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NBA 2K17 News Post


Innovation. Authenticity. Engagement.

These are the three tenets that the franchise team has been working under for the last couple of years, and it has produced some truly unique content. We have another feature set this year that will both challenge the norm and continue to drive this portion of the sports gaming industry.

The people I am fortunate enough to work with on the MyGM/MyLEAGUE team are of a different ilk. Intense…is the word I would use to describe them. To Dave Z, Tim, Brad, Barry, Leftos, Yu, and Kefei, I salute you. For everyone else out there, let’s go learn what these fine folks have created for you this year!

I’m going to write this blog a little differently than I have in the past. We covered a lot of ground this year. I want to make sure you can understand the breadth of our scope this year, so I am going to write this in more of a list format so you can quickly consume what we have been up to. Without much further ado…

Read More - NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 21 Gilley @ 09/09/16 02:34 PM
Quote:
At the NBA level, we now track the top 100 all-time leaders for 21 different stats across career records, season records, single game records, and single game playoff records. As you play through your league, you will see players rise through the ranks. It’s pretty cool to see how this looks after simulating 50 seasons. At the Team level, we now track the 5 all-time leaders across 10 different stats, for every team. I’m a bit of a stats junkie, so this is pure stat candy for me. I hope it will be for your as well!

They were the only sports game that had good stat tracking to begin with, and they just made it even better.
 
# 22 LorenzoDC @ 09/09/16 02:34 PM
This all looks good. I'm happy with it.

Some things that did not make it that I had really hoped to find:
  • D League (even if only "text" style or simcast playable)
  • Draft & stash options for player development, in Europe or D league
  • Improved or even market intelligent free agent asking prices and negotiation postures. In other words, free agents are aware of the market and competition at their positions, and don't just set their asking prices based on the current combination of age, overall and potential. This goes along with players being willing to sign for minimum, which in past 2k's, most players who should be willing won't do it.
  • Sign & trade
I'm not complaining. I like all that they did, though the stat sorting options are not as much my thing as they probably are for others.

I love the focus on improved CPU AI for team management for trading and free agent targeting/roster composition. Also love the advanced rotations, league expansion options and rebranding community shares.
 
# 23 BluFu @ 09/09/16 02:37 PM
The best franchise mode in sports gaming just keeps getting better
 
# 24 ZoneBlitz @ 09/09/16 02:37 PM
This is ridiculous. How am I supposed to have a life after this game comes out!? God help me.

Seriously, this game looks so very, very awesome. I can't wait to play it. It is setting the standard for realism in sports game, and the benchmark for videogames period.
 
# 25 Mauer4MVP @ 09/09/16 02:39 PM
Quote:
Easier Roster Editing

Roster editors are going to love this one. In both MyLEAGUE as well as the Roster Creator, you can now toggle an edit mode that allows you to edit all player ratings directly from the team roster pages. No more highlighting a guy, selecting Edit Player, waiting for it to load, making the changes, backing out, and repeating with the next player. It is an infinitely faster experience now.
Curious to see that in action. Still wish they'd put a button in the game that allows you to switch all attributes to 99 in CAP.
 
# 26 CookNBA03 @ 09/09/16 02:40 PM
You bastards, waiting this damn late to deliver this to us. Congrats, you guys at 2K have really outdone themselves...
 
# 27 trekfan @ 09/09/16 02:41 PM
Offseason trading, a Rivalry feature, draft/roster editing within MyLeague ... YES.

But I still don't know how many custom uniforms I can create for an expansion/relocated team within MyLeague. Can we only do two (home/away)? Or are we able to do more? I feel like 5-6 is a good number for any team, but I'll take anything more than two.

I would like to be able to keep a few of my uniform creations around without having to wipe them away for new ones.

Otherwise, I feel this blog gave us a good amount to chew on. Now all I need is some official gameplay. Show me a quarter and I'll show you the money.
 
