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Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 341 D81SKINS @ 02/22/17 02:10 PM
Quote:
Originally Posted by chichoslg


I have player in All Madden always because I feel All Pro too easy. In my franchise I'm 3-4 now...But I'm the last in running game with 50 yards per game. I'm try to make adjustments with sliders but I'm a little bored...Because every time that you have all fine...new patch...gameplay changes...Lets go to start again...
You'll find some good slider sets in the slider forum that may help you get a good set between AP and AM.
 
# 342 cable guy @ 02/22/17 02:13 PM
Quote:
Originally Posted by chichoslg


I have player in All Madden always because I feel All Pro too easy. In my franchise I'm 3-4 now...But I'm the last in running game with 50 yards per game. I'm try to make adjustments with sliders but I'm a little bored...Because every time that you have all fine...new patch...gameplay changes...Lets go to start again...
What is your O-line and RB ratings. There is a huge difference in the trenches, ratings wise, since the patch dropped.

Sent from my SM-G900V using Tapatalk
 
# 343 chichoslg @ 02/22/17 02:20 PM
Quote:
Originally Posted by cable guy
What is your O-line and RB ratings. There is a huge difference in the trenches, ratings wise, since the patch dropped.

Sent from my SM-G900V using Tapatalk
Yes...I think that this is the problem. I'm playing with Colt and they haven't a good OL...Not horrible but not good. The problem is that all DL destroy me....Good (ok) and bad...All DL plays like elite. I'm going to start a new one to try with a good team and compare..
 
# 344 gman2774 @ 02/22/17 03:32 PM
Playing default all-pro post patch. Offline CFM vs. CPU. Seems pass coverage is not as tight and not as aggressive. Meaning even against some of the highest rated DB's, my receivers get enough separation to make easy catches and often have enough room to make the catch and head up field. I'm not seeing the DB's make any type of aggressive effort to cover tightly, deflect passes, or make aggressive int efforts. As a result, QB comp % for both sides have been extremely high and moving the ball through the air is easy. Has anyone else seen this? Knowing it can be as simple as making one adjustment in the MM and/or CFM screen or some other small tweak, I'm just wondering if anyone is experiencing something similar.
 
# 345 miknhoj1983 @ 02/22/17 03:50 PM
Quote:
Originally Posted by gcoons22
Playing default all-pro post patch. Offline CFM vs. CPU. Seems pass coverage is not as tight and not as aggressive. Meaning even against some of the highest rated DB's, my receivers get enough separation to make easy catches and often have enough room to make the catch and head up field. I'm not seeing the DB's make any type of aggressive effort to cover tightly, deflect passes, or make aggressive int efforts. As a result, QB comp % for both sides have been extremely high and moving the ball through the air is easy. Has anyone else seen this? Knowing it can be as simple as making one adjustment in the MM and/or CFM screen or some other small tweak, I'm just wondering if anyone is experiencing something similar.
Yes, this is why I went back to unpatched. My defense was giving up crazy amount of yards against as the secondary just seemed much worse.
 
# 346 roadman @ 02/22/17 03:54 PM
Quote:
Originally Posted by gcoons22
Playing default all-pro post patch. Offline CFM vs. CPU. Seems pass coverage is not as tight and not as aggressive. Meaning even against some of the highest rated DB's, my receivers get enough separation to make easy catches and often have enough room to make the catch and head up field. I'm not seeing the DB's make any type of aggressive effort to cover tightly, deflect passes, or make aggressive int efforts. As a result, QB comp % for both sides have been extremely high and moving the ball through the air is easy. Has anyone else seen this? Knowing it can be as simple as making one adjustment in the MM and/or CFM screen or some other small tweak, I'm just wondering if anyone is experiencing something similar.
I need to play more games to make any type of assessment, but, as of now, I haven't noticed this too much. I've been throwing into tight coverage with Rodgers and he is getting picked off. I just need to make smarter choices.
 
# 347 Charvalos @ 02/22/17 05:26 PM
Quote:
Originally Posted by chichoslg
With the new patch in All Madden..CPU defense are like Flash. When you run...When I made the handoff LB or ENDs are here. In passing game I have space to make the reception and CB and LB enters in "turbo mode" to make a interception. In the other side my DB are stupids that only see how WR catch the ball. Try to deflect or intercept? What is this? Is like all defense was elite...Except yours..
I feel that too and it's why I'll come back to All-Pro. Those Superman Jump by the CPU defense to intercept the ball are just insane (and I had the slider at 35).
And running is crazy too. I tried a match with the Falcons against Tampa and after 1 qtr, I ran for only 10 yds with Freeman. I tried again but on All-Pro difficulty and I ran for 180 yds after the first half (with a 66 yds TD).

