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EA Sports UFC 3 News Post


Along with the Madden NFL 18 frostbite news and the delay of the next NBA Live, EA also announced, during today's Electronic Arts Q3 2017 earnings conference call, EA Sports UFC 3 will ship in fiscal year 2018, which runs from April 2017 through March 2018. Of course when an official release date is announced, it will get posted.

Quote:
We will continue to drive innovation and competition in our EA SPORTS franchises. FIFA 18 will build on the foundation we created with story mode this year, bringing players back to The Journey with Season 2, featuring new characters and new storylines. Our development team in Vancouver is delivering deeply innovative new experiences across this year’s game, including in Ultimate Team, and creating the most emotionally immersive and connected FIFA we have ever produced. Our Madden NFL franchise will transition to the Frostbite engine with Madden NFL 18, unlocking major visual advancements and new gameplay experiences that will excite dedicated Madden players, football fans, and sports fans overall. Our complete roster of EA SPORTS titles in FY18 will also include NHL 18, a new chapter of our UFC franchise, and an all-new NBA LIVE game launching in the fall.

Game: EA Sports UFC 3Hype Score: 9/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 1 - View All
Member Comments
# 201 SUGATA @ 02/18/17 03:12 AM
Quote:
Originally Posted by GameplayDevUFC
I'll clear it all up right here and now. I *also* think you'll be pleasantly surprised by UFC 3 when it comes to striking and movement. Wink Wink. Nudge nudge.

There, now a dev said it so no more NDA concerns.
This is the most important thing for UFC3, awesome news!

Could you answer, are you going to keep Combo Multiplier and Boosted strike (after dash) for UFC3?
It is important to know for possible new ideas about combos mechanics for UFC3
 
# 202 TreJayMMA @ 02/18/17 03:37 AM
Quote:
Originally Posted by Dave_S
Muay Thai shorts

Yair Rodriguez post fight vomit easter egg in Mexico City
aren't muay thai shorts already in the game?

I want longer muay thai shorts like this. ( idk how to show it)

https://www.google.com/imgres?imgurl...act=mrc&uact=8
 
# 203 Dave_S @ 02/18/17 03:51 AM
Yeah, also like the longer ones cowboy wears.
 
# 204 Bigg Cee @ 02/18/17 04:21 AM
Quote:
Originally Posted by Dave_S
Yeah, also like the longer ones cowboy wears.
you talking about the long baggy ones? They go past your knees or stop at the knee. I dunno.
 
# 205 Haz____ @ 02/18/17 08:30 PM
On Shorts:

"Vale Tudo"/Compression shorts needs 3 sizes: Short, Regular, and Long.
Right now we only have the Regular, and Long versions.

Board shorts needs 2 sizes: Short & Long

Thai shorts needs 2 sizes: Regular & Long.
Right now we only have the Regular version.
 
# 206 Bigg Cee @ 02/20/17 03:45 AM
The black beast Derrick Lewis needs some damn spinning kicks asap!

 
# 207 Haz____ @ 02/20/17 07:50 PM
Those kicks were horrible! hahaha
 
# 208 Trillz @ 02/20/17 08:43 PM
all level 1.
 
# 209 Dave_S @ 02/20/17 09:54 PM
Quote:
Originally Posted by Kasel
Yeah he should have some high kicks but they should be the worst possible.
I actually think his kicks where better than Weidman's wheel kick.
 
# 210 WarMMA @ 02/20/17 11:16 PM
Quote:
Originally Posted by Dave_S
I actually think his kicks where better than Weidman's wheel kick.
Lol Weidman's was garbage too

 
# 211 Haz____ @ 02/21/17 11:28 AM
Weedmans kick wasn't so much poorly executed, as it was just really poorly timed. A bit slow, but the technique is mostly there.

Black Beasts wheel kick thing was just awful in execution and timing. Lol. Was fun to see though.
 
# 212 Generative James @ 02/21/17 03:26 PM
I'd like to see more Context Specific transitions and more Grapple Strike Counters. These can help give the grappling more of a scramble feel.
 
# 213 WarMMA @ 02/22/17 12:41 AM
Quote:
Originally Posted by Generative James
I'd like to see more Context Specific transitions and more Grapple Strike Counters. These can help give the grappling more of a scramble feel.
They need to add countering ground strikes into submissions for some fighters...the good submission fighters in particular. This was in UD3 and added a whole new layer of strategy for/against good ground guys. You had to be very careful not to go to crazy with your gnp against certain fighters like Big Nog or Maia, cuz being postured up didn't mean you were safe from their submissions. If you were in their guard or half guard, you had to be wary of submissions at all times. But I feel like this could be done through the grapple strike countering system too. Just like you flick the stick left/right to arm trap, instead you would hold down the submission modifier(L2/LT) and flick the stick left/right to counter the strike into a submission attempt.
 
