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OS Scores Explained Madden NFL 13 Overview (Xbox 360)
Pros
Infinity engine; Connected Careers; Scouting
Cons
Lack of fantasy draft; Few repeated commentary lines; Player interaction sometimes gets too goofy
Bottom Line
Madden NFL 13 is the best Madden ever made. This is a must buy for any sports gaming fan out there.
8.5
out of 10
Madden NFL 13 REVIEW

Madden NFL 13 Review (Xbox 360)

“Chase your dream.”

That’s what my coaches used to tell me. It’s what my friends and family tell me to this day. But what if my dreams and aspirations always involved playing or coaching in the NFL? Sad to say that for myself, and probably most of you, that playing in the NFL just isn’t going to be happening anytime soon. So we do what we do best, we compromise and try and fulfill are dreams within the Madden football series.

Well thanks to the near-complete redesign of the said series, in Madden NFL 13 those dreams may be able to finally come to fruition more than ever. With new animations, the most innovative Madden feature to date – and possibly any sports game ever – Connected Career mode, and the introduction of the Infinity engine, Madden NFL 13 should finally be able to please both the hardcore and casual gamers.

Being skeptical when reviewing the most anticipated sports game of the year is a must. You find yourself looking for wrongs moreso than rights. But after playing Madden for a week, those wrongs don’t tend to come up too often.

The rights all begin with the new Infinity engine, the staple of Madden’s core gameplay. When players interact on the field it seems as close to lifelike as a video game can get. From the gang tackles to the after-the-play stumbles, each collision shows something unseen.

Within the running game lies the engine’s beauty. Now more than ever you must pay attention to your blockers, because without them the halfback would just stumble his way through defenders until he falls down. But again, seeing the way the runner bounces of off would-be tacklers has to put a smile on everyone’s face.

During the run game, line interaction is at its best. When running off the right tackle, often times you’ll see a different player interaction. Also, depending on the skill of the defensive end, you could see an impressive swim move that will instantly lead to a loss of yards.

The line interaction has been much improved all around to be sure. The improvements are more noticeable on the defensive side, as pressuring the quarterback seems easier than ever. In the NFL – and in Madden NFL 13 – the quarterback has around 3 to 5 seconds to get rid of the ball; in past Maddens gamers would have drop backs that could last up to 10 seconds. The pressure put on by the defense is an adjustment, but the end result is well worth it.

With the added defensive pressure, the passing game has become much more precise. The need to hit wideouts at the perfect time is more important than ever. It might take a while to get used to the new timing, which results in multiple interceptions, but once you relearn the passing game, and its welcome addition of hundreds of new passing animations, everything should be just fine.

Staying on the path of the passing game, the defensive AI is almost too smart. At long last, once the ball is thrown each and every defender doesn’t know exactly were it Is going – but there is still an issue. Interceptions are much more frequent than in years past. The AI will jump in front, behind or on top of wherever you’re throwing the ball. Once you get used to the new gameplay, though, the interceptions will drop sightly. It’s still difficult to judge if the increase in picks are due to the gameplay or to the adaptation of the Infinity engine.

When all of these improvements are put together, it creates the feel of a completely revamped way to play on offense. Now more than ever must you have a gameplan with a nice mix of both a ground and air game. Depending on which team you use you may run more often, but in Madden NFL 13 the run seems to actually set up the pass for a good change.

Defense on the other hand, though feels different – and better – still feels like it’s lacking something.

The aforementioned defensive line play is an absolute blast. Though frustrating when your friends and the CPU are sacking you left and right, there isn’t much that can top the pure ecstasy of sacking the quarterback. Unfortunately the amount of sacks is unrealistic to the point where I’m seeing six to seven sacks per team. This is where EA Sports decided to sacrifice a little bit of realism to add in a good amount of fun – after all, it is a video game.

Also new to defensive play is the love-it-or-hate-it ball hawk. When the opponent throws a pass, once you switch to the defender you can hold down Y or triangle to attempt to intercept the ball. In the past the timing had to be done nearly perfect. The change has increased the number of interceptions too much, but it should be one of the first, and easiest, places to patch the game.

Simulation Realism

Now we get to the section that has a reputation for turner gamers off. I’m tired of reiterating how past Maddens have come and failed, so let’s cut to the chase.

The defensive AI has most definitely picked up the slack. Play calling is improved on both sides of the ball. You won’t see the same plays and packages constantly. The offensive AI will do its best to keep you on your toes.

