Home
EA Sports UFC 3 News Post


Along with the Madden NFL 18 frostbite news and the delay of the next NBA Live, EA also announced, during today's Electronic Arts Q3 2017 earnings conference call, EA Sports UFC 3 will ship in fiscal year 2018, which runs from April 2017 through March 2018. Of course when an official release date is announced, it will get posted.

Quote:
We will continue to drive innovation and competition in our EA SPORTS franchises. FIFA 18 will build on the foundation we created with story mode this year, bringing players back to The Journey with Season 2, featuring new characters and new storylines. Our development team in Vancouver is delivering deeply innovative new experiences across this year’s game, including in Ultimate Team, and creating the most emotionally immersive and connected FIFA we have ever produced. Our Madden NFL franchise will transition to the Frostbite engine with Madden NFL 18, unlocking major visual advancements and new gameplay experiences that will excite dedicated Madden players, football fans, and sports fans overall. Our complete roster of EA SPORTS titles in FY18 will also include NHL 18, a new chapter of our UFC franchise, and an all-new NBA LIVE game launching in the fall.

Game: EA Sports UFC 3Hype Score: 9/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 1 - View All
Member Comments
# 161 kevinmastah @ 02/12/17 07:06 PM
For Playstation (L3) button for run option. Or walk faster forward.
 
# 162 Bigg Cee @ 02/15/17 04:15 PM
On Martial Mind YouTube page he answered a question from a subscriber about blitzing on strikes and this was his response....

-El Chapo-

"One thing I really wished they would add to this game is a way to charge in with left, right combinations. It's kind of hard to explain without sounding strange so search up Cody Garbrandt vs Augusto Mendes and look at the combination he finishes Mendes with that's what I mean BUT if you catch a counter on the way in (just like Aldo vs McGregor) it should punish you. What do you think?"

-Martial Mind-

"El Chapo I know exactly what you're referring to. It's a blitz, Lyoto Machida does it well too. I think you will be pleasantly surprised with UFC 3.... Shhhhh!!!! Stay tuned."

Sounds like the finish the fight mechanic got a overhaul in UFC 3. I wonder how it looks if he said "You will be pleasantly surprised with UFC 3."

I'm excited to see what it looks like.
 
# 163 Dave_S @ 02/15/17 04:35 PM
Quote:
Originally Posted by pescadortiempo
Oh wow, I hope he doesn't get in trouble for this. Pretty much a direct violation of the terms of the NDA they signed.
In the past ea didn't care about NDA violation, set a bad precedent imo, but it's not my game.
 
# 164 Haz____ @ 02/16/17 10:54 PM
Not all "blitzs" are the same.

This has me both excited, and nervous. If done right this could be very cool. If done wrong, it could be horrible..


All we really need is forward lunging strikes really though. EA UFC 1 had really great lunging hooks that worked awesome. Something like that would be a huge step forward in itself.

Definitely curious, and interested.
 
# 165 TheShizNo1 @ 02/17/17 12:10 PM
Just say ****. Don't bypass the filter, please.

Sent from my SM-G935P using Tapatalk
 
# 166 aholbert32 @ 02/17/17 12:40 PM
Quote:
Originally Posted by Bigg Cee
On Martial Mind YouTube page he answered a question from a subscriber about blitzing on strikes and this was his response....

-El Chapo-

"One thing I really wished they would add to this game is a way to charge in with left, right combinations. It's kind of hard to explain without sounding strange so search up Cody Garbrandt vs Augusto Mendes and look at the combination he finishes Mendes with that's what I mean BUT if you catch a counter on the way in (just like Aldo vs McGregor) it should punish you. What do you think?"

-Martial Mind-

"El Chapo I know exactly what you're referring to. It's a blitz, Lyoto Machida does it well too. I think you will be pleasantly surprised with UFC 3.... Shhhhh!!!! Stay tuned."

Sounds like the finish the fight mechanic got a overhaul in UFC 3. I wonder how it looks if he said "You will be pleasantly surprised with UFC 3."

I'm excited to see what it looks like.
I wouldnt assume that from Martial's statement.

What Martial is talking about is Lyoto's blitz where Machida charges in with constant lefts and rights to the head. His blitz sometimes comes when he is finishing the fight but it also is a technique he uses when someone isnt hurt.

Be clear, I'm not saying that this they arent working on finish the fight. I'm just saying that Martial's statement doesnt prove they are.
 
# 167 aholbert32 @ 02/17/17 12:43 PM
Quote:
Originally Posted by Dave_S
In the past ea didn't care about NDA violation, set a bad precedent imo, but it's not my game.
EA cares about NDA violations but they allow us to make vague comments about the game. Martial's statement is vague as hell and wouldnt be considered a violation imo.
 
# 168 aholbert32 @ 02/17/17 02:37 PM
Quote:
Originally Posted by Kasel
^ Let's just all keep it all on the low, and not go on spreading info on big forums like reddit gaming subs, and I don't think anyone would mind any 'leaks'
I dont think you have to worry about that. Most of the GCers are only active here and they arent really that active in the first place. Also, the game is still being developed so any info we have could change by the time the game is released.
 
# 169 GameplayDevUFC @ 02/17/17 03:26 PM
I'll clear it all up right here and now. I *also* think you'll be pleasantly surprised by UFC 3 when it comes to striking and movement. Wink Wink. Nudge nudge.

There, now a dev said it so no more NDA concerns.
 
