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Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 181 Slim4824 @ 02/15/17 08:21 PM
Quote:
Originally Posted by Mpb8
The patch is not good totally slowed down the game itself horrible
Play at fast speed then

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# 182 Slim4824 @ 02/15/17 08:23 PM
Quote:
Originally Posted by life4eva
So when we used to play Tecmo Bowl and run up the score with Bo Jackson that was fake too........


IF you have the "Stick" Skills to juke someone or any move to avoid a tackle and the developer comes and purposes balances the game, that in my opinion is not a benefit.......

If my Running Back from the Dolphins in REAL NFL rush for multiple 200 yard games in a season and not you can't even rush for 50 yards in one game you tell me what's realistic........

The running game has been handicapped and when playing online ranked mode you cannot adjust the speed, so your offense is basically handicapped.


One of the few games I played online every other day with about a 58% win average, but truly truly disappointed with this patch as it has changed the game I basically played everyday since release............
You can still run the ball effectively online. Just a little more strategy now, you can't just run no matter what formation the defense runs and without a pass attack to balance your run game.

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# 183 TheShizNo1 @ 02/15/17 08:32 PM
How do job OOTB guys feel about this patch?

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# 184 cable guy @ 02/15/17 08:46 PM
Quote:
Originally Posted by TheShizNo1
How do job OOTB guys feel about this patch?

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Great question. Haven't done it yet.

Hopefully I get a chance to download and play tonight and compare

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# 185 JoshC1977 @ 02/15/17 08:49 PM
Quote:
Originally Posted by TheShizNo1
How do job OOTB guys feel about this patch?

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I have not played ootb, but I can tell you from having watched streams that one big difference is that fatigue is way better at default in ootb. So, that is something you will have to accept.
 
# 186 edaddy @ 02/15/17 09:05 PM
Quote:
Originally Posted by JoshC1977
I have not played ootb, but I can tell you from having watched streams that one big difference is that fatigue is way better at default in ootb. So, that is something you will have to accept.
Fatigue hasn't been right since the 2nd patch nor wr/dB interactions am hoping this patch fixed it still waiting on impression from those who have played the OOTB version..
 
# 187 Armor and Sword @ 02/15/17 09:36 PM
Patch is outstanding. Game is even better now. QB Inaccuracy is back with a vengeance. Again for human QB.....you must use all the passing controls at your disposal to truly get the full suite of inaccurate passes.

Running game feels so much better on both sides HUM/CPU.

Overall A for this update. Madden 17 is easily the best yet.
 
# 188 charter04 @ 02/15/17 10:01 PM
Quote:
Originally Posted by Macle
Anyone else feel like the game got a bit more difficult on All-Madden?


Yes. I noticed that when testing my sliders last night


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# 189 xdachamp @ 02/15/17 10:04 PM
What is ootb?

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# 190 bcruise @ 02/15/17 10:06 PM
Quote:
Originally Posted by xdachamp
What is ootb?

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Out-of-the-box. In other words, an unpatched, untuned physical copy.
 
# 191 charter04 @ 02/15/17 10:07 PM
Quote:
Originally Posted by Slim4824
You can still run the ball effectively online. Just a little more strategy now, you can't just run no matter what formation the defense runs and without a pass attack to balance your run game.

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Running is great for me right now. I'm not sure how anyone thinks is more difficult now. [emoji45] I think some online MUT guys fall in love with running outside zone and shot gun inside zone too much. Power runs, ISO are my bread and butter right now in all online head to head modes


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# 192 bcruise @ 02/15/17 10:11 PM
Quote:
Originally Posted by charter04
Running is great for me right now. I'm not sure how anyone thinks is more difficult now. [emoji45] I think some online MUT guys fall in love with running outside zone and shot gun inside zone too much. Power runs, ISO are my bread and butter right now in all online head to head modes


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Agree on the run game. I've had some games where I'll start slow, but as fatigue sets in over the course of the game the gains start getting bigger, and the end stats look respectable.

I'm still sitting at AP default for everything except QB Acc and I like what I'm seeing stats-wise, aside from scrambling QB's who don't scramble.
 
# 193 gman2774 @ 02/15/17 10:41 PM
Quote:
Originally Posted by bcruise
Agree on the run game. I've had some games where I'll start slow, but as fatigue sets in over the course of the game the gains start getting bigger, and the end stats look respectable.

I'm still sitting at AP default for everything except QB Acc and I like what I'm seeing stats-wise, aside from scrambling QB's who don't scramble.
Do you adjust auto subs or leave them default within CFM?
 
# 194 bcruise @ 02/15/17 10:46 PM
Quote:
Originally Posted by gcoons22
Do you adjust auto subs or leave them default within CFM?
Since I haven't played the game for a few months until this patch I'm just doing some base testing of the gameplay right now (with a focus on QB accuracy). I'm not in CFM, and just using default auto subs.

Just trying to get a feel for how the game plays overall. But I want to at least mess around in CFM pretty soon.
 
# 195 avwhitechic @ 02/15/17 10:56 PM
player lock on offense no longer works in seasons or DC...anyone heard any details on this?

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# 196 Smallville102001 @ 02/15/17 11:03 PM
I need to play more before I can really say much as I have only played 1 game with the patch but I saw a lot of dropped passes in the game. My team dropped like 10 passes in one game. Neither me or CPU could run the ball.
 
# 197 D81SKINS @ 02/16/17 12:19 AM
Quote:
Originally Posted by TheShizNo1
How do job OOTB guys feel about this patch?

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Finally got a game in, it was close 20-17 win by a last second fg.
My 1st game w/ 1.10
All-Pro
Normal gamespeed
Default sliders
Minor changes to penalties
9mins no acc clock.
Fatigue default(with all other settings default, assist on)

I'm really impressed with the overall feel of the game,

it does look and feel even better than ootb. I'm really impressed with the D-Line and how a good pass rush does matter and Oline vs Dline seems to be it's best yet! These ratings actually matter now.
Just on this alone I'm already sold but it's much better than just that. Its a culmination of things that have really sold me on this version over OOTB.
I could go on about all the improvements, just to shorten this up, it's the "Core" gameplay that is improved.
What's that?
Passing
Running
Catching
Tackling
Coverage
Oline vs Dline ratings and moves are even better
Special Teams
So yeah, that's the core


Still, one game in, so take it for what it's worth.
Also, I'm not saying that NO slider changes are needed, I'm sure some adjustments will be needed. Mainly QB acc user and possibly cpu run block. Also to get a good variety of Penalties, these also need some small tweaks.
 
# 198 njmcfreak @ 02/16/17 12:51 AM
Well, got blown out 37 - 3 by the Cowboys. I loved it, it felt completely right Elliott ran all over me and I was helpless.

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# 199 Mpb8 @ 02/16/17 01:19 AM
You can't change speed online ranked games there bud
 
# 200 Khaos_Kiwi @ 02/16/17 02:08 AM
Anyone had this pass blocking bug after this patch? This is the 2nd time it's happened to me.

Default sliders in CFM on All-Pro.

LT is 88 OVR, with 72 AWR but 95 PBLK.

 


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