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Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 221 l8knight1 @ 02/16/17 03:11 PM
Quote:
Originally Posted by D81SKINS
Finally got a game in, it was close 20-17 win by a last second fg.
My 1st game w/ 1.10
All-Pro
Normal gamespeed
Default sliders
Minor changes to penalties
9mins no acc clock.
Fatigue default(with all other settings default, assist on)

I'm really impressed with the overall feel of the game,

it does look and feel even better than ootb. I'm really impressed with the D-Line and how a good pass rush does matter and Oline vs Dline seems to be it's best yet! These ratings actually matter now.
Just on this alone I'm already sold but it's much better than just that. Its a culmination of things that have really sold me on this version over OOTB.
I could go on about all the improvements, just to shorten this up, it's the "Core" gameplay that is improved.
What's that?
Passing
Running
Catching
Tackling
Coverage
Oline vs Dline ratings and moves are even better
Special Teams
So yeah, that's the core


Still, one game in, so take it for what it's worth.
Also, I'm not saying that NO slider changes are needed, I'm sure some adjustments will be needed. Mainly QB acc user and possibly cpu run block. Also to get a good variety of Penalties, these also need some small tweaks.
D8 said it all for me in terms of the one game I played. I just had fun again, and it feels like 2015 speed/smoothness with the defensive schemes of 17. Played on ALL Pro with ITEACHPERCUSSION's 1975 roster (I modified). What I liked most is that there's a little more rag-doll type stuff going on which feels like better physics. Not ALL players suck on to you during a tackle. I was even able to break tackles as QB in the pocket once in a while, like in 2015/2016. Still can't run a counter, which I loved the last two years, and why get rid of pump fake out of the pocket? Here's a video I made post patch because M17 just looks pretty on this play, from the blocks, scramble, pass, catch and tackle. BTW, AI D adjusted to this play later and shut it down. I posted in the media thread too in case mods spank me on this, but it applies to conversation. Thanks to all for your input. You guys are why we get late season patches and why this dev team is engaged.

 
# 222 Armor and Sword @ 02/16/17 03:11 PM
Quote:
Originally Posted by Rubio809
I do like the issues they have addressed this late into the game cycle. I'm just curious if anyone is getting higher scoring and more yds/gm now?

Granted, I have not adjusted my sliders or penalties since before the patch. I will go back to default everything and then test.
Played a CFM game this morning Falcons (CPU) at Saints (me)

20-16 final score.

It was a struggle for both offenses all day and I was delighted. Both Brees and Ryans stat lines were pretty rough. Both running games were good (Freeman was gashing me) but the passing games were tough. I was doubling Julio all game and Ryan even forced it down field to him a few times. On the last play of the game I triple covered Julio and he dumped it off and we stopped them short of the 6 yard line and they were out of time outs.

Great game. Great patch.

Thank you EA Tiburon for listening to us, and getting the game back to the out of the box feel we had on release day but far more tighter and many bugs both on and off the field gone!

Madden 17 will be played the rest of this cycle till Madden 18. That is two straight years I am playing Madden year round.

That tells you how great Madden 16 and 17 have been. The game is going in the right direction.
 
# 223 vstro @ 02/16/17 04:41 PM
Will the patch apply to an already stared offline cfm? Or do I have to start a new one?
 
# 224 NDAlum @ 02/16/17 04:51 PM
Quote:
Originally Posted by l8knight1
D8 said it all for me in terms of the one game I played. I just had fun again, and it feels like 2015 speed/smoothness with the defensive schemes of 17. Played on ALL Pro with ITEACHPERCUSSION's 1975 roster (I modified). What I liked most is that there's a little more rag-doll type stuff going on which feels like better physics. Not ALL players suck on to you during a tackle. I was even able to break tackles as QB in the pocket once in a while, like in 2015/2016. Still can't run a counter, which I loved the last two years, and why get rid of pump fake out of the pocket? Here's a video I made post patch because M17 just looks pretty on this play, from the blocks, scramble, pass, catch and tackle. BTW, AI D adjusted to this play later and shut it down. I posted in the media thread too in case mods spank me on this, but it applies to conversation. Thanks to all for your input. You guys are why we get late season patches and why this dev team is engaged.

I have to say this because it's my new #1 priority issue with the game:

The WR sliding/warping to catch the ball. It happens in this play and it is extremely distracting to me. It also creates an artificial separation between the WR/DB.
 
# 225 l8knight1 @ 02/16/17 05:12 PM
Quote:
Originally Posted by NDAlum
I have to say this because it's my new #1 priority issue with the game:

The WR sliding/warping to catch the ball. It happens in this play and it is extremely distracting to me. It also creates an artificial separation between the WR/DB.
I used RAC on that play. Just saying...
 
