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Madden NFL 17 News Post


Madden NFL 17 title update #10 is available now for Xbox One and PlayStation 4. Check out the patch notes below.

UPDATE: Clint and Rex gave more details about the patch in their Twitch stream, watch the archive here.

Gameplay
  • Removed the ability to flick the R-Stick to pump fake when the player is outside of the pocket. Right Stick will now always throw ball away in these situations.
  • Fixed a legacy issue where defensive linemen would be called for encroachment when offense was using no huddle.
  • Addressed an issue where receivers would have the ball bounce off their arms when attempting RAC catches leading to drops or tip picks.
  • Fixed issue where QB’s could not match tackles after throwing an interception.
  • Fixed an issue where the user drop down banner was precluding player stat drop downs
  • Removed user drop down banners for user catch, finesse and power moves due to high frequency being distracting.
  • Fixed a bug where a safety banner would fire every time a pass was intercepted in the end zone.
  • Fixed a grieving tactic where offense could trigger infinite offsides penalties to extend the game.
  • Made some zone coverage adjustments to improve an issue where C Routes were overpowered when run on the wide side of the field with a TE on the line of scrimmage.
  • Increased frequency of broken tackles that can trigger from hit sticks. This will add more risk to going for hit stick tackles.
  • Fixed CPU punters kicking high into the wind, causing short punts.
  • Fixed a short delay that could rarely occur when attempting to snap the ball.
  • Fixed a variety of ‘players freezing’ issues when coming out of blocking interactions.
  • Tuned up fumble chances on ‘precision dive over top’ and increased the Tier requirements to perform the elite version of this mechanic.
  • Fixed an issue where free offensive linemen would not react to a nearby defender who just beat a block.
  • A variety of pass block targeting issues resolved.
  • Fixed several encroachment bugs that would result from aligning and sliding the defense in pre-play.
  • Addressed a rare issue where defenders could get into a state where they could not be blocked.
  • Fixed an issue where turning the pass accuracy slider to 0 would have very little impact in game.
  • Fixed a turbo blitz off the edge that was specific to players in a 4 point stance.
  • Addressed an issue where a DB in press coverage would not be able to defend a player locked user WR hot routed to a smoke screen
Stability
  • Tuned a variety of issues related to community feedback that lower rated offensive line was too effective against an elite defensive line. This change will also make elite OL more effective against lower rated D-line.
  • Addressed feedback that various online modes played at different game speeds. All online game speeds now consolidated to run at normal game speed.
  • Addressed an issue where a user in an online game could disconnect/concede and result in a crash for the opponent.
  • Addressed an issue where a timeout call on the pause menu could lead to camera settings being switched. This was also used as a grieving tactic to reset opponents camera.
  • Fixed an issue where user settings would be reset to defaults in a play a friend game. This includes the auto flip setting defaulting to on.
Franchise
  • Fixed CFM issue where user would receive an Invite Error Popup when trying to invite another user to a Franchise game.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 381 Sanchez_Mareno @ 02/26/17 08:05 PM
Quote:
Originally Posted by jfsolo
Competitive/MUT play is such a double-edged sword. Their disdain for realistic uncontrollable errors holds the game back in terms of portraying the true chaotic nature of football, and influences tuning to that affect, but their relentless search for shortcuts and exploits does force the gameplay team to stay perpetually engaged in refining the gameplay mechanisms year round as well as providing a plan of attack for the next version.
When will they nerf the 3 WR 2 RB package then?
 
# 382 audbal @ 02/27/17 02:55 PM
Really like the patch, but I wish they would have touched penalties a little. I just never seem to get a decent amount on default and changing them in the sliders just seems to change the gameplay. I keep playing 49ers @ Steelers to test penalties with different penalty sliders and every game is close. Steelers are way better and should be dominating.
 