On All-Madden, ratings doesn't matter like they do on All-Pro. In Madden, the CPU isn't less or more intelligent when you up the difficulty. He has just some kind of mega boost which can make the Browns defense like the Seahwaks defense.

The only thing that annoys me is the defense. I feel like the zone coverage isn't that good that she was ootb and the man defense is broken. Every time, your CB is beaten on a curl route because of this slide bug (I have an exemple on my PS4).
 
# 348 fistofrage @ 02/23/17 11:22 AM
Quote:
Originally Posted by Charvalos
I feel that too and it's why I'll come back to All-Pro. Those Superman Jump by the CPU defense to intercept the ball are just insane (and I had the slider at 35).
And running is crazy too. I tried a match with the Falcons against Tampa and after 1 qtr, I ran for only 10 yds with Freeman. I tried again but on All-Pro difficulty and I ran for 180 yds after the first half (with a 66 yds TD).

On All-Madden, ratings doesn't matter like they do on All-Pro. In Madden, the CPU isn't less or more intelligent when you up the difficulty. He has just some kind of mega boost which can make the Browns defense like the Seahwaks defense.

The only thing that annoys me is the defense. I feel like the zone coverage isn't that good that she was ootb and the man defense is broken. Every time, your CB is beaten on a curl route because of this slide bug (I have an exemple on my PS4).
I don't know, I have always felt like the AI doesn't try to score on every drive on All-Pro. Its not just about the boost they get on All-Madden, it seems on All-Pro they aren't aware of down and distance. The AI plays pretty good defense on All-Pro, but I can't get the offense to score any points and that is with just playing a basic tampa 2 or cover 2 defense.
 
# 349 timhere1970 @ 02/23/17 11:46 AM
Quote:
Originally Posted by fistofrage
I don't know, I have always felt like the AI doesn't try to score on every drive on All-Pro. Its not just about the boost they get on All-Madden, it seems on All-Pro they aren't aware of down and distance. The AI plays pretty good defense on All-Pro, but I can't get the offense to score any points and that is with just playing a basic tampa 2 or cover 2 defense.
The lack of scoring comes from the qb trying to avoid being sacked at all costs. They do not play to win the game. They play to not get sacked. When it is third and five on the 15 yard line a sack does not hurt you as the field goal would still be there but the AI qb will throw the ball away as soon as it senses preassure as it does no matter the down or distance. What I have sort of figured is that a qb does not want to be sacked more than its sense Preassure trait allows. Oblivious 5, paranoid 4 and on down from there.
 
# 350 KingV2k3 @ 02/23/17 11:58 AM
As many of you know, I've playing this thing like it's a part time job for over a decade...



Are their lingering issues?

YES.

Should the game have played like this DURING THE ACTUAL NFL SEASON?

HELLS YES!!!

Does the game currently play better than (pretty much) ever, after this latest patch?

YESYESYES.

So?

Thanks EA...

PLEASE use this as the "baseline" for M18 / OOTB...



A little more USER QB inaccuracy and it would be as close to perfect as one could expect from a video game, IMHO...
 
# 351 timhere1970 @ 02/23/17 01:11 PM
Quote:
Originally Posted by KingV2k3
As many of you know, I've playing this thing like it's a part time job for over a decade...



Are their lingering issues?

YES.

Should the game have played like this DURING THE ACTUAL NFL SEASON?

HELLS YES!!!

Does the game currently play better than (pretty much) ever, after this latest patch?

YESYESYES.

So?

Thanks EA...

PLEASE use this as the "baseline" for M18 / OOTB...



A little more USER QB inaccuracy and it would be as close to perfect as one could expect from a video game, IMHO...
And qb's should be a threat to take off. Other than that I would say it is the best ever game play wise. That is a big issue for a football game though.
 
# 352 GameBreaker35 @ 02/23/17 06:43 PM
Has anyone been able to find a work around for the frame skipping during practice mode in cfm?

It wasn't initially happening to me after the patch, but today, all of a sudden, it started...

Sent from my VS990 using Tapatalk
 
# 353 gman2774 @ 02/23/17 07:15 PM
Quote:
Originally Posted by KingV2k3
As many of you know, I've playing this thing like it's a part time job for over a decade...



Are their lingering issues?

YES.

Should the game have played like this DURING THE ACTUAL NFL SEASON?

HELLS YES!!!

Does the game currently play better than (pretty much) ever, after this latest patch?

YESYESYES.

So?

Thanks EA...

PLEASE use this as the "baseline" for M18 / OOTB...



A little more USER QB inaccuracy and it would be as close to perfect as one could expect from a video game, IMHO...


King--have you not seen a drop of in db pass coverage since the patch? As I mentioned a few posts back I see a lot of shadowing and non aggression by CPU controlled db's vs pre patch. Thanks.


