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EA Sports UFC 3 News Post


Along with the Madden NFL 18 frostbite news and the delay of the next NBA Live, EA also announced, during today's Electronic Arts Q3 2017 earnings conference call, EA Sports UFC 3 will ship in fiscal year 2018, which runs from April 2017 through March 2018. Of course when an official release date is announced, it will get posted.

Quote:
We will continue to drive innovation and competition in our EA SPORTS franchises. FIFA 18 will build on the foundation we created with story mode this year, bringing players back to The Journey with Season 2, featuring new characters and new storylines. Our development team in Vancouver is delivering deeply innovative new experiences across this year’s game, including in Ultimate Team, and creating the most emotionally immersive and connected FIFA we have ever produced. Our Madden NFL franchise will transition to the Frostbite engine with Madden NFL 18, unlocking major visual advancements and new gameplay experiences that will excite dedicated Madden players, football fans, and sports fans overall. Our complete roster of EA SPORTS titles in FY18 will also include NHL 18, a new chapter of our UFC franchise, and an all-new NBA LIVE game launching in the fall.

Game: EA Sports UFC 3Hype Score: 9/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 1 - View All
Member Comments
# 181 HereticGabriel @ 02/17/17 08:23 PM
Quote:
Originally Posted by fishingtime
Please add the ability to push someone. This helped with people who liked to always pressure. We need a way to create distance without having to strike. I like being able to shoot, and do it that way, but it will sometimes try the full takedown. Not as fluid as I would like it.

The clinch denial animation is perfect for this.
Pushing would be nice for those that stand an inch from you blocking and trying to parry. Teep kicks should also push people away, like the body hit stun action that sometimes happens. Teeps are meant to push and keep distance, this game they're basically useless
 
# 182 Dave_S @ 02/17/17 08:34 PM
head movement and slipping strikes are different things.
 
# 183 WarMMA @ 02/17/17 08:47 PM
Quote:
Originally Posted by HereticGabriel
Pushing would be nice for those that stand an inch from you blocking and trying to parry. Teep kicks should also push people away, like the body hit stun action that sometimes happens. Teeps are meant to push and keep distance, this game they're basically useless
Yup this is another thing that annoys me...the teeps. They litterally do nothing except leave you open for your opponent to get free strikes.
 
# 184 zeric @ 02/17/17 09:02 PM
Quote:
Originally Posted by Dave_S
head movement and slipping strikes are different things.
? Not really
 
# 185 zeric @ 02/17/17 09:04 PM
Quote:
Originally Posted by GameplayDevUFC
I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2.
This is going to make some top players rageee haha i love it.
 
# 186 Dave_S @ 02/17/17 09:10 PM
Quote:
Originally Posted by zeric
? Not really
Constantly moving your head and keeping it off the center line is one thing, slipping strikes is something else.
 
# 187 Trillz @ 02/17/17 09:30 PM
Quote:
Originally Posted by GameplayDevUFC
I'd probably say Distance Control > Head Movement.

Maybe...
You sure smaller fighters with less reach wont get fully bullied as distance control is the key thing here?
 
# 188 GameplayDevUFC @ 02/17/17 09:35 PM
Quote:
Originally Posted by Trillz
You sure smaller fighters with less reach wont get fully bullied as distance control is the key thing here?
Have some plans for that, but this is a good example of where gameplay requirements can interfere with plans.

Like I said, TBD.
 
# 189 Bigg Cee @ 02/17/17 10:03 PM
I'm closing in on 1,500 submission wins in ranked and I hope I can still play that way in UFC 3.

Can you atleast make me feel better GPD and say that the ground game is getting some love.
 
# 190 GameplayDevUFC @ 02/17/17 10:17 PM
Quote:
Originally Posted by Bigg Cee
I'm closing in on 1,500 submission wins in ranked and I hope I can still play that way in UFC 3.

Can you atleast make me feel better GPD and say that the ground game is getting some love.
 