# 226 Mattanite @ 02/16/17 05:20 PM
Quote:
Originally Posted by vstro
Will the patch apply to an already stared offline cfm? Or do I have to start a new one?
The patch takes effect in your current franchise. Watch out if you start again though, the patch makes the frame rate plummet in weekly training both online and offline. I stupidly saved over my last franchise with a new one and now can't train for xp.

Sent from my F3111 using Operation Sports mobile app
 
# 227 edaddy @ 02/16/17 05:36 PM
Quote:
Originally Posted by D81SKINS
Finally got a game in, it was close 20-17 win by a last second fg.
My 1st game w/ 1.10
All-Pro
Normal gamespeed
Default sliders
Minor changes to penalties
9mins no acc clock.
Fatigue default(with all other settings default, assist on)

I'm really impressed with the overall feel of the game,

it does look and feel even better than ootb. I'm really impressed with the D-Line and how a good pass rush does matter and Oline vs Dline seems to be it's best yet! These ratings actually matter now.
Just on this alone I'm already sold but it's much better than just that. Its a culmination of things that have really sold me on this version over OOTB.
I could go on about all the improvements, just to shorten this up, it's the "Core" gameplay that is improved.
What's that?
Passing
Running
Catching
Tackling
Coverage
Oline vs Dline ratings and moves are even better
Special Teams
So yeah, that's the core


Still, one game in, so take it for what it's worth.
Also, I'm not saying that NO slider changes are needed, I'm sure some adjustments will be needed. Mainly QB acc user and possibly cpu run block. Also to get a good variety of Penalties, these also need some small tweaks.
Good stuff my man I have been waiting for your impressions..How would you tweak the penalties meaning which ones are you seeing more or less of..and second have you delved to cfm and see if formation subs are sticking..Something happened after the second patch where i could not set formation subs before a game..I have heard it's because of injuries depth chart etc...anyway have you tried it?..and thanks for your impressions think I am going to give this patch a chance..
 
# 228 Slim4824 @ 02/16/17 05:44 PM
Quote:
Originally Posted by Mpb8
This game sucks now with the new patch for the hardcore gamers it's slow and easy 2k come back somebody besides EA you guys are trash
Your posts are not constructive and helps in no way even to your own cause.

Sent from my SM-N920R7 using Tapatalk
 
# 229 mtmetcalfe @ 02/16/17 05:57 PM
Quote:
Originally Posted by Rubio809
I do like the issues they have addressed this late into the game cycle. I'm just curious if anyone is getting higher scoring and more yds/gm now?
I'm seeing just the opposite. Our league is in preseason so I don't how much that'll change when all the starters are playing.
 
# 230 vstro @ 02/16/17 06:55 PM
Good to know, thanks for the reply


Quote:
Originally Posted by Geodude
The patch takes effect in your current franchise. Watch out if you start again though, the patch makes the frame rate plummet in weekly training both online and offline. I stupidly saved over my last franchise with a new one and now can't train for xp.

Sent from my F3111 using Operation Sports mobile app
 
# 231 creece @ 02/16/17 08:47 PM
Quote:
Originally Posted by Geodude
The patch takes effect in your current franchise. Watch out if you start again though, the patch makes the frame rate plummet in weekly training both online and offline. I stupidly saved over my last franchise with a new one and now can't train for xp.

Sent from my F3111 using Operation Sports mobile app
this happens in my existing cloud franchise as well (for all of the users).
 
# 232 Mattanite @ 02/16/17 10:06 PM
Quote:
Originally Posted by creece
this happens in my existing cloud franchise as well (for all of the users).
Oh dear. That's bad to know but I feel less bad about restarting now. Thanks

Sent from my F3111 using Operation Sports mobile app
 
# 233 Lexicon @ 02/17/17 01:58 AM
Played 5 games in my offline 32 team control franchise. All-Pro, no slider adjustments, normal speed.

Now, I'm in the first week of pre-season, so that's both good and bad for testing this patch. "Bad" because there's no real way to gauge actual challenge from the CPU because of playing with back-ups. "Good" because I can see the differences between higher and lower rated players.

The main thing I'm seeing thus far is that QB accuracy seems to be a lot more realistic. Back-ups are struggling in mostly mid-range attempts, floating balls and missing curl routes that end up as INT's. Also noticing an improvement in incomplete passes off of throwing across the body on a run, even from starters like Cam Newton. I don't think it's perfect, but it's a definite improvement. I'm also noticing that OL/DL battles are looking a bit more natural for me, and I notice an increase in pressure on the QB when the back-up OL's are in.

