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NBA 2K17 News Post


Innovation. Authenticity. Engagement.

These are the three tenets that the franchise team has been working under for the last couple of years, and it has produced some truly unique content. We have another feature set this year that will both challenge the norm and continue to drive this portion of the sports gaming industry.

The people I am fortunate enough to work with on the MyGM/MyLEAGUE team are of a different ilk. Intense…is the word I would use to describe them. To Dave Z, Tim, Brad, Barry, Leftos, Yu, and Kefei, I salute you. For everyone else out there, let’s go learn what these fine folks have created for you this year!

I’m going to write this blog a little differently than I have in the past. We covered a lot of ground this year. I want to make sure you can understand the breadth of our scope this year, so I am going to write this in more of a list format so you can quickly consume what we have been up to. Without much further ado…

Read More - NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 81 Councilmann_Jamm @ 09/09/16 04:01 PM
I haven't purchased 2K in 4 years. I loved the ability to implement the DLeague so I've stayed with 2k13. The ability to expand in my franchise has me giddy. Already have ideas for expansion drafts and the like. No more young guys riding the FA pine.

Questions though about editing draft classes. Want to understand this correctly.

1. Say we start a MyLeague with a draft class. Play 2 months worth and someone drops a better draft class for people to download. I have the ability to replace my old class with the new one mid season?
 
# 82 Baebae32 @ 09/09/16 04:01 PM
Leftos, will guys be aware of how much money is aware in free agency and make their demands based off of that. There should be more guys requesting max money to replicate the Mike Conley type deals
 
# 83 dom5552 @ 09/09/16 04:02 PM
LOVE everything here. 2 questions, how many teams can be rebranded? And also, can we trade drafted players DURING the draft? (Last couple years they "technically" weren't a part of the team even after you pick them cuz they haven't signed yet)
 
# 84 vuje85 @ 09/09/16 04:02 PM
maybe for nba 2k19 we'll have free agency complete.
 
# 85 Leftos @ 09/09/16 04:03 PM
More quickfire answers:
- We spent time tuning FA, especially given the new salary cap, to make sure players would ask for realistic amounts, and we're happy with what you'll see with the Day 1 patch, but keep the feedback coming.
- I believe Staff Editing has had more features added to it this year, but I can't remember off the top of my head what those are. If you see any staff parameters that aren't editable that you'd like to see editable in 2K18, let me know.
 
# 86 Mauer4MVP @ 09/09/16 04:03 PM
Quote:
Originally Posted by Leftos
For people asking if something (team rivalries, advanced rotations, etc.) is also in MyGM, you can assume the answer is yes unless otherwise stated.

Start Today and Playoffs are separate modes though based on the MyLEAGUE experience, so you can't mix and match them with the MyGM experience. The answer is the MyGM engine needs to be fed data from the very start of the season, and we can't just drop you in on February 3rd and have it work. If there's a huge want for it, we can evaluate that in the future, but we wanted to bring it back bigger and better than ever, and we took extra care of making sure as many systems as possible work exactly as if you had played MyLEAGUE up to that point, as well as allowing you to start in the start of the next offseason when we hit the summer of 2017.

Some other quickfire answers:
- Only 2 jerseys per custom team.
- There's an expansion flow where teams get to protect players before the expansion draft. You can start with an expansion team both when using "start in regular season" and "start from previous offseason". You can start with 1-6 expansion teams to boot. The league and all the franchise features have been adjusted to work with any number of teams between 30 and 36.
Quick follow up on expansion, do you HAVE to have a draft? As in, could I expand using one of the legends teams and just use their roster?
 
# 87 Leftos @ 09/09/16 04:04 PM
Quote:
Originally Posted by Councilmann_Jamm
Say we start a MyLeague with a draft class. Play 2 months worth and someone drops a better draft class for people to download. I have the ability to replace my old class with the new one mid season?
Yes, absolutely.
 
# 88 simbayless @ 09/09/16 04:05 PM
Im loving it like mickey D i wish he would of expain custom league a little futher like if i made all 36 ex's teams can we create our own fictional rivalry and playoff seedings?
 
# 89 trekfan @ 09/09/16 04:08 PM
Quote:
Originally Posted by Leftos
For people asking if something (team rivalries, advanced rotations, etc.) is also in MyGM, you can assume the answer is yes unless otherwise stated.

Start Today and Playoffs are separate modes though based on the MyLEAGUE experience, so you can't mix and match them with the MyGM experience. The answer is the MyGM engine needs to be fed data from the very start of the season, and we can't just drop you in on February 3rd and have it work. If there's a huge want for it, we can evaluate that in the future, but we wanted to bring it back bigger and better than ever, and we took extra care of making sure as many systems as possible work exactly as if you had played MyLEAGUE up to that point, as well as allowing you to start in the start of the next offseason when we hit the summer of 2017.

Some other quickfire answers:
- Only 2 jerseys per custom team.
- There's an expansion flow where teams get to protect players before the expansion draft. You can start with an expansion team both when using "start in regular season" and "start from previous offseason". You can start with 1-6 expansion teams to boot. The league and all the franchise features have been adjusted to work with any number of teams between 30 and 36.
That's a bummer. I suppose with the team-schemes being downloadable and up-loadable we can switch as often as we want, but the lack of any sort of alternate jersey is disappointing.