# 191 zeric @ 02/17/17 10:50 PM
Quote:
Originally Posted by Dave_S
Constantly moving your head and keeping it off the center line is one thing, slipping strikes is something else.
You move your head to slip. And roll your shoulder but that still involves head movement
 
# 192 TreJayMMA @ 02/17/17 10:52 PM
Quote:
Originally Posted by GameplayDevUFC
Since we're trying to make a realistic game (stop laughing), I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2. But there could always be gameplay issues that interfere with that desire.

Won't know for sure until the game is done.
I just hope new movement and distance control doesn't influence (more) running.
 
# 193 zeric @ 02/17/17 10:54 PM
Quote:
Originally Posted by TreJayMMA
I just hope new movement and distance control doesn't influence (more) running.
Would you rather have "runners" who choose their shots and fight or would you rather have the tekken combos we see right now?
 
# 194 zeric @ 02/17/17 10:57 PM
Quote:
Originally Posted by GameplayDevUFC
Have some plans for that, but this is a good example of where gameplay requirements can interfere with plans.

Like I said, TBD.
Head movement really shouldnt be #1 on priority for defense. There is a reason we dont see tons of head movement in mma(compared to boxing) and that is because knees and kicks to the head. That's why muay thai and kickboxer stances are so far up and their heads often stagnant.

EDIT: i would like to clarify head movement should be strong if used correctly but it should come at a risk. Leaning into a head kick or knee is a death sentence in mma. Ilir latifi vs bader and nate diaz loss vs thompson come to mind
 
# 195 WarMMA @ 02/17/17 11:02 PM
Quote:
Originally Posted by Bigg Cee
Don't forget about the ground game and making it even better then UFC 2. Us ground guys don't care about striking or atleast I don't. I just want to Jake Shields people and dry hump them for the decision win or submission.

 
# 196 aholbert32 @ 02/17/17 11:10 PM
Quote:
Originally Posted by zeric
Would you rather have "runners" who choose their shots and fight or would you rather have the tekken combos we see right now?
This.

I'm hoping they can find a balance but I would rather have a game where someone can use movement and distance to win a fight than having to rely on pressure and combos as the sole way to win.
 
# 197 TreJayMMA @ 02/17/17 11:16 PM
 
# 198 zeric @ 02/18/17 12:47 AM
Quote:
Originally Posted by GameplayDevUFC
Distance control vs. head movement is a tricky one to rank.
It might be hard to accomplish, but head movement and distance management should feel very fluid when working together. Good boxers and counter strikers use head movement for much more than dodging punches. When you watch a masvidal or dominick cruz at their best you see a lot of head movement to not only close distance but to get out as well. Id love to be able to do a little bobing and weaving in throw a quick punch or 2 create an angle and get out. Fighting in UFC 2 is very left and right. You cant really create angles and any head movement means you are stuck in place. If i cam figure out how to attach a GIF i can show specific examples unless GIF king Haz can do it for me lol

And for the love of God, please dont let people just lean back and avoid every strike lol. I don't even think an example is necessary but Silva vs Sonnen should be more than enough. In ufc2 the lean back is just crazy.
 
# 199 WarMMA @ 02/18/17 01:03 AM
Quote:
Originally Posted by zeric
It might be hard to accomplish, but head movement and distance management should feel very fluid when working together. Good boxers and counter strikers use head movement for much more than dodging punches. When you watch a masvidal or dominick cruz at their best you see a lot of head movement to not only close distance but to get out as well. Id love to be able to do a little bobing and weaving in throw a quick punch or 2 create an angle and get out. Fighting in UFC 2 is very left and right. You cant really create angles and any head movement means you are stuck in place. If i cam figure out how to attach a GIF i can show specific examples unless GIF king Haz can do it for me lol

And for the love of God, please dont let people just lean back and avoid every strike lol. I don't even think an example is necessary but Silva vs Sonnen should be more than enough. In ufc2 the lean back is just crazy.
This. Another thing they need to fix too is back dashing magically shortening incoming punches and back dashing and leaning back working even when your back is against the cage. If your back is against the cage how are you even able to back dash, let alone avoid my strike with it? Same with leaning back.
 
# 200 Dave_S @ 02/18/17 02:25 AM
Muay Thai shorts

Yair Rodriguez post fight vomit easter egg in Mexico City
 


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