# 383 JoshC1977 @ 02/27/17 03:45 PM
Quote:
Originally Posted by audbal
Really like the patch, but I wish they would have touched penalties a little. I just never seem to get a decent amount on default and changing them in the sliders just seems to change the gameplay. I keep playing 49ers @ Steelers to test penalties with different penalty sliders and every game is close. Steelers are way better and should be dominating.
How high is your fatigue? I'm running 65 and have seen anywhere from 5-9 penalties per game using default penalties.
 
# 384 audbal @ 02/27/17 04:45 PM
Quote:
Originally Posted by JoshC1977
How high is your fatigue? I'm running 65 and have seen anywhere from 5-9 penalties per game using default penalties.
Oh wow, I've had it as high as 60, guess I'll give 65 a shot. Thanks.
 
# 385 roadman @ 02/27/17 04:52 PM
Quote:
Originally Posted by JoshC1977
How high is your fatigue? I'm running 65 and have seen anywhere from 5-9 penalties per game using default penalties.
Josh;

Is the 65 fatigue different/higher than your set in the sliders forum?

Ok, already answered in slider thread. lol
 
# 386 JoshC1977 @ 02/27/17 08:26 PM
Quote:
Originally Posted by audbal
Oh wow, I've had it as high as 60, guess I'll give 65 a shot. Thanks.
Piece of advice though. If you keep testing in the same matchup, you might not see the same amount of variance. Each player has a penalty trait....those are a HUGE factor as well. If you have a bunch of guys that are disciplined, you might not see the numbers....then another game, you might have a lot more....

Sample size, sample size, sample size.
 
# 387 l8knight1 @ 02/27/17 09:05 PM
Quote:
Originally Posted by timhere1970
And qb's should be a threat to take off. Other than that I would say it is the best ever game play wise. That is a big issue for a football game though.
I agree wholeheartedly. Does anyone else agree that this was not an issue in '16? QB's with the right style and ratings took off plenty on me in M16.
 
# 388 gr18 @ 02/27/17 09:17 PM
Quote:
Originally Posted by l8knight1
I agree wholeheartedly. Does anyone else agree that this was not an issue in '16? QB's with the right style and ratings took off plenty on me in M16.
Yes,you certainly did have to worry about it. Even the ones with only decent mobility would take off with open field. Played enough of '16,even recently to confirm this.
 
# 389 jfsolo @ 02/27/17 09:20 PM
Quote:
Originally Posted by l8knight1
I agree wholeheartedly. Does anyone else agree that this was not an issue in '16? QB's with the right style and ratings took off plenty on me in M16.
It was great in 16 for non exploit using User vs CPU or User vs User games. For exploit using Users though it was somehow OP, and they tuned it back to deal with that and messed up the CPU scrambling as a result. Either Rex or Clint made a tweet about it a few months back. Of course they didn't mention the part about the dial back messing up the CPU scrambling.
 
# 390 gr18 @ 02/27/17 09:30 PM
Quote:
Originally Posted by jfsolo
It was great in 16 for non exploit using User vs CPU or User vs User games. For exploit using Users though it was somehow OP, and they tuned it back to deal with that and messed up the CPU scrambling as a result. Either Rex or Clint made a tweet about it a few months back. Of course they didn't mention the part about the dial back messing up the CPU scrambling.
It seems like it was fixed though with a later patch because I had Bortles run for over 50 yards against me recently and even Brees took off a couple times for some decent yards.
 
# 391 cable guy @ 02/28/17 10:44 AM
Made a couple slider tweaks over with D81SKINS. Working out great! But one question for you guys, how's your man coverage? I'm getting beat pretty bad. Playing with Dallas so could be my CB'S aren't up to the task?

Sent from my SM-G900V using Tapatalk
 
# 392 D81SKINS @ 02/28/17 10:59 AM
Have you guys noticed the false Start glitch the cpu gets in the redzone? They keep getting false starts, they ended up 2nd & 54 lol
I haven't seen this up until I started adjusting the gameplay sliders.
It never happened w/ the ootb version.
 
