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Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 301 roadman @ 02/20/17 12:04 PM
Quote:
Originally Posted by IcedCoffee1983
Maybe so, maybe not.

(Punting glitch. Wind arrow pointing wrong way for 3 years. Sideline detection by CPU runners.... they've "looked into" many things)

Even if it gets fixed, it would be weeks or a month or more away.

Anyone playing with this patch know of anything that can be done as a workaround?
Is that much of a nuisance, it's barely noticeable in my games? I've played 5 games post patch and I haven't noticed it.

Punt glitch?

I'm not having issues with that in the 2 games I've played outside post patch. I notice more coffin corner kicks, which I'm enjoying.
 
# 302 StefJoeHalt @ 02/20/17 12:07 PM
Quote:
Originally Posted by fistofrage
The game does feel very good sans the incredibly slow kicking meter in the patched version. The game feels better on All-Pro than All-Madden. However, the AI doesn't seem to have any will or desire to score on All-Pro. Are you guys noticing a lack of AI offense on All-Pro?


Fist custom playbooks help with this greatly..I have noticed along with a ton of other issues, the base playbooks are extremely handicapped for the CPU to use in the red zone and goal line


Sent from my iPhone using Operation Sports
 
# 303 fistofrage @ 02/20/17 01:03 PM
Quote:
Originally Posted by StefJoeHalt
Fist custom playbooks help with this greatly..I have noticed along with a ton of other issues, the base playbooks are extremely handicapped for the CPU to use in the red zone and goal line


Sent from my iPhone using Operation Sports
Is there a place to download the custom playbooks that work the best?
 
# 304 StefJoeHalt @ 02/20/17 01:07 PM
Quote:
Originally Posted by fistofrage
Is there a place to download the custom playbooks that work the best?
Fist I was using specific books but still found issues...what i do now..is create them as i go..whatever team i have next on my schedule..i go in and create the playbook
 
# 305 jfsolo @ 02/20/17 01:24 PM
Quote:
Originally Posted by IcedCoffee1983
I was making a snarky comment on how they were "looking into" the things I mentioned that took a long time to fix. Sometimes years. In the vain of saying that them saying we are "looking into it" is about as meaningful to me as heartfelt Justin Bieber lyrics.

And yes, it's a nuisance when my 89 PBK / 88 RBK / 85 IBK Left Tackle I pay millions cannot protect me because he is busy blocking imaginary men. I used to only suffer a couple sacks on average in my Patriots CFM each game, now I get sacked 4+ times and rushed far more often, because of nothing other than imaginary men. All of these extra sacks come from my left side.

I tried upping user pass block to 80, but my LT still does this usually once a drive. Sometimes more.

It's pretty frequent. Are others not seeing this? Maybe just not noticing? Kind of like how EA clearly didn't notice over a month of testing this patch? TRUST me, it's happening to you. At first I just thought the patch made blocking harder for the O-line, only when I looked closer did I realize the CPU is being given a free imaginary pass rusher no one can see, and THATS why my O-line isn't as good.

Would a full wipeout and reinstall help maybe?

In any case if no one else has found a way to get this to stop, I guess it's back to OOTB version. *sigh*
I've seen the LT glitch probably twice in a dozen games. I don't know why it's triggering so much against you, but I could see why you would revert back if it's happening that often.
 
# 306 StefJoeHalt @ 02/20/17 01:25 PM
Quote:
Originally Posted by IcedCoffee1983
I was making a snarky comment on how they were "looking into" the things I mentioned that took a long time to fix. Sometimes years. In the vain of saying that them saying we are "looking into it" is about as meaningful to me as heartfelt Justin Bieber lyrics.



And yes, it's a nuisance when my 89 PBK / 88 RBK / 85 IBK Left Tackle I pay millions cannot protect me because he is busy blocking imaginary men. I used to only suffer a couple sacks on average in my Patriots CFM each game, now I get sacked 4+ times and rushed far more often, because of nothing other than imaginary men. All of these extra sacks come from my left side.



I tried upping user pass block to 80, but my LT still does this usually once a drive. Sometimes more.



It's pretty frequent. Are others not seeing this? Maybe just not noticing? Kind of like how EA clearly didn't notice over a month of testing this patch? TRUST me, it's happening to you. At first I just thought the patch made blocking harder for the O-line, only when I looked closer did I realize the CPU is being given a free imaginary pass rusher no one can see, and THATS why my O-line isn't as good.



Would a full wipeout and reinstall help maybe?