# 170 fballturkey @ 02/17/17 04:37 PM
I really hope there is some sort of blitz mechanic. High risk, high reward. If I never see somebody get rocked and then just walk backward for 10 seconds because they can do that just as fast as I can walk forward it'll be too soon.
 
# 171 HereticGabriel @ 02/17/17 05:13 PM
Quote:
Originally Posted by GameplayDevUFC
I'll clear it all up right here and now. I *also* think you'll be pleasantly surprised by UFC 3 when it comes to striking and movement. Wink Wink. Nudge nudge.

There, now a dev said it so no more NDA concerns.
So head movement > distance control > block > parry? It shouldnt be a parry fest or having people walk forward holding block and parrying then throwing a free headkick or overhand. Parry shouldnt stun the attacker, only one side should be left open, should still be able to move. Leg checks need to return the damage. Cuts should have an affect, which means lowering how often they happen. And the 1-2 spam is dumb lol, combo multiplier should be lowered or removed, and only affect the initial area. Punching my head isnt going to make the head shot land harder
 
# 172 GameplayDevUFC @ 02/17/17 05:17 PM
Quote:
Originally Posted by HereticGabriel
So head movement > distance control > block > parry? It shouldnt be a parry fest or having people walk forward holding block and parrying then throwing a free headkick or overhand. Parry shouldnt stun the attacker, only one side should be left open, should still be able to move. Leg checks need to return the damage. Cuts should have an affect, which means lowering how often they happen. And the 1-2 spam is dumb lol, combo multiplier should be lowered or removed, and only affect the initial area. Punching my head isnt going to make the head shot land harder
Distance control vs. head movement is a tricky one to rank.
 
# 173 GameplayDevUFC @ 02/17/17 05:18 PM
I'd probably say Distance Control > Head Movement.

Maybe...
 
# 174 Dave_S @ 02/17/17 05:24 PM
Quote:
Originally Posted by GameplayDevUFC
I'd probably say Distance Control > Head Movement.

Maybe...
In real world mma, distance>head movement>parry>block

One of the reasons dudes like Jones are so good is distance control, him and many other fighters don't bob and weave much. Lots of the head movement I see in mma isn't as exaggerated as it is in the game.

more accurate imo would be
distance control>head movement>parry>slip strikes>block
 
# 175 GameplayDevUFC @ 02/17/17 05:58 PM
Quote:
Originally Posted by Dave_S
In real world mma, distance>head movement>parry>block

One of the reasons dudes like Jones are so good is distance control, him and many other fighters don't bob and weave much. Lots of the head movement I see in mma isn't as exaggerated as it is in the game.

more accurate imo would be
distance control>head movement>parry>slip strikes>block
Since we're trying to make a realistic game (stop laughing), I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2. But there could always be gameplay issues that interfere with that desire.

Won't know for sure until the game is done.
 
# 176 fishingtime @ 02/17/17 06:04 PM
Quote:
Originally Posted by GameplayDevUFC
Since we're trying to make a realistic game (stop laughing), I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2. But there could always be gameplay issues that interfere with that desire.

Won't know for sure until the game is done.
Please add the ability to push someone. This helped with people who liked to always pressure. We need a way to create distance without having to strike. I like being able to shoot, and do it that way, but it will sometimes try the full takedown. Not as fluid as I would like it.

The clinch denial animation is perfect for this.
 
# 177 fballturkey @ 02/17/17 08:05 PM
Quote:
Originally Posted by GameplayDevUFC
Since we're trying to make a realistic game (stop laughing), I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2. But there could always be gameplay issues that interfere with that desire.

Won't know for sure until the game is done.
That's utterly terrifying to me because distance control is exactly what the AI is worst at and why it is so easy to beat on the hardest difficulties.
 
# 178 WarMMA @ 02/17/17 08:10 PM
Quote:
Originally Posted by GameplayDevUFC
Since we're trying to make a realistic game (stop laughing), I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2. But there could always be gameplay issues that interfere with that desire.

Won't know for sure until the game is done.
I was definitely laughing lol, but in all honesty one of the biggest issues is that you guys are putting way to much emphasis on the parrying. Parrying is not a fighters first line of defense like this game would make it seem, its not that easy to execute and it should be risk/reward. It also shouldn't "freeze" the opponent...just leave him unable to put his guard up right away. Like you guys were talking about, the first lines of defense irl is movement (or distance control) and head movement.
 
# 179 WarMMA @ 02/17/17 08:14 PM
Quote:
Originally Posted by fishingtime
Please add the ability to push someone. This helped with people who liked to always pressure. We need a way to create distance without having to strike. I like being able to shoot, and do it that way, but it will sometimes try the full takedown. Not as fluid as I would like it.

The clinch denial animation is perfect for this.
Yh this would be good to have. I liked to use this in UD3 against ppl who liked to pressure and walk right up to you holding block.
 
# 180 HereticGabriel @ 02/17/17 08:21 PM
Hrm.. meant punching my body isnt going to make the head shot harder, but ya...

Main emphasis should be movement and distance, parry shouldnt be the go to like it is. Right now everything is essentially focused on parry, free counter, plus perks to increase damage and counter time. When you get a fight where parry isnt used, its so much more realistic and sim. You have distance control, timing shots, slipping and countering, bobbing and weaving. It flows and looks so much better than the 'parry a jab, throw a headkick/overhand or spam 1-2s'

Would absolutely love to see it move away from parry, as well as add the other things mentioned when it comes to stand up. You did a great job with the ground GPD, so hoping you do wonders with the stand up too
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.