than the game we're currently getting), plus we get roster and rating updates which is something we all want
That's good for us, it's not good for shareholders. Shareholders wanna hear that every year, a new Madden and NCAA is coming out.

In my opinion, I dont understand why the game comes out every single year when there aren't drastic changes made each year. They really only have what, 7 months to really work on the game? Asinine.
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Old 02-16-2012, 04:16 PM   #176
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Re: Five Things to Improve NCAA Football 13

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Originally Posted by CuseGirl
That's good for us, it's not good for shareholders. Shareholders wanna hear that every year, a new Madden and NCAA is coming out.

In my opinion, I dont understand why the game comes out every single year when there aren't drastic changes made each year. They really only have what, 7 months to really work on the game? Asinine.
100% agree with you...there aren't enough changes to warrant a release every single year (or 7 months, as you said above) and I think that while my suggestion is logical, it will never happen because of your point about shareholders and the profit EA is making by selling a flawed product. Hell, if I could sell someone a turd in a fancy box (granted this is a little extreme) for $60...I wouldn't change much either lol
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