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EA Sports UFC 3 News Post


Along with the Madden NFL 18 frostbite news and the delay of the next NBA Live, EA also announced, during today's Electronic Arts Q3 2017 earnings conference call, EA Sports UFC 3 will ship in fiscal year 2018, which runs from April 2017 through March 2018. Of course when an official release date is announced, it will get posted.

Quote:
We will continue to drive innovation and competition in our EA SPORTS franchises. FIFA 18 will build on the foundation we created with story mode this year, bringing players back to The Journey with Season 2, featuring new characters and new storylines. Our development team in Vancouver is delivering deeply innovative new experiences across this year’s game, including in Ultimate Team, and creating the most emotionally immersive and connected FIFA we have ever produced. Our Madden NFL franchise will transition to the Frostbite engine with Madden NFL 18, unlocking major visual advancements and new gameplay experiences that will excite dedicated Madden players, football fans, and sports fans overall. Our complete roster of EA SPORTS titles in FY18 will also include NHL 18, a new chapter of our UFC franchise, and an all-new NBA LIVE game launching in the fall.

Game: EA Sports UFC 3Hype Score: 9/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 1 - View All
Member Comments
# 21 Trillz @ 02/01/17 12:37 PM
i think they been working on it since the last patch of ea ufc 2. But im pumped another installemnt is coming out. Now people can input some more ideas but im sure the Devs already collected lots from before already.
 
# 22 TreJayMMA @ 02/01/17 12:38 PM
Quote:
Originally Posted by GameplayDevUFC
It's nice to finally be working on something that officially exists.
Yeah will you be making another stop motion vid with the action figures..but this time its a sneak peak on the new striking??
 
# 23 Trillz @ 02/01/17 12:40 PM
Quote:
Originally Posted by TreJayMMA
Yeah will you be making another stop motion vid with the action figures..but this time its a sneak peak on the new striking??
That probably wont start until mid-late this year.
 
# 24 TreJayMMA @ 02/01/17 12:42 PM
Quote:
Originally Posted by aholbert32
I cant say anything specific yet about what I've seen or heard but I think many of you will be happy. There have been a number of times over the last few months that I've read threads and said to myself "This guy will be happy because they are already working on this."

I think many of you will be pleasantly surprised.
Ya getting me hyped before the hype really starts
 
# 25 aholbert32 @ 02/01/17 12:47 PM
Quote:
Originally Posted by TreJayMMA
Ya getting me hyped before the hype really starts
Get hyped but dont get over hyped. There are also some things that the team isnt working on that have been mentioned here. I'll say that from what I've heard and seen, I'm happy at this point.

With that said, there is a lot of development ahead. Especially given that EA's announcement hints that the next game could come any time between now and March 2018.
 
# 26 TreJayMMA @ 02/01/17 12:51 PM
Quote:
Originally Posted by aholbert32
Get hyped but dont get over hyped. There are also some things that the team isnt working on that have been mentioned here. I'll say that from what I've heard and seen, I'm happy at this point.

With that said, there is a lot of development ahead. Especially given that EA's announcement hints that the next game could come any time between now and March 2018.
EA UFC 3 can't come any here any sooner
 
# 27 GameplayDevUFC @ 02/01/17 01:00 PM
Quote:
Originally Posted by TreJayMMA
Yeah will you be making another stop motion vid with the action figures..but this time its a sneak peak on the new striking??
I don't know. That wasn't something I planned, it just kind of happened and I ran with it.

We'll see how things play out.
 
# 28 Haz____ @ 02/01/17 01:46 PM
Excited for UFC 3, but in no rush. Take your time, and get it right!
 
# 29 Morgan Monkman @ 02/01/17 02:19 PM
I was super hyped for the last two and ended up being disappointed. I'll go into this with a skeptical optimism.

Seriously hated the ground game!
 
# 30 Bigg Cee @ 02/01/17 02:26 PM
Quote:
Originally Posted by Morgan Monkman
I was super hyped for the last two and ended up being disappointed. I'll go into this with a skeptical optimism.

Seriously hated the ground game!
The ground game is the best part of UFC 2.
 
# 31 Haz____ @ 02/01/17 02:27 PM
Quote:
Originally Posted by Bigg Cee
The ground game is the best part of UFC 2.
As a guy who is completely obsessed with Jiu Jitsu....

The ground is pretty mehhhhh
 
# 32 aholbert32 @ 02/01/17 02:31 PM
Quote:
Originally Posted by Bigg Cee
The ground game is the best part of UFC 2.
Completely agree. It can be improved but there are way bigger issues with the game. Its also probably the most realistic mechanic of the game.
 
# 33 Haz____ @ 02/01/17 02:41 PM
Quote:
Originally Posted by aholbert32
Completely agree. It can be improved but there are way bigger issues with the game. Its also probably the most realistic mechanic of the game.
See, I don't think it feels all that realistic.. Things like a magical Grapple Advantage that just build up for no reason are purely video gamey mechanics.

