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Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 241 Slim4824 @ 02/17/17 02:22 PM
Quote:
Originally Posted by Geodude
Good information to get out there. If a user with an old cfm file can corroborate we can post on here "suggest restarting cfm". Ta

Sent from my F3111 using Operation Sports mobile app
Same thing happened on my existing cfm. Maybe after getting past that week it won't do it again.

Sent from my SM-N920R7 using Tapatalk
 
# 242 2_headedmonster @ 02/17/17 03:16 PM
Are RBs still incredibly effective blockers?
 
# 243 edgevoice @ 02/17/17 05:32 PM
CHANGES I'VE NOTICED SINCE PATCH OFFLINE CFM

Game Settings: All Pro with user only defeated sliders -50 points

1) CPU QB will throw a few more errant passes. However, because I control DE, I was able to force those throws anyway. Still, a bit more realistic here.

2) More dropped passes for both user and CPU concerning contested catches.

3) Smarter blocking by HB's regarding blitz pick ups.

4) CPU zone coverage carrying receivers a bit longer, making for a more difficult throw in timing to an anticipated window. Much more realistic.

5) Wind only 10 miles an hour in both games I played but CPU punter had more realistic yardage on kicks.

6) Hard to describe but line play appears improved. Wish I could explain why, but everything just looks cleaner, less stiff and more natural.

There are two glitches I noticed. One was where left guard, with nobody to block, warped sideways outside the numbers in less than a seconds time. This happened only once. The other, and far more concerning, was my left tackle ghost blocked an imaginary player, while allowing opposing DE to rush untouched. That happened twice over a 4 game span.
 
# 244 LBzrule @ 02/17/17 07:13 PM
I think Purple Zones got messed up in this patch. When I run Mable, the guy in purple, curl to flat sits with the hard flat player in the same spot.
 
# 245 jfsolo @ 02/17/17 10:04 PM
Some more observations:

On All-Pro I put QB ACC for both User and CPU down to 10. Elite QBs can still make all the throws, but they don't make every throw now. Between flat out misses, good pressure, and good coverage there will be some games where the completion percentages are in the low 60s/high 50s. After finishing my previous season and playing the next pre-season, low rated back up QBs are clearly mediocre to poor like they should be.

If you have high 70s back-ups playing in the pre-season, those guys will dominate the low 70s and 60s players now, they really stand out.

CPU RBs can make some nice moves on screen plays. They make little stutter steps and jukes to get yards that they never could get before.

Some of the blocking pick ups are filthy good. I have a LE with 97 FMV so when I execute a clean spin on the RT, I'm expecting to have a free run to the QB. Now on some of the plays the RG slides over and picks me up and it is awesome to see.

Had my LG pull and be able to recognize that the LOLB was coming on a run blitz and kick him out wide, beautiful stuff. That Guard is a 93 OVR, and it was a play that only an elite player should make.

CPU got a 100 yard Kickoff return for a TD against me straight up the middle untouched. The blocking was flawless.

All offensive players seem to fight for yards way better now, unless you get crushed by a big hitter there is very little crumpling down in heap at the first touch by a defender.
 
# 246 Chiefsfan881129 @ 02/17/17 10:30 PM
In spite of Improved Offensive line play Running in this game is still way too impossible

I hope for madden 18 they fix the running game because I hate being 1 dimensional that's not my style I like to be balanced & can't in this game even with a 95 ovr running back its pretty sad..

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# 247 charter04 @ 02/18/17 12:04 AM
Quote:
Originally Posted by Chiefsfan881129
In spite of Improved Offensive line play Running in this game is still way too impossible

I hope for madden 18 they fix the running game because I hate being 1 dimensional that's not my style I like to be balanced & can't in this game even with a 95 ovr running back its pretty sad..

Sent from my SM-G920T using Operation Sports mobile app


I can give you some pointers on running if you want. Im pretty good at it. Once you get the hang of it it's really nice.

What are you having trouble with in the run game? What skill level are you using?


Sent from my iPhone using Tapatalk
 
# 248 Aeroscorp @ 02/18/17 01:28 AM
Well, I'm not fumbling ten times a game, so there's one improvement.

With that said, the CPU still plays like the '72 Dolphins in the 4th quarter on All-Pro. I guess that's just the way the game is always going to be.
 
# 249 jfsolo @ 02/18/17 02:09 AM
Quote:
Originally Posted by Aeroscorp
Well, I'm not fumbling ten times a game, so there's one improvement.



With that said, the CPU still plays like the '72 Dolphins in the 4th quarter on All-Pro. I guess that's just the way the game is always going to be.

I rarely see that. In most of my games they play poorer in the 4th. In the last game I played I was down 24-7 midway through the 3rd quarter and came back and won 27-24. Better play calling and adjustments in the second half for the CPU is something that I hope is improved for M18.
 
# 250 burnwood @ 02/18/17 02:14 AM
Quote:
Originally Posted by Khaos_Kiwi
Anyone had this pass blocking bug after this patch? This is the 2nd time it's happened to me.