Alas, such is life. Thanks for the answer. Going to have to aim for some surefire-classic jerseys when making them.
 
# 90 Leftos @ 09/09/16 04:09 PM
Quote:
Originally Posted by Mauer4MVP
Quick follow up on expansion, do you HAVE to have a draft? As in, could I expand using one of the legends teams and just use their roster?
I believe you can use customize league to add more teams that aren't necessarily expansion teams (and mix and match with expansion teams), so no, you can have more than 30 teams without an expansion draft.
 
# 91 Councilmann_Jamm @ 09/09/16 04:10 PM
Also. If we control every team in the league. Do we still do the voting for new rules. Would love to change the way postseason is.

Please please please say we can vote for top 16 teams overall make playoff spot and not just top 8 from each conference.

Thanks for everything. This game looks amazing.
 
# 92 Mauer4MVP @ 09/09/16 04:11 PM
Quote:
Originally Posted by Leftos
I believe you can use customize league to add more teams that aren't necessarily expansion teams (and mix and match with expansion teams), so no, you can have more than 30 teams without an expansion draft.
That honestly is fantastic news to me! Saves me a lot of time where I can create the rosters I want out of MyLeague and then just re-brand those teams.

Thanks so much!
 
# 93 CookNBA03 @ 09/09/16 04:12 PM
Quote:
Originally Posted by Leftos
I believe you can use customize league to add more teams that aren't necessarily expansion teams (and mix and match with expansion teams), so no, you can have more than 30 teams without an expansion draft.
Is old contract editing in? Like in 2K15 where the numbers didn't skip by 5 or 10 like it did in 2K16. Many wanted editing salary to be a little faster but now we can't get exact numbers.
 
# 94 jada855 @ 09/09/16 04:13 PM
LeftOS,

How does the substitutions work this year with player lock? Does the screen still fade to black and then subs you back in or has there been a change? Thanks in advance.
 
# 95 svit @ 09/09/16 04:17 PM
First of all... thank you Leftos to be here and answering questions.

I have some question regarding MLO.

How these keeper years work in "real" MLO. How are keeper years distributed among players and how can an admin affect this aspect of the game?

For example we will take Warriors and we have fresh start of MLO with 2 players we can keep after each season:
- Curry have 3 keeper years left
- Thompson have 2 keeper years left
- Draymond Green have 1 keeper year left

So after finishing the MLO season, Draymond automatically goes to "draft" pool (no more keeper years left), but we as owners of Warriors have option to "keep" Curry and Thompson trough set number of players defined by an admin. Assume we don't want to keep Curry.

1.) Does he enters a draft pool with 2 keeper years left?
2.) Knicks for example drafted (or newly signed) Draymond, how many keeper years did he acquire? 5, 4, 3, random? Do all FA from draft pool get same keeper years when they are drafted?
3.) How does adding additional "keeper" years work for rookies? Assume we have drafted new rookie from draft so he gets how many "normal" keeper years + 2,3,random keeper years for rookies?
4.) Draft picks... Do they matter in MLO? Is the draft position based solely by season standings and then lottery draw? Does the MLO lottery draw have same "logic" as the "real" lottery draw?
5.) How about trading during the season? Is trading allowed?

Thank you for your answers.
 
# 96 Insight23 @ 09/09/16 04:17 PM
Quote:
Originally Posted by Leftos
Yeah, man, I was not happy with the in-game injuries last year. I had spent so much time working on adding features to the injury system, but when such a core part of the system goes wrong, it kind of takes away the whole thing. The AI team really made a point of taking a much closer look at the injury implementation and presentation this year, so all the features we added to the backend should now be properly supported in-game as well.



There's a lot more injury related animations, and a huge number of regular animations were tokenized to add wear and tear probabilities for specific body parts, that then increase the probability of that body part being injured.



We're really happy the Wear & Tear system made it in this year, both the short-term implementation in-game as well as the long-term implementation in the franchise backend. It's yet another addition to all the injury related features we've been adding with help from the Features and AI team since 2K15.

Ahh yesss, thank you so much.
 
# 97 tso @ 09/09/16 04:20 PM
Can you please tell me if this years online leagues have custom size settings... Example: if i want a league of only 15 human user teams without CPU tms??????
 
# 98 rjohns23 @ 09/09/16 04:21 PM
Can we assign rivalries or are they dynamic based on certain factors?

How is the regression and progression system is this year? Is it based on how the season is going?

For cpu trade approvals, can we get a snapshot of why those two teams agreed on the trade?
 
# 99 Baebae32 @ 09/09/16 04:23 PM
I know this isnt a suggestion thread but Leftos i think there should be individual development rates for guys going forward. A simple "fast, normal, or slow" system would add even more to player individuality

And also i think that there needs to be some sort of system that will dictate in which areas a player will improve (ive suggested potential ratings for every attribute ala OOTP but i can see how this would time consuming to implement). I think currently players progress in the same areas. This will help us guys who create our own draft classes. But im aware that a drawback for this would be how do you institue it for the current NBA guys. Hope you guys consider some sort of system
 
# 100 vuje85 @ 09/09/16 04:23 PM
2k couldn't mix "not keepers" players with draft prospect.

Two draft next season.. before draft players, then draft "not keepers" players.
 


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