In any case if no one else has found a way to get this to stop, I guess it's back to OOTB version. *sigh*


Iced have u noticed if is specific to a certain formation? I had it happen once but not since then..wondering if it's related to certain plays or formations


Sent from my iPhone using Operation Sports
 
# 307 roadman @ 02/20/17 01:44 PM
Quote:
Originally Posted by IcedCoffee1983
I was making a snarky comment on how they were "looking into" the things I mentioned that took a long time to fix. Sometimes years. In the vain of saying that them saying we are "looking into it" is about as meaningful to me as heartfelt Justin Bieber lyrics.

And yes, it's a nuisance when my 89 PBK / 88 RBK / 85 IBK Left Tackle I pay millions cannot protect me because he is busy blocking imaginary men. I used to only suffer a couple sacks on average in my Patriots CFM each game, now I get sacked 4+ times and rushed far more often, because of nothing other than imaginary men. All of these extra sacks come from my left side.

I tried upping user pass block to 80, but my LT still does this usually once a drive. Sometimes more.

It's pretty frequent. Are others not seeing this? Maybe just not noticing? Kind of like how EA clearly didn't notice over a month of testing this patch? TRUST me, it's happening to you. At first I just thought the patch made blocking harder for the O-line, only when I looked closer did I realize the CPU is being given a free imaginary pass rusher no one can see, and THATS why my O-line isn't as good.

Would a full wipeout and reinstall help maybe?

In any case if no one else has found a way to get this to stop, I guess it's back to OOTB version. *sigh*
I didn't mind the snark-ism, I got it.

I don't know why yours is happening more than others, but I just don't see it as much or often as you are.
 
# 308 TheGentlemanGhost @ 02/20/17 02:48 PM
The update has fixed a lot for me but the run game is mostly the same so far, not in a good way. For me, I'm constantly breaking a big run or two (60+ yard TDs) game after game on a pretty consistent basis. It's the secondary getting sucked into the LOS for the most part. Most of these runs should be 20 sum odd yards with the proper pursuit angles and assignments from the secondary and some LBs at times. Every long TD run I have feels completely cheap. Of course it also happens to me too but I've defintiely had too many big TD runs still with absolutely no one in the backfield, that's not really how big runs work irl for the most part, esp with this much frequency.

This was kind of an issue in past Madden games as well but seemed to be semi-fixed in more recent installments, but it's managed to rare it's ugly head again in this Madden.

But overall, this is the patch I've been waiting for. Most other aspects of this game finally feel right and I can enjoy my CFM a lot more again.
 
# 309 OGKing @ 02/20/17 03:04 PM
Either the run game is too easy for some
Or it's too hard for others

Maybe it's just skill? That has nothing to do with the actual game play

Me personally I'm fine with how the run game plays out. Especially without this patch

I have an O Line in my Dolphins Dynasty Year 6

Everyone has a rating above 84

Paired with my 92 rated HB, he gets 80-100 yards a game

Yet in my Browns Dynasty where my Oline is complete **** it's tough for my HB to create.

Especially with this patch because if your oline is ****, your runs will be ****

If your oline is great, your HB will look like Elliot out there

So good job EA cause Oline / Dline ratings are very important
 
# 310 audbal @ 02/20/17 03:17 PM
Is a particular game speed better to play on with this patch?
 
# 311 Lexicon @ 02/20/17 04:20 PM
Noticing that the stats at the end of a drive are inaccurate. They seem to be 20+ yards off in most cases. I wonder if the penalties are getting added to the yard totals. Not sure.

Other than that, I was having a lot of issues running the ball, but in the last few games, it seems things have opened up a bit. Still haven't had a RB (either user controlled or CPU) gain more than 100 yards in one game. I've played about 20 games so far. (8min quarters, accelerated clock to 15sec). Artis-Payne got 99 yards last night (user controlled) but that's the closest.
 
# 312 therealsmallville @ 02/20/17 04:23 PM
Quote:
Originally Posted by young22
What do you have run block at? I have run block at 60, 55 fumbles, cpu tackle at 50 and I can't run for ****. I'm talking 2.5 yards a carry. Granted I am the Jaguars and the line isn't very good, but it's a little too hard. I was good at running the ball up until now. Don't get me wrong, I love that it's challenging but it seems a little unrealistic.

Sent from my SM-G386W using Operation Sports mobile app


I have run blocking at 50, cpu tackling at 45.

After those 2 games of good running, I played a third today and I ran 14 times for 53 yards against Dallas. My o-line is very middle of the road, and it felt nice to see a difference in the running game (5 seasons in, Dallas has a fantastic D).