With a nice assortment of plays on offense, the AI has become a worthy opponent. This will be overwhelming for the more casual Madden fans, but the knowledge of when to go into Cover 2 or Cover 3 is more important than ever. This year, in order to know Madden NFL 13 you need to know football. It’s about time I say.

One thing I noticed was that the CPU will start throwing more often when losing. Finally the feeling of having a lead is with you when holding the sticks. With the opponent passing, it gives you a smaller, more successful playbook that gives you the advantage.

But that’s the greener side of things. Each lead that comes with an advantage comes a deficit with its disadvantages. When down, the defense will start to focus a little more on defending the pass. It places you in the position to try and out-gun your opponent, or if you should use up extra time and stick with your gameplan. Ditto for the CPU.

Connected Careers

Though the Infinity engine is a very welcome addition, where Madden gains its replayability is within the new and ever deep Connected Career mode. Gone are the days of Franchise and Superstar modes, as well as the ability to do a fantasy draft. But the subtraction of those takes away absolutely nothing from the game in my mind.

Connected Careers lets you choose between playing as a created, current or legendary coach or player. From there on out the typical gameplay is just as the old modes, but the added depth and immersion takes the NFL experience to the next level. Storylines and Twitter feeds help create your very own NFL, from season-ending injuries to the draft stock of the next Tom Brady. One example was a preseason injury to Alex Smith that led to an EA version of Skip Bayless complaining how Colin Kaepernick couldn’t take the team back to the playoffs. Lo and behold the Niners ended up losing to Pittsburgh in the Super Bowl.

Outside the storylines there will be plenty to do each week. Scouting has been taken to a new level. Earning scouting points allow you to unlock ratings for prospects, giving you a better idea of what you’ll be drafting. And if you don’t scout you might be selecting the next Ryan Leaf.

Experience points are another addition to Madden. You can use those points to upgrade your coach or your player, as well as other players on your roster. If used correctly, your players will slowly progress and earn a higher rating as the season advances.

Progression in general has changed. Potential is gone, but in its place is performance-based progression. Jake Locker only improved his overall rating by two points as he finished his sophomore year with rather unimpressive numbers. The same goes for defensive players – which is an issue. Most gamers don’t prefer to play full 15-minute quarters, so the defensive stats can stil be underwhelming until you figure out the perfect game set up. It slows down the progression for them, which can cause some lower rated players, who will ultimately be good, lose a couple years of the prime.

There are also midseason contract negotiations and a trading block worthy of being called, well, a trading block.

As far as simulated stats go, the hardest of hardcore players won’t be upset. After simulating through five seasons, not once did a running back eclipse the 2,000-yard mark. Maurice Jones-Drew was the closest in 2013, as he gained 1,843 yards on the ground. Other than that, the top running backs typically float around 1,400-1,600 yards. Also, quarterbacks rarely threw for over 5,000 yards as Aaron Rodgers (twice) and Drew Brees (once) were the only times the feat was accomplished.

The Rest of the Best

Presentation has taken another step forward with the addition of Phil Simms and Jim Nantz. The chemistry between the two is undeniable and is actually worth listening in on. I’ll be surprised if people start muting the game this year, at least right off hand. However there are still repeated lines, which was bound to happen anyways. The overlays look freshened up, but nothing to brag about.

But if EA wants to brag, they should start yapping about the game’s atmosphere. I’m a Madden gamer who always muted Mr. Get Away From The Cop Speed to listen to iTunes, but this year I won’t have anything on shuffle unless Chicago makes the Super Bowl. EA Sports went around to each NFL stadium and recorded the crowd. I found myself turning down the TV when playing at CenturyLink Field in Seattle, Wash., before I realized that it only added to the realism.

Quarterback cadences have been added as a nice small detail, but if you don’t play with one of the 15 QBs who have it, you won’t even notice the welcome addition. The Kinect feature is a bit goofy, but in a room full of friends its hard not to have a good time.

Final Thoughts

Honestly, it’s safe to say that this is a very good game. The improvements made to this yearly release are impressive. Past iterations of Madden have done plenty to please and disappoint, but with Madden NFL 13 the disappointments are few and far between.

Though it may not top the charts as Greatest Sports Video Game of All Time, it still does more than enough to keep you playing over and over again. It’s safe to say that Madden football is officially back.

