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EA Sports UFC 3 News Post


Along with the Madden NFL 18 frostbite news and the delay of the next NBA Live, EA also announced, during today's Electronic Arts Q3 2017 earnings conference call, EA Sports UFC 3 will ship in fiscal year 2018, which runs from April 2017 through March 2018. Of course when an official release date is announced, it will get posted.

Quote:
We will continue to drive innovation and competition in our EA SPORTS franchises. FIFA 18 will build on the foundation we created with story mode this year, bringing players back to The Journey with Season 2, featuring new characters and new storylines. Our development team in Vancouver is delivering deeply innovative new experiences across this year’s game, including in Ultimate Team, and creating the most emotionally immersive and connected FIFA we have ever produced. Our Madden NFL franchise will transition to the Frostbite engine with Madden NFL 18, unlocking major visual advancements and new gameplay experiences that will excite dedicated Madden players, football fans, and sports fans overall. Our complete roster of EA SPORTS titles in FY18 will also include NHL 18, a new chapter of our UFC franchise, and an all-new NBA LIVE game launching in the fall.

Game: EA Sports UFC 3Hype Score: 9/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 1 - View All
Member Comments
# 101 fballturkey @ 02/05/17 05:54 PM
They could really improve career mode by letting us play out all the fights in it, even if our guy isn't involved in the card.

And hey from there it's a pretty short jump to letting us change the fighters in a matchup...
 
# 102 Trillz @ 02/05/17 05:58 PM
Quote:
Originally Posted by fballturkey
They could really improve career mode by letting us play out all the fights in it, even if our guy isn't involved in the card.

And hey from there it's a pretty short jump to letting us change the fighters in a matchup...
id rather not do that. thats more for event mode.
 
# 103 fballturkey @ 02/05/17 07:00 PM
Quote:
Originally Posted by Trillz
id rather not do that. thats more for event mode.
You'd rather us not have that option? You wouldn't have to do other fights, you would just be able to if you wanted.
 
# 104 Haz____ @ 02/05/17 07:08 PM
Quote:
Originally Posted by fballturkey
You'd rather us not have that option? You wouldn't have to do other fights, you would just be able to if you wanted.
Yeah, I don't think that makes a lot of sense. In career mode, you're role playing a fighter as he progresses through his career.

It doesn't really make sense, or add anything to career mode to be able to play other fights that aren't your own fighter.


That's what event mode is for. To play through events.
 
# 105 Trillz @ 02/05/17 07:08 PM
Quote:
Originally Posted by fballturkey
You'd rather us not have that option? You wouldn't have to do other fights, you would just be able to if you wanted.
As a option then why not but i still think you shouldnt be allowed to use fighters in the same weight class as your career fighter.
 
# 106 HereticGabriel @ 02/05/17 07:37 PM
Career mode def needs an overhaul. It should be just that, and feel like it.

Start as an amateur, become a pro, either sign for TUF or another organization, work your way into being offered a contract with the UFC, can accept at current value, or decline, make a bigger name for yourself and get a higher value contract, if you lose during that period, then win a few more in a row, get another contract as final offer with lower falue than the starting. At this point you go into more details. More in-depth training and sparring, , once you hit main card status, start to make a name for yourself.

Choose how you act, if you're the loud mouth like Conor, or a quiet guy like Pierre, how you act before/after a fight determines how fast you rise in the ranks as well as how exciting/boring of a fighter you are, and how many fans you earn. Add in weigh-ins, social media, press conferences.

As far as actual gameplay, striking needs a huge overhaul, grappling is good in ufc 2 so I'm glad to see GPD taking this up now. Let's make the main emphasis on movement and timing. Get rid of the combo multiplier, or if you keep it, lessen the % and make it to one area. Punching the body twice shouldnt make my legs or head take more damage. Remove parry or improve it. Parrying a jab shouldnt allow for a free headkick or such nonsense. Nor should you be essentially stunned and at the oppenents will for x seconds. You parried my jab with my lead left. My right hand isnt locked in place, I can still block with it. A fight shouldnt consist of someone walking forward, hands up blocking, spamming parry for a free kick or overhand. It should be about landing that perfect shot, slipping and countering, or wearing your oppenent down with pressure and volume.

