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Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Old 02-20-2017, 02:55 PM   #329
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by StefJoeHalt
Iced have u noticed if is specific to a certain formation? I had it happen once but not since then..wondering if it's related to certain plays or formations


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Oh, maybe it's a certain formation, I never thought of that! I haven't been able to figure out what triggers it, but it is always the LT and never my RT. It's also not specific to my starting LT because I put my backup in at LT and he did it too on a play.

I'll check out if it's a certain formation next time I play. That's a good tip Thanks.
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Old 02-20-2017, 03:04 PM   #330
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Either the run game is too easy for some
Or it's too hard for others

Maybe it's just skill? That has nothing to do with the actual game play

Me personally I'm fine with how the run game plays out. Especially without this patch

I have an O Line in my Dolphins Dynasty Year 6

Everyone has a rating above 84

Paired with my 92 rated HB, he gets 80-100 yards a game

Yet in my Browns Dynasty where my Oline is complete **** it's tough for my HB to create.

Especially with this patch because if your oline is ****, your runs will be ****

If your oline is great, your HB will look like Elliot out there

So good job EA cause Oline / Dline ratings are very important
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Old 02-20-2017, 03:17 PM   #331
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Is a particular game speed better to play on with this patch?
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Old 02-20-2017, 04:20 PM   #332
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Noticing that the stats at the end of a drive are inaccurate. They seem to be 20+ yards off in most cases. I wonder if the penalties are getting added to the yard totals. Not sure.

Other than that, I was having a lot of issues running the ball, but in the last few games, it seems things have opened up a bit. Still haven't had a RB (either user controlled or CPU) gain more than 100 yards in one game. I've played about 20 games so far. (8min quarters, accelerated clock to 15sec). Artis-Payne got 99 yards last night (user controlled) but that's the closest.
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Old 02-20-2017, 04:23 PM   #333
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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What do you have run block at? I have run block at 60, 55 fumbles, cpu tackle at 50 and I can't run for ****. I'm talking 2.5 yards a carry. Granted I am the Jaguars and the line isn't very good, but it's a little too hard. I was good at running the ball up until now. Don't get me wrong, I love that it's challenging but it seems a little unrealistic.

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I have run blocking at 50, cpu tackling at 45.

After those 2 games of good running, I played a third today and I ran 14 times for 53 yards against Dallas. My o-line is very middle of the road, and it felt nice to see a difference in the running game (5 seasons in, Dallas has a fantastic D).

I also threw for 60.5% on 24 passes. Human & cpu accuracy set to 20. Prescott threw 63%. He threw the ball away twice, but both were near the goal line & he threw it up between the goal posts. Loving this patch!


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Old 02-20-2017, 04:36 PM   #334
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by Chiefsfan881129
Sure & I'm playing on all pro & sometimes all madden

Especially head 2 head in mut & online Running is Just impossible so any tips possible would be great thx

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Here is a blog I just did on the run game. Hope it helps some.

http://www.operationsports.com/chart...-run-game-101/
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Old 02-20-2017, 04:38 PM   #335
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

A bit late on giving patch feedback but I'm loving it so far. QBA slider works again, ratings seem to matter more, and you actually have to invest in your O-line and D-line more now or suffer the consequences and you can tell the difference between the Browns O-line and Dallas's O-line. Just overall great changes. Games playing great right now. Really hope EA dosen't even touch this game anymore. If they do I'm afraid they will change something back or find a way to mess something up. Hopefully this is a permanent step forward for Madden as a series not just Madden 17. It would stink for the game to end up back where it was pre patch with O line ratings not mattering much, among other things in Madden 18.

This patch has been great for D-line vs O-line play for me. Before it was way to easy to break through when usering defensive linemen, now its tougher unless the opponent team's O-line is garbage. 3 man rushes are also less effective at sacking the QB now as it should be.

Highly reccomend all OOTB players update the game and give it a shot.


EDIT: Forgot to add about another huge change, well at least it's huge to me, short injuries are back! I've seen 2 since the patch, one was for 1 quarter and the other which happened today was for 2 quarters. 99% sure something was done with injuries this patch, I haven't seen even 1 short injury like that in all of the time I've been playing Madden 17 till this patch and I've had and have been playing the game since release.

Last edited by Rocket32; 02-20-2017 at 05:08 PM.
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Old 02-20-2017, 05:05 PM   #336
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by IcedCoffee1983
Oh, maybe it's a certain formation, I never thought of that! I haven't been able to figure out what triggers it, but it is always the LT and never my RT. It's also not specific to my starting LT because I put my backup in at LT and he did it too on a play.

I'll check out if it's a certain formation next time I play. That's a good tip Thanks.
GUN Y TRIPS HB WEAK is formation where it's happened to me twice. Tyron Smith simply began blocking an imaginary defender. Hopefully they can fix bug, without undoing the incredible improvement concerning line play on both sides. Blitz pick ups are so much better, even with the RB's which was terrible pre-patch. Very hard to to tinker under the hood via patch and not have some unintended issues arise. I'll take an occasional oops with this patch over the way the line play was before.
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