Now go and chase your dreams.

Learning Curve: It might be a bit frustrating at first for the loyal gamers, but after a few games the new gameplay should become second nature.

Control Scheme: Just like the old games.

Visuals: Graphics look solid. Improvements to player and coach faces are a nice touch, as well as the on-field interaction – thanks to the Infinity engine.

Audio: The audio team for Madden is in good hands. This is the best commentary for Madden to date.

Value: If you’ve ever purchased a Madden you better be purchasing this one as well.

Score: 8.5 (Great)


Madden NFL 13 Videos
Member Comments
# 81 La Verite @ 08/28/12 10:19 AM
Quote:
Originally Posted by roadman
I think you need to take some of your own advice, though, don't you agree?

If you like the game, lucky you and just leave it at that.
Own advice? I'm paying $2 to rent. What u talking about road?
 
# 82 liberaluser @ 08/28/12 10:33 AM
To me the real test is Madden 14 and that's the one I'm waiting for. If they can bring back all the lost features and polish the ones they have now with reworked line play, then for once EA will deliver on a real plan for Madden instead of continuing to wander in the desert of half-baked gimmicks.

So this 8.5 will hopefully be well deserved next year.
 
# 83 roadman @ 08/28/12 10:58 AM
Quote:
Originally Posted by La Verite
Own advice? I'm paying $2 to rent. What u talking about road?
My point was, anyone can spend their own money however they want.

Your quote, isn't it?

" If you're happy with the game then great - lucky you - but please don't dismiss others who aren't and categorise them as whiners or serial complainers. When a feature/gameplay mode that they've been using for the last x amount of years is removed it can be very frustrating."
 
# 84 Armor and Sword @ 08/28/12 11:03 AM
Quote:
Originally Posted by roadman
People were cheering last years rating of 7.5 on OS.

This year, it's an 8.5 and people are booing.

Eh whatever, I don't have the game yet, so, I won't be rating it, yet.
Roadman I agree.


Anyway 7.5 was spot on for Madden 12. And when OS rates Maddens on their number scale....I truly do not think they are rating it against other sports games. I feel they are rating against past Maddens. Because anyone who is hardcore about The Show (hand raised) knows that Madden is not in the same league at representing it's sport like The Show does for baseball.

Keep things in a reality perspective.

Madden is a fun game. Always has been for me.

I like the review. It was positive and pointed out a lot of the new features.

My game shipped today....I look forward to diving deep into it and giving a full review in the future.
 
# 85 josef @ 08/28/12 11:05 AM
Nice review Mr. Toms. Nice to hear someone enjoying it for what it is.. a game. It's supposed to be fun, and it is for you. Can't wait to get my copy.
 
# 86 DBMcGee3 @ 08/28/12 11:14 AM
Crazy to see people so fired up over this game. I haven't picked up my retail copy yet, but I enjoyed the demo and to me the 8.5 seems reasonable, maybe an 8.0 would have been more accurate. The line play is definitely not perfect but I'm starting to think that maybe the whole "foot planting" thing just isn't something that this generation of consoles is capable of. I can't really think of any game in the sports genre (or really any genre) that actually nails that aspect 100% perfectly, or at least not without adding canned animations to make the transitions look smooth. In a football game, you're talking about 22 guys on the field, and pretty much every single one of them is engaged physically with another player for the length of each play. I'm no game programmer but that seems complicated. I mean that new 2k game looks fantastic so far, but I've already seen guys sliding around in the previews there as well.
 
# 87 mrdrew456 @ 08/28/12 11:19 AM
Quote:
Originally Posted by SamoanSteelerFromAus
I've only played the demo as the retail hasnt come out here yet but from what i've played I'd give it a 6.5
I think the stupidest mantra i've heard from EA is the " no two plays will ever look or feel the same"
Well i've seen many plays that are literally identical because there is still a surprisingly limited amount of animations EA use and i've seen dreaded ones i've always hated from previous maddens show up in this one more frequently than not - like that horrible wrap up waist tackle that takes seconds to get them to the ground.

Football begins in the trenches and the fact that we're 7 years on the new gen and it doesnt feel authentic is a joke.