Don't get me wrong, I have a blast grappling in UFC 2, and it's an improvement over the last game, but IMO it still needs quite a bit of work.
 
# 34 aholbert32 @ 02/01/17 02:43 PM
Quote:
Originally Posted by Haz____
See, I don't think it feels all that realistic.. Things like a magical Grapple Advantage that just build up for no reason are purely video gamey mechanics.

Don't get me wrong, I have a blast grappling in UFC 2, and it's an improvement over the last game, but IMO it still needs quite a bit of work.
I think we agree. What I meant was that it was way more realistic than the other mechanics. Way more realistic than the clinch or that fighting game combos striking system.
 
# 35 SUGATA @ 02/01/17 03:05 PM
Quote:
Originally Posted by Haz____
See, I don't think it feels all that realistic.. Things like a magical Grapple Advantage that just build up for no reason are purely video gamey mechanics.

Don't get me wrong, I have a blast grappling in UFC 2, and it's an improvement over the last game, but IMO it still needs quite a bit of work.
When GA is building up for no reason do u think?

What exactly in Dynamic grappling mechanics do you think is not realistic, why and what is your solution for this?
 
# 36 Haz____ @ 02/01/17 03:19 PM
Quote:
Originally Posted by SUGATA
When GA is building up for no reason do u think?

What exactly in Dynamic grappling mechanics do you think is not realistic, why and what is your solution for this?
Sitting in sidecontrol, GA just builds for no reason.
Nothing about that is realistic. It's purely there as a video game mechanic to "balance" the position. Balance the position with real mechanics, like transitions, and blocks, fakes, not under the hood magic Grapple Advantage.

In Sprawl GA just builds for no reason.
Again, nothing about that is realistic.

Leaning back to "slip" strikes builds magic GA for no reason.
Ducking a hook and shooting a takedown makes sense. Leaning back, avoiding a jab, and shooting a takedown does not. You will never ever see a guy shoot a takedown IRL after leaning back. Takedowns need to be about timing, not an under the hood magic Grapple Advantage.

Baby punches building up a magic GA
Nothing realistic about that. I understand throwing a strike to set up or distract so you can transition, or submission, but again, I can't stand the idea of an under the hood magic meter that just lets you do things.




Momentum Advantage is a great mechanics that reflects real life grappling very very well.

Grapple Advantage is only there to balance things that "can't be balanced with real mechanics"
 
# 37 SUGATA @ 02/01/17 03:58 PM
Quote:
Originally Posted by Haz____
Sitting in sidecontrol, GA just builds for no reason.
Nothing about that is realistic. It's purely there as a video game mechanic to "balance" the position. Balance the position with real mechanics, like transitions, and blocks, fakes, not under the hood magic Grapple Advantage.

In Sprawl GA just builds for no reason.
Again, nothing about that is realistic.

Leaning back to "slip" strikes builds magic GA for no reason.
Ducking a hook and shooting a takedown makes sense. Leaning back, avoiding a jab, and shooting a takedown does not. You will never ever see a guy shoot a takedown IRL after leaning back. Takedowns need to be about timing, not an under the hood magic Grapple Advantage.

Baby punches building up a magic GA
Nothing realistic about that. I understand throwing a strike to set up or distract so you can transition, or submission, but again, I can't stand the idea of an under the hood magic meter that just lets you do things.




Momentum Advantage is a great mechanics that reflects real life grappling very very well.

Grapple Advantage is only there to balance things that "can't be balanced with real mechanics"

1) and 2) - i think auto regain GA for sub fighter over time is explained in irl context by that it requires static pushing/holding the opponent which drain your capabilities.

3) BWD Sway as i know does not grant GA for swaying fighter, conversely it grant him Grappling disadvantage... which is realistic because his weight center is transfering backward.

4) Any landed strike distract the opponent and so gives you a GA on Ground _after_ hit, not during its execution, which instead gives u a grapple disadvantage).

Also, i love that GA is building up when in stand up u are close to the cage, this also i think is realistic.

So, i personally dont see any dramatic issues with realism in GA on the ground.
 
# 38 Haz____ @ 02/01/17 04:05 PM
I completely disagree with you. But we'll have to leave it at that.
 
# 39 Boiler569 @ 02/01/17 04:39 PM
Quote:
Originally Posted by Haz____
Excited for UFC 3, but in no rush. Take your time, and get it right!
agree, i have no problem with it coming out late 2018 if that's what it takes to bring it to the next level -----

but hey, if the execs at EA want to do Xmas 2017 or early 2018, .... that's cool too
 
# 40 GameplayDevUFC @ 02/01/17 04:41 PM
It'll be next level no matter when it comes out, don't worry.
 


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