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OS Scores Explained Madden NFL 13 Overview (Xbox 360)
Pros
Infinity engine; Connected Careers; Scouting
Cons
Lack of fantasy draft; Few repeated commentary lines; Player interaction sometimes gets too goofy
Bottom Line
Madden NFL 13 is the best Madden ever made. This is a must buy for any sports gaming fan out there.
8.5
out of 10
Madden NFL 13 REVIEW

Madden NFL 13 Review (Xbox 360)

“Chase your dream.”

That’s what my coaches used to tell me. It’s what my friends and family tell me to this day. But what if my dreams and aspirations always involved playing or coaching in the NFL? Sad to say that for myself, and probably most of you, that playing in the NFL just isn’t going to be happening anytime soon. So we do what we do best, we compromise and try and fulfill are dreams within the Madden football series.

Well thanks to the near-complete redesign of the said series, in Madden NFL 13 those dreams may be able to finally come to fruition more than ever. With new animations, the most innovative Madden feature to date – and possibly any sports game ever – Connected Career mode, and the introduction of the Infinity engine, Madden NFL 13 should finally be able to please both the hardcore and casual gamers.

Being skeptical when reviewing the most anticipated sports game of the year is a must. You find yourself looking for wrongs moreso than rights. But after playing Madden for a week, those wrongs don’t tend to come up too often.

The rights all begin with the new Infinity engine, the staple of Madden’s core gameplay. When players interact on the field it seems as close to lifelike as a video game can get. From the gang tackles to the after-the-play stumbles, each collision shows something unseen.

Within the running game lies the engine’s beauty. Now more than ever you must pay attention to your blockers, because without them the halfback would just stumble his way through defenders until he falls down. But again, seeing the way the runner bounces of off would-be tacklers has to put a smile on everyone’s face.

During the run game, line interaction is at its best. When running off the right tackle, often times you’ll see a different player interaction. Also, depending on the skill of the defensive end, you could see an impressive swim move that will instantly lead to a loss of yards.

The line interaction has been much improved all around to be sure. The improvements are more noticeable on the defensive side, as pressuring the quarterback seems easier than ever. In the NFL – and in Madden NFL 13 – the quarterback has around 3 to 5 seconds to get rid of the ball; in past Maddens gamers would have drop backs that could last up to 10 seconds. The pressure put on by the defense is an adjustment, but the end result is well worth it.

With the added defensive pressure, the passing game has become much more precise. The need to hit wideouts at the perfect time is more important than ever. It might take a while to get used to the new timing, which results in multiple interceptions, but once you relearn the passing game, and its welcome addition of hundreds of new passing animations, everything should be just fine.

Staying on the path of the passing game, the defensive AI is almost too smart. At long last, once the ball is thrown each and every defender doesn’t know exactly were it Is going – but there is still an issue. Interceptions are much more frequent than in years past. The AI will jump in front, behind or on top of wherever you’re throwing the ball. Once you get used to the new gameplay, though, the interceptions will drop sightly. It’s still difficult to judge if the increase in picks are due to the gameplay or to the adaptation of the Infinity engine.

When all of these improvements are put together, it creates the feel of a completely revamped way to play on offense. Now more than ever must you have a gameplan with a nice mix of both a ground and air game. Depending on which team you use you may run more often, but in Madden NFL 13 the run seems to actually set up the pass for a good change.

Defense on the other hand, though feels different – and better – still feels like it’s lacking something.

The aforementioned defensive line play is an absolute blast. Though frustrating when your friends and the CPU are sacking you left and right, there isn’t much that can top the pure ecstasy of sacking the quarterback. Unfortunately the amount of sacks is unrealistic to the point where I’m seeing six to seven sacks per team. This is where EA Sports decided to sacrifice a little bit of realism to add in a good amount of fun – after all, it is a video game.

Also new to defensive play is the love-it-or-hate-it ball hawk. When the opponent throws a pass, once you switch to the defender you can hold down Y or triangle to attempt to intercept the ball. In the past the timing had to be done nearly perfect. The change has increased the number of interceptions too much, but it should be one of the first, and easiest, places to patch the game.

Simulation Realism

Now we get to the section that has a reputation for turner gamers off. I’m tired of reiterating how past Maddens have come and failed, so let’s cut to the chase.

