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Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 421 jfsolo @ 03/05/17 03:26 PM
I'm not going to start my next season until the LT, LG bug is fixed. It's not really affecting me that much, but the CPU is really getting hurt by it. I'm hoping that the All-Pro CPU offense is fixed then. All-Pro respects the ratings more, so I don't want go back to AM, but I agree that the CPU offense has fallen off. It can't handle the improved defensive logic with the weaknesses that exist in its playcalling.
 
# 422 BleedGreen710 @ 03/05/17 03:32 PM
Quote:
Originally Posted by jfsolo
I'm not going to start my next season until the LT, LG bug is fixed. It's not really affecting me that much, but the CPU is really getting hurt by it.
ive not heard of that before, what does the bug do?
 
# 423 D81SKINS @ 03/05/17 04:31 PM
The ootb version never had that blocking glitch.
I could adjust a few sliders and be done. With this update, it seems like a tall task to get everything balanced again.
 
# 424 gr18 @ 03/05/17 06:36 PM
Still ootb has more pros than cons.The qb scrambling issue is there regardless which would've been one of the major upgrades.The kicking game and db play are better ootb as well.
 
# 425 jfsolo @ 03/05/17 06:54 PM
Quote:
Originally Posted by BleedGreen710
ive not heard of that before, what does the bug do?
Occasionally the LG, and somewhat more often the LT, allow the RE, ROLB or RDT to come free completely unblocked to the QB or RB because they get stuck in animation where they slide out to block non-existent "Ghost" defenders.
 
# 426 onetonmartin @ 03/05/17 07:02 PM
i used to dominate on the ground, now u I can hardly top 100 yds. Not sure how I feel about it.
 
# 427 cch99 @ 03/06/17 12:17 PM
I've been ok with my running. It's more the CPU for me. Haven't had a chance to mess with the blocking slider but I get tired of messing with the sliders. I just want to play the game


Sent from my iPhone using Operation Sports
 
# 428 DJ @ 03/06/17 12:32 PM
Quote:
Originally Posted by cch99
I've been ok with my running. It's more the CPU for me. Haven't had a chance to mess with the blocking slider but I get tired of messing with the sliders. I just want to play the game


Sent from my iPhone using Operation Sports
It's the opposite for me; CPU does a decent job of running the ball, while I struggle. Of course, I am playing as the Browns, so could be a factor.
 
# 429 onetonmartin @ 03/06/17 01:33 PM
Quote:
Originally Posted by IcedCoffee1983
Yeah running was definitely made more difficult.

Most of the slider gurus around here raised Run Block after the last patch (I use 65 human run block on all madden, and I still struggle)
What's nuts is how I merged the Raiders OL with Dallas' OL over time to form a super OL.

It was fun before, now the OL gets manhandled when I try to run it consistently. I've gone to more of a Pass first, Run when the defense backs off kind of gameplan.
 
# 430 Vikes1 @ 03/06/17 04:52 PM
Yep, since this patch, the cpu running game seems much improved.
 
# 431 NinersFan49 @ 03/06/17 06:11 PM
I play user vs cpu offline all madden franchise and my running game is nuked since the patch. My HB had around 1,500 yds, 5.5 ypc the last three seasons, since the patch he's barely avg 3 ypc through 14 games.

Considering it's easy to pass there's not much incentive to run. Also, there's this weird bug where the player i'm controlling will randomly stop running for no reason. On offense and defense. Maybe the controller is going bad.
 
# 432 TombSong @ 03/07/17 10:29 PM
My Left tackle at least once a drive(mostly on first down) will go into a blocking war with...NOBODY and allow the DE to just run in and sack my QB.

Anyone else seeing this. ?
 
# 433 coach422001 @ 03/08/17 09:22 AM
Quote:
Originally Posted by TombSong
My Left tackle at least once a drive(mostly on first down) will go into a blocking war with...NOBODY and allow the DE to just run in and sack my QB.

Anyone else seeing this. ?
This has been mentioned before. I am not sure if it was determined that this happens on certain play calls or randomly through the game
 
# 434 jfsolo @ 03/08/17 11:45 AM
I've seen several tweets saying that the ghost LT blocking will be fixed in the next update.
 
# 435 roadman @ 03/08/17 04:39 PM
Yeah, as soon as this issue was noticed after the patch came out, the developers were notified by several people on Twitter with videos and what not.
 
# 436 fistofrage @ 03/09/17 11:59 AM
The balloon punting glitch is still there. Played as Redskins against the Steelers in a Play Now game with 16mph wind and the AI punted into the wind twice from its 40 yard line and 45 yard line and both times the punt went about 3 yards past the line of scrimmage where a rugby scrum waited for it to come down.


I thought they had it fixed. Its back to where it was before. The 25 yard line drives are better than this.
 
# 437 roadman @ 03/09/17 04:04 PM
Haven't seen it in CFM games, so, if it does rear it's ugly head again, back to simming punts for me.
 
# 438 cch99 @ 03/09/17 04:37 PM
Quote:
Originally Posted by roadman
Haven't seen it in CFM games, so, if it does rear it's ugly head again, back to simming punts for me.


It's in CFM too. It randomly happens in games. .
Just happened to me last night


Sent from my iPhone using Operation Sports
 
# 439 roadman @ 03/09/17 04:47 PM
Quote:
Originally Posted by cch99
It's in CFM too. It randomly happens in games. .
Just happened to me last night


Sent from my iPhone using Operation Sports
I'll lookout for it, I haven't seen it, yet.
 
# 440 CleveCluby @ 03/09/17 05:36 PM
I have tried and tried to enjoy this game, Even with it's flaws I have tried to make the best out of it. I think today was the last straw. After all the work, effort and time we have spent the frustration to make it somewhat realistic and enjoyable it is just to much.

As many of you know I only play, Play of the moment OFFLINE. Today was our big play division championship game. After working 2 years trying to get our Browns to the SB. One of us plays offense, the others defense and we switch on and off. We went 13 and 3 and were playing KC for the Championship game. It was at Cleveland in a 14 MPH wind. For times we punted the ball into the wind and got our 15 yd punt ( That was Supposed to be fixed. ) twice the ball came down and hit one of our guys in the back of the head and bounced around. Leaving KC in great field position.

We were still winning 17 to 14 with less than three minutes left. We kicked a field goal to make it 20 to 14 and then as it has done many times, the game went into the freeze mode. It didn't lock up, it just wouldn't advance, got our delay of game penalty. The only thing you can do at this point is close application and reboot the game. After rebooting the game returned BUT, it changed uniforms, it was raining and worst of all it switched the controller. We were now controlling the Chiefs. So we couldn't use our time outs, couldn't call defense or offense. All we could do is set there and watch as KC went straight down the field to score a TD with 12 seconds left.

There is absolutely no excuse for the game to continue doing this. EA has been advised of this many many times. It completely changes and ruins the game and EA should be ashamed of putting out a product like this. I thank goodness that it's almost Baseball season and the best sports game on the market will be out soon. It's bad enough that EA has said the Punt issue was fixed, The blocking ghost issue, and so many others problems ruin a game after all this time. All the time and effort I have spent on this game just to have it ruined because of a recurring problem that EA has not fixed. It isn't worth my time anymore. Flaws are one thing it can be worked around, But when you spend an hour playing a game and it locks up and completely switches the entire game and removes you from it. It is nothing but a waste of time, especially when it happens over and over.
 


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