I'm also really happy that they got rid of the constant drop down menus when you did a move on the line. Every time that happened, I thought there was a flag on the play.

Overall, I'm pretty pleased with what I see.
 
# 234 Picci @ 02/17/17 05:12 AM
Quote:
Originally Posted by Lexicon
Played 5 games in my offline 32 team control franchise. All-Pro, no slider adjustments, normal speed.

Now, I'm in the first week of pre-season, so that's both good and bad for testing this patch. "Bad" because there's no real way to gauge actual challenge from the CPU because of playing with back-ups. "Good" because I can see the differences between higher and lower rated players.

The main thing I'm seeing thus far is that QB accuracy seems to be a lot more realistic. Back-ups are struggling in mostly mid-range attempts, floating balls and missing curl routes that end up as INT's. Also noticing an improvement in incomplete passes off of throwing across the body on a run, even from starters like Cam Newton. I don't think it's perfect, but it's a definite improvement. I'm also noticing that OL/DL battles are looking a bit more natural for me, and I notice an increase in pressure on the QB when the back-up OL's are in.

I'm also really happy that they got rid of the constant drop down menus when you did a move on the line. Every time that happened, I thought there was a flag on the play.

Overall, I'm pretty pleased with what I see.
I'm seeing the exact same thing. Also, more dropped passes like it was when released. Punting accuracy sliders need to be adjusted lower for both Human and AI.
 
# 235 timhere1970 @ 02/17/17 07:51 AM
Finally got a game in with the new patch. Just one game but fairly impressed. Was able to get constant preassure in first half with elite pass rushers. Had five sacks and the qb evaded the rush a couple times and made big plays. Second half the throw ball as soon as I would break block came back and wasn't much fun. I also got sacked 6 times as my timing was off. Blitzes worked against me with preassure actually taking deep routes away.

I was going against a 97 overall scrambling qb. If they could make the whole game play like that first half and add the qb taking off when they should this would be an amazing game on the field.
 
# 236 kingsofthevalley @ 02/17/17 07:57 AM
Does Rex and the team know about the CB sliding issue while attempting to cover out routes? I'll turn my reaction time sliders up a bit to see if it alleviates the issue.
 
# 237 howboutdat @ 02/17/17 10:17 AM
Quote:
Originally Posted by kingsofthevalley
Does Rex and the team know about the CB sliding issue while attempting to cover out routes? I'll turn my reaction time sliders up a bit to see if it alleviates the issue.
its always good to capture video of it , ps4 and xbox1 both have ability to record game play on consoles and by streaming to twitch. I would kindly suggest making a few videos to highlight what your talking about , and send them to Rex on twitter.
 
# 238 cch99 @ 02/17/17 01:46 PM
I don't know if anyone has run into this and I know that people have said that you don't need to restart your CFM.

Just putting this out there, I was playing in an existing CFM against the Giants and there punter had three punts that went for about 15 yards into the wind. The same issue as before.

I started a new franchise and was playing the Browns and the punts into the wind were great. Not sure why. I didn't change anything in my existing CFM except putting Speed threshold back to 50 from 70, Everything else was 50'd.

Beyond that IMO the patch has been great. I've adjusted Penalties, QB accuracy to 25 for both and lowered Human interceptions to 35. Playing All-Pro. Beat the Browns last night 23-13. It was a good game. I wasn't able to constantly score which is what I was running into prior to the patch.
 
# 239 Mattanite @ 02/17/17 02:12 PM
Quote:
Originally Posted by cch99
I don't know if anyone has run into this and I know that people have said that you don't need to restart your CFM.

Just putting this out there, I was playing in an existing CFM against the Giants and there punter had three punts that went for about 15 yards into the wind. The same issue as before.

I started a new franchise and was playing the Browns and the punts into the wind were great. Not sure why. I didn't change anything in my existing CFM except putting Speed threshold back to 50 from 70, Everything else was 50'd.

Beyond that IMO the patch has been great. I've adjusted Penalties, QB accuracy to 25 for both and lowered Human interceptions to 35. Playing All-Pro. Beat the Browns last night 23-13. It was a good game. I wasn't able to constantly score which is what I was running into prior to the patch.
Good information to get out there. If a user with an old cfm file can corroborate we can post on here "suggest restarting cfm". Ta

Sent from my F3111 using Operation Sports mobile app
 
# 240 Armor and Sword @ 02/17/17 02:13 PM
In my existing Raiders CFM now in Year 4 punting into the wind thus far has been fine post patch. Will update if I see anything different.
 


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