The defensive AI has most definitely picked up the slack. Play calling is improved on both sides of the ball. You won’t see the same plays and packages constantly. The offensive AI will do its best to keep you on your toes.

With a nice assortment of plays on offense, the AI has become a worthy opponent. This will be overwhelming for the more casual Madden fans, but the knowledge of when to go into Cover 2 or Cover 3 is more important than ever. This year, in order to know Madden NFL 13 you need to know football. It’s about time I say.

One thing I noticed was that the CPU will start throwing more often when losing. Finally the feeling of having a lead is with you when holding the sticks. With the opponent passing, it gives you a smaller, more successful playbook that gives you the advantage.

But that’s the greener side of things. Each lead that comes with an advantage comes a deficit with its disadvantages. When down, the defense will start to focus a little more on defending the pass. It places you in the position to try and out-gun your opponent, or if you should use up extra time and stick with your gameplan. Ditto for the CPU.

Connected Careers

Though the Infinity engine is a very welcome addition, where Madden gains its replayability is within the new and ever deep Connected Career mode. Gone are the days of Franchise and Superstar modes, as well as the ability to do a fantasy draft. But the subtraction of those takes away absolutely nothing from the game in my mind.

Connected Careers lets you choose between playing as a created, current or legendary coach or player. From there on out the typical gameplay is just as the old modes, but the added depth and immersion takes the NFL experience to the next level. Storylines and Twitter feeds help create your very own NFL, from season-ending injuries to the draft stock of the next Tom Brady. One example was a preseason injury to Alex Smith that led to an EA version of Skip Bayless complaining how Colin Kaepernick couldn’t take the team back to the playoffs. Lo and behold the Niners ended up losing to Pittsburgh in the Super Bowl.

Outside the storylines there will be plenty to do each week. Scouting has been taken to a new level. Earning scouting points allow you to unlock ratings for prospects, giving you a better idea of what you’ll be drafting. And if you don’t scout you might be selecting the next Ryan Leaf.

Experience points are another addition to Madden. You can use those points to upgrade your coach or your player, as well as other players on your roster. If used correctly, your players will slowly progress and earn a higher rating as the season advances.

Progression in general has changed. Potential is gone, but in its place is performance-based progression. Jake Locker only improved his overall rating by two points as he finished his sophomore year with rather unimpressive numbers. The same goes for defensive players – which is an issue. Most gamers don’t prefer to play full 15-minute quarters, so the defensive stats can stil be underwhelming until you figure out the perfect game set up. It slows down the progression for them, which can cause some lower rated players, who will ultimately be good, lose a couple years of the prime.

There are also midseason contract negotiations and a trading block worthy of being called, well, a trading block.

As far as simulated stats go, the hardest of hardcore players won’t be upset. After simulating through five seasons, not once did a running back eclipse the 2,000-yard mark. Maurice Jones-Drew was the closest in 2013, as he gained 1,843 yards on the ground. Other than that, the top running backs typically float around 1,400-1,600 yards. Also, quarterbacks rarely threw for over 5,000 yards as Aaron Rodgers (twice) and Drew Brees (once) were the only times the feat was accomplished.

The Rest of the Best

Presentation has taken another step forward with the addition of Phil Simms and Jim Nantz. The chemistry between the two is undeniable and is actually worth listening in on. I’ll be surprised if people start muting the game this year, at least right off hand. However there are still repeated lines, which was bound to happen anyways. The overlays look freshened up, but nothing to brag about.

But if EA wants to brag, they should start yapping about the game’s atmosphere. I’m a Madden gamer who always muted Mr. Get Away From The Cop Speed to listen to iTunes, but this year I won’t have anything on shuffle unless Chicago makes the Super Bowl. EA Sports went around to each NFL stadium and recorded the crowd. I found myself turning down the TV when playing at CenturyLink Field in Seattle, Wash., before I realized that it only added to the realism.

Quarterback cadences have been added as a nice small detail, but if you don’t play with one of the 15 QBs who have it, you won’t even notice the welcome addition. The Kinect feature is a bit goofy, but in a room full of friends its hard not to have a good time.

Final Thoughts

Honestly, it’s safe to say that this is a very good game. The improvements made to this yearly release are impressive. Past iterations of Madden have done plenty to please and disappoint, but with Madden NFL 13 the disappointments are few and far between.