Sent from my iPad using Operation Sports
 
# 354 greed8819 @ 02/23/17 10:40 PM
Quote:
Originally Posted by KingV2k3
As many of you know, I've playing this thing like it's a part time job for over a decade...



Are their lingering issues?

YES.

Should the game have played like this DURING THE ACTUAL NFL SEASON?

HELLS YES!!!

Does the game currently play better than (pretty much) ever, after this latest patch?

YESYESYES.

So?

Thanks EA...

PLEASE use this as the "baseline" for M18 / OOTB...



A little more USER QB inaccuracy and it would be as close to perfect as one could expect from a video game, IMHO...
This is perfectly said and I couldn't agree more... King on a side note I took a look at your blog specifically the split Madden set. Has that been updated since this latest patch I would have an interest in trying it thanks.
 
# 355 Americas Team @ 02/24/17 06:49 AM
Quote:
Originally Posted by timhere1970
And qb's should be a threat to take off. Other than that I would say it is the best ever game play wise. That is a big issue for a football game though.
Yeah it's a huge issue, Aaron Rogers is trash in this game, I just shut Green Bay out with the Dallas Cowboys, he didnt even attempt to scramble or move in the pocket. For Madden 18 Qb movement in the pocket needs to be addressed big time along with player movement in general which is an eye sore.
 
# 356 Charvalos @ 02/24/17 07:49 AM
Quote:
Originally Posted by Americas Team
Yeah it's a huge issue, Aaron Rogers is trash in this game, I just shut Green Bay out with the Dallas Cowboys, he didnt even attempt to scramble or move in the pocket. For Madden 18 Qb movement in the pocket needs to be addressed big time along with player movement in general which is an eye sore.
Not only QB movement but they need to revamp the intelligence of the CPU like to see the QB trying to win the game instead of behing sack, clock management and so many other things. For me, the gameplay of the game is nearly close as perfect but it's ruined by the lack of intelligence by the CPU.
 
# 357 Americas Team @ 02/24/17 08:10 AM
Quote:
Originally Posted by Charvalos
Not only QB movement but they need to revamp the intelligence of the CPU like to see the QB trying to win the game instead of behing sack, clock management and so many other things. For me, the gameplay of the game is nearly close as perfect but it's ruined by the lack of intelligence by the CPU.
They've improved the pass blocking and pass rushing but it still needs a lot of work too, it needs to be a lot more dynamic and a lot more animations. My guess is that they will overhaul these at the same time, both the Qb movement/IQ in the pocket, and pass blocking/rushing. Now if they fix these we'll have something special.
 
# 358 KingV2k3 @ 02/24/17 11:33 AM
Quote:
Originally Posted by timhere1970
And qb's should be a threat to take off. Other than that I would say it is the best ever game play wise. That is a big issue for a football game though.
Agree.

I decided to just focus on "Public Enemy Number One", for the time being.

I could easily add "gameplans and playcall logic" to the list and...and...etc...

Quote:
Originally Posted by gcoons22
King--have you not seen a drop of in db pass coverage since the patch? As I mentioned a few posts back I see a lot of shadowing and non aggression by CPU controlled db's vs pre patch. Thanks.


Sent from my iPad using Operation Sports
I haven't seen that personally, but will keep an eye out...

What settings are you using?

Mine ramp up the pass rush and the shorter pocket times usually mitigate that sort of thing...

Quote:
Originally Posted by greed8819
This is perfectly said and I couldn't agree more... King on a side note I took a look at your blog specifically the split Madden set. Has that been updated since this latest patch I would have an interest in trying it thanks.
Yeah, there was a couple small adjustments that have had an appreciable overall (positive) effect...
 
# 359 gman2774 @ 02/24/17 08:37 PM
Quote:
Originally Posted by KingV2k3
Agree.



I decided to just focus on "Public Enemy Number One", for the time being.



I could easily add "gameplans and playcall logic" to the list and...and...etc...







I haven't seen that personally, but will keep an eye out...



What settings are you using?



Mine ramp up the pass rush and the shorter pocket times usually mitigate that sort of thing...







Yeah, there was a couple small adjustments that have had an appreciable overall (positive) effect...


Thanks King. I'm playing with Josh's slider set. Exact settings with the exception of clock. I'm using 12 min quarters with 20 second run off. He uses 9 minute quarters with no accl clock.



Sent from my iPhone using Operation Sports
 
# 360 jfsolo @ 02/24/17 08:43 PM
Inside Madden - How Blocking Works With Clint Oldenburg!

https://www.twitch.tv/eamaddennfl

Clint and aninmator David Wickum(who Clint called the "catching guru") This was a nice Q & A session about blocking and animating, lots of good information, especially if you're not someone who follows the team members on Twitter. Clint's been talking about a lot of this stuff all year.

There are supposed to be more of these sessions to come.
 


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