Home
Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 261 CleveCluby @ 02/18/17 12:03 PM
Quote:
Originally Posted by coach422001
For those seeing the short punting in pre-existing CFM, are you seeing the sky high short punt on the field where the return team gets under it then either misses or muffs the kick?

My existing CFM regular season concluded with an outdoor game in San Diego where i had several short kicks (9 MPH wind) that happened as the kicker was angling the punt out of bounds: all the kicks went O/B and were not subject to the chance of a muff. one was really short about a 20 yarder the rest were somewhere between 25 and 30 yards.

Others have said that <10 MPH haven't seen short punts so this for me may have been just poorly angled shanked punts which I could live with.

Thanks

No, there is defiantly still a punt glitch as I posted earlier. I have played several games now and I still experience it. It seems to happen at random. I can play a game or two without it happening, and then the next game it happens nearly every punt against the wind. This is with the CPU punting for both teams. I have noticed that nearly every CPU team now tries to angle punt. I have noticed it most when the wind is blowing directly in the face of the team punting from 6 mph +.

It appears to me that the team punting is attempting a sky high punt, The ball goes about 15 yd’s . When it stays in bounds, the kicking team players scrunch down and the kick returner attempts to make a fair catch. In one game it hit one of the defenders in the back and bounced around and the kicking team got it back.

Once it does it in the game, it does it for the remainder of the game. It is pretty much the way it came out of the box. Extremely frustrating. Physically kicking it helps a little but as you said you only get about 35 to 40 yd’s max.

To avoid the frustration, Just sim the punts. Takes a lot out of the game, but what other option do you have at this point if you want to play. Maybe EA will still fix it but who knows. Obviously some people aren’t experiencing this issue or if they are they are not posting much about it.
 
# 262 coach422001 @ 02/18/17 12:33 PM
Quote:
Originally Posted by CleveCluby
No, there is defiantly still a punt glitch as I posted earlier. I have played several games now and I still experience it. It seems to happen at random. I can play a game or two without it happening, and then the next game it happens nearly every punt against the wind. This is with the CPU punting for both teams. I have noticed that nearly every CPU team now tries to angle punt. I have noticed it most when the wind is blowing directly in the face of the team punting from 6 mph +.

It appears to me that the team punting is attempting a sky high punt, The ball goes about 15 yd’s . When it stays in bounds, the kicking team players scrunch down and the kick returner attempts to make a fair catch. In one game it hit one of the defenders in the back and bounced around and the kicking team got it back.

Once it does it in the game, it does it for the remainder of the game. It is pretty much the way it came out of the box. Extremely frustrating. Physically kicking it helps a little but as you said you only get about 35 to 40 yd’s max.

To avoid the frustration, Just sim the punts. Takes a lot out of the game, but what other option do you have at this point if you want to play. Maybe EA will still fix it but who knows. Obviously some people aren’t experiencing this issue or if they are they are not posting much about it.
OK that then does sound like the old glitch we've all come to know and love. I've only gone through one outdoor game since the patch and as we've seen you have to have the right conditions then it happens all game long. I'll report when I get it in my existing CFM.
 
# 263 LBzrule @ 02/18/17 03:06 PM
They definitely messed with the DB AI with this patch. My DB's are actually rated better in my CFM this season and have all the traits now and they will not defend the passes that they easily picked off last season. Just had a game vs our Ravens owner. Perriman 4 Catches for 208. Just lob up 9 routes and your DBs wont even respond to the damn football.

The purple curl to flat is hosed too.
 
# 264 Slim4824 @ 02/18/17 05:38 PM
Quote:
Originally Posted by LBzrule
They definitely messed with the DB AI with this patch. My DB's are actually rated better in my CFM this season and have all the traits now and they will not defend the passes that they easily picked off last season. Just had a game vs our Ravens owner. Perriman 4 Catches for 208. Just lob up 9 routes and your DBs wont even respond to the damn football.

The purple curl to flat is hosed too.
I've actually given up less passing yards in the games I've played since the patch.

Sent from my SM-N920R7 using Tapatalk
 
# 265 life4eva @ 02/18/17 06:25 PM
Quote:
Originally Posted by Slim4824
Play at fast speed then

Sent from my SM-N920R7 using Tapatalk
You cannot change the speed Online Head to Head.......

Quote:
Originally Posted by Slim4824
You can still run the ball effectively online. Just a little more strategy now, you can't just run no matter what formation the defense runs and without a pass attack to balance your run game.

Sent from my SM-N920R7 using Tapatalk

I play with the Dolphins and RUN game has been handicapped........ Realistic stats not even close.......

This is my final post on this matter and hopefully developers will see.....

The game has changed and not for the better, some "Make Believe" system where players commented towards the developers has unfortunately ruined the game...... Prior to this past things were near perfection outside of the OL/DL interaction.

Speed is the major complaint where defense can now catch basically any defender, just 100% unrealistic. If a Running Back, TE, WR gets a break on the ball in the open field he should rarely if ever be caught from behind with such consistency.

Such a shame the developers decided to change the game, honestly do not even know how they can do this to people that have been playing it and not give us an option to revert back......