# 214 Generative James @ 02/22/17 04:55 PM
Quote:
Originally Posted by WarMMA
They need to add countering ground strikes into submissions for some fighters...the good submission fighters in particular. This was in UD3 and added a whole new layer of strategy for/against good ground guys. You had to be very careful not to go to crazy with your gnp against certain fighters like Big Nog or Maia, cuz being postured up didn't mean you were safe from their submissions. If you were in their guard or half guard, you had to be wary of submissions at all times. But I feel like this could be done through the grapple strike countering system too. Just like you flick the stick left/right to arm trap, instead you would hold down the submission modifier(L2/LT) and flick the stick left/right to counter the strike into a submission attempt.
Yes! Add these Submission Strike Counters along with Punches for defense during Submissions and Submission Releases for the attacker to bail on the sub for a positional improvement.

There is a Context Specific armbar from Back Mount already in the game, too bad it leads to a HUGE bug. But I would like to see more of this idea, Context Specific Submissions.

For example, I wish the current Grapple Strike Counter from Submissive Back Mount to Standing where you shake your opponent off your back was a normal transition but that there was a Context Specific Armbar there for the guy being shucked off to snatch your limb on your way out.

Or keep the original shake off a Grapple Strike Counter and have the armbar be a "Submission Grapple Strike Counter Counter"!
 
# 215 TreJayMMA @ 02/24/17 12:39 PM
I just want the body triangle in the game

Draws (it can be turned off in online/competitive play. So that shuts down the argument that people don't want to have draws in online)

Doctor Stoppages (can be turned off in online/competitive. This also shuts down the argument that people don't want to end a fight on doctor stoppages online)
 
# 216 TreJayMMA @ 02/24/17 04:19 PM
Quote:
Originally Posted by Kasel
Wait I don't understand, draws even happen in freaking title fights, so why would anyone want it gone in ranked?

Draws should be a thing in every game mode in offline and online.
Yeah exactly

But a while ago when i brought it up, i think a game changer said that "the problem is that someone would be disappointed if a title fight or a regular fight got stopped by draw or doctor stoppage" and i think that's just a horrid excuse for not having it in the game when there's a lot of work arounds around it

Sent from my SM-G530T using Tapatalk
 
# 217 connolls @ 02/24/17 04:38 PM
Quote:
Originally Posted by TreJayMMA
Yeah exactly

But a while ago when i brought it up, i think a game changer said that "the problem is that someone would be disappointed if a title fight or a regular fight got stopped by draw or doctor stoppage" and i think that's just a horrid excuse for not having it in the game when there's a lot of work arounds around it

Sent from my SM-G530T using Tapatalk
Yeah I'd rather draw in a close fight with someone than have the decision done by flipping a coin.
 
# 218 Skynet @ 02/24/17 07:29 PM
Quote:
Originally Posted by TreJayMMA
Yeah exactly

But a while ago when i brought it up, i think a game changer said that "the problem is that someone would be disappointed if a title fight or a regular fight got stopped by draw or doctor stoppage" and i think that's just a horrid excuse for not having it in the game when there's a lot of work arounds around it

Sent from my SM-G530T using Tapatalk
Honestly in the past the biggest reason they were not in is because there's actually a lot of work involved in almost every area of the game to support draws, and the bang for buck was truly not worth it.

While I would love to have had draws in the game, there were bigger fish to fry with what time we had. I mean, ideally they happen rarely, and even then there will be people who don't want them. So we would be spending a ton of resources for a feature that almost never happens and would even anger some players when it did....so we didn't.

I recall one time sending out a small video to the team, internally of course, of an incredible double-KO which it soo awesome. Alas, that was the last time it would happen.
 
# 219 zeric @ 02/24/17 07:30 PM
Quote:
Originally Posted by TreJayMMA
Yeah exactly

But a while ago when i brought it up, i think a game changer said that "the problem is that someone would be disappointed if a title fight or a regular fight got stopped by draw or doctor stoppage" and i think that's just a horrid excuse for not having it in the game when there's a lot of work arounds around it

Sent from my SM-G530T using Tapatalk
Doctor stoppages are rare in real life. Like super rare in modern mma. And the problem with draws means you would have to add 10-8 rounds. This game struggles to pick the correct winner of one sided 10-9 rounds i seriously dont want to see the result if you had to add another factor into the horrendous judging they use now.
 
# 220 zeric @ 02/24/17 07:36 PM
Quote:
Originally Posted by connolls
Yeah I'd rather draw in a close fight with someone than have the decision done by flipping a coin.
Draws dont work like that in real life. If 3 rounds are close you wont see a draw. Draws happen when fighter 1 wins a 10-8 and fighter two wins 2 10-9 rounds.
 


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