Another big thing that I'm still yet to see mentioned is impact and momentum...I mean, when Im sprinting 40 yards down field on a kickoff and then collide into a blocker I feel absolutely nothing. There is no impact whatsoever unless it triggers a pancake animation. Cmon, how many times to people collide a full speed only to have the blocker gently put his arms on the gunner and they all of a sudden become motionless. I wanna see heads fly back, arms flail upwards from colliding and momentum carrying me towards the ball carrier based on the angle I collided with the blocker and my weight/power/speed. This should happen to blitzers smashing into lineman but instead you just get stopped gently and then have to animation your way out of the block. All Pro football 2k8 is the only game that captured leverage off the line, so much so that a nose tackle can travel 4, 5 yards whilst still engaged in a block and then sack the qb - brilliant.

This still just doesn't feel like football, it feels more like a chess game with football players as the pieces.
Madden does not capture the violence and impact of this game and I understand why people rate this high, most of the time it's because we don't have that outside reference point to grade it against because this is what EA has given us every year. I'm glad the engine has been upgraded but I think it will be a few more years until I think its worthy of a rating higher than 7.
Peace.
Very well put man. While a 6.5 may be a littlle harsh I agree with your assessment 150 percent
 
# 88 Jadakiss88 @ 08/28/12 11:24 AM
Quote:
Originally Posted by TheBrooklynBaller
The consensus from what I'm reading is that the retail version of the game isn't that much better, the changes aren't apparent and the options in CCM derail most of the fun. So I went from 50/50 to about 25/75... I'm still reading everyone's comments but damn so far it's not looking good for a football game this year.

I have seen you post on the impression board as well and to be honest reading the comments make's me realize one thing, I need to play the game for myself. I have played tons of games that people put down and piss on because of small things or even big things. NCAA 12 was bashed (and not even unreasonable bashing) but I played that game everyday for a year. I loved NCAA 12 but if I just read the comments I wouldn't have given the game a chance and like I said that negative comments about the game was warrented.

I would say rent it or play it at a friends house a judge for yourself because you have people that will play it just because it's Madden and you have people that bash it just because it's Madden. There have been some very good user reviews but at the end of the day it's up to you and what you like.
 
# 89 Demoncrom @ 08/28/12 11:42 AM
Quote:
Originally Posted by Feldman011teen
You praised the game more than I did for my review and you only gave an 8.5? What's up with that? Should be a 9.
its not a 9 game - not even close there are still nagging issues with it - but it sure is a fun game
 
# 90 TheBrooklynBaller @ 08/28/12 12:01 PM
Quote:
Originally Posted by Jadakiss88
I have seen you post on the impression board as well and to be honest reading the comments make's me realize one thing, I need to play the game for myself. I have played tons of games that people put down and piss on because of small things or even big things. NCAA 12 was bashed (and not even unreasonable bashing) but I played that game everyday for a year. I loved NCAA 12 but if I just read the comments I wouldn't have given the game a chance and like I said that negative comments about the game was warrented.

I would say rent it or play it at a friends house a judge for yourself because you have people that will play it just because it's Madden and you have people that bash it just because it's Madden. There have been some very good user reviews but at the end of the day it's up to you and what you like.
You have a good point. I played the demo and I wasn't that impressed though. Just value the opinions of the guys on here enough to help my decision. I mean that's what we're all here for right? To gain insight from guys who have different opinions whether good or bad who actually played the game already. I'm like many of the guys in here who expect some sort of change to warrant a purchase.... But I also see what your saying. Thanks.
 
# 91 Proof21 @ 08/28/12 12:12 PM
Nice review..still on the fence about getting it, but enjoyed reading this.
 
# 92 ABR173rd @ 08/28/12 12:31 PM
Quote:
Originally Posted by mrdrew456
Very well put man. While a 6.5 may be a littlle harsh I agree with your assessment 150 percent
I will second that, while the new physics addition is nice, the same Madden animations are definitely present. Not a huge deal breaker or super priority for myself as I am fine with it. But it definitely wasn't as big of a WOW factor as it was originally made out to be.
 
# 93 La Verite @ 08/28/12 12:44 PM
Quote:
Originally Posted by roadman
My point was, anyone can spend their own money however they want.

Your quote, isn't it?