Lets add more cage work as well. Default clinch shouldnt be thai against the cage either, doesnt look right. Especially when the fighter doesnt even have the thai clinch option outside of single collar transition. Add cage walking for getting up, you somewhat have it now with over under when near the cage, but Id like to see the cage sitting, on your ***, back to the cage. Could allow the dom to go for mount or a submission, along with just regular striking, and the sub to scramble to get up or try and reverse and sweep.

Standng guillotine would also be nice, as well as the addition of a few more subs. It would also be cool to see some subs have a way to break out thru force, triangle esspecially, people have been slammed before to get out. If limb damage has no affect on the gate speed or how fast a transition for a sub takes, I say remove the part where subs turn a body part red. How does getting put into an arm triangle, and breaking out on the last gate(or being let out) make it so 1 punch will KO me?

And lastly, 2 things. Fix the movesets and stats. Claudia Gadehla and Michelle Waterson, as well as a few others, have the omaplata from rubber guard, but cannot get into the rubberguard transition. Amanda Nunes, has a 69 TDD stat. The next lowest is like 80 for the lowest rated WBW... how can that be right?

Ultimate Team. Fix matchmaking, fix athleticism for styles, chin and body are horrible if anything but a boxer. Add more hair styles, beards, tattoos etc. Make it a little easier to improve your stats without needing to spend money. Ive played since release and my highest rated fighters are 91-92. For Ground moves, have the cards tell what new moves are added. If I go from default wrestling transitions, to level 5, what do I get? What sweeps do I get upping my wrestling or bjj? I still don't know what ground or sub move gives you the counter guillotine reversal from sprawl, or the takedown reversal into a takedown? What lvl moves gives you rubberguard, or the side control from rubberguard?

Oh, one more thing. Make the ref actually do something. Add stand ups after XX seconds if nothing is being done to improve position or only baby strikes thrown. Lower the speed for how fast people are busted up, add the rare chance for doctor stoppage due to cuts, or remove that commentary. Hearing how the fight should be stopped cause someones face is hanging off is pointless when nothing ever happens. Make leg kick checks damage the kicker, if checked too much they risk being injured(leg health event) or breaking their leg. ADD DRAWS and fix judging!
 
# 107 Bigg Cee @ 02/05/17 07:48 PM
What I hope is gone from UFC 3 is the long drawn out animations when my opponent is getting back to his feet from the ground and even if my fighter gets up first in the animation I still have to wait for him to get back to his feet and set himself.

I just wanna get up and go after my opponent when he is still trying to get off the mat. I hate playing this waiting game every time and having my fighter magically frozen till the game says so.
 
# 108 Haz____ @ 02/05/17 07:49 PM
Quote:
Originally Posted by godway
If he's saying Career mode should be more of a franchise mode or universe, where you can play as any fighter to control the outcomes of their fights, who the champions are, what the rankings are, etc, then I agree.
What are you even talking about.

That's not career mode.

A career mode is where you ROLE PLAY 1 fighter through his career.


Franchise/ Universe, and Event modes are, and should be completely different.
 
# 109 Haz____ @ 02/05/17 07:56 PM
Quote:
Originally Posted by Bigg Cee
What I hope is gone from UFC 3 is the long drawn out animations when my opponent is getting back to his feet from the ground and even if my fighter gets up first in the animation I still have to wait for him to get back to his feet and set himself.

I just wanna get up and go after my opponent when he is still trying to get off the mat. I hate playing this waiting game every time and having my fighter magically frozen till the game says so.
 
# 110 Dave_S @ 02/05/17 08:00 PM
^^^

I think of that jif a lot when I'm thinking of ways to improve the game.
 
# 111 Bigg Cee @ 02/05/17 08:05 PM
Quote:
Originally Posted by Haz____
Ya that pretty much sums up what I wanna do. There's to much control taken away at crucial times in UFC 2 and I don't like that.
 