# 393 D81SKINS @ 02/28/17 11:07 AM
Quote:
Originally Posted by cable guy
Made a couple slider tweaks over with D81SKINS. Working out great! But one question for you guys, how's your man coverage? I'm getting beat pretty bad. Playing with Dallas so could be my CB'S aren't up to the task?

Sent from my SM-G900V using Tapatalk
I was getting toasted by Edelman on slants but I attributed that to the ratings.
What's your players ratings vs cpu's ratings?
 
# 394 cch99 @ 02/28/17 11:22 AM
I've seen this. Not sure if it's related to adjusting gameplay sliders, penalty sliders or fatigue. I've just resigned to playing everything at default on all-pro I think and trying to just have fun with what the game is.
 
# 395 charter04 @ 02/28/17 11:25 AM
Quote:
Originally Posted by D81SKINS
Have you guys noticed the false Start glitch the cpu gets in the redzone? They keep getting false starts, they ended up 2nd & 54 lol
I haven't seen this up until I started adjusting the gameplay sliders.
It never happened w/ the ootb version.


I've noticed it happening with higher than 50 fatigue and higher than 50 fs penalties combined. Some times just from high fatigue.

Guys get tired at the end of drives and keep getting false starts. It doesn't happen at 50 FS penalty and 50 fatigue.


Sent from my iPhone using Tapatalk
 
# 396 fistofrage @ 02/28/17 11:32 AM
Quote:
Originally Posted by D81SKINS
Have you guys noticed the false Start glitch the cpu gets in the redzone? They keep getting false starts, they ended up 2nd & 54 lol
I haven't seen this up until I started adjusting the gameplay sliders.
It never happened w/ the ootb version.
Its not just the red zone it's also in the 2 minute drill. It's almost like the AI is programmed to not score in this game. False start after false start. It's a game killer once you start seeing it. As soon as they false start once, they will do it 5 or 6 times in a row taking them right out of fg range.
 
# 397 RogueHominid @ 02/28/17 11:35 AM
Quote:
Originally Posted by charter04
I've noticed it happening with higher than 50 fatigue and higher than 50 fs penalties combined. Some times just from high fatigue.

Guys get tired at the end of drives and keep getting false starts. It doesn't happen at 50 FS penalty and 50 fatigue.


Sent from my iPhone using Tapatalk
This. It happens most often on long drives, and if you have higher than default fatigue so you can actually get rotations during games, you get penalties at the end of long drives.

The fix: make fatigue work correctly at default in CFM, which it currently does not.
 
# 398 Charvalos @ 02/28/17 12:33 PM
Quote:
Originally Posted by cable guy
Made a couple slider tweaks over with D81SKINS. Working out great! But one question for you guys, how's your man coverage? I'm getting beat pretty bad. Playing with Dallas so could be my CB'S aren't up to the task?

Sent from my SM-G900V using Tapatalk
I saw this glitch where the WR is on a Curl route, when he comes back, your CB slides when he turns around. I don't know if it happens only an All-Madden or on all difficulty but it's really annoying because, every times, the CPU WR is wide open.

And I'm feeling that the defense is weaker thant she was ootb, especially on Curl route and Slant route.
 
# 399 D81SKINS @ 02/28/17 02:00 PM
And we still have the CPU punting into wind issue w/ the patch. I just played and it was 11mph wind and the cpu punts the ball it goes sky Punt for 20yds. If you don't fair catch it, it's usually a turnover bouncing off the returners head
 
# 400 JoshC1977 @ 02/28/17 02:07 PM
Quote:
Originally Posted by D81SKINS
Have you guys noticed the false Start glitch the cpu gets in the redzone? They keep getting false starts, they ended up 2nd & 54 lol
I haven't seen this up until I started adjusting the gameplay sliders.
It never happened w/ the ootb version.
I'm running at 65 fatigue in CFM (50 main menu), default gameplay sliders, and default false start. I've gotten close to a dozen games in and have not had this issue once.
 


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