" If you're happy with the game then great - lucky you - but please don't dismiss others who aren't and categorise them as whiners or serial complainers. When a feature/gameplay mode that they've been using for the last x amount of years is removed it can be very frustrating."
Lol. That was a quote of a quote to the poster Moegames specifically. But thanks anyways
 
# 94 radney @ 08/28/12 01:39 PM
What happened to the HDR lighting?
 
# 95 DorianDonP @ 08/28/12 01:49 PM
Quote:
Originally Posted by assclown25
I have 3 negatives that will make me return this game and be glad that NHL comes out in 2 wks.
A. Dont like the new Connect career- i want my old Franchise back so i can control multiple teams
B. Cant edit players one you start Connect Career and cant even put that player in new position ( example cant put LT at LG)
3. CPU trading is awful this yr- tried to trade with the Steelers ( i was Bengals) They needed a ROLB so i offered them mine whos a 87overall for a backup MLB 68overall and they declined it!

Anyways with as long as Madden has been out for the new consoles and as much EA takes from us every year i wouldnt expect a step backwards they have had time to make this right and its sad that they dont-probably reason why they will NEVER pass such great sports games like NBA2K series and MLB the Show series- unfort for us they just dont care bout the consumer! and im tired of hearing bout 3 yr plans! Truly hope next yrs is alot better cause im a HUGE football fan.
Hope you guys enjoy just not for me
Peace!
I don't know if that's necessarily a bad thing.

What were the contracts looking like? Was the higher rated LB making a lot more than the lower rated guy? How old were each player? Was the MLB a high draft pick or prospect early in his career?

You don't typically see player for player trades in the NFL for various reasons.
 
# 96 Jakeness23 @ 08/28/12 01:51 PM
Does anyone know if they are planning on patching in the ability to edit players is CCM?
 
# 97 La Verite @ 08/28/12 02:40 PM
Quote:
Originally Posted by maddenfan2324
I like how they made a big deal about having ton of screens. the home screen has everything but of course they include tabs across the top with the same menus on the home screen. what a waste of time and energy. I completely agree with you, the hype factor was way too much and its what i based my purchase on and i regret it. CCM is terrible and doesnt let you do anything you want even when their selling point was giving the user control of them playing the game the way they want...big EFFIN LIE! he reason you cant edit a single thing in the game is cuz all the stupid twitter feeds that have been scripted for the whole game. Players are traded to the same teams no matter what cuz if they werent the twitter feeds would be shot to hell and ea doesnt want their cover to be blown that they have created a scripted franchise and superstar mode as they pass it off as giving the user total control of their careers. they argue that they are intertwined this year when in fact all they did was place both under when menu.I am very disappointed with this years madden.I have been looking forward to this game for a year following every update. this game has really gone downhill when they began focusing on the "casual" gamer. NBA2K is a difficult game to learn yet I come back for it every year because it portrays realism.Madden physics engine is awesome and the game would have been perfect if it still had franchise mode and superstar mode separate with player editing still available and ncaa importing enabled=greatest madden ever..I dont even play all the team builder bs or play online cuz i can care less about [playing with people who onside kick every kickoff or run the same play everytime and I definately dont wana be using a team with random players from different teams on it...if i wana do that ill play fantasy football..WTF EA
Good post. CCM coach off-line and the news feeds would've been my reason to get it. I like feeling like im in my own football world. So glad I rented it. Fun but limited. I can't even adjust the sliders in ccm coach.
 
# 98 SteelerSpartan @ 08/28/12 03:02 PM
Quote:
Originally Posted by TheRealHST
I was also upset about not being to edit players. Then I thought how, in every sports game, I usually abuse editing and being able to edit players also killed little things like scouting and the draft. Why would I care about the draft or scouting when I could just edit my players later? I think not being able to just edit your players and give them whatever rating you want adds a challenge. So instead of screaming bloody murder im going to accept the challenge.

The thing with me why editing is such a big deal....is because I don't want to play that aspect of the game(Be a GM..RPG stat points)

I get nearly all my enjoyment from the game seeing the Players on the field looking and Playing as authentic as possible on virtual gamedays....

The problem is there are many areas that I feel EA screws up with the ratings/schemes/depth charts that it spill out onto the field where it forces me to take notice

Having the ability to edit allows me to correct things and get back to playing the game on the field
 
# 99 radney @ 08/28/12 04:11 PM
Can somebody explain how do you play season games while using multiple teams, if at all possible. I like taking 1 team from each division and playing it in franchise mode. But being there isn't a franchise mode, how can I accomplish this? I don't want to play as an individual player, I want to use the whole team.
 
# 100 thbends @ 08/28/12 04:12 PM
The best Madden to date
 


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