Home

EA Sports UFC 3 Confirmed

This is a discussion on EA Sports UFC 3 Confirmed within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 02-17-2017, 09:35 PM   #201
Former EA Sports UFC Gameplay Developer
 
GameplayDevUFC's Arena
 
OVR: 0
Join Date: Jun 2014
Location: Vancouver, BC
Posts: 2,840
Re: EA Sports UFC 3 Confirmed

Quote:
Originally Posted by Trillz
You sure smaller fighters with less reach wont get fully bullied as distance control is the key thing here?
Have some plans for that, but this is a good example of where gameplay requirements can interfere with plans.

Like I said, TBD.
GameplayDevUFC is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-17-2017, 10:03 PM   #202
MVP
 
Bigg Cee's Arena
 
OVR: 0
Join Date: Apr 2016
Re: EA Sports UFC 3 Confirmed

I'm closing in on 1,500 submission wins in ranked and I hope I can still play that way in UFC 3.

Can you atleast make me feel better GPD and say that the ground game is getting some love.
Bigg Cee is offline  
Reply With Quote
Old 02-17-2017, 10:17 PM   #203
Former EA Sports UFC Gameplay Developer
 
GameplayDevUFC's Arena
 
OVR: 0
Join Date: Jun 2014
Location: Vancouver, BC
Posts: 2,840
Re: EA Sports UFC 3 Confirmed

Quote:
Originally Posted by Bigg Cee
I'm closing in on 1,500 submission wins in ranked and I hope I can still play that way in UFC 3.

Can you atleast make me feel better GPD and say that the ground game is getting some love.
GameplayDevUFC is offline  
Reply With Quote
Old 02-17-2017, 10:28 PM   #204
Banned
 
Kasel's Arena
 
OVR: 0
Join Date: Apr 2016
Re: EA Sports UFC 3 Confirmed

Quote:
Originally Posted by GameplayDevUFC
I'd probably say Distance Control > Head Movement.

Maybe...
This makes me so happy. I'm the most excited for UFC 3 I've ever been just from seeing your reaction to that question.

One thing that is probably irrelevant and likely be dismissed as an idea that can't be implemented but i'll add anyways, is that I think it would be interesting to think about implementing the current stumbles there are when you switch movement directions. Okay this is tough to explain so i'll try again

You know how when you're moving to a side, and then pull the LS in a different direction and your fighter will kind of stop in place for a quick second before continuing to move and it breaks the flow of the movement? Which to me is a big part of what made UFC 1 & 2 feel clunky in terms of movement, I know you can't confirm if it's removed from the game but let's assume that you hint that the footwork is greatly improved and those stumbles will begone (although I think they should stay in the heavyweight division) and when you'd take damaging strikes to the head, you'd have that stumble effect back.

So it's kind of like a side rocked state that doesn't just activate as a rocked state, but dynamic throughout the fight, the more damage to the head you take, the more you walk wobbly and clunky like in UFC 1 & 2.

But then what if this should be implemented into leg damage instead?

Man thank god I'm not in your shoes GPD, i'd be losing my mind over what are the correct decisions.

I think leg damage should be handled with movement speed penalty like it is now, and head damage should cause the default clunky UFC 1 & 2 footwork.
Kasel is offline  
Reply With Quote
Old 02-17-2017, 10:50 PM   #205
Pro
 
OVR: 0
Join Date: Aug 2016
Re: EA Sports UFC 3 Confirmed

Quote:
Originally Posted by Dave_S
Constantly moving your head and keeping it off the center line is one thing, slipping strikes is something else.
You move your head to slip. And roll your shoulder but that still involves head movement
zeric is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-17-2017, 10:52 PM   #206
Pro
 
TreJayMMA's Arena
 
OVR: 0
Join Date: Jul 2016
Blog Entries: 1
Re: EA Sports UFC 3 Confirmed

Quote:
Originally Posted by GameplayDevUFC
Since we're trying to make a realistic game (stop laughing), I think distance management will be the primary line of defense, and play a much bigger role than in UFC 2. But there could always be gameplay issues that interfere with that desire.

Won't know for sure until the game is done.
I just hope new movement and distance control doesn't influence (more) running.
__________________
Loyal Browns fan

PSN: TreJay2000
TreJayMMA is offline  
Reply With Quote
Old 02-17-2017, 10:54 PM   #207
Pro
 
OVR: 0
Join Date: Aug 2016
Re: EA Sports UFC 3 Confirmed

Quote:
Originally Posted by TreJayMMA
I just hope new movement and distance control doesn't influence (more) running.
Would you rather have "runners" who choose their shots and fight or would you rather have the tekken combos we see right now?
zeric is offline  
Reply With Quote
Old 02-17-2017, 10:57 PM   #208
Pro
 
OVR: 0
Join Date: Aug 2016
Re: EA Sports UFC 3 Confirmed

Quote:
Originally Posted by GameplayDevUFC
Have some plans for that, but this is a good example of where gameplay requirements can interfere with plans.

Like I said, TBD.
Head movement really shouldnt be #1 on priority for defense. There is a reason we dont see tons of head movement in mma(compared to boxing) and that is because knees and kicks to the head. That's why muay thai and kickboxer stances are so far up and their heads often stagnant.

EDIT: i would like to clarify head movement should be strong if used correctly but it should come at a risk. Leaning into a head kick or knee is a death sentence in mma. Ilir latifi vs bader and nate diaz loss vs thompson come to mind

Last edited by zeric; 02-18-2017 at 12:36 AM.
zeric is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:47 PM.
Top -