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Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Old 02-17-2017, 07:57 AM   #249
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Does Rex and the team know about the CB sliding issue while attempting to cover out routes? I'll turn my reaction time sliders up a bit to see if it alleviates the issue.
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Old 02-17-2017, 10:17 AM   #250
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by kingsofthevalley
Does Rex and the team know about the CB sliding issue while attempting to cover out routes? I'll turn my reaction time sliders up a bit to see if it alleviates the issue.
its always good to capture video of it , ps4 and xbox1 both have ability to record game play on consoles and by streaming to twitch. I would kindly suggest making a few videos to highlight what your talking about , and send them to Rex on twitter.
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Old 02-17-2017, 01:46 PM   #251
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

I don't know if anyone has run into this and I know that people have said that you don't need to restart your CFM.

Just putting this out there, I was playing in an existing CFM against the Giants and there punter had three punts that went for about 15 yards into the wind. The same issue as before.

I started a new franchise and was playing the Browns and the punts into the wind were great. Not sure why. I didn't change anything in my existing CFM except putting Speed threshold back to 50 from 70, Everything else was 50'd.

Beyond that IMO the patch has been great. I've adjusted Penalties, QB accuracy to 25 for both and lowered Human interceptions to 35. Playing All-Pro. Beat the Browns last night 23-13. It was a good game. I wasn't able to constantly score which is what I was running into prior to the patch.
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Old 02-17-2017, 02:12 PM   #252
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Quote:
Originally Posted by cch99
I don't know if anyone has run into this and I know that people have said that you don't need to restart your CFM.

Just putting this out there, I was playing in an existing CFM against the Giants and there punter had three punts that went for about 15 yards into the wind. The same issue as before.

I started a new franchise and was playing the Browns and the punts into the wind were great. Not sure why. I didn't change anything in my existing CFM except putting Speed threshold back to 50 from 70, Everything else was 50'd.

Beyond that IMO the patch has been great. I've adjusted Penalties, QB accuracy to 25 for both and lowered Human interceptions to 35. Playing All-Pro. Beat the Browns last night 23-13. It was a good game. I wasn't able to constantly score which is what I was running into prior to the patch.
Good information to get out there. If a user with an old cfm file can corroborate we can post on here "suggest restarting cfm". Ta

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Old 02-17-2017, 02:13 PM   #253
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

In my existing Raiders CFM now in Year 4 punting into the wind thus far has been fine post patch. Will update if I see anything different.
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Old 02-17-2017, 03:22 PM   #254
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

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Originally Posted by Geodude
Good information to get out there. If a user with an old cfm file can corroborate we can post on here "suggest restarting cfm". Ta

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Same thing happened on my existing cfm. Maybe after getting past that week it won't do it again.

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Old 02-17-2017, 04:16 PM   #255
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

Are RBs still incredibly effective blockers?
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Old 02-17-2017, 06:32 PM   #256
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Re: Madden NFL 17 Patch 1.10 Available Now, Patch Notes Included

CHANGES I'VE NOTICED SINCE PATCH OFFLINE CFM

Game Settings: All Pro with user only defeated sliders -50 points

1) CPU QB will throw a few more errant passes. However, because I control DE, I was able to force those throws anyway. Still, a bit more realistic here.

2) More dropped passes for both user and CPU concerning contested catches.

3) Smarter blocking by HB's regarding blitz pick ups.

4) CPU zone coverage carrying receivers a bit longer, making for a more difficult throw in timing to an anticipated window. Much more realistic.

5) Wind only 10 miles an hour in both games I played but CPU punter had more realistic yardage on kicks.

6) Hard to describe but line play appears improved. Wish I could explain why, but everything just looks cleaner, less stiff and more natural.

There are two glitches I noticed. One was where left guard, with nobody to block, warped sideways outside the numbers in less than a seconds time. This happened only once. The other, and far more concerning, was my left tackle ghost blocked an imaginary player, while allowing opposing DE to rush untouched. That happened twice over a 4 game span.

Last edited by edgevoice; 02-19-2017 at 11:26 AM. Reason: additional information
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