# 28 VinnyVegas28 @ 09/09/16 02:42 PM
Alternate uniforms, will there be more options for the rebranded teams? Also, I know the Forbes article said it but if Simballer can confirm, can we rebrand every team if desired? This will be huge for retro roster makers

Sent from my E6833 using Tapatalk
 
# 29 Mauer4MVP @ 09/09/16 02:45 PM
Quote:
Originally Posted by trekfan
Offseason trading, a Rivalry feature, draft/roster editing within MyLeague ... YES.

But I still don't know how many custom uniforms I can create for an expansion/relocated team within MyLeague. Can we only do two (home/away)? Or are we able to do more? I feel like 5-6 is a good number for any team, but I'll take anything more than two.

I would like to be able to keep a few of my uniform creations around without having to wipe them away for new ones.

Otherwise, I feel this blog gave us a good amount to chew on. Now all I need is some official gameplay. Show me a quarter and I'll show you the money.
I think an alternate home and alternate away would be enough.
 
# 30 extremeskins04 @ 09/09/16 02:52 PM
I may have read over this but was there any mention of the player/coach and GM interactions in MyGM mode?

Example:

Player: "I think I deserve more minutes and a better role in this organization."

GM: "Well Steph Curry, our most superstar player, is ahead of you right now so you'll have to wait until you earn your place in this club."

Player: "Nonsense! I don't like the way you've handled this situation!"

** morale plummets**

GM: "If you can just be a little patient, we can find a better role for you once you prove yourself that you can work as a team."

Player: "NO! I want to be traded! NOW!"

GM: "..."

...Exits out of MyGM and just plays MyLeague instead.
 
# 31 trekfan @ 09/09/16 02:53 PM
Quote:
Originally Posted by Mauer4MVP
I think an alternate home and alternate away would be enough.
I'll take anything more than two. Four is fine, too, I just want to the ability to keep some around ... I'm wondering if the team schemes uploads can be done on the fly and limited to just jerseys. That would be a workaround if we only have two.

That way, if we want to play with a certain pair of jerseys for a season (or even a few games), we can download the new jerseys, overwrite our current ones (not altering the name, primary logo or anything else with our team), then redownload our past ones once we tire of the new ones.

Heck, if I could save uniform sets locally and switch them prior to games, I'd do it in a heartbeat. I just don't want to be limited to just two uniforms, it really kills my motivation to experiment if I have to sacrifice good uniforms for unknowns that look great on (digital) paper but don't look as good in game as I thought.

I got around that with multiple save files, but things got cluttered and a bit confusing since we can't custom name our saves anymore (which I would love to have that feature back, too, small as it is).
 
# 32 Thetruth9012 @ 09/09/16 02:55 PM
What about player wanting normal amount of money ?



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# 33 Mauer4MVP @ 09/09/16 02:55 PM
Quote:
Originally Posted by trekfan
I'll take anything more than two. Four is fine, too, I just want to the ability to keep some around ... I'm wondering if the team schemes uploads can be done on the fly and limited to just jerseys. That would be a workaround if we only have two.

That way, if we want to play with a certain pair of jerseys for a season (or even a few games), we can download the new jerseys, overwrite our current ones (not altering the name, primary logo or anything else with our team), then redownload our past ones once we tire of the new ones.

Heck, if I could save uniform sets locally and switch them prior to games, I'd do it in a heartbeat. I just don't want to be limited to just two uniforms, it really kills my motivation to experiment if I have to sacrifice good uniforms for unknowns that look great on (digital) paper but don't look as good in game as I thought.

I got around that with multiple save files, but things got cluttered and a bit confusing since we can't custom name our saves anymore (which I would love to have that feature back, too, small as it is).
You could just upload multiple sets from the sounds of it. Leave everything the same but change the jersey. So technically you'd be overriding everything, but really just the jerseys would be changing.

At least I hope that's how it works.
 
# 34 trekfan @ 09/09/16 02:58 PM
Quote:
Originally Posted by Mauer4MVP
You could just upload multiple sets from the sounds of it. Leave everything the same but change the jersey. So technically you'd be overriding everything, but really just the jerseys would be changing.