Default sliders in CFM on All-Pro.

LT is 88 OVR, with 72 AWR but 95 PBLK.

Quote:
Originally Posted by Geodude
That's your AWR there. PDK is just how long they hold the block, not picking up the block.


Consider (using imagination) you have a player with tonnes of upside but inexperienced. He took too big an outstep and the wiley veteran cut inside :P
Nope. Has nothing to do with ratings. It's a straight up glitch.


Quote:
Originally Posted by D81SKINS
I had this happen w/ my Center and Guard just whiffing and the DT came in untouched,
hopefully its ratings saying these guys are not quite consistent and aware enough to make every block.
We need to watch this closely to be sure High rated Olineman don't have this issue.
It isn't ratings. It's the LT engaged with an invisible DL. Look closely at his animation. He's clearly blocking a ghost! I've had this happen twice already and for some reason the OL is stuck into a pass block animation sequence all by himself.

The LT almost looks like one of those stupid mime clowns at the end.

Ghostblocking?
 
# 251 D81SKINS @ 02/18/17 02:21 AM
Quote:
Originally Posted by burnwood
Nope. Has nothing to do with ratings. It's a straight up glitch.




It isn't ratings. It's the LT engaged with an invisible DL. Look closely at his animation. He's clearly blocking a ghost! I've had this happen twice already and for some reason the OL is stuck into a pass block animation sequence all by himself.

The LT almost looks like one of those stupid mime clowns at the end.

Ghostblocking?
You should post these videos on the Glitches/Bugs thread.

Be sure and be specific on the game mode used, difficulty settings, etc.
Even it was a created team and/or new stadium.


If you can keep sharing new videos of this, it will catch on.
 
# 252 Khaos_Kiwi @ 02/18/17 03:47 AM
Quote:
Originally Posted by D81SKINS
You should post these videos on the Glitches/Bugs thread.

Be sure and be specific on the game mode used, difficulty settings, etc.
Even it was a created team and/or new stadium.


If you can keep sharing new videos of this, it will catch on.
Here's another. I've had a few more with different players as well, but didn't capture them as I thought it was just down to the awareness rating. Have also seen it happen against the CPU were my LOLB was able to have a clear shot at the QB.

I've upgraded the LT's AWR to 76 since that last video (95 PBK) too.

 
# 253 Americas Team @ 02/18/17 04:58 AM
Seems like a good patch, gonna get a few games in this weekend, see how it plays.

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# 254 NDAlum @ 02/18/17 07:10 AM
The WR warping to catch passes is really wearing on me...even when it benefits me.

Played my first game post patch and had about half a dozen examples. The worst is when your WR tries to stay in bounds and he warps and turns his body then gets both feet in.

So unnatural looking.
 
# 255 Chiefsfan881129 @ 02/18/17 08:36 AM
Quote:
Originally Posted by charter04
I can give you some pointers on running if you want. Im pretty good at it. Once you get the hang of it it's really nice.

What are you having trouble with in the run game? What skill level are you using?


Sent from my iPhone using Tapatalk
Sure & I'm playing on all pro & sometimes all madden

Especially head 2 head in mut & online Running is Just impossible so any tips possible would be great thx

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# 256 coach422001 @ 02/18/17 08:48 AM
For those seeing the short punting in pre-existing CFM, are you seeing the sky high short punt on the field where the return team gets under it then either misses or muffs the kick?

My existing CFM regular season concluded with an outdoor game in San Diego where i had several short kicks (9 MPH wind) that happened as the kicker was angling the punt out of bounds: all the kicks went O/B and were not subject to the chance of a muff. one was really short about a 20 yarder the rest were somewhere between 25 and 30 yards.

Others have said that <10 MPH haven't seen short punts so this for me may have been just poorly angled shanked punts which I could live with.

Thanks
 
# 257 charter04 @ 02/18/17 09:06 AM
Quote:
Originally Posted by Chiefsfan881129
Sure & I'm playing on all pro & sometimes all madden

Especially head 2 head in mut & online Running is Just impossible so any tips possible would be great thx

Sent from my SM-G920T using Operation Sports mobile app
Ok I won't tie this thread up but, I'm going to do a blog about it and I'll tell you when I post it.
 
# 258 ForUntoOblivionSoar∞ @ 02/18/17 09:48 AM
Quote:
Originally Posted by Steve_OS

Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away
Don't understand that as real NFL qbs do this often (especially the good ones). Unless it was some sort of exploit.
 
# 259 Chiefsfan881129 @ 02/18/17 10:34 AM
Ok thx man

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# 260 NDAlum @ 02/18/17 10:43 AM
Quote:
Originally Posted by ForUntoOblivionSoar∞
[/list] Don't understand that as real NFL qbs do this often (especially the good ones). Unless it was some sort of exploit.
My opinion is that it was done to make throwing the ball away easier.
 


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