Though it may not top the charts as Greatest Sports Video Game of All Time, it still does more than enough to keep you playing over and over again. It’s safe to say that Madden football is officially back.

Now go and chase your dreams.

Learning Curve: It might be a bit frustrating at first for the loyal gamers, but after a few games the new gameplay should become second nature.

Control Scheme: Just like the old games.

Visuals: Graphics look solid. Improvements to player and coach faces are a nice touch, as well as the on-field interaction – thanks to the Infinity engine.

Audio: The audio team for Madden is in good hands. This is the best commentary for Madden to date.

Value: If you’ve ever purchased a Madden you better be purchasing this one as well.

Score: 8.5 (Great)


Madden NFL 13 Videos
Member Comments
# 21 ImaGamer_OS @ 08/27/12 08:57 PM
Great review, well written and objective.

This wets the appetite until the game drops on Thursday here in Australia.
 
# 22 BlackRome @ 08/27/12 09:01 PM
You guys crack me up when it comes to Madden. The nit picking is insane.

Yet games like the Show and NBA2k have entire portions of the game not working. No problem.

Yet every year those games are the best ever and Madden doesn't compete. Really.

Jut on a competitive level and finding out how good you really are. I'll always give Madden one thing. Online is going to work. 2k and the show. Out the box. Not likely.

If you really got into Madden. Not just looking for the crossing route a slant or a screen pass. There is a deep game of football in there.

But hey. Keep worrying about the halftime show and the announcers.

I came to play football. Not watch a halftime show.

LOL.
 
# 23 ImaGamer_OS @ 08/27/12 09:02 PM
Quote:
Originally Posted by BlackRome
You guys crack me up when it comes to Madden. The nit picking is insane.

Yet games like the Show and NBA2k have entire portions of the game not working. No problem.

Yet every year those games are the best ever and Madden doesn't compete. Really.

Jut on a competitive level and finding out how good you really are. I'll always give Madden one thing. Online is going to work. 2k and the show. Out the box. Not likely.

If you really got into Madden. Not just looking for the crossing route a slant or a screen pass. There is a deep game of football in there.

But hey. Keep worrying about the halftime show and the announcers.

I came to play football. Not watch a halftime show.

LOL.
There is no game like Madden that is critiqued as harsh or jumped on by gamers when a need for a patch arises.
 
# 24 huskerwr38 @ 08/27/12 09:20 PM
Quote:
Originally Posted by Jwest85
Your an I diot
LOL, the irony!
 
# 25 myownsun @ 08/27/12 09:23 PM
Quote:
Madden NFL 13 is the best Madden ever made.
REALLY?! Well I should have mine tomorrow, after 7 years without buying an Ea sports football game its comforting to know I made the right decision to jump back in.
 
# 26 PVarck31 @ 08/27/12 09:26 PM
One thing I think I disagree with is it being the best Madden ever. On this gen, yes. But I think Madden 05 takes the crown for best ever.
 
# 27 HandsomeJack @ 08/27/12 09:27 PM
I like the review. It was well-thought out, fair, and overall I have no qualms with the score. That being said, I have now read several professional reviews, here and on other sites, and as yet there has not been a single mention of the complete lack of customization, as is exemplified most glaringly by the inability to edit players. I realize this may not be as big a deal to some people, maybe even most people, like it is to me, but even if it is far down on the list of complaints about the game, I feel that is incumbent upon websites as influential as this one to mention such flaws. Otherwise EA will never make it a priority to address them as they should.
 
# 28 Tyrant8RDFL @ 08/27/12 09:28 PM
Quote:
Originally Posted by Jwest85
So let me ask this question. If editing players , fantasy drafts, and some AI fixes were brought back, what score would you guys say then? 9.0? Those all sound like fairly easy fixes.
Speaking for myself absolutely not. It would still be a 7 for me. Game play fixes will raise my score not franchise features.

We still have zig zag running, and what scars me is when you watch them (EA)playing their own game in the videos they love how they run
 
# 29 myownsun @ 08/27/12 09:29 PM
Quote:
Originally Posted by PVarck31
One thing I think I disagree with is it being the best Madden ever. On this gen, yes. But I think Madden 05 takes the crown for best ever.

YEP that was the BEST Madden IMO!
 