Quite ridiculous for anyone to say "get used to it" as I can apply that same term to any part of your life and you definitely would not accept it......

Regardless I'm out
peace
 
# 266 Armor and Sword @ 02/18/17 06:56 PM
It's like we are playing different games.

I broke a 70 plus yard TD with Derrick Henry......Derrick Henry! The play was blocked to perfection and I laid the mother of all stiff arms on the last guy on the perimeter standing between me and the sidelines and nothing but green. Safety was trying in vain to track me down. But just missed catching me. Thing of beauty. The running game is amazing now.

My speed differential is at 70

All-pro with my custom sliders.

This patch is freaking awesome.

Games are so varied, feel far more organic and it is back to game we got at release but even better and stable. A ton of the bugs are gone.

Awesome job Rex. Thanks for listening and continuing to support the game long after release.

Madden 18 will be even better.


Sent from my iPhone using Operation Sports
 
# 267 audbal @ 02/18/17 07:07 PM
Quote:
Originally Posted by Armor and Sword
It's like we are playing different games.

I broke a 70 plus yard TD with Derrick Henry......Derrick Henry! The play was blocked to perfection and I laid the mother of all stiff arms on the last guy on the perimeter standing between me and the sidelines and nothing but green. Safety was trying in vain to track me down. But just missed catching me. Thing of beauty. The running game is amazing now.

My speed differential is at 70

All-pro with my custom sliders.

This patch is freaking awesome.

Games are so varied, feel far more organic and it is back to game we got at release but even better and stable. A ton of the bugs are gone.

Awesome job Rex. Thanks for listening and continuing to support the game long after release.

Madden 18 will be even better.


Sent from my iPhone using Operation Sports
Are you getting a decent amount of penalties?
 
# 268 Armor and Sword @ 02/18/17 09:50 PM
Quote:
Originally Posted by audbal
Are you getting a decent amount of penalties?


Some games 6-8 total some 3-4 depends on the teams and their penalty traits. Have had some tough holding calls in key moments as well as PI. Saw some unnecessary roughness a few times on late hits out of bounds.




Sent from my iPhone using Operation Sports
 
# 269 Slim4824 @ 02/18/17 10:36 PM
Quote:
Originally Posted by life4eva
You cannot change the speed Online Head to Head.......




I play with the Dolphins and RUN game has been handicapped........ Realistic stats not even close.......

This is my final post on this matter and hopefully developers will see.....

The game has changed and not for the better, some "Make Believe" system where players commented towards the developers has unfortunately ruined the game...... Prior to this past things were near perfection outside of the OL/DL interaction.

Speed is the major complaint where defense can now catch basically any defender, just 100% unrealistic. If a Running Back, TE, WR gets a break on the ball in the open field he should rarely if ever be caught from behind with such consistency.

Such a shame the developers decided to change the game, honestly do not even know how they can do this to people that have been playing it and not give us an option to revert back......

Quite ridiculous for anyone to say "get used to it" as I can apply that same term to any part of your life and you definitely would not accept it......

Regardless I'm out
peace
Try mixing up your plays. I've broke big runs with slower backs without being caught. Not sure what's happening on your end.

Sent from my SM-N920R7 using Tapatalk
 
# 270 Nickda55 @ 02/19/17 05:34 AM
Is it me or did defense become non existent in the new patch. I just played a few games where 2nd string quarterback are throwing for 90% completion percentage.

Also, I my run defense all of sudden is trash, every game at least once a running back will break a huge run on me for like 60-70 yard score.

Plus it seems like they shortened the window on the tackle battles which makes it near impossible, so it's an automatic broken tackle or successful tackle by the cpu.
 
# 271 LBzrule @ 02/19/17 08:14 AM
Quote:
Originally Posted by Nickda55
Is it me or did defense become non existent in the new patch. I just played a few games where 2nd string quarterback are throwing for 90% completion percentage.

Also, I my run defense all of sudden is trash, every game at least once a running back will break a huge run on me for like 60-70 yard score.

Plus it seems like they shortened the window on the tackle battles which makes it near impossible, so it's an automatic broken tackle or successful tackle by the cpu.
It's not just you. In my online CFM the game is like it was last year. You don't need to have route combos. Just throw 9 route prayers and they are getting answered. Spec tac catch city.
 
# 272 RogueHominid @ 02/19/17 08:39 AM
Quote:
Originally Posted by Nickda55
Is it me or did defense become non existent in the new patch. I just played a few games where 2nd string quarterback are throwing for 90% completion percentage.

Also, I my run defense all of sudden is trash, every game at least once a running back will break a huge run on me for like 60-70 yard score.

Plus it seems like they shortened the window on the tackle battles which makes it near impossible, so it's an automatic broken tackle or successful tackle by the cpu.
Are you playing offline or online? I'm offline only and am definitely not seeing the QB ACC thing to that extent. I have been run on a bit, but that's a function of my defensive talent, in part. And when I'm run on, it's usually not due to a huge number of broken tackles, but rather, it's due to better blocking and better CPU HB AI.