I also threw for 60.5% on 24 passes. Human & cpu accuracy set to 20. Prescott threw 63%. He threw the ball away twice, but both were near the goal line & he threw it up between the goal posts. Loving this patch!


Sent from my iPhone using Tapatalk
 
# 313 charter04 @ 02/20/17 04:36 PM
Quote:
Originally Posted by Chiefsfan881129
Sure & I'm playing on all pro & sometimes all madden

Especially head 2 head in mut & online Running is Just impossible so any tips possible would be great thx

Sent from my SM-G920T using Operation Sports mobile app
Here is a blog I just did on the run game. Hope it helps some.

http://www.operationsports.com/chart...-run-game-101/
 
# 314 Rocket32 @ 02/20/17 04:38 PM
A bit late on giving patch feedback but I'm loving it so far. QBA slider works again, ratings seem to matter more, and you actually have to invest in your O-line and D-line more now or suffer the consequences and you can tell the difference between the Browns O-line and Dallas's O-line. Just overall great changes. Games playing great right now. Really hope EA dosen't even touch this game anymore. If they do I'm afraid they will change something back or find a way to mess something up. Hopefully this is a permanent step forward for Madden as a series not just Madden 17. It would stink for the game to end up back where it was pre patch with O line ratings not mattering much, among other things in Madden 18.

This patch has been great for D-line vs O-line play for me. Before it was way to easy to break through when usering defensive linemen, now its tougher unless the opponent team's O-line is garbage. 3 man rushes are also less effective at sacking the QB now as it should be.

Highly reccomend all OOTB players update the game and give it a shot.


EDIT: Forgot to add about another huge change, well at least it's huge to me, short injuries are back! I've seen 2 since the patch, one was for 1 quarter and the other which happened today was for 2 quarters. 99% sure something was done with injuries this patch, I haven't seen even 1 short injury like that in all of the time I've been playing Madden 17 till this patch and I've had and have been playing the game since release.
 
# 315 edgevoice @ 02/20/17 05:05 PM
Quote:
Originally Posted by IcedCoffee1983
Oh, maybe it's a certain formation, I never thought of that! I haven't been able to figure out what triggers it, but it is always the LT and never my RT. It's also not specific to my starting LT because I put my backup in at LT and he did it too on a play.

I'll check out if it's a certain formation next time I play. That's a good tip Thanks.
GUN Y TRIPS HB WEAK is formation where it's happened to me twice. Tyron Smith simply began blocking an imaginary defender. Hopefully they can fix bug, without undoing the incredible improvement concerning line play on both sides. Blitz pick ups are so much better, even with the RB's which was terrible pre-patch. Very hard to to tinker under the hood via patch and not have some unintended issues arise. I'll take an occasional oops with this patch over the way the line play was before.
 
# 316 greed8819 @ 02/20/17 05:24 PM
If you post about game play and a specific part of whats happening good or bad, please let us know what difficulty your playing on and any slider adjustments that have been made. It's may help others with similar issues or concerns.
 
# 317 Lexicon @ 02/20/17 06:35 PM
Quote:
Originally Posted by Lexicon
Noticing that the stats at the end of a drive are inaccurate. They seem to be 20+ yards off in most cases. I wonder if the penalties are getting added to the yard totals. Not sure.

Other than that, I was having a lot of issues running the ball, but in the last few games, it seems things have opened up a bit. Still haven't had a RB (either user controlled or CPU) gain more than 100 yards in one game. I've played about 20 games so far. (8min quarters, accelerated clock to 15sec). Artis-Payne got 99 yards last night (user controlled) but that's the closest.
And, of course, first game I play after posting this I run for about 120yds with Blount lol.
 
# 318 roadman @ 02/20/17 07:25 PM
Quote:
Originally Posted by Lexicon
And, of course, first game I play after posting this I run for about 120yds with Blount lol.
Cmon Lex, admit, you peeked into Charter's 101 running game thread. lol j/k
 
# 319 audbal @ 02/20/17 07:25 PM
I dont know...downloaded patch, played SF @Seattle. 49ers crushed them, not very realistic.
 
# 320 roadman @ 02/20/17 07:46 PM
Quote:
Originally Posted by audbal
I dont know...downloaded patch, played SF @Seattle. 49ers crushed them, not very realistic.
Well, it's a one game sample size, not every game will turn out NFL ish. Also, did you play in play now or a CFM, and yes, there is a difference. Also, what mode did you play in , AM or AP? Also, because it's a NFL game, upsets happen in the real NFL.
 


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