# 30 Goldmember2 @ 08/27/12 09:30 PM
Is OS still doing the in depth reviews that took a couple days to publish? I always enjoyed that deep deep break down.
 
# 31 videlsports @ 08/27/12 09:31 PM
I think this review should be a 9 or 9.5 Madden is e xcellent this year, I love the infinity engine and the passing game.
 
# 32 Tyrant8RDFL @ 08/27/12 09:35 PM
Quote:
Originally Posted by BlackRome
You guys crack me up when it comes to Madden. The nit picking is insane.

Yet games like the Show and NBA2k have entire portions of the game not working. No problem.

Yet every year those games are the best ever and Madden doesn't compete. Really.

Jut on a competitive level and finding out how good you really are. I'll always give Madden one thing. Online is going to work. 2k and the show. Out the box. Not likely.

If you really got into Madden. Not just looking for the crossing route a slant or a screen pass. There is a deep game of football in there.

But hey. Keep worrying about the halftime show and the announcers.

I came to play football. Not watch a halftime show.

LOL.
The problem here is that your not truly hearing us. You see a negative response and it upsets you, so you assume we are complaining about little things when the reality is we are complaining about the misrepresentation of the sport. The lack of authenticity.

Now if you feel madden represents the sport accurately. Then hey enjoy brother no one should steal your joy, but the truth is Madden is not accurately representing the sport, and the only ones they are truly fooling is the casual gamer, because a person who truly understands the game knows how off madden is with representing the game of football.
 
# 33 thegoons21 @ 08/27/12 09:37 PM
Not a lot of negatives in this review. IMO DB interaction is still unrealistic and the infinity engine is still pretty wonky (unrealistic collisions and momentum on tackles). I think the reviewer left out a lot of the negatives that should be mentioned.

This may be the best Madden to date but I expect more mentioning of the negatives here at OS. This reads like an IGN review.
 
# 34 Tyrant8RDFL @ 08/27/12 09:43 PM
Quote:
Originally Posted by Jwest85
I apologize for calling you an Idiot. I was out of line. The knitpicking just gets really old. Theres a lot of it on this site right now.
Nice job on the apology!

Let me ask you a question?

You say we are nit picking on the game of Madden. Is mentioning how off the line play is nit picking or a very important aspect of the game that needs to be represented properly in order to get a true NFL experience?

Is asking for true player running animations with proper physics and momentum nit picking?

Is asking for the AI to call a game correctly in the closing minutes of the game nit picking?

Just a few questions I would like for you to answer. The only thing I see is guys in here asking for a authentic game. There is nothing wrong with that? Do you agree or not?
 
# 35 atc43 @ 08/27/12 09:44 PM
I agree with many other posters here, good review but he left out a lot of the issues in the game. As for the grade, if we are looking at it in terms of past Maddens this gen then...

M06 - 5, M07 - 5.5, M08 - 5.5, M09 - 6, M10 - 7, M11 - 7, M12 - 7.5

Id give Madden 13 that 8/8.5, strictly comparing its body of work to past Maddens this generation.


But in terms of representing the sport of Football I Give Madden 13 - 7.5 which like others have stated isnt a bad score at all and shows that they are indeed making progress. The other Maddens from this gen(especially 06-09) would get their grades bumped down in this criteria.

When people say Look at 2k Basketball or MLB The Show they say it because those games deliver the most compelling and realistic experience of the sport theyre trying to simulate. 2k indeed has its flaws but what game doesnt? The difference between say 2k and the Live series is that it represents Basketball much more effectively. Ive never even played The Show and i see how great of a game that is just by watching videos.

It makes me wonder if there was a competitor for Madden would it end up like the Live series is now? I mean 2k became the more "sim" of the 2 over the years and Live stayed with its slightly arcadey, for lack of a better word, gameplay style. And look where Live is now. Would madden be in the same shoes as Live if there was a competitor? We'll never know. But all we do know is that Madden is finally headed in the right direction. By no means is M13 Polished Marble, it is however, a solid stepping stone.
 
# 36 Behindshadows @ 08/27/12 09:47 PM
Great review picking mine up at midnight.
 
# 37 Eddie1967 @ 08/27/12 10:01 PM
Quote:
Originally Posted by daniel77733
Horrible review. Doesnt mention any of the glitches/bugs/problems in the game. When Josh Looman says that its better to play CCM online because there's no patch that can fix the off-line CCM, you know its far from the greatest Madden of all time.