I do think MCV appears to be less effective post-patch, but I do fine in ZCV vs. the CPU QB, anyway.
 
# 273 RogueHominid @ 02/19/17 08:47 AM
Quote:
Originally Posted by life4eva
You cannot change the speed Online Head to Head.......




I play with the Dolphins and RUN game has been handicapped........ Realistic stats not even close.......

This is my final post on this matter and hopefully developers will see.....

The game has changed and not for the better, some "Make Believe" system where players commented towards the developers has unfortunately ruined the game...... Prior to this past things were near perfection outside of the OL/DL interaction.

Speed is the major complaint where defense can now catch basically any defender, just 100% unrealistic. If a Running Back, TE, WR gets a break on the ball in the open field he should rarely if ever be caught from behind with such consistency.

Such a shame the developers decided to change the game, honestly do not even know how they can do this to people that have been playing it and not give us an option to revert back......

Quite ridiculous for anyone to say "get used to it" as I can apply that same term to any part of your life and you definitely would not accept it......

Regardless I'm out
peace
As A&S said, I'm also not seeing this. I've just finished season 5 in a SF CFM where my team rushed for 2500 YDS. I broke plenty of good runs, even with guys like Henry, who was my power back in year 5. The zone scheme MIA runs is really well blocked in this game if you have the right players. It requires really good vision and some touch on the L-stick (throttling down while looking for the hole increases balance and cutting ability), but I've had absolutely zero problem running the ball out of this scheme. I've also seen a number of different types of backs succeed for me, from 1-cut guys to speed guys to pure power guys.

Just my .02, but I'm finding running to be appropriate to scheme/matchup/talent.
 
# 274 roadman @ 02/19/17 12:54 PM
Quote:
Originally Posted by Trojan Man
Are you playing offline or online? I'm offline only and am definitely not seeing the QB ACC thing to that extent. I have been run on a bit, but that's a function of my defensive talent, in part. And when I'm run on, it's usually not due to a huge number of broken tackles, but rather, it's due to better blocking and better CPU HB AI.

I do think MCV appears to be less effective post-patch, but I do fine in ZCV vs. the CPU QB, anyway.
I'm not seeing anything like this in my offline franchise, either. The highest completion % I've seen is Aaron Rodgers at 73% being controlled by me, the user.

I'm noticing WR's and RB's either RAC or RB with contact going an extra few more yards vs pre-patch when a fly would knock down the players with the football in their hands.

I would hate to see the developers cave in as they have in the past and do a overall change that affects offline people.

My .02 cents.
 
# 275 roadman @ 02/19/17 01:02 PM
Quote:
Originally Posted by life4eva
Y.... Prior to this past things were near perfection outside of the OL/DL interaction.



Regardless I'm out
peace
I disagree strongly with this statement, it sounds like you are just targeting an online audience when there were huge issues offline with this game pre-titlle update for offline players and now it plays a great game of football.

It's a difference of night and day for offline gamers and there have been plenty of fixes for MUT/DC and the online community over the past few years vs offline gamers.
 
# 276 Nickda55 @ 02/19/17 02:13 PM
Quote:
Originally Posted by Trojan Man
Are you playing offline or online? I'm offline only and am definitely not seeing the QB ACC thing to that extent. I have been run on a bit, but that's a function of my defensive talent, in part. And when I'm run on, it's usually not due to a huge number of broken tackles, but rather, it's due to better blocking and better CPU HB AI.

I do think MCV appears to be less effective post-patch, but I do fine in ZCV vs. the CPU QB, anyway.
Playing online CFM
 
# 277 RogueHominid @ 02/19/17 02:18 PM
Quote:
Originally Posted by Nickda55
Playing online CFM
I can see, then, how some of this stuff might be an issue, but as a solo offline player, I think they have this tuned really well.
 
# 278 LBzrule @ 02/19/17 02:34 PM
Also, the game really messed me up yesterday in a tight game on the last drive before overtime. I caught a pass and I ran out of bounds with 30 seconds on the clock. The clock DID NOT STOP. I thought it did so I was taking my time picking the play but when I looked up and saw the game clock only had 12 seconds left I was confused.
 
# 279 charter04 @ 02/19/17 02:48 PM
Quote:
Originally Posted by roadman
I disagree strongly with this statement, it sounds like you are just targeting an online audience when there were huge issues offline with this game pre-titlle update for offline players and now it plays a great game of football.

It's a difference of night and day for offline gamers and there have been plenty of fixes for MUT/DC and the online community over the past few years vs offline gamers.


I play all modes. MUT, MUT SC, Draft Champ, online CFM, offline CFM.

I'm not sure what some are seeing. All modes are playing the best ever to me.

Players are now having to run base defenses if they want to stop the run. When guys try to stop the run with dime they are getting gashed.

MUT SC players are being forced to invest in the OL now.

The game is more sim in all modes


Sent from my iPhone using Tapatalk
 
# 280 greed8819 @ 02/19/17 03:02 PM
This is the best patch for Madden I have ever played.... AM on default is a great challenge. I WILL be disconnecting from WIFI and not downloading anything else, I'm scared they will screw up an awesome game.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.