At least I hope that's how it works.
That's what it sounds like to me, too, which I'm fine with -- not as natural as scrolling through uniforms right before the game launches, but much more workable than what I did last year.
 
# 35 PPerfect_CJ @ 09/09/16 02:59 PM
Hooooly moly...
 
# 36 jeremym480 @ 09/09/16 03:00 PM
90-95% of this blog sounds amazing and a lot of it is things that has been on my personal wishlist (Start Today feature, Protected Picks, etc.) for awhile, so I'm beyond excited.

The only real negative for me was this:

Quote:
MyLEAGUE Online does not revolve around money and contracts. That is something we have limited to our offline experience. Instead, we are adding a fantasy element (of sorts) to the mode this year. That core fantasy element revolves around the concept of ‘Keepers’. Every player in the league has a number of ‘keeper years’ attached to him. At the end of every season, the GM of each team is able to keep a set number of players on their roster (this number is totally customizable by the Admin), so long as the players in question have at least 1 keeper year left. Players who no longer have any keeper years left simply become a free agent.


Please just give us a normal draft and a normal free agent bidding system in NBA 2K18.

Once that happens I will finally play MLO.... until then I'll continue enjoying NBA 2K offline and I can't safety say it will be my most played game (online or offline) again this year.
 
# 37 lvnba @ 09/09/16 03:03 PM
Not a great improvement for online heads. I hope people who runs leagues longer than one season are happy.

For me, I'm just hoping that the advance rotation option is also for Online leagues.

And I wish an option for the dynamic rosters to affect the league was implemented as well...
 
# 38 DocHolliday @ 09/09/16 03:05 PM
I really hope they improved the money that FAs want. It was criminally low last year and frankly one of the only smudges on the mode.


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# 39 Mikelopedia @ 09/09/16 03:05 PM
Wow.

Number 1, I just love Erick's overall attitude and passion about this mode. It truly comes across as genuine and I love how every time he talks about a little detail that most people may not even understand or care about, such as CBA additions and corrections, you feel his excitement that it's another step towards full sim. Overwhelmed be damned, learn something ESPN won't teach you folks lol.

Anyone who took the time to read this http://www.operationsports.com/forum...rrections.html knows how important real salary cap rules are to me. Well, it certainly seems like Erick, Leftos, Davez and the rest of the team took the time, and I appreciate it more than anything.

While the Derrick Rose rule, Minimum Contracts, and trading rules were highlighted, some more were inferred such as Early Bird rights. Love it. Dead Money is encouraging for Cap Holds as well as the Stretch Provision, but I doubt they got that far. Let's just hope now that everything is assigned correctly. UFA/RFA and Bird Years were all over the place last year and were WAY too large of a task for Stauff to get corrected post-launch. If we can edit those kind of things though, it's all good.

While we all would love to see the D-League and draft and stash make an appearence, as well as other little things that go a long way towards "full customization" such as editing team colors for accessories for each jersey, the ability to select what socks and such your team wears on a given night, I am 100% encouraged about the direction MyLeague continues to head. While Madden allows users to edit player body types and appearences in Franchise mode (although it's very bare bones), I can't imagine this 2k team accepting that ANYTHING is done better in another sports game's framchise mode.

I do wish advanced rotations existed outside these modes, but that's ok, as long as substitution logic in general has been addressed after years of bugs.

Easier Roster Editing is probably my favorite (and my girlfriends favorite for the sake of time saved lol) addition. However, I'm getting the feeling it is only for ratings, and not having the same capability for tendencies definitely sucks, as most of us know more time is spent on those. I could be wrong, but even if I'm not, this is still a HUGE addition.

Well done team! I cant wait to dive in.
 
# 40 raiderphantom @ 09/09/16 03:07 PM
All sounds great except for MLO. That's really disappointing. So how are keeper years distributed? Is it based off real contract years? Or does every player get 5? That would mean having a fantasy draft every 5 years and no reason to ever take a rookie and develop them during those years. Definitely need some more details on this.
 


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