The best Madden of all-time is Madden NFL 2005 and this is coming from someone who preferred 2K5 at the time. That should tell everyone just how bad this franchise has gotten in the last eight years. I love how for the negatives, that no review has listed "no editing" as a negative when in fact its a huge negative.

8.5? 7, maybe 7.5 tops but thats even pushing it. And as far as NBA and MLB go, they have problems but they dont have the same problems eight years in a row because you know, they actually fix them. EA/Tiburon does not care enough to fix them. Hell, they use us, the consumers as the testers and they STILL dont fix the problems.

In the end, this is just another review that doesnt really review any of the negatives in the game. If so many gamers here are having so many problems with the game, how is it that reviewers miss them? Or do they just ignore them and act as if they dont exist?

Reviewers everywhere really need to start being more impartial and actually break down the game they're reviewing. Sadly, that never happens anywhere.

So because you don't agree with his review, that means that he wasn't being impartial? SMH Get over yourself. You have your feelings about the game and he has his. I guess in your world, everyone should think like you do.
 
# 38 RGiles36 @ 08/27/12 10:23 PM
Madden 13 is a mixed bag for me. On the surface, a 7.5-8 grade is about where the game would've fallen for me. They really put a lot into M13, and I still see the things that made me very high on the game a couple months back.

The problem is that I didn't anticipate so many steps back, and while I recognize those steps aren't a big deal for all, they cut right at the heart of my experience as an offline gamer:

AI play calling
Signature Animations (lack thereof)
Lack of Sim Injuries (CCM)
Injuries incurred in-game disappearing (CCM)
Auto Sub sliders not working
Camera work regressing to a degree

Those are relatively minor details on the surface, but they're the cornerstones of my immersion. If all of those were working as expected, I could jive with an 8.5 score. But as an offline gamer and understanding that a great number of OSers are also offliners, it's hard to go past a 7 (for me) until I know these things are addressed.
 
# 39 TreyIM2 @ 08/27/12 10:26 PM
I can agree with the bottomline score and some of the aspects of the review. I'm not going to critique the review because it's HIS opinion and trying to breakdown a game thoroughly without going into every nook and cranny gotta be tough.

And I know ppl are crying bloody murder because of what's NOT in the game and the negative things that are in the game. For many of us, we're not out and out complaining about what's not there and the negatives because we are enjoying the positives far too much especially since many of us have been Madden heads at some point(s) of our lives and endured the journey to varying degrees. We're not overly focusing on negatives so those trying to pull us down to that level to join ur misery, ur welcome to keep trying but it's T-I-R-ED!!

Many of us have been there since day 1 (ME!) on the Genesis and have trudged through the ups and downs of the series but what exactly is wrong with someone actually praising the game for it's improvements and loving it for that instead of being some incessant children constantly whining about where the game has gone wrong and has not at least tried to improve. FACT is, whether u like it or not, Madden 13 IS an improved game and fun as hell for many of us. Just respect that. U don't like the game, oh well. Just don't try to tear down someone else's OPINION with your own OPINION as if it is law.

Oh, did I say I'm really lovin this game, again, FINALLY, after all these years? Got my lil list of needs and wants for next year already cookin, too.
 
# 40 PVarck31 @ 08/27/12 10:28 PM
Quote:
Originally Posted by RGiles36
Madden 13 is a mixed bag for me. On the surface, a 7.5-8 grade is about where the game would've fallen for me. They really put a lot into M13, and I still see the things that made me very high on the game a couple months back.

The problem is that I didn't anticipate so many steps back, and while I recognize those steps aren't a big deal for all, they cut right at the heart of my experience as an offline gamer:

AI play calling
Signature Animations (lack thereof)
Lack of Sim Injuries (CCM)
Injuries incurred in-game disappearing (CCM)
Auto Sub sliders not working
Camera work regressing to a degree

Those are relatively minor details on the surface, but they're the cornerstones of my immersion. If all of those were working as expected, I could jive with an 8.5 score. But as an offline gamer and understanding that a great number of OSers are also offliners, it's hard to go past a 7 (for me) until I know these things are addressed.
So this stuff was all working in the builds you played? If so, this stuff seems to happen every damn year.
 


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