# 112 Haz____ @ 02/05/17 08:14 PM
Quote:
Originally Posted by Bigg Cee
Ya the pretty much sums up what I wanna do. There's to much control taken away at crucial times in UFC 2 and I don't like that.
Honestly what bothers me more, is knocking someone down, and being forced to stand there, unable to strike while they fall to the ground and roll to there back or guard or whatever, THEN, you dive in with a strike.

Just looks so slow and awkward.
 
# 113 Trillz @ 02/05/17 08:28 PM
Quote:
Originally Posted by Haz____
Honestly what bothers me more, is knocking someone down, and being forced to stand there, unable to strike while they fall to the ground and roll to there back or guard or whatever, THEN, you dive in with a strike.

Just looks so slow and awkward.
yh just the way the animations play out, itll make much more glitches if you could attack straight away. however they need to make a rushing animation from every position depending on how they fall, so you dont always have to wait until they get too guard. This should help the problem.
 
# 114 Dave_S @ 02/05/17 08:35 PM
would be nice if during loading screens it showed fighter specific moves instead of the world map or whatever. Roster is so huge it's hard to be motivated to spend time going out of my way to check that stuff.
 
# 115 Haz____ @ 02/05/17 08:38 PM
Quote:
Originally Posted by Trillz
yh just the way the animations play out, itll make much more glitches if you could attack straight away. however they need to make a rushing animation from every position depending on how they fall, so you dont always have to wait until they get too guard. This should help the problem.
Great idea mate.

I don't remember this being an issue in EA MMA, or UD3 though. What was different in those games?
 
# 116 Bigg Cee @ 02/05/17 08:39 PM
I also want my Wins/Losses for every fighter in the game offline and online recorded like Undisputed 3 had. I really want to see which fighters I play great with online.

I thought UFC 2 might have it since UFC 1 had something similar where you saw your favorite fighter wins and losses but it never happened.
 
# 117 Haz____ @ 02/05/17 08:42 PM
Quote:
Originally Posted by Bigg Cee
I also want Wins/Losses for every fighter in the game offline and online like Undisputed 3 had. I really want to see which fighters I play great with online.

I thought UFC 2 might have it since UFC 1 had something similar where you saw your favorite fighter wins and losses but it never happened.
I really dug that about UD3. Lots and lots of cool stats to look at, from offline and online gameplay.

Just seeing how many times you used each fighter was cool.

Vitor and Pride Nog had sooooooooooo many more plays than anyone else. Haha. Those were my dudes. Shogun & Lyoto were up there too.
 
# 118 Dave_S @ 02/05/17 08:49 PM
I'd like to see percentage statistics for how much every fighter is picked online. Like what percentage of people playing at LHW pick Jones, ect.
 
# 119 zeric @ 02/05/17 09:30 PM
Quote:
Originally Posted by Bigg Cee
I also want my Wins/Losses for every fighter in the game offline and online recorded like Undisputed 3 had. I really want to see which fighters I play great with online.

I thought UFC 2 might have it since UFC 1 had something similar where you saw your favorite fighter wins and losses but it never happened.
Yes! And if they could id love to see an online leaderboard for each fighter. I could be #1 with cm punk and be able tonprove it lol. Or if you look at someone elses profile you can see their w/l with every fighter.
 
# 120 TheShizNo1 @ 02/05/17 09:40 PM
Quote:
Originally Posted by Bigg Cee
I also want my Wins/Losses for every fighter in the game offline and online recorded like Undisputed 3 had. I really want to see which fighters I play great with online.

I thought UFC 2 might have it since UFC 1 had something similar where you saw your favorite fighter wins and losses but it never happened.
Quote:
Originally Posted by Haz____
I really dug that about UD3. Lots and lots of cool stats to look at, from offline and online gameplay.

Just seeing how many times you used each fighter was cool.

Vitor and Pride Nog had sooooooooooo many more plays than anyone else. Haha. Those were my dudes. Shogun & Lyoto were up there too.
How do you view these stats?!

Sent from my SM-G